• Title/Summary/Keyword: Intervention Contents

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How Government Policy Affects to Entertainment Industry?: Case Study of Korean Film History (영화산업 발전단계를 바탕으로 본 문화콘텐츠산업의 정부개입과 산업 성숙도의 연관성)

  • Kwon, Heog-In;Rhee, Hyunjung
    • The Journal of the Korea Contents Association
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    • v.14 no.7
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    • pp.386-394
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    • 2014
  • Entertainment Industry, with high productivity of added value, is noticed as a major industry leading global economy. Thus the government has been constantly attempting to devise various plans for developing entertainment industry, but the plans are mostly come out according to currently faced issues rather than considering the whole industry interior interaction. We are mainly objective to find a ground for estimating the current entertainment industry status. For this, we borrowed the concept of 'maturity' from various capacity maturity estimation tools. We also analyzed Korean film industry as a representative entertainment industry case to find what and how government intervention has affected on the industry.

Case Analysis to Establish an Integrated Care System for Seniors (노인 통합케어 시스템 구축을 위한 사례분석)

  • Yoo, Yong-Shik
    • The Journal of the Korea Contents Association
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    • v.11 no.2
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    • pp.367-375
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    • 2011
  • This study conducts analysis on integrated care cases in Korea and other nations regarding health, medical, and welfare services that are segmented and fragmented in order to provide foundational data to establish an integrated care system appropriate for the situation of Korea. According to the result of the cases, integrated care provides various services in common through cooperation with organizations, collaborative participation of various professionals, provision of intervention and individualized protection, and experts for taking care of the cases. Based on those cases, this paper provides suggestions to establish an integrated care system of Korea. In fact, it is necessary to build integrated care general support centers, arrange service providing places in common, establish a care management system, develop resources and expand manpower, develop an integrated care case management system, and develop integrated care computer network.

Victimization, Psychological Adaptation, and Delinquency among Adolescents (청소년의 폭력피해경험과 심리적 적응 및 비행문제)

  • Kim, Youngmi
    • The Journal of the Korea Contents Association
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    • v.16 no.1
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    • pp.470-481
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    • 2016
  • The purpose of this study is to identify the actual condition of poly-victimization and examine the difference in the levels of psychological adaptation and delinquency by victimization types among adolescents. A total 6,174 cases from '2013 Adolescent Deviant Behaviors and Policy Issues' of NYPI was used for the analysis. Main findings are that 8.3% of adolescents exposed to more than two types of victimization and 2.1% of them experienced more than three types of victimization. There were significant differences in the levels of psychological adaptation and delinquency by victimization types. Study findings were discussed in terms of implications for research and intervention of adolescent poly-victimization.

Ecological Systems Factors Associated with Childhood Depression (아동기 우울에 영향을 미치는 생태체계 요인)

  • Kang, Hee Kyung
    • The Journal of the Korea Contents Association
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    • v.15 no.12
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    • pp.326-335
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    • 2015
  • The purpose of this study aimed to examine the effects of ecological systems factors on childhood depression. A total of 2,119 children data from 2013 Korean Children & Youth Panel Survey(the fourth wave)were used in this study. The results of hierarchical regression showed the most ecological systems factors; organisms(child's gender, aggressiveness, attention problems), microsystems(parental neglect, parental abuse, good relationships with friends), exosystem(supportive community environment); had effects on depression. The most influential factors were child's aggressiveness, parental abuse, good relationships with friends, supportive community environment. Finally, this study suggested some implications for practical intervention and further research in childhood depression.

Mind-body Intervention for Treating Atopic Dermatitis (아토피 피부염 치료를 위한 심신의학적 접근)

  • Cho, Il-Young;Park, Soon-Kwon
    • The Journal of the Korea Contents Association
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    • v.8 no.11
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    • pp.242-250
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    • 2008
  • Patients with atopic dermatitis, an intractable disease, suffer uncontrollable psychological distress as well as various symptoms in their skin. Recent findings showed that mental factors such as stress may play a role in the disease and that some techniques for alleviating psychological problems were efficacious in the atopic dermatitis. Therefore, we proposed the mind-body medicine that has been used to decrease the negative influences of stress and to cure psychosomatic disorders as an additional remedy for the atopic dermatitis. A model on the therapeutic effect of mind-body medicine and some qualities of practician also were discussed.

Perception of Occupational Therapists On Driving Rehabilitation (운전재활에 대한 작업치료사들의 인식 조사)

  • Shin, Joong-Il
    • The Journal of the Korea Contents Association
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    • v.11 no.4
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    • pp.283-289
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    • 2011
  • The purpose of this study is to provide some basic materials for the driving rehabilitation, by analyzing the presence and needs of the driving rehabilitation, which is recognized by the Occupational therapist. This study analyzed 83 survey questionnaires given to occupational therapist in Busan and Kyoung-nam. Most Occupational therapists does not receive lecture and education of driving rehabilitation, 62 Occupational therapist does not driving rehabilitation intervention. Most Occupational therapist mentioned driving rehabilitation needs. Driving rehabilitation influence on rehabilitation of clients and support activities of daily life.

A Cinematographic Approach in Interactive Storytelling: An Analysis of the Film (인터렉티브 스토리텔링 연구: 영화 <안티크라이스트>를 중심으로)

  • Kim, Jin-Hyung
    • The Journal of the Korea Contents Association
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    • v.11 no.5
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    • pp.172-184
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    • 2011
  • The purpose of this paper is to explore a cinematographic approach in interactive storytelling on the film . The film contains an allegory of the Genesis myth and the origins of sin. However the narrative cannot firmly construct without spectators' intervention. The narrative of this film is generated not deterministic but interactive and emergent. In this study, I analyze key interfaces, which encourage spectators' participations which cause the effects of interactive storytelling. These study results will contribute to broaden the horizontal level to film as interactive storytelling.

Effects of Academic Stress, Academic Self-Efficacy and Major Satisfaction in Nursing Student on Grit (간호대학생의 학업스트레스, 학업적 자기효능감, 전공만족도가 그릿(Grit)에 미치는 영향)

  • Jung, Mi-Ra;Jeong, Eun
    • The Journal of the Korea Contents Association
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    • v.18 no.6
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    • pp.414-423
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    • 2018
  • The purpose of this study was to examine influences on grit in the nursing student. The data were collected from 146 nursing students in the H university located Y city. The data were analyzed by descriptive statistics, T-test, ANOVA, Scheffe, Pearson's correlation coefficient, and multiple regression with SPSS 20.0 program. Grit was found to be in a significant positive correlation with academic stress, academic self-efficacy and major satisfaction. The result of the multiple regression indicates the major satisfaction, academic self-efficacy, academic stress and grade point average predict 22.5% of grit. Therefore, it is necessary to develop an intervention program to strengthen the grit of nursing students.

Relationship between Adolescents' Internal and External Boredom Proneness and Game Addiction: Mediation Effects of Sensation Seeking (청소년들의 내적 권태성향 및 외적 권태성향과 게임중독의 관계: 감각추구성향의 매개효과)

  • Lim, Jeeyoung
    • The Journal of the Korea Contents Association
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    • v.15 no.5
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    • pp.317-326
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    • 2015
  • This study examined the mediation effects of sensation seeking on the relationship between internal and external boredom proneness and game addiction. For this study, 567 middle school students in Kyungki and Chungcheong were included in the analysis. The results showed that both internal boredom proneness and external boredom proneness were positively correlated with game addiction. Internal boredom proneness was negatively correlated with all subscales of sensation seeking, whereas external boredom proneness was positively correlated with boredom susceptibility and disinhibition. Sensation seeking was found only to partially mediate the influence of the adolescents' external boredom proneness (independent variable) on game addiction(dependent variable). Based on these results, suggestions for game addiction intervention and future studies were mentioned.

Factors Associated with Help-seeking among Adults with Suicidal Ideation (자살생각을 가진 성인의 도움추구에 영향을 미치는 요인)

  • Ko, Jungyai
    • The Journal of the Korea Contents Association
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    • v.17 no.9
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    • pp.77-87
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    • 2017
  • This study analyzed the data from Korea National Health and Nutrition Examination Survey to examine factors associated with help-seeking among Korean adults with suicidal ideation. The results from binary logistic regression analysis showed that being currently married, low family income, and absence of diagnosed clinical depression were negatively associated with seeking help. Gender, age, education, the PHQ total score, and health insurance did not significantly change the probability of seeking help. The future suicide help-seeking intervention should focus on those who are less likely to seek help.