• Title/Summary/Keyword: Internet real time broadcasting

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Development of Smart Health Client based on Real-Time Health Information Sharing Framework (실시간 의료 정보 공유 프레임워크 기반의 스마트 의료 클라이언트 개발)

  • Im, Seokjin;Hwang, Hee-Joung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.3
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    • pp.131-137
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    • 2014
  • The advent of various smart devices like smart phones and tablets has triggered the changes in information systems of medical centers. Especially, diversifying devices of clients and the need for N-Screen services increase necessities for sharing effectively information in medical centers. However, developing and managing clients for each OS like iOS and Android cost high and make it hard to provide seamless service through multi devices. Also, in the aspect of security it is necessary to share information between clients and health information systems. In this paper, we develop a smart health information client based real-time health information sharing framework. The developed client is based on hybrid app, that enables to share information in real time between N devices through health information sharing framework and to adopted to developments of various clients.

Spatio-temporal Query Processing Systems for Ubiquitous Environments (유비쿼터스 환경을 위한 시공간 질의 처리 시스템)

  • Lee, Ki-Young;Lim, Myung-Jae;Kim, Kyu-Ho;Kim, Joung-Joon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.3
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    • pp.145-152
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    • 2010
  • With the recent development of the ubiquitous computing technology, there are increasing interest and research in technologies such as sensors and RFID related to information recognition and location positioning in various ubiquitous fields. Especially, RTLS(Real-Time Locating Services) dealing with spatio-temporal data is emerging as a promising technology. For these reasons, the ISO/IEC published the RTLS standard specification for compatibility and interoperability in RTLS. Therefore, in this paper, we designed and implemented Spatio-temporal Query Processing Systems for efficiently managing and searching the incoming Spatio-temporal data stream of moving objects. Spatio-temporal Query Processing Systems's spatio-temporal middleware maintains interoperability among heterogeneous devices and guarantees data integrity in query processing through real time processing of unceasing spatio-temporal data streams and two way synchronization of spatio-temporal DBMSs. Web Server uses the SOAP(Simple Object Access Protocol) message between client and server for interoperability and translates client's SOAP message into CQL(Continuous Query Language) of the spatio-temporal middleware. Finally, this thesis proved the utility of the system by applying the spatio-temporal Query Processing Systems to a real-time Locating Services.

Real-time Task Scheduling Methods to Incorporate Low-power Techniques of Processors and Memory in IoT Environments (사물인터넷 환경에서 프로세서와 메모리의 저전력 기술을 결합하는 실시간 태스크 스케줄링 기법)

  • Nam, Sunhwa A.;Bahn, Hyokyung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.2
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    • pp.1-6
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    • 2017
  • Due to the recent advances in IoT technologies, reducing power consumption in battery-based IoT devices becomes an important issue. An IoT device is a kind of real-time systems, and processor voltage scaling is known to be effective in reducing power consumption. However, recent research has shown that power consumption in memory increases dramatically in such systems. This paper aims at combining processor voltage scaling and low-power NVRAM technologies to reduce power consumption further. Our main idea is that if a task is schedulable in a lower voltage mode of a processor, we can expect that the task will still be schedulable even on slow NVRAM memory. We incorporate the NVRAM memory allocation problem into processor voltage scaling, and evaluate the effectiveness of the combined approach.

Mobile-based Big Data Processing and Monitoring Technology in IoT Environment (IoT 환경에서 모바일 기반 빅데이터 처리 및 모니터링 기술)

  • Lee, Seung-Hae;Kim, Ju-Ho;Shin, Dong-Youn;Shin, Dong-Jin;Park, Jeong-Min;Kim, Jeong-Joon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.6
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    • pp.1-9
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    • 2018
  • In the fourth industrial revolution, which has become an issue now, we have been able to receive instant analysis results faster than the existing slow speed through various Big Data technologies, and to conduct real-time monitoring on mobile and web. First, various irregular sensor Data is generated using IoT device, Raspberry Pi. Sensor Data is collected in real time, and the collected data is distributed and stored using several nodes. Then, the stored Sensor Data is processed and refined. Visualize and output the analysis result after analysis. By using these methods, we can train the human resources required for Big Data and mobile related fields using IoT, and process data efficiently and quickly. We also provide information that can confirm the reliability of research results through real time monitoring.

A Study on the Smart Care System Using Real-time Object Tracking Technology (실시간 객체 추적 기술을 활용한 스마트 케어 시스템에 대한 연구)

  • Kim, HyeJeong;Kang, MinGu;Lee, HyeGyu;Ko, Dongbeom;Kim, JeongJoon;Park, Jeongmin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.6
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    • pp.243-250
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    • 2018
  • This paper designs and implements a smart care system for the senior citizen who lives alone. Recently, as the level of living has increased due to the rapid improvement of medicine, living standard and environment, the proportion of the elderly population is increasing. In addition, the proportion of the elderly living alone, which is increasing with the aging society, suggests that the provision of services such as the elder care system and emergency notification is becoming an important issue. However, since the existing emergency notification technology analyzes fixed CCTV images, it is difficult to monitor in the blind spot of CCTV and to move to a place where the camera is not installed. There is a problem that it can not be performed. Therefore, in this paper, we design and develop a smart care system that utilizes robot and object tracking technology that can move in real time to overcome these shortcomings. This enables real-time monitoring regardless of the location, and prompts for assistance in case of an emergency, so that it can provide convenience to cares and assistants.

Development of High-Speed Real-Time Signal Processing Unit for Small Millimeter-wave Tracking Radar (소형 밀리미터파 추적 레이다용 고속 실시간 신호처리기 개발)

  • Kim, Hong-Rak;Park, Seung-Wook;Woo, Seon-Keol;Kim, Youn-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.1
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    • pp.9-14
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    • 2019
  • A small millimeter-wave tracking radar is a pulse-based radar that searches, detects, and tracks a target in real time through a TWS (Track While Scan) method for a traps target on the sea with a large RCS running at low speed. It is necessary to develop a board equipped with a high-speed CPU to acquire and track target information through LPRF, DBS, and HRR signal processing techniques for a trap target operating various kinds of dexterous objects such as chaff and decoy, We designed a signal processor structure including DFT (Discrete Fourier Transform) module design that can perform real - time FFT operation using FPGA (Field Programmable Gate Array) and verified the signal processor implemented through performance test.

In-camera VFX implementation study using short-throw projector (focused on low-cost solution)

  • Li, Penghui;Kim, Ki-Hong;Lee, David-Junesok
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.2
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    • pp.10-16
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    • 2022
  • As an important part of virtual production, In-camera VFX is the process of shooting actual objects and virtual three-dimensional backgrounds in real-time through computer graphics technology and display technology, and obtaining the final film. In the In-camera VFX process, there are currently only two types of medium used to undertake background imaging, LED wall and chroma key screen. Among them, the In-camera VFX based on LED wall realizes background imaging through LED display technology. Although the imaging quality is guaranteed, the high cost of LED wall increases the cost of virtual production. The In-camera VFX based on chroma key screen, the background imaging is realized by real-time keying technology. Although the price is low, due to the limitation of real-time keying technology and lighting conditions, the usability of the final picture is not high. The short-throw projection technology can compress the projection distance to within 1 meter and get a relatively large picture, which solves the problem of traditional projection technology that must leaving a certain space between screen and the projector, and its price is relatively cheap compared to the LED wall. Therefore, in the In-camera VFX process, short-throw projection technology can be tried to project backgrounds. This paper will analyze the principle of short-throw projection technology and the existing In-camera VFX solutions, and through the comparison experiments, propose a low-cost solution that uses short-throw projectors to project virtual backgrounds and realize the In-camera VFX process.

RTTC System through Fusion of Dynamic and Static Game Elements (동적·정적 게임 요소의 퓨전을 통한 RTTC 시스템 )

  • Chang-Jo, Sung;Kyung-Soo, Park;Seo-Hyun, Kim;Chae-Lim, Lee;Ji-Hye, Huh;Sung-Jun, Park
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.1
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    • pp.183-189
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    • 2023
  • Most of the games in the RTS genre, including games such as Starcraft and LOL, which are considered the most successful works in E-sports, have become increasingly uniform and boring. In order to make more changes in a uniform and boring system, I thought it could be solved through a combination of genres that have been fully developed and verified, so I tried to present a new game paradigm. To this end, let's focus on the genres of RTS andt TCG among the popular game genres and present a new paradigm by combining the dynamic and static features of these two genres. The new Real-Time Trading Card (RTTC) genre of game system proposed in this paper refers to a new type of game system that fuses the dynamic and static elements of the game. This mixed genre can be a new paradigm for games that can satisfy both gamers and viewers by minimizing the uniformity of the game while adding the randomness of cards to the characteristics of RTS called real-time warfare.

Study on the Real-time COVID-19 Confirmed Case Web Monitoring System (실시간 코로나19 확진자 웹 모니터링 시스템에 대한 연구)

  • You, Youngkyon;Jo, Seonguk;Ko, Dongbeom;Park, Jeongmin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.1
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    • pp.171-179
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    • 2022
  • This paper introduces a monitoring and tracking system for corona19 confirmed patients based on the collected data by installing a device that can manage the access list at the entrance to each building on the campus. The existing QR-based electronic access list can't measure the temperature of the person entering the building and it is inconvenient that members have to scan their QR codes with a smartphone. In addition, when the state manages information about confirmed patients and contacts on campus, it is not easy for members to quickly share and track information. These could lead to cases where a person is in close contact with an infected person developing another patient. Therefore, this paper introduces a device using face recognition library and a temperature sensor installed at the entrance of each building on the campus, enabling the administrator to monitor the access status and quickly track members of each building in real-time.

Development of People Counting Algorithm using Stereo Camera on NVIDIA Jetson TX2

  • Lee, Gyucheol;Yoo, Jisang;Kwon, Soonchul
    • International journal of advanced smart convergence
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    • v.7 no.3
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    • pp.8-14
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    • 2018
  • In the field of surveillance cameras, it is possible to increase the people detection accuracy by using depth information indicating the distance between the camera and the object. In general, depth information is obtained by calculating the parallax information of the stereo camera. However, this method is difficult to operate in real time in the embedded environment due to the large amount of computation. Jetson TX2, released by NVIDIA in March 2017, is a high-performance embedded board with a GPU that enables parallel processing using the GPU. In this paper, a stereo camera is installed in Jetson TX2 to acquire depth information in real time, and we proposed a people counting method using acquired depth information. Experimental results show that the proposed method had a counting accuracy of 98.6% and operating in real time.