• Title/Summary/Keyword: Keyframe

Search Result 45, Processing Time 0.03 seconds

Improved Quality Keyframe Selection Method for HD Video

  • Yang, Hyeon Seok;Lee, Jong Min;Jeong, Woojin;Kim, Seung-Hee;Kim, Sun-Joong;Moon, Young Shik
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.13 no.6
    • /
    • pp.3074-3091
    • /
    • 2019
  • With the widespread use of the Internet, services for providing large-capacity multimedia data such as video-on-demand (VOD) services and video uploading sites have greatly increased. VOD service providers want to be able to provide users with high-quality keyframes of high quality videos within a few minutes after the broadcast ends. However, existing keyframe extraction tends to select keyframes whose quality as a keyframe is insufficiently considered, and it takes a long computation time because it does not consider an HD class image. In this paper, we propose a keyframe selection method that flexibly applies multiple keyframe quality metrics and improves the computation time. The main procedure is as follows. After shot boundary detection is performed, the first frames are extracted as initial keyframes. The user sets evaluation metrics and priorities by considering the genre and attributes of the video. According to the evaluation metrics and the priority, the low-quality keyframe is selected as a replacement target. The replacement target keyframe is replaced with a high-quality frame in the shot. The proposed method was subjectively evaluated by 23 votes. Approximately 45% of the replaced keyframes were improved and about 18% of the replaced keyframes were adversely affected. Also, it took about 10 minutes to complete the summary of one hour video, which resulted in a reduction of more than 44.5% of the execution time.

3D Animation Watermarking Using Geometrical Structure and PositionInterpolator (기하학적 구조 및 위치 보간기를 이용한 3D 애니메이션 워터마킹)

  • Lee, Suk-Hwan;Kwon, Ki-Ryong
    • Journal of the Institute of Electronics Engineers of Korea CI
    • /
    • v.43 no.6 s.312
    • /
    • pp.71-82
    • /
    • 2006
  • For real-time animation, keyframe animation that consists of translation, rotation, scaling transform nodes is used widely in 3D graphics. This paper presents geometrical watermarking using vertex coordinates in CoordIndex node and interpolator watermarking using keyvalues in PositionInterpolator node for 3D keyframe animation based on VRML. Experimental results verify that the proposed algorithm has the robustness against geometrical attacks and timeline attacks as well as the invisibility.

Adaptive Keyframe-Based Tracking for Augmented Books (증강 책을 위한 적응형 키프레임 기반 트래킹)

  • Yoo, Jae-Sang;Cho, Kyu-Sung;Yang, Hyun-S.
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.16 no.4
    • /
    • pp.502-506
    • /
    • 2010
  • An augmented book is an application that augments such multimedia elements as virtual 3D objects generated by computer graphics, movie clips, or sound clips to a real book using AR technologies. It is intended to bring additional education and entertainment effects to users. For augmented books, this paper proposes an adaptive keyframe-based page tracking method to estimate the camera's 6 DOF pose in real-time after recognizing a page and performing wide-baseline keypoint matching. For a page tracking, proposed method in this paper chooses a proper keyframe and performs a tracking in two step of coarse-to-fine stage. As a result, the proposed method in this paper guarantees a robust tracking to view-point and illumination variations and real-time.

3D Animation Watermarking Using Position Interpolator (위치보간기를 이용한 3D 애니메이션 워터마킹)

  • Bae, Sung-Ho;Lee, Suk-Hwan;Kim, Jung-Hyun;Kwon, Ki-Ryong;Lee, Eung-Joo
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.32 no.3C
    • /
    • pp.287-296
    • /
    • 2007
  • 3D keyframe animation is used widely in 3D graphics for real-time animation. This is a method that registers the animated key values in the important several frames among the entire frames and generates the rest frame by interpolator using the registered key values. This paper proposed the watermarking for 3D keyframe animation using PositionInterpolator. The proposed algorithm selects randomly the embedding meshes, which are transform nodes among the entire hierarchical structure. Then the watermark is embedded into keyValues of PositionInterpolator in selected transform node. Experimental results verified that the proposed algorithm has the robustness against geometrical attacks and timeline attacks.

A Keyframe Editor of Arms and Hands for 3D Sign-Language Animation (3D 수화 애니메이션을 위한 팔과 손의 키 프레임 에디터)

  • ;;Yoshinao Aoki
    • Proceedings of the IEEK Conference
    • /
    • 1999.11a
    • /
    • pp.548-551
    • /
    • 1999
  • We design a keyframe editor of arms and hands for 3D sign-language animation using inverse kinematics. In the previous study, we acquired only the joint angles of two arms after selecting arbitrarily the shapes of hands. In this paper, both joint angles of arms and hands are calculated by the same transformation matrix of the inverse kinematics. In the method, the design window of arm gestures can be converted into that of hand shapes by clicking a button. Experimental results show a possibility that the proposed method could be used for building up the sign-language communication dictionaries.

  • PDF

A Gesture-Emotion Keyframe Editor for sign-Language Communication between Avatars of Korean and Japanese on the Internet

  • Kim, Sang-Woon;Lee, Yung-Who;Lee, Jong-Woo;Aoki, Yoshinao
    • Proceedings of the IEEK Conference
    • /
    • 2000.07b
    • /
    • pp.831-834
    • /
    • 2000
  • The sign-language tan be used a9 an auxiliary communication means between avatars of different languages. At that time an intelligent communication method can be also utilized to achieve real-time communication, where intelligently coded data (joint angles for arm gestures and action units for facial emotions) are transmitted instead of real pictures. In this paper we design a gesture-emotion keyframe editor to provide the means to get easily the parameter values. To calculate both joint angles of the arms and the hands and to goner-ate the in keyframes realistically, a transformation matrix of inverse kinematics and some kinds of constraints are applied. Also, to edit emotional expressions efficiently, a comic-style facial model having only eyebrows, eyes nose, and mouth is employed. Experimental results show a possibility that the editor could be used for intelligent sign-language image communications between different lan-guages.

  • PDF

Finding focused key frames of a given meaning on video data (영상의 특정 의미를 반영하는 Key Frame의 추출 방법)

  • Ha, Jong-Woo;Noh, Jung-Dam;Yoon, Soungwoong;Kim, Min-Soo;Ahn, Chang-Won
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2022.01a
    • /
    • pp.85-88
    • /
    • 2022
  • 영상을 구성하는 프레임 중에 키프레임은 일반적으로 영상 정보를 효과적으로 요약하거나 용이한 분석을 위해 선정된다. 화상이 가진 의미는 인물/사물 등의 객체탐지를 통해 추출되는데, 기존의 키프레임 관련 연구는 영상이 가지는 의미를 반영하는 키프레임을 찾아내기 어렵다. 본 논문에서는 영상이 가지는 특정 의미가 있다고 할 때 이를 반영하는 키프레임을 효과적으로 추출하는 방법을 실험적으로 탐구하였다. 구체적으로 영상을 통할하는 의미를 피로라고 가정하고 영상의 졸음 인식 관련 연구에 사용되는 DDD 데이터셋을 이용하여 효과적인 키프레임 추출 기법을 적용해 보았으며, 실험 결과 졸음이라는 특정 정보에 대한 해석을 도울 수 있는 의미 있는 요약을 제공하는 키프레임들을 효과적으로 추출하는 분석 기법을 찾아낼 수 있었다.

  • PDF

An Integrated Keyframe Editor of Arms and Hands for 3D Sign-Language Animation (3D 수화 애니메이션을 위한 팔과 손의 통합된 키 프레임 에디터)

  • Kim, Sang-Woon;Lee, Jong-Woo;Aoki, Yoshinao
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.37 no.5
    • /
    • pp.21-30
    • /
    • 2000
  • As a means of getting over the linguistic barrier between different languages, a sign-language communication system using CG animation techniques has been studied. In order to generate a kind of sign-language animation in the system, the joint angles of the arms and the hands corresponding to the gesture have to be determined Up to date, however, the values of joint angles have been decided by trial-and-error methods based on the animator's experiences To overcome the drawback, m this paper, we design an integrated keyframe editor of the arms and the hands for 3D sign-language animation with which we can easily and quickly generate the keyframes of the sign-language animation required to build up In the Implemented keyframe editor, the values of joint angles are calculated by using mverse kinematics, and the same transformation matrix is applied to the joints of two arms and twenty fingers Experimental results show a possibility that the editor could be used efficiently for making up the sign-language communication dictionaries needed for inter-communication between different languages.

  • PDF

3D Animation Watermarking Based on Orientation Interpolator (방향보간기 기반의 3D 애니메이션 워터마킹)

  • Lee, Suk-Hwan;Do, Jae-Su;Kwon, Ki-Ryong
    • Journal of Korea Multimedia Society
    • /
    • v.10 no.1
    • /
    • pp.36-48
    • /
    • 2007
  • This paper proposed 3D keyframe animation using orientation interpolator. 3D keyframe animation consists of a number of transform nodes that have geometrical node of initial model and several interpolator nodes that represent the object moving. In the proposed algorithm, we randomly selects transform nodes with orientation interpolator node and performs to resample quaternion components for haying uniform key time. And then, watermark bits are embedded into quaternion components with large rotation angles. Experimental results verified that the watermark embedded by the proposed algorithm had good robustness against geometrical attacks and timeline attacks and also PSNR of keyvalue in orientation interpolator node is above 42dB.

  • PDF

Comparison of big data image analysis techniques for user curation (사용자 큐레이션을 위한 빅데이터 영상 분석 기법 비교)

  • Lee, Hyoun-Sup;Kim, Jin-Deog
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2021.05a
    • /
    • pp.563-565
    • /
    • 2021
  • The most important feature of the recently increasing content providing service is that the amount of content increase over time is very large. Accordingly, the importance of user curation is increasing, and various techniques are used to implement it. In this paper, among the techniques for video recommendation, the analysis technique using voice data and subtitles and the video comparison technique based on keyframe extraction are compared with the results of implementing and applying the video content of real big data. In addition, through the comparison result, a video content environment to which each analysis technique can be applied is proposed.

  • PDF