• 제목/요약/키워드: Jump control

검색결과 140건 처리시간 0.019초

광디스크 드라이브에서의 트랙 점프 안정도 향상 (Enhanced Track Jump Stability in Optical Disc Drives)

  • 유정래;도태용
    • 제어로봇시스템학회논문지
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    • 제15권7호
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    • pp.683-687
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    • 2009
  • Track jump control is a random access strategy for short distance movement. The most common track jump scheme is a bang-bang control of a kick and brake manner. In a conventional track jump scheme, a track-following compensator is turned off during kick and brake periods, and restarted at a target track for track pull-in. The inevitable controller switching with non-zero initial condition results in undesirable transient response, and excessive overshoot in the transient response causes track pull-in failure. In this paper, a new track jump scheme is proposed for enhancing track jump stability. Instead of control switching, internal states of a track-following controller are artificially manipulated for kick and brake actions in a digital control environment. Experimental results are provided in comparison with conventional track jumps.

가상현실 기반 자세조절 융합 훈련이 기능적 발목 불안정성 축구선수들의 균형과 점프에 미치는 영향 (Impact of Virtual Reality Based Neuromuscular Postural Control Fusion Training on Balance Ability and Jump Performance of Soccer Players with Functional Ankle Instability)

  • 양대중;박승규;엄요한
    • 디지털융복합연구
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    • 제14권11호
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    • pp.357-367
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    • 2016
  • 본 연구에서는 가상현실 기반 신경근 자세조절 융합 훈련을 이용하여 기능적 발목 불안정성을 가진 축구선수들의 균형 능력과 점프 수행력에 미치는 효과에 대하여 알아보고자 하였다. 축구선수는 가상현실 기반 신경근 자세조절 융합 훈련군 15명과 일반적인 트레드밀 훈련군 15명으로 나누어 8주간 주 3회, 30분간 시행하였고, 균형 능력을 평가하기 위해 Biorescue를 이용하여 신체 중심 이동면적, 총 궤적길이, 안정성 한계를 측정하였다. 점프 수행력을 측정하기 위해 Counter movement jump with arm swing과 제자리 멀리 뛰기를 측정하였다. 균형 능력 비교에서는 신체 중심 이동면적과 총 궤적 길이 및 안정선한계에서 통계적으로 유의한 차이를 보였고, 점프 수행력 비교에서는 Counter movement jump with arm swing과 제자리 멀리 뛰기에서 통계적으로 유의한 차이를 보였다. 이에 따라 가상현실 기반 신경근 자세조절 융합 훈련이 일반적인 트레드밀 훈련 보다 균형 능력과 점프 수행력을 향상시키는데 효과적임을 알 수 있었다.

신경근 훈련이 기능적 발목 불안정성 축구선수의 자세조절과 점프 수행력에 미치는 영향 (Effect of Neuromuscular Training on Postural Control and Jump Performance in Functional Ankle Instability Soccer Player)

  • 양대중;강정일;박승규;이민기;정용식
    • 한국운동역학회지
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    • 제24권3호
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    • pp.295-300
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    • 2014
  • The purpose of this study was to investigate the effects on jump performance and balance in soccer player with functional ankle instability of difference of neuromuscular training. In 33 male college soccer player with functional ankle instability subjects of this study randomization, combined training group (group I, n=11), balance training group (group II, n=11) and control group (group III, n=11) that included in the plyometric training and balance training was classified group. The intervention was conducted three times a week for 8 weeks. Before and after intervention, measured in surface area ellipse and countermovement jump and countermovement jump with arm swing. Showed a significant improvement in postural control and jump performance from the combined training group and balance training group compared to the control group. Showed a significant improvement in countermovement jump from the combined training group compared to the balance training group. Combined training and balance training showed the increased jump performance and postural control in soccer player with functional ankle instability.

Differential effects of jump versus running exercise on trabecular bone architecture and strength in rats

  • Ju, Yong-In;Choi, Hak-Jin;Ohnaru, Kazuhiro;Sone, Teruki
    • 운동영양학회지
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    • 제24권1호
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    • pp.1-8
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    • 2020
  • [Purpose] This study compared differences in trabecular bone architecture and strength caused by jump and running exercises in rats. [Methods] Ten-week-old male Wistar rats (n=45) were randomly assigned to three body weight-matched groups: a sedentary control group (CON, n=15); a treadmill running group (RUN, n=15); and a jump exercise group (JUM, n=15). Treadmill running was performed at 25 m/min without inclination, 1 h/day, 5 days/week for 8 weeks. The jump exercise protocol comprised 10 jumps/day, 5 days/week for 8 weeks, with a jump height of 40 cm. We used microcomputed tomography to assess microarchitecture, mineralization density, and fracture load as predicted by finite element analysis (FEA) at the distal femoral metaphysis. [Results] Both jump and running exercises produced significantly higher trabecular bone mass, thickness, number, and fracture load compared to the sedentary control group. The jump and running exercises, however, showed different results in terms of the structural characteristics of trabecular bone. Jump exercises enhanced trabecular bone mass by thickening the trabeculae, while running exercises did so by increasing the trabecular number. FEA-estimated fracture load did not differ significantly between the exercise groups. [Conclusion] This study elucidated the differential effects of jump and running exercise on trabecular bone architecture in rats. The different structural changes in the trabecular bone, however, had no significant impact on trabecular bone strength.

가변길이 엔드팁을 갖는 원추형 스프링을 이용한 도약로봇의 이동성 향상 (Mobility Improvement of a Jumping Robot using Conical Spring with Variable Length Endtip)

  • 김기석;김병상;송재복;임충혁
    • 제어로봇시스템학회논문지
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    • 제15권11호
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    • pp.1108-1114
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    • 2009
  • Mobility is one of the most important features for a guard robot since it should be operated in rough places. A wheel-based mobile robot capable of jumping is an appropriate structure for a guard robot because it can easily satisfy the requirements for small guard robots. The jumping robot can reach a higher place more rapidly than other locomotion methods. This research proposes a small robot equipped with the jumping mechanism based on the conical spring with the variable length endtip. The variable length endtip enables the independent control of the jump force and jump angle which are related to the jump height and jump distance, respectively. Various experiments demonstrated that the proposed jumping mechanism can provide the independent control of jump force and jump angle, and improve the mobility of a small robot to overcome an obstacle. Furthermore, a combination of the jumping mechanism and the PSD sensor to measure the distance to the step enable the jumping robot to autonomously climb stairs.

A Robust Adaptive Controller for Markovian Jump Uncertain Nonlinear Systems with Wiener Noises of Unknown Covariance

  • Zhu, Jin;Xi, Hong-Sheng;Ji, Hai-Bo;Wang, Bing
    • International Journal of Control, Automation, and Systems
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    • 제5권2호
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    • pp.128-137
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    • 2007
  • A robust adaptive controller design for a class of Markovian jump parametric -strict-feedback systems is given. The disturbances considered herein include both uncertain nonlinearities and Wiener noises of unknown covariance. And they satisfy some bound-conditions. By using stochastic Lyapunov method in Markovian jump systems, a switching robust adaptive controller was obtained that guarantees global uniform ultimate boundedness of the closed-loop jump system.

Fuzzy Controller Design for Markovian Jump Nonlinear Systems

  • Dong, Jiuxiang;Yang, Guang-Hong
    • International Journal of Control, Automation, and Systems
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    • 제5권6호
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    • pp.712-717
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    • 2007
  • This paper is concerned with the problem of state feedback control of continuous-time nonlinear Markovian jump systems, which are represented by Takagi-Sugeno fuzzy models. A new method for designing state feedback stabilizing controllers is presented in terms of solvability of a set of linear matrix inequalities (LMIs), and it is shown that the new design method provides better or at least the same results of the existing method in the literature. Finally, a numerical example is given to illustrate the effectiveness of the proposed method.

Optimal control of stochastic continuous discrete systems applied to FMS

  • Boukas, E.K.
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1989년도 한국자동제어학술회의논문집; Seoul, Korea; 27-28 Oct. 1989
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    • pp.733-743
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    • 1989
  • This paper deals with the control of system with controlled jump Markov disturbances. A such formulation was used by Boukas to model the planning production and maintenance of a FMS with failure machines. The optimal control problem of systems with controlled jump Markov process is addressed. This problem describes the planning production and preventive maintenance of production systems. The optimality conditions in both cases finite and infinite horizon, are derived. A numerical example is presented to validate the proposed results.

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3D MMORPG의 '점프' 조작에 관한 연구 (Research on control 'Jump' of 3D MMORPG)

  • 배성한;김명호;이명학
    • 한국게임학회 논문지
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    • 제8권4호
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    • pp.55-63
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    • 2008
  • 게임에서 '점프' 조작은 2D 게임에서 많이 볼 수 있는 조작방법 중 하나이며, 또한 3D 게임 에서도 '점프' 조작은 프로그래밍 기술의 발전에 따라 꾸준히 개발되고 있는 중요한 기술이다. 본 연구는 국내 게임시장에서 높은 점유율을 가진 온라인게임에서, 3D MMORPG 게임에서의 조작 인터페이스 중 '점프'를 주제 삼아 점프가 존재하는 게임을 선별하여, 분석과 함께 문제점을 살펴보고 실험과 분석에서 나온 결과를 토대로, 현 국내 게임개발자들에게 게임개발 중 중요하게 생각될 수 있는 기획요소들을 제안하는 바이다.

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