• Title/Summary/Keyword: Internet media

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A Study of Needs and Behavior on a Virtual Community: Focused on College Student's Internet Cafe Activities (가상 커뮤니티 이용 욕구(needs)와 행위(behavior)에 관한 연구: 대학생들의 인터넷 카페 이용을 중심으로)

  • Ku, Gyo-Tae
    • Korean journal of communication and information
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    • v.30
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    • pp.7-33
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    • 2005
  • This study examined the type of needs involved in the activities of a virtual community and the impart of gender on online participants' needs and 'perceived control behavior'. In addition, the study tried to figure out how people behave on certain factors. The survey was conducted to 230 local students who have experienced online community activities. The study results showed there were three factors related to a virtual community, 'relational need', 'entertainment need', 'instrumental need'. There was, however, no significant effect between gender and the type of needs, and between gender and 'perceived behavior control'. The results also showed that 'entertainment need' is the most important factor to predict a virtual community participation. This might not Imply the improvement of information technologies helps us return to the communities in which Individuals have a close and affectionate relationship each other.

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An Effective Mixed Steganography Based on LSB and LDR (LSB와 LDR을 기반한 효과적인 혼합 스테가노그래피)

  • Ji, Seon-Su
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.12 no.6
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    • pp.561-566
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    • 2019
  • In the Internet space, integrity and security must be maintained for secure and confidential communication, which ensures reliability between sender and receiver. Cryptography is an important factor in maintaining robustness against external attacks. For this purpose, encryption and steganography methods are used. Steganography is a method of hiding confidential information without making statistically significant changes to digital media. I propose a method of transforming the Hangul-Jamo consisting of choseong, jungseong and jongseong, and inserting them into RGB pixel values of the cover image. In order to improve security, a new blending method was used to hide the altered information in the lowest region. In this case, a mixture of LSB and LDR techniques was applied. PSNR was calculated for image quality. The PSNR of the proposed method is 43.225dB, which satisfies the lowest level.

An Exploratory Study For Online Game-Based Learning Theory (온라인 게임과 학습과의 관련성 분석 연구)

  • Jo, Il-Hyun
    • Journal of Korea Game Society
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    • v.7 no.1
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    • pp.59-68
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    • 2007
  • Online games are getting more popular among today's fun-seeking young students. The immersive power of these Internet-based games is so strong that many educators consider the integration of the games and learning to enhance learner motivation. However, the online games, which are primarily aiming g for 'fun', have cognitive, emotional, and social features and impacts that are different from the so-called 'educational' games. Therefore an interdisciplinary approach for better understanding of the online game in regard to its impact on learning and fun should be essential. In this study, the researcher will analyze relevant literature and theories from cognitive psychology, media and communication theory, and Ludology to grasp holistic understanding of online game phenomena, which will serve as basis of further research and development in this emerging area.

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A Study on the Buying Behavior of Fashion Products in the Group Buying Type of Social Commerce - Focused on Shopping Value, Attitude, Purchase Intention, and Clothing Involvement - (공동구매형 소셜커머스를 통한 패션제품 구매행동 연구 - 쇼핑가치, 태도, 구매의도, 의복관여도를 중심으로 -)

  • Cho, Yunjin;Seo, Sangwoo
    • Journal of the Korean Society of Costume
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    • v.62 no.8
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    • pp.134-148
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    • 2012
  • Social commerce is not only a new form of shopping malls that did not exist in the past, but also a new form of media as it gets combined with social networking services. The purpose of this study is to analyze the influence of clothing involvement on the relationship between shopping values, attitudes, and purchase intentions of consumers in the group-buying type of social commerce. A specialized Internet survey company carried out the survey targeting consumers in their 20s and 30s with experience of purchasing fashion products using group-buying type of social commerce. A total of 200 questionnaires were used for the final analysis. Descriptive statistics, factor analysis, t-test, and regression analysis were conducted by using SPSS 12.0 and AMOS 19.0. The results are as follows. First, diversity/informativeness, impulse/accumulation, price, convenience, reliability, interaction, and adventure were identified as shopping value dimensions. Second, especially in cases of diversity/informativeness, price, and interaction, there were significant differences between the high involvement group and the low involvement group. Third, five of the categories, which were diversity/informativeness, price, convenience, reliability, and interaction, had significant influence on attitude and purchase intention. When the attitude variable was included with shopping value as independent variables in the regression model to predict purchase intention, the attitude variable presented a full mediating effect or a partial mediating effect between shopping value and purchase intention. Also, the relationship among shopping value, attitude, and purchase intention was different to some degree according to the level of consumer clothing involvement.

Improvement of VMS Traffic-information Contents Using Importance Preference Analysis (IPA분석을 통한 VMS 제공 교통정보 콘텐츠 개선방안)

  • Park, Bum-Jin;Moon, Byeong-Sup
    • The Journal of the Korea Contents Association
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    • v.11 no.10
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    • pp.457-466
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    • 2011
  • In general, drivers need a self-interest information to decide their routes. So, non-governmental sectors, such as Internet Portal Company, make and provide user-oriented contents for drivers in a hurry. But, VMS which is the typical public media always provides traffic-information for drivers without weighting personal characteristics and considering transportation conditions. So in this research, we searched importance and preference of traffic-information contents as IPA(Importance-Performance Analysis)result. We can draw the conclusion that the improvement of traffic-information contents focused on users(drivers) is needed. Specially, we proposed the strategy of VMS according to traffic conditions.

Visual Culture Art Education Utilizing Neon Color (네온컬러를 활용한 )

  • Lee, Na-Rye;Jeong, Kyung-Chul
    • The Journal of the Korea Contents Association
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    • v.11 no.2
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    • pp.303-311
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    • 2011
  • For us who live in the 21 century, a variety of media and videos such as TV, movies, magazines, internet, etc. have now become indispensable entities. Because of changing age, unlimited sharing of information, and development of machines, fashion and ideas are rapidly conveyed and theres is also a tendency to seek after more sense based and stimulating things. Around us, there are innumerable colors which do not seem to have any special presence like the air and go beyond human ability to identify them. Such colors exert direct influence upon the visual culture and most rapidly reflect that age's trend. It is precisely from this perspective that the importance of neon colors, which have recently received the spotlight, have emerged in a magnified way. Yet, although much research has been conducted on colors by earlier studies, there has been no research on neon colors and as such, I felt the need for a study of neon colors. The purpose of this study is to recognize the importance and psychology of colors within the visual culture, discover whether there is a correlation between the characteristics of neon colors and the visual culture, and seek ways to demonstrate it by applying it to art education.

Design and Implementation for Presentation Animation Contents Based on the Mobile (모바일 기반의 표현 애니메이션 컨텐츠의 설계 및 구현)

  • Hong, Sung-Soo;Kim, Woo-Sung
    • Journal of Korea Multimedia Society
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    • v.7 no.7
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    • pp.956-966
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    • 2004
  • The Korean animation has enjoyed the brisk formation and establishment of its world-class infra for the last several years without unified titles or concepts, under the name of a national strategic project in the age of digital image. It also enjoys its new evaluation as digital animation that it's one of the greatest money making business in the non-education and frivolous culture and has the closest relations with the modern time. A great portion of popular image media has been taken by animation for the last 30 years. In this paper we propose a motion algorithm using an animation technology. It was developed for education purposed and accessible through the internet. For instance, in Cyber Clam Museum, 1000 gesture contents, the visual processes were used to design a screen with a realistic image and create an animation that makes possible show at 360 and every such transformation as translation, rotation, and scaling can be applied in the image interactively for the convenient and effective viewing.

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A Study on IT Based Risk Management System Development for Business Continuity Management : Centering on Cases at Automobile Manufacturing Industry (비즈니스 연속성 확보를 위한 IT 기반 위험관리체계 구축 연구 : 자동차 제조 산업 사례를 중심으로)

  • Lee, Joontaik;Kim, Yanghoon;Na, Youngsub;Chang, Hangbae
    • The Journal of Society for e-Business Studies
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    • v.18 no.2
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    • pp.69-79
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    • 2013
  • Management activities of Business was globalization and had changed to a global management. Under these circumstances, business management factors and the environment has changed rapidly. Accordingly, the number of risk categories in business has increased. Especially in recent years, the convergence of industry with IT has a pivotal role in the industry's business processes. However, information systems in the Internet environment increased the efficiency of business management. Also, it increased the degree of risk and the occurrence ripple effects. In this study, we proposed risk management framework for ensuring business continuity management in information system based automobile manufacturing industry. In detail, we analysis business process in automotive manufacturing industry and identify information assets and we analysis and assess the risk.

Paradigm Shift of Digital Divide and Intellectual Digital Divide (정보격차의 패러다임 전환과 지적 정보격차)

  • Lee, Seungmin
    • Journal of Korean Library and Information Science Society
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    • v.51 no.1
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    • pp.91-114
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    • 2020
  • Due to the settlement of the ICT environment and the widespread dissemination of Net media, the quantitative digital divide based on access to information has evolved into the formation of a qualitative digital divide. In the current information environment where enormous amounts of information exist on the Internet, there is a deeper intellectual digital divide that is different from the existing quantitative and qualitative digital divide. This study identified the changes in digital divide resulted from the evolution of information environment and empirically verified the formation of the intellectual digital divide. It also demonstrated that the intellectual digital divide is not distinct from the existing quantitative and qualitative digital divide, but from differences in the intellectual capacity of the information based on the factors of the existing digital divide. In particular, it was confirmed that the educational and economic levels, which have been the key factors of the traditional digital divide, still form the quantitative and qualitative digital divide, and also act as the key factors in the formation of the intellectual digital divide.

Switched Digital Video for the Efficient Utilization of Bandwidth In Cable Systems (케이블방송의 효율적 주파수 활용을 위한 SDV 전송 기술)

  • Choi, Jin-Chul;Lee, Chae-Woo
    • Journal of Broadcast Engineering
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    • v.16 no.2
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    • pp.305-318
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    • 2011
  • Since switched digital video (SDV) provides specific programs only to the subscribers who request the programs, SDV has attracted considerable interest of MSOs for bandwidth efficiency. In North America, MSOs service over 2.3 million households with the SDV for cable networks. In Korea, since demand of HD program, high-speed Internet, VoD, and VoIP is noticeably rising, the SDV is considered as the alternative for bandwidth saving and efficient managing. In this paper, the characteristics, operating structure, and bandwidth saving of the SDV are discussed and technical requirements for the SDV are also introduced. The channel switching performance and stability of the SDV are analyzed through the test-bed.