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Implementation of an Automatic Sunrise Household Lighting System Using a PIC Microcontroller (PIC 마이크로컨트롤러를 이용한 가정용 자동해돋이 조명시스템 구현)

  • Kang Brian B.;Kang Chul-Goo
    • Journal of the Korean Society for Precision Engineering
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    • v.22 no.12 s.177
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    • pp.70-76
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    • 2005
  • It is known that natural awakening of us in the morning is due to stimulation of the reticular activation system through biological clock in the suprachiasmatic nucleus of hypothalamus by the morning sunlight. If we sleep at dark rooms without windows and so without morning sunlight, thus, it is not easy fur us to get up refreshingly in the morning. In this paper, we propose an automatic sunrise household lighting system that helps us fer getting up cheerfully in the morning even if we sleep in dark rooms without morning sunlight. The proposed lighting system is an embedded system that turns automatically on the electric lamp and makes it brighter and brighter coincidently with the actual sunrise. The proposed system is composed of a PIC microcontroller with flash memory, a real-time clock IC, a D/A converter, an amplifier, a dimmer unit, a light bulb, a display panel and a keyboard. The validity of the proposed intelligent lighting system is demonstrated via a prototype production and experimentation.

Automatic Punching System for FPC using Machine Vision (비전 기반의 FPC용 자동 펀칭시스템)

  • Lee Young-Choon;Lee Seong-Cheol
    • Journal of the Korean Society for Precision Engineering
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    • v.22 no.12 s.177
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    • pp.77-86
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    • 2005
  • This paper is about the development of Automatic FPC(flexible printed circuit) punching instrument for the improvement of working condition and cost saving. FPC is used to detect the contact position of keyboard and button like a cellular phone. Depending on the quality of the printed ink and position of reference punching point to the FPC, the resistance and current are varied to the malfunctioning values. The size of reference punching point is 2mm and the above. Because the punching operation is done manually, The punching accuracy is varied with operator's condition. Recently, The punching accuracy has deteriorated severely to the 2mm punching reference hall so that assembly of the K/B has hardly done. To improve this manual punching operation to the FPC, automatic FPC punching system is introduced. Precise mechanical parts like a 5-step stepping motor and ball screw mechanism are designed and tested and low cost PC camera is used fur the sake of cost down instead of using high quality vision systems for the factory automation. Test algorithms and programs showed good results to the designed automatic punching system and led to the increasement of productivity and huge cost down to law material like FPC by avoiding bad quality.

The Development of Interactive Tiled Display Applications Using the iTILE Framework (iTILE 프레임워크를 이용한 인터랙티브 타일드 디스플레이 응용프로그램 개발)

  • Kim, Seok-Hwan;Kim, Min-Young;Kim, Su-Hwa;Kim, Ji-Hyoun;Min, Chul-Kee;Cho, Yong-Joo;Park, Kyoung-Shin
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.487-492
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    • 2009
  • There will be many large displays in common public places, and we expect that these displays will give users many convenient interactive services. However, due to the physical size, typical mouse and keyboard are not suitable for user interactions on large displays. Recently there are many studies investigating on new interaction techniques and input devices developed for user interactions in a large display. In this paper, we describe the iTILE framework designed to help develop the interactive tiled display applications. Then we describe two iTILE applications using the tape switch interface and the tangible interface with infrared camera and markers.

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A Study on Intelligent Contents for Virtual University

  • Hong You-Sik;Choi Myeong-Bok
    • Journal of the Korea Computer Industry Society
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    • v.5 no.4
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    • pp.435-442
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    • 2004
  • Virtual university can easily study the lecture only press the couple of mouse click or keyboard button anywhere and anytime, if you have a computer. Many people believe that virtual university, can save time and improve learning. To check how many students learn which selected some of virtual university courses, instructor must knows how to the understanding students and find out their difficult problems. Without checking this condition, it will be a very difficult and boring virtual university course. In this paper, we introduce the intelligent learning system. It has a full duplex direction that teachs understanding students and not understanding student. The computer simulation results confirms that full duplex virtual learning system has been proven to be much more efficient than one way direction which unfortunately does not consider to understanding problems.

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A Development of the Next-generation Interface System Based on the Finger Gesture Recognizing in Use of Image Process Techniques (영상처리를 이용한 지화인식 기반의 차세대 인터페이스 시스템 개발)

  • Kim, Nam-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.4
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    • pp.935-942
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    • 2011
  • This study aims to design and implement the finger gesture recognizing system that automatically recognizes finger gestures input through a camera and controls the computer. Common CCD cameras were redesigned as infrared light cameras to acquire the images. The recorded images go through the pre-process to find the hand features, the finger gestures are read accordingly, and an event takes place for the follow-up mouse controlling and presentation, and finally the way to control computers is suggested. The finger gesture recognizing system presented in this study has been verified as the next-generation interface to replace the mouse and keyboard for the future information-based units.

Design and Implementation of PC-Mechanic Education Application System Using Image Processing (영상처리를 이용한 PC 내부구조 학습 어플리케이션 설계 및 구현)

  • Kim, Won-Jin;Kim, Hyung-Ook;Jo, Sung-Eun;Jang, Soo-Jeong;Moon, Il-Young
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.3 no.2
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    • pp.93-99
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    • 2011
  • We introduce the application what using the MultiTouch-Table of the PC-mechanic Certification. Thesedays, People does't use the Mouse and Keyboard and use people gesture. We introduce Graphic and Image by addition. Theseday, MultiTouch-Table is so famous. We use it the multitouch-table to on 3D Maxs and C#. We help them to get the certification using the component Scale and Drags through the camera view and then include the PC-Mechanic question of domestic.

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A Survey for Ergonomic Work Risk Factors of Musculoskeletal Disorders in a Oriental Medicine Hospital (한방병원 종사자의 근골격계 증상과 유해요인평가)

  • Kim, Seong-Sik;Lee, Jong-Soo;Park, Dae-Sung;Lee, Byoung-Hee
    • The Journal of Korean Medicine
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    • v.33 no.1
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    • pp.136-147
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    • 2012
  • Objectives: The purpose of this study was to evaluate work-related risk factors of musculoskeletal disorders (MSDs) in various departments and tasks at an oriental medicine hospital. Methods: 269 hospital workers were selected for the study. The questionnaire survey included general characteristics, work-related characteristics and MSDs. Cross-tabulation analysis, multiple logistic regression, adjusted for age, work time, job demand and workload, were used to evaluate the effects of work-related factors on MSDs. Results: There were differences in MSDs depending on gender, age, occupation, and work-related factors. Prevalence rates of MSDs were 23.79% shoulder, 14.13% back, 10.41% neck. Risk factors for MSDs was packaging of drugs, transfer, and exercise therapy of physical therapist. Shoulder pain was significantly influenced by using power tools, over-reaching, and job demand while back pain was significantly influenced by weight-lifting operations and keyboard typing. Conclusions: The results of this study suggest that consideration of MSDs characteristics of workers in oriental medicine hospital is necessary to change unsuitable work environments and educate on preventing MSDs.

Analytical Design Methodology for Recommending VDT Workstation Settings and Computer Accessories Layout

  • Rurkhamet, Busagarin;Nanthavanij, Suebsak
    • Industrial Engineering and Management Systems
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    • v.3 no.2
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    • pp.140-150
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    • 2004
  • Repetitive stress injury at the wrist has been reported as a common injury among visual display terminal (VDT) users (i.e., computer users). Adjusting a VDT workstation (computer table and chair) to maintain a correct seated posture while operating a keyboard is perhaps the most frequently recommended preventive solution. This paper proposes an analytical design methodology based on ergonomic design principles for recommending appropriate VDT workstation settings and layout of individual computer accessories on the computer table. The proposed design methodology consists of two interrelated phases: (1) determination of VDT workstation settings, and (2) design of computer accessories layout. Based on the information about the VDT user, dominant task to be performed, typing skill, and degrees of physical and visual interactions between the user and computer accessories, adjustment and layout solutions are recommended to allow having a correct seated posture while minimizing both physical and visual movements. The results from an experiment show that when adjusting the workstation and locating the computer accessories according to the recommendations given by the proposed design methodology, the user's hand movements can be significantly reduced.

A Study on Properties of UV-Curing Silver Paste for Touch Panel by Photoinitiator Characteristic (광개시제 특성에 따른 터치 패널용 UV 경화형 Ag 페이스트의 물성 연구)

  • Nam, Su-Yong;Koo, Yong-Hwan;Kim, Sung-Bin
    • Journal of the Korean Graphic Arts Communication Society
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    • v.29 no.2
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    • pp.1-13
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    • 2011
  • The recent spotlight on electronic touch-screen display, a rapid breakthrough in the information society is evolving. Touch panel input device such as a keyboard or mouse without the use of, the on-screen character or a specific location or object on the person's hand touches a particular feature to identify the location of a panel is to be handled. The touch screen on the touch panel is used in the Ag paste is used mostly for low-curable paste. The thermal-curing paste according to the drying process of thermal energy consumption and improve the working environment of organic solvents have problems. In this study, Ag paste used in the non-thermal curing friendly and cost-effective UV curable paste was prepared. Current commercially available thermal-curable binder, was used instead of the flow characteristics of UV-curable oligomers and monomers with functional groups to give a single conductive Ag paste with the addition of a pattern could be formed. Ag paste as a result, thermal-curing adhesive, hardness, resistance and excellent reproduction of fine patterns and was available with screen printing environmentally friendly could see its potential as a patterning technology.

A Joystick-driven Mouse Controlling Method using Hand Gestures (손 제스쳐를 이용한 조이스틱 방식의 마우스제어 방법)

  • Jung, Jin-Young;Kim, Jung-In
    • Journal of Korea Multimedia Society
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    • v.19 no.1
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    • pp.60-67
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    • 2016
  • PC users have long been controlling their computers using input devices such as mouse and keyboard. To improve inconveniences of these devices, the method of screen-touching has widely been used these days, and devices recognizing human gestures are being developed one after another. Fox example, Kinect, developed and distributed by Microsoft, is a non-contact input device that recognizes human gestures through motion-recognizing sensors, thus replacing the mouse as an input device. However, when controlling the mouse on a large screen, it suffers from the problem of requiring large motions in order to move the mouse pointer to the edges of the screen. In this paper, we propose a joystick-driven mouse-controlling method which enables the user to move the mouse pointer to the corners of the screen with small motions. The experimental results show that movements of the user's palm within the range of 30 cm ensure movements of the mouse pointer to the edges of the screen.