• Title/Summary/Keyword: IoT Big data

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Development of Composite Sensing Technology Using Internet of Things (IoT) for LID Facility Management (LID 시설 관리를 위한 사물인터넷(IoT) 활용 복합 센싱 적용기술 개발)

  • Lee, Seungjae;Jeon, Minsu;Lee, Jungmin;Kim, Lee-Hyung
    • Journal of Wetlands Research
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    • v.22 no.4
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    • pp.312-320
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    • 2020
  • Various LIDs with natural water circulation function are applied to reduce urban environmental problems and environmental impact of development projects. However, excessive Infiltration and evaporation of LID facilities dry the LID internal soil, thus reducing plant and microbial activity and reducing environmental re duction ability. The purpose of this study was to develop a real-time measurement system with complex sensors to derive the management plan of LID facilities. The test of measurable sensors and Internet of Things (IoT) application was conducted in artificial wetlands shaped in acrylic boxes. The applied sensors were intended to be built at a low cost considering the distributed LID and were based on Arduino and Raspberry Pi, which are relatively inexpensive and commercialized. In addition, the goal was to develop complex sensor measurements to analyze the current state o f LID facilities and the effects of maintenance and abnormal weather conditions. Sensors are required to measure wind direction, wind speed, rainfall, carbon dioxide, Micro-dust, temperature and humidity, acidity, and location information in real time. Data collection devices, storage server programs, and operation programs for PC and mobile devices were developed to collect, transmit and check the results of measured data from applied sensors. The measurements obtained through each sensor are passed through the Wifi module to the management server and stored on the database server in real time. Analysis of the four-month measurement result values conducted in this study confirmed the stability and applicability of ICT technology application to LID facilities. Real-time measured values are found to be able to utilize big data to evaluate the functions of LID facilities and derive maintenance measures.

Study on Application of Big Data in Packaging (패키징(Packaging) 분야에서의 빅데이터(Big data) 적용방안 연구)

  • Kang, WookGeon;Ko, Euisuk;Shim, Woncheol;Lee, Hakrae;Kim, Jaineung
    • KOREAN JOURNAL OF PACKAGING SCIENCE & TECHNOLOGY
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    • v.23 no.3
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    • pp.201-209
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    • 2017
  • The Big Data, the element of the Fourth Industrial Revolution, is drawing attention as the 4th Industrial Revolution is mentioned in the 2016 World Economic Forum. Big Data is being used in various fields because it predicts the near future and can create new business. However, utilization and research in the field of packaging are lacking. Today packaging has been demanded marketing elements that effect on consumer choice. Big data is actively used in marketing. In the marketing field, big data can be used to analyze sales information and consumer reactions to produce meaningful results. Therefore, this study proposed a method of applying big data in the field of packaging focusing on marketing. In this study suggest that try to utilize the private data and community data to analyze interaction between consumers and products. Using social big data will enable to understand the preferred packaging and consumer perceptions and emotions in the same product line. It can also be used to analyze the effects of packaging among various components of the product. Packaging is one of the many components of the product. Therefore, it is not easy to understand the impact of a single packaging element. However, this study presents the possibility of using Big Data to analyze the perceptions and feelings of consumers about packaging.

Combing data representation by Sparse Autoencoder and the well-known load balancing algorithm, ProGReGA-KF (Sparse Autoencoder의 데이터 특징 추출과 ProGReGA-KF를 결합한 새로운 부하 분산 알고리즘)

  • Kim, Chayoung;Park, Jung-min;Kim, Hye-young
    • Journal of Korea Game Society
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    • v.17 no.5
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    • pp.103-112
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    • 2017
  • In recent years, expansions and advances of the Internet of Things (IoTs) in a distributed MMOGs (massively multiplayer online games) architecture have resulted in massive growth of data in terms of server workloads. We propose a combing Sparse Autoencoder and one of platforms in MMOGs, ProGReGA. In the process of Sparse Autoencoder, data representation with respect to enhancing the feature is excluded from this set of data. In the process of load balance, the graceful degradation of ProGReGA can exploit the most relevant and less redundant feature of the data representation. We find out that the proposed algorithm have become more stable.

A Study on Countermeasures of Convergence for Big Data and Security Threats to Attack DRDoS in U-Healthcare Device (U-Healthcare 기기에서 DRDoS공격 보안위협과 Big Data를 융합한 대응방안 연구)

  • Hur, Yun-A;Lee, Keun-Ho
    • Journal of the Korea Convergence Society
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    • v.6 no.4
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    • pp.243-248
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    • 2015
  • U-Healthcare is a convergence service with medical care and IT which enables to examine, manage and maintain the patient's health any time and any place. For communication conducted in U-Healthcare service, the transmission methods are used that patient's medical checkup analysis results or emergency data are transmitted to hospital server using wireless communication method. At this moment when the attacker who executes the malicious access makes DRDoS(Distributed Reflection DoS) attack to U-Healthcare devices or BS(Base Station), various damages occur that contextual information of urgent patients are not transmitted to hospital server. In order to deal with this problem, this study suggests DRDoS attack scenario and countermeasures against DRDoS and converges with Big Data which could process large amount of packets. When the attacker attacks U-Healthcare devices or BS(Base Station), DB is interconnected and the attack is prevented if it is coincident. This study analyzes the attack method that could occur in U-Healthcare devices or BS which are remote medical service and suggests countermeasures against the security threat using Big Data.

The Development of Remodeling Process for Visual Content's Story by Big Data (빅데이터를 활용한 영상콘텐츠 스토리 리모델링 프로세스 개발)

  • Lee, Hye-Won;Park, Sung-Won;Kim, Lee-Kyung
    • Journal of Information Technology Applications and Management
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    • v.26 no.3
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    • pp.121-134
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    • 2019
  • The Fourth Industrial Revolution has differentiated technologies such as artificial intelligence, IoT(Internet of things), big data, and mobile. As the civilization develops more and more, humanity enjoy the cultural activities more than economic activity for the food and shelter. The platform structure based on the advanced information technology of the present will expand the cultural contents area in a variety of ways. Cultural contents respond sensitively to changes in consumer and will be useful experiences of human activities. Therefore, it should be noted again that the contents industry should not be limited to the discussion of the application of the fourth technology, but should be produced with emphasis on useful experiences of human being. In other words, the discussion of human activities around cultural contents should be focused on how to apply beyond the use of fourth industrial technology. Therefore, it is necessary to analyze the basis of the successful storytelling of the planning stage to connect the fourth industrial technology and human useful experience as a method for developing cultural contents, and to build and propose a model as a strategic method. This study analyzes domestic and foreign cases made by using big data among the visual contents which show continuous increase of consumption among culture industry field, and draws success factors and limit points. Next, we extract what is the successful matching factor that influenced consumer 's consciousness, and find out that the structure of culture prototype has been applied in the long history of mankind, and presents it as a storytelling model. Through the above research, this study aims to present a new interpretation and creative activity of cultural contents by presenting a storytelling model as a methodology for connecting creative knowledge, away from the general interpretation of social phenomenon applied with big data.

Development of Real-time Monitoring Platform for Indoor Air Quality Using Air Quality Sensors (AQ센서를 활용한 실내 대기 질 실시간 모니터링 플랫폼 개발)

  • Oh, Sang-Heon;Kim, Sung-Hee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.206-209
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    • 2018
  • According to data released by the WHO(World Health Organization), the death toll from indoor air pollution in 2016 was about 3.8 million. While many people are aware of outdoor air pollution, indoor air pollution is getting less attention. Recently, however, indoor air pollution has also become a big problem, raising many issues. Frequent indoor activities such as cooking and heating produce various pollutants, which can cause children and elderly with weak immune systems to be exposed to pollutants, which can cause serious health problems such as poor lung function and respiratory diseases. Therefore, in this paper, the IoT(Internet of Things) platform that measures and monitors indoor air quality using AQ(Air Quality) sensors is developed so that data can be monitored in real time through applications and reactive web.

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Implementation of Smart Home Network System based on CoAP/6LoWPAN in Mobile Environment (모바일 환경에서 CoAP/6LoWPAN 기반의 스마트 홈네트워크 시스템 구현 및 성능 분석)

  • Lee, Bo-Kyung
    • Journal of the Korea Convergence Society
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    • v.9 no.11
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    • pp.99-105
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    • 2018
  • As the Internet of Thing(IoT) technology recently has become a big issue, many researches have been carried out to link the Internet of things with the home network system. Various home network systems are being implemented to connect many devices used in the home with the Internet and to control and operate the devices using a smart phone. However, existing protocols that operate on the Internet are not suitable for a limited environment such as low power, low capacity, and low performance. Therefore, the Internet Engineering Task Force (IETF) Working Group proposed the CoAP/6LoWPAN technology as a suitable protocol for internetworking IoT devices with the Internet in a limited environment and adopting it as a standard. In this paper, a smart home network system is implemented to control and operate various IoT devices in a home using CoAP/6LoWPAN in mobile environment. The performance of HTTP and CoAP such as data transmission time, data transmission rate is analyzed.

EXECUTION TIME AND POWER CONSUMPTION OPTIMIZATION in FOG COMPUTING ENVIRONMENT

  • Alghamdi, Anwar;Alzahrani, Ahmed;Thayananthan, Vijey
    • International Journal of Computer Science & Network Security
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    • v.21 no.1
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    • pp.137-142
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    • 2021
  • The Internet of Things (IoT) paradigm is at the forefront of present and future research activities. The huge amount of sensing data from IoT devices needing to be processed is increasing dramatically in volume, variety, and velocity. In response, cloud computing was involved in handling the challenges of collecting, storing, and processing jobs. The fog computing technology is a model that is used to support cloud computing by implementing pre-processing jobs close to the end-user for realizing low latency, less power consumption in the cloud side, and high scalability. However, it may be that some resources in fog computing networks are not suitable for some kind of jobs, or the number of requests increases outside capacity. So, it is more efficient to decrease sending jobs to the cloud. Hence some other fog resources are idle, and it is better to be federated rather than forwarding them to the cloud server. Obviously, this issue affects the performance of the fog environment when dealing with big data applications or applications that are sensitive to time processing. This research aims to build a fog topology job scheduling (FTJS) to schedule the incoming jobs which are generated from the IoT devices and discover all available fog nodes with their capabilities. Also, the fog topology job placement algorithm is introduced to deploy jobs into appropriate resources in the network effectively. Finally, by comparing our result with the state-of-art first come first serve (FCFS) scheduling technique, the overall execution time is reduced significantly by approximately 20%, the energy consumption in the cloud side is reduced by 18%.

Characteristic Analysis of Industrial Network and Security Equipment (산업용 네트워크 장비와 보안 장비의 특징 분석)

  • Shin, Dong-Jin;Hwang, Seung-Yeon;Oh, Jae-Kon;Kim, Jeong-Joon;Lee, Yong-Soo;Park, Kyung-won
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.20 no.3
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    • pp.153-161
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    • 2020
  • Due to the recent development of the 4th industrial revolution, Smart Factories that organically link various technologies such as AI, IoT, Cloud, and Big Data are increasing. Based on this, in the industrial environment where the internal process is controlled automatically, high availability should be secured against the loss caused when the internal process of the Smart Factory is stopped due to the determinism and malicious attack necessary to control the device such as PLC. The research and analysis of industrial network equipment and security equipment used in various industries can improve the efficiency and usability of industrial control systems in national infrastructure and can provide important feedback to build related infrastructure. Therefore, we compared industrial network equipment and security equipment in this paper in a variety of ways and expect to be used as a roadmap for developing technologies for industrial network equipment and industrial security equipment based on the results of this paper.

A study on the analysis of virtual reality platform API for virtual reality (VR) development

  • Lee, Byong-Kwon
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.8
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    • pp.23-30
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    • 2020
  • As the 4th industrial revolution emerged, the latest technologies such as IoT, AI, Big data, AR/VR/XR are emerging. However, in the field of virtual reality (VR) technology platform services, there is no standardization and systematic support. In addition, various platform technologies related to virtual reality have been presented, making it difficult to select an API that should be selected for development. In this study, we analyzed the method for virtual reality development and the virtual reality (VR) technology that is being serviced by users. In addition, by presenting the advantages and disadvantages of each development platform, we intend to present a reference point for developers to select an efficient platform. In addition, it will help the developer to select an effective equipment and software platform in comparison with the advantages and disadvantages of various HMD devices used in virtual reality. The virtual reality (VR) development environment test used products from Oculus, and the software development environment was tested with two types: WebBased VR and HMD embedded.