• Title/Summary/Keyword: Internet real time broadcasting

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A Web-based Real-time Odor Monitoring and Device Management System (웹기반 실시간 악취 모니터링 및 장치 관리 시스템)

  • Shen, Meiling;Kim, Sang-Chul
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.6
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    • pp.101-109
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    • 2009
  • The people around industrial complexes and polluted areas suffer from the many occurrences of odors, and frequently issue a request for solving the odors to their local government in charge of those areas. Recently local governments whose regions have a number of such areas have a great interest in monitoring odor occurrences and gathering air on demand. This paper proposes a system in which a user can perform real-time monitoring the values of odor and atmospheric sensors, and the management of odor sensing devices using the Internet browser. Compared to previous systems, the system has an advantage of providing the functions for controlling and managing a number of devices irregardless of the location of the user. Also, the system is built around a blackboard-based multi-process architecture, enabling the easy incorporation of a new software model to be found useful. To our experiment, users showed great satisfactions in terms of the easiness of use. Our system has been installed and operated in an area of a local government in which odors are likely to occur.

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Design and Implementation of Internet Broadcasting System based on P2P Architecture (P2P 구조에 기반한 인터넷 방송 시스템 설계 및 구현)

  • Woo, Moon-Sup;Kim, Nam-Yun;Hwang, Ki-Tae
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.12B
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    • pp.758-766
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    • 2007
  • IStreaming services with a client-server architecture have scalability problem because a server cannot accomodate clients more than its processing capability. This paper introduces a case study for implementing H.264 streaming system based on P2P architecture in order to provide scalable and stable broadcast streaming services over the internet. The prototype system called OmniCast264 consists of the H.264 encoding server, the streaming server, the proxy server, and peer nodes. The proxy server dynamically manages placement of the peer nodes on the P2P network. Omnicast264 has the concepts of distributed streaming loads, real-time playback, error-robustness and modularity. Thus, it can provide large-scale broadcast streaming services. Finally, we have built P2P streaming systems with 12 PCs connected serially or in parallel. The experiment shows that OmniCast264 can provide real-time playback.

A Research of Real-time Rendering Potentials on 3D Animation Production

  • Ke Ma;Jeanhun Chung
    • International journal of advanced smart convergence
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    • v.12 no.4
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    • pp.293-299
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    • 2023
  • In recent years, with the rapid development of real-time rendering technology, the quality of the images produced by real-time rendering has been improving, and its application scope has been expanded from games to animation and advertising and other fields. This paper analyses the development status of real-time rendering technology in 3D animation by investigating the 3D animation market in China, which concludes that the number of 3D animations in China has been increasing over the past 20 years, and the number of 3D animations using real-time rendering has been increasing year by year and exceeds that of 3D animations using offline rendering. In this study, a real-time rendering and offline rendering 3D animation are selected respectively to observe the screen effect of characters, special effects and environment props, and analyse the advantages and disadvantages of the two rendering technologies, and finally conclude that there is not much difference between real-time rendering 3D animation and offline rendering 3D animation in terms of quality and the overall sense of view, and due to the real-time rendering of the characteristics of the WYSIWYG, the animation designers can better focus on the creation of art performance. Real-time rendering technology has a good development prospect and potential in 3D animation, which paves the way for designers to create 3D content more efficiently.

Application-Adaptive Performance Improvement in Mobile Systems by Using Persistent Memory

  • Bahn, Hyokyung
    • International journal of advanced smart convergence
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    • v.8 no.1
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    • pp.9-17
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    • 2019
  • In this article, we present a performance enhancement scheme for mobile applications by adopting persistent memory. The proposed scheme supports the deadline guarantee of real-time applications like a video player, and also provides reasonable performances for non-real-time applications. To do so, we analyze the program execution path of mobile software platforms and find two sources of unpredictable time delays that make the deadline-guarantee of real-time applications difficult. The first is the irregular activation of garbage collection in flash storage and the second is the blocking and time-slice based scheduling used in mobile platforms. We resolve these two issues by adopting high performance persistent memory as the storage of real-time applications. By maintaining real-time applications and their data in persistent memory, I/O latency can become predictable because persistent memory does not need garbage collection. Also, we present a new scheduler that exclusively allocates a processor core to a real-time application. Although processor cycles can be wasted while a real-time application performs I/O, we depict that the processor utilization is not degraded significantly due to the acceleration of I/O by adopting persistent memory. Simulation experiments show that the proposed scheme improves the deadline misses of real-time applications by 90% in comparison with the legacy I/O scheme used in mobile systems.

Real-Time Power-Saving Scheduling Based on Genetic Algorithms in Multi-core Hybrid Memory Environments (멀티코어 이기종메모리 환경에서의 유전 알고리즘 기반 실시간 전력 절감 스케줄링)

  • Yoo, Suhyeon;Jo, Yewon;Cho, Kyung-Woon;Bahn, Hyokyung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.20 no.1
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    • pp.135-140
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    • 2020
  • Recently, due to the rapid diffusion of intelligent systems and IoT technologies, power saving techniques in real-time embedded systems has become important. In this paper, we propose P-GA (Parallel Genetic Algorithm), a scheduling algorithm aims at reducing the power consumption of real-time systems in multi-core hybrid memory environments. P-GA improves the Proportional-Fairness (PF) algorithm devised for multi-core environments by combining the dynamic voltage/frequency scaling of the processor with the nonvolatile memory technologies. Specifically, P-GA applies genetic algorithms for optimizing the voltage and frequency modes of processors and the memory types, thereby minimizing the power consumptions of the task set. Simulation experiments show that the power consumption of P-GA is reduced by 2.85 times compared to the conventional schemes.

Oriental Medical Treatment System Based on Mobile Phone (모바일폰 기반 한방 의료 치료 시스템)

  • Hong, You-Shik;Lee, Sang-Suk;Park, Hyun-Sook;Kim, Han-Gyu
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.3
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    • pp.199-208
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    • 2014
  • At present, the effect of oriental treatment system is proved in the west and using the data of tongue and pulse of body, the doctor can decide the patient's body state without Xray and CT data of large machines. In this paper, the patient's medical data is transmitted to the doctor and the real time decision algorithm is developed and so the doctor can decide the medical treatments. Using the mobile phone, the pulse data and bio data can be sent to the doctor and therefore the patients, who can't care in real time, can be treated in real time in the impossible medical treatment areas. Therefore in this paper, the oriental medical treatment system algorithm and artificial intelligence electrical needle simulation are processed for real time and checked and treated, so anyone can decide patient's state using mobile phone.

Adaptive Load Balancing Scheme for Real-Time Video Stream Transmission in Mobile Environment (모바일 환경에서 실시간 비디오 스트림 전송을 위한 적응형 부하 조정 기법)

  • Kim, Jin-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.4
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    • pp.105-112
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    • 2011
  • We propose an adaptive load balancing scheme to transport real-time video streams efficiently in this paper. The playback buffer level of a video requesting client is high or low temporarily in mobile environment. This scheme attempts to allocate more network bandwidth to serve a video request with the lower buffer level preferentially. In this scheme, the amount of network bandwidth is dynamically allocated to the requesting clients according to their playback buffer levels in a distributed mobile system. In order to improve the quality of service and real-time performance of individual video playback, the proposed load balancing scheme tries to maximize the number of frames that are transported successfully to the client prior to their playback times. Fair services can also be provided to all the concurrent clients by making their playback situation more adaptive. The performance of this load balancing scheme is compared with that of other static load balancing scheme through extensive simulation experiments, resulting in the higher ratio of frames transmitted successfully within given deadlines.

Real-Time Copyright Security Scheme of Immersive Content based on HEVC (HEVC 기반의 실감형 콘텐츠 실시간 저작권 보호 기법)

  • Yun, Chang Seob;Jun, Jae Hyun;Kim, Sung Ho;Kim, Dae Soo
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.1
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    • pp.27-34
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    • 2021
  • In this paper, we propose a copyright protection scheme for real-time streaming of HEVC(High Efficiency Video Coding) based realistic content. Previous research uses encryption and modular operation for copyright pre-protection and copyright post-protection, which causes delays in ultra high resolution video. The proposed scheme maximizes parallelism by using thread pool based DRM(Digital Rights Management) packaging with only HEVC's CABAC(Context Adaptive Binary Arithmetic Coding) codec and GPU based high-speed bit operation(XOR), thus enabling real-time copyright protection. As a result of comparing this scheme with previous research at three resolutions, PSNR showed an average of 8 times higher performance, and the process speed showed an average of 18 times difference. In addition, as a result of comparing the robustness of the forensic mark, the filter and noise attack, which showed the largest and smallest difference, with a 27-fold difference in recompression attacks, showed an 8-fold difference.

A Study on Development Plan, Comparison & Analysis of Digital CATV and IPTV (디지털 CATV와 IPTV의 수신제한시스템 비교분석 및 발전방안 연구)

  • Park, Jiun;Shin, Seung-Jung;You, Hee-kyung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.8 no.6
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    • pp.173-178
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    • 2008
  • With the discontinuation of analog broadcasting in 2012, the cable broadcasters are investing in the conversion to DCATV (Digital Cable TV). DCATV is providing various broadcast of high quality to audiences through paid broadcasting called PPV (Pay Per View). Such services are using various kinds of CASs (Conditional Access System) in order to verify the viewing rights of subscriber. In addition, to respond to the fast changing environment of digital broadcast, not only simple digitalization of broadcast but also services such as PVR (Personal Video Recorder) and VOD (Video On Demand) are provided to subscribers. Because these additional services have many difficult areas to cover with traditional CAS alone, a new plan has become necessary. With the improvement of related regulations in 2008, the test service of IPTV (Internet Protocol TV) which is a broadcast service through the internet started. Because like DCATV, IPTV also sets the real time broadcast and the VOD service as the basic services, the use of appropriate CAS is required. In this study, the CASs for DCATV and IPTV undergo comparative analysis, and the development direction which will benefit both subscribers and broadcasting companies is suggested.

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In the Ubiquitous Environment with Wireless Heart Rate Meter ECG Status Information System (유비쿼터스 환경에서 무선맥박측정기를 사용한 심전도 상태 정보 시스템)

  • Lim, Myung-Jea;Jung, Hee-Woong;Lee, Ki-Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.2
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    • pp.51-56
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    • 2011
  • Recently, it is emerging in computing industry related ubiquitous. Also U-Healthcare system develops rapidly based on this trends. It is required system of health-status information to check user's health information on real-time and wireless network environment. Consequently, in this paper propose a health-Information system based on wireless and real-time environment. It can check a tremor pulse with method of photo-plethysmography. It convert pulse state information into 2-dimension bar code in order to confirm health information using mobile and also this system provide service of pulse visual record and explanation from specialist with MMS.