• Title/Summary/Keyword: Internet real time broadcasting

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Performance Evaluation of Real-time Linux for an Industrial Real-time Platform

  • Jo, Yong Hwan;Choi, Byoung Wook
    • International journal of advanced smart convergence
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    • v.11 no.1
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    • pp.28-35
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    • 2022
  • This paper presents a performance evaluation of real-time Linux for industrial real-time platforms. On industrial platforms, multicore processors are popular due to their work distribution efficiency and cost-effectiveness. Multicore processors, however, are not designed for applications with real-time constraints, and their performance capabilities depend on their core configurations. In order to assess the feasibility of a multicore processor for real-time applications, we conduct a performance evaluation of a general processor and a low-power processor to provide an experimental environment of real-time Linux on both Xenomai and RT-preempt considering the multicore configuration. The real-time performance is evaluated through scheduling latency and in an environment with loads on the CPU, memory, and network to consider an actual situation. The results show a difference between a low-power and a general-purpose processor, but from developer's point of view, it shows that the low-power processor is a proper solution to accommodate low power situations.

AUTOSAR : Deadline-Compliant Scheduling Method Applicable to Timing Protection Mechanisms (AUTOSAR:타이밍 보호 메커니즘 적용 가능한 마감시간 준수 스케줄링 방법)

  • Kim, Joo-Man;Kim, Seon-Jong;Kim, Byoung-Chul;Kwon, Hyeog-Soong
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.1
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    • pp.103-109
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    • 2019
  • The automotive electronic system should provide a method that can be safely performed by loading a number of application programs having time constraints in several electronic control devices. In this paper, we propose a timing protection mechanism for AUTOSAR, which is a real - time operating system specification for automotive field, in order to observe the deadline of each task when scheduling real - time tasks. We propose a dynamic non-preemption algorithm to guarantee a flexible deadline for fixed priority or dynamic priority tasks, and a location where execution time can be monitored for errors, and suggest ways to implement the AUTOSAR time protection mechanism.

Traffic Safety System based on WEB (WEB 기반 교통안전 시스템)

  • Park, Chun-Kwan;Park, Hyun-Sook;Hong, You-Sik
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.3
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    • pp.81-88
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    • 2014
  • These days the researches using IT technologies have been done to decrease the traffic accident. Especially, the optimal safety speed considering the weather conditions have to be calculated in real time to protect the traffic accident on the high way in the case of the rain and snow. In this paper, we have simulated the automatic warning broadcasting system for the freezing and foggy regions based on Web to protect the traffic accident. Also, we have developed the simulator that can provide the drivers with the optimal safety speed in real time to protect the traffic accident even under the worst weather conditions using the Fuzzy Reasoning rules.

A Study on Real-time Data Preprocessing Technique for Small Millimeter Wave Radar (소형 밀리미터파 레이더를 위한 실시간 데이터 전처리 방법 연구)

  • Choi, Jinkyu;Shin, Youngcheol;Hong, Soonil;Park, Changhyun;Kim, Younjin;Kim, Hongrak;Kwon, Junbeom
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.6
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    • pp.79-85
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    • 2019
  • Recently, small radar require the development of small millimeter wave radar with high distance resolution to disable the target's system with a single strike. Small millimeter wave radar with high distance resolution need to process large amounts of data in real time to acquire and track target. In this paper, we summarized the real-time data preprocessing method to process the large amount of data required for small millimeter wave radar. In addition, the digital IF(Intermediate Frequency) receiver, Window processing, and, DFT(Discrete Fourier Transform) functions presented by real-time data preprocessing are implemented using FPGA(Field Programmable Gate Array). Finally the implemented real-time data preprocessing module was applied to the signal processor for small millimeter wave radar and verified by performance test related to the real-time preprocessing function.

A Real Time Location Based IoT Messaging System using MQTT (MQTT 활용 실시간 위치 기반 IoT 메시징 시스템)

  • Jung, In-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.4
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    • pp.27-36
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    • 2018
  • In this paper, we design and implement a real time IoT messaging system that can collect location information of moving vehicles and pedestrians in real time using MQTT protocol and provides location based information service in administrative area. We implemented MQTT based IoT device for vehicle location information collection and communication and MQTT based smartphone application for pedestrian location information service. IoT clients can send messages to the server in administrative units by using the MQTT Topic which is equal to administrative names. The SLIMS (Seoul Location based IoT Messaging System) implemented in this study is able to analyze the real time traffic volume of pedestrians and vehicles by tracking clients. It also can deliver messages to clients based on coordinate range. SLIMS can be used as a real-time location-based information service for large-scale IoT devices such as real-time flow population and vehicle traffic analysis and location-based message delivery.

System for Neologism Information Support in Real-Time Streaming Service (실시간 스트리밍 서비스에서 신조어 정보 제공 시스템)

  • Seungyong, Lee;Neunghoe, Kim
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.1
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    • pp.203-207
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    • 2023
  • Recently, real-time streaming services are gaining popularity among the MZ generation and the market size is continuously growing. Pre-recorded and edited videos only show one-way communication, but real-time streaming services have the advantage of responding immediately to questions and requests from users, as they enable two-way communication. With the transition from face-to-face culture to non-face-to-face culture due to the COVID-19 pandemic, the number of users communicating in real-time video for activities such as classes, meetings, and leisure has dramatically increased. However, as real-time streaming services become more active and diverse generations participate, there is a problem of conflicts arising from language differences, including the use of neologisms. To address this issue, this paper proposes a method of collecting the meaning of neologisms through the Wikipedia API and presenting them to each other, so that they can understand each other's intentions.

Applied Practice on Fresh Food Cold Chain System with Blockchain Solution

  • Jang, Eun Choul;Kim, Janghwan;Kim, R. Young Chul
    • International journal of advanced smart convergence
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    • v.10 no.3
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    • pp.207-213
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    • 2021
  • Informatization and digital transformation across industries are big trends in the world. However, although a few food groups are investing in informatization on a pilot basis, informatization is still delayed in related industries, such as distribution, logistics, etc. Therefore, consumers often are not able to have easy access to detailed information about products. In this paper, to improve these problems, we propose a fresh food logistics solution that adopts Proof of Nonce (PoN) consensus algorithm with Internet of Thing (IoT) technology. The recently developed PoN algorithm dramatically reduces a time for generating a block and is suitable for a platform that collects and services real-time information. We expect to improve their trust in the platform by preventing forgery/falsification of information recorded in real time through this paper.

AR Anchor System Using Mobile Based 3D GNN Detection

  • Jeong, Chi-Seo;Kim, Jun-Sik;Kim, Dong-Kyun;Kwon, Soon-Chul;Jung, Kye-Dong
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.1
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    • pp.54-60
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    • 2021
  • AR (Augmented Reality) is a technology that provides virtual content to the real world and provides additional information to objects in real-time through 3D content. In the past, a high-performance device was required to experience AR, but it was possible to implement AR more easily by improving mobile performance and mounting various sensors such as ToF (Time-of-Flight). Also, the importance of mobile augmented reality is growing with the commercialization of high-speed wireless Internet such as 5G. Thus, this paper proposes a system that can provide AR services via GNN (Graph Neural Network) using cameras and sensors on mobile devices. ToF of mobile devices is used to capture depth maps. A 3D point cloud was created using RGB images to distinguish specific colors of objects. Point clouds created with RGB images and Depth Map perform downsampling for smooth communication between mobile and server. Point clouds sent to the server are used for 3D object detection. The detection process determines the class of objects and uses one point in the 3D bounding box as an anchor point. AR contents are provided through app and web through class and anchor of the detected object.

QoS-guaranteed Routing for Wireless Sensor Networks (무선 센서 네트워크를 위한 QoS 보장 라우팅)

  • Heo, Jun-Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.6
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    • pp.23-29
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    • 2011
  • In some applications of wireless sensor networks, requirements such as energy efficiency, real-time, and reliable delivery need to be considered. In this paper, we propose a novel routing algorithm for wireless sensor networks. It provides real-time, reliable delivery of a packet, while considering energy awareness. In the proposed algorithm, a node estimates the energy cost, delay and reliability of a path to the sink node, based only on information from neighboring nodes. Then, it calculates the probability of selecting a path, using the estimates. When packet forwarding is required, it randomly selects the next node. A path with lower energy cost is likely to be selected, because the probability is inversely proportional to the energy cost to the sink node. To achieve real-time delivery, only paths that may deliver a packet in time are selected. To achieve reliability, it may send a redundant packet via an alternate path, but only if it is a source of a packet. Experimental results show that the proposed algorithm is suitable for providing energy efficient, real-time, reliable communications.

Priority-based Group Task Scheduling Policy for a Multiplayer Real-time Game Server (다중사용자용 실시간 게임 서버를 위한 우선순위 기반 그룹 태스크 스케쥴링 정책)

  • Kim, Jin-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.4
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    • pp.57-64
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    • 2012
  • Multiplayer, real-time games are a kind of soft real-time systems because a game server has to respond to requests from many clients within specified time constraints. Client events have different timeliness and consistency requirements according to their nature in the game world. These requirements lead to different priorities on CPU processing. Events can be divided into different groups, depending on their consistency degree and priority. To handle these events with different priority and meet their timing constraints, we propose a priority-based group task scheduling policy in this paper. The number of clients or events requested by each client may be increased temporarily. In the presence of transient overloading, the game server needs to allocate more CPU bandwidth to serve an event with the higher priority level preferentially. The proposed scheduling policy is capable of enhancing real-time performance of the entire system by maximizing the number of events with higher priority completed successfully within their deadlines. The performance of this policy is evaluated through extensive simulation experiments.