• 제목/요약/키워드: JMIS

검색결과 294건 처리시간 0.017초

Tracking Players in Broadcast Sports

  • Sudeep, Kandregula Manikanta;Amarnath, Voddapally;Pamaar, Angoth Rahul;De, Kanjar;Saini, Rajkumar;Roy, Partha Pratim
    • Journal of Multimedia Information System
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    • 제5권4호
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    • pp.257-264
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    • 2018
  • Over the years application of computer vision techniques in sports videos for analysis have garnered interest among researchers. Videos of sports games like basketball, football are available in plenty due to heavy popularity and coverage. The goal of the researchers is to extract information from sports videos for analytics which requires the tracking of the players. In this paper, we explore use of deep learning networks for player spotting and propose an algorithm for tracking using Kalman filters. We also propose an algorithm for finding distance covered by players. Experiments on sports video datasets have shown promising results when compared with standard techniques like mean shift filters.

Multi-Symbol Binary Arithmetic Coding Algorithm for Improving Throughput in Hardware Implementation

  • Kim, Jin-Sung;Kim, Eung Sup;Lee, Kyujoong
    • Journal of Multimedia Information System
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    • 제5권4호
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    • pp.273-276
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    • 2018
  • In video compression standards, the entropy coding is essential to the high performance compression because redundancy of data symbols is removed. Binary arithmetic coding is one of high performance entropy coding methods. However, the dependency between consecutive binary symbols prevents improving the throughput. For the throughput enhancement, a new probability model is proposed for encoding multi-symbols at one time. In the proposed method, multi-symbol encoder is implemented with only adders and shifters, and the multiplication table for interval subdivision of binary arithmetic coding is removed. Compared to the compression ratio of CABAC of H.264/AVC, the performance degradation on average is only 1.4% which is negligible.

The Key to The Future Development of Interactive Art - Virtual Reality Technology

  • Wang, Junyi;Wang, Yuanyuan;Zhang, Ning;Lee, Eung-Joo;Yabin, Li;Liao, Gang
    • Journal of Multimedia Information System
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    • 제5권4호
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    • pp.277-282
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    • 2018
  • Interactive art is an art form that closely links art creators and art participants. It has been doomed with advanced technology from the very beginning. Virtual Reality is a technology which born in the background of the maturity of computer technology. Its birth has brought immeasurable possibilities for interactive art, especially the interactivity and multi-sensory experience. This paper discusses the current development status of interactive art in the field of interactive art through the characteristics of virtual reality technology and the future development of this technology will bring to interactive art.

Evaluation System for Defense IT Project in Korea: Post-Implementation Stage

  • Lee, Sangho;Song, Chong-Hyun
    • Journal of Multimedia Information System
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    • 제5권4호
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    • pp.291-297
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    • 2018
  • Performance measurement is not an easy task. However, it is necessary to measure the expected value of the informatization project to be invested, to help the successful progress of the informatization project, and to confirm the result of the informatization project. This study describes the evaluation systems of the defense informatization project in Korea used after the end of the informatization project (post-implementation evaluation stage). In the post-implementation evaluation stage of proposed system, the informatization project is evaluated in terms of performance achievement, project plan compliance, project management, and economic validity. For each element, this study suggests metrics and practical measurement method. With metrics and their method, it can be evaluated which project is better than others. Moreover, the lessons learned can be developed. Under scarce budget condition, defense organizations can make better performance from IT project with the evaluation system suggested in this study.

Developing a Scanner for Assessing Foliage Moisture

  • Nakajima, Isao;Ohyama, Futoshi;Juzoji, Hiroshi;Ta, Masuhisa
    • Journal of Multimedia Information System
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    • 제6권3호
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    • pp.155-164
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    • 2019
  • We intended to confirm that microwave attenuation by tree leaves is strongly linked to water content in leaves. We sampled natural broadleaves, including Japanese cinnamon, and investigated their effects on the microwave (3 to 20 GHz) frequency characteristics using a network analyzer. Experiments determined that microwave attenuation by foliage increases as a linear function of frequency per unit weight (gram). As the frequency increases, the spatial resolution increases, but the phase difference (imaginary component) increases. So we solved the dispersion of phase difference by sweeping the frequency and taking the intermediate value. Based on these experimental results, we developed a microwave scanner on 10Ghz to describe foliage moisture as a image and to enable assessments of leaf condition. Photosynthesis is the process whereby plants synthesize oxygen and sugars from carbon dioxide and water, thereby converting light energy into chemical energy. Since water is a major parameter of photosynthesis, the quantity of water accumulated inside a leaf reflects leaf health. The equipment described here and related microwave technologies will help assess the capacity of leaves to absorb atmospheric carbon dioxide.

A Study on the Effect of Blockchain on Personal Information Protection

  • Kim, Seong-Kyu (Steve)
    • Journal of Multimedia Information System
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    • 제6권3호
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    • pp.125-130
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    • 2019
  • In this paper, Blockchain is mentioned as the next-generation core IT technology. As an immature technology, there are not many practical use cases, but it is expected to be widely applied in various industries such as cryptocurrency, finance, public, etc. to increase efficiency and enable new services that did not exist in the past. Nevertheless, the generalization of blockchain technology is still difficult. In particular, from the viewpoint of personal information protection, GDPR of Europe, etc., is becoming stronger. Considering that the core of the blockchain is the change of information sharing and processing method, it is very important how the blockchain can affect, especially from the viewpoint of privacy, and how the Privacy Act can be applied to the blockchain. However, the discussion on this part also seems to be insufficient. Therefore, in this paper, blockchain By analyzing the implications and implications of technologies and services using them from the perspective of the Privacy Act, we will discuss how the blockchain will be used to prevent leakage of privacy.

Virtual Prototyping of Area-Based Fast Image Stitching Algorithm

  • Mudragada, Lakshmi Kalyani;Lee, Kye-Shin;Kim, Byung-Gyu
    • Journal of Multimedia Information System
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    • 제6권1호
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    • pp.7-14
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    • 2019
  • This work presents a virtual prototyping design approach for an area-based image stitching hardware. The virtual hardware obtained from virtual prototyping is equivalent to the conceptual algorithm, yet the conceptual blocks are linked to the actual circuit components including the memory, logic gates, and arithmetic units. Through the proposed method, the overall structure, size, and computation speed of the actual hardware can be estimated in the early design stage. As a result, the optimized virtual hardware facilitates the hardware implementation by eliminating trail design and redundant simulation steps to optimize the hardware performance. In order to verify the feasibility of the proposed method, the virtual hardware of an image stitching platform has been realized, where it required 10,522,368 clock cycles to stitch two $1280{\times}1024$ sized images. Furthermore, with a clock frequency of 250MHz, the estimated computation time of the proposed virtual hardware is 0.877sec, which is 10x faster than the software-based image stitch platform using MATLAB.

Analogical Face Generation based on Feature Points

  • Yoon, Andy Kyung-yong;Park, Ki-cheul;Oh, Duck-kyo;Cho, Hye-young;Jang, Jung-hyuk
    • Journal of Multimedia Information System
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    • 제6권1호
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    • pp.15-22
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    • 2019
  • There are many ways to perform face recognition. The first step of face recognition is the face detection step. If the face is not found in the first step, the face recognition fails. Face detection research has many difficulties because it can be varied according to face size change, left and right rotation and up and down rotation, side face and front face, facial expression, and light condition. In this study, facial features are extracted and the extracted features are geometrically reconstructed in order to improve face recognition rate in extracted face region. Also, it is aimed to adjust face angle using reconstructed facial feature vector, and to improve recognition rate for each face angle. In the recognition attempt using the result after the geometric reconstruction, both the up and down and the left and right facial angles have improved recognition performance.

A Study on Representative Skyline Using Connected Component Clustering

  • Choi, Jong-Hyeok;Nasridinov, Aziz
    • Journal of Multimedia Information System
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    • 제6권1호
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    • pp.37-42
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    • 2019
  • Skyline queries are used in a variety of fields to make optimal decisions. However, as the volume of data and the dimension of the data increase, the number of skyline points increases with the amount of time it takes to discover them. Mainly, because the number of skylines is essential in many real-life applications, various studies have been proposed. However, previous researches have used the k-parameter methods such as top-k and k-means to discover representative skyline points (RSPs) from entire skyline point set, resulting in high query response time and reduced representativeness due to k dependency. To solve this problem, we propose a new Connected Component Clustering based Representative Skyline Query (3CRS) that can discover RSP quickly even in high-dimensional data through connected component clustering. 3CRS performs fast discovery and clustering of skylines through hash indexes and connected components and selects RSPs from each cluster. This paper proves the superiority of the proposed method by comparing it with representative skyline queries using k-means and DBSCAN with the real-world dataset.

A Design of the Platform Technology for the Smart Shopping Mall Using NFC: A Software Engineering Approach

  • Je, Seung-Mo;Seo, Kyungryong
    • Journal of Multimedia Information System
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    • 제6권1호
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    • pp.43-48
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    • 2019
  • An IoT-based server system for store management was developed in this study. Its client-server structure having a product categorization function allows the system to read the NFC tags attached to individual products and provides information about them to customers automatically. The system also provides an effective promotional effect as it not only offers necessary information about the items the customers are seeking but also displays the advertisements related to them. This server system was designed specifically designed for the use in a smart shopping Mall or a department store so that the store owners can manage their sales operation more effectively while their customers enjoy shopping more conveniently. It is expected that the technology used for this IoT-utilized server system can be one of the efficient and effective platform technologies in the current and future store management systems.