• Title/Summary/Keyword: Internet media

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A Study of Hangul Text Steganography based on Genetic Algorithm (유전 알고리즘 기반 한글 텍스트 스테가노그래피의 연구)

  • Ji, Seon-Su
    • Journal of Korea Society of Industrial Information Systems
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    • v.21 no.3
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    • pp.7-12
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    • 2016
  • In a hostile Internet environment, steganography has focused to hide a secret message inside the cover medium for increasing the security. That is the complement of the encryption. This paper presents a text steganography techniques using the Hangul text. To enhance the security level, secret messages have been encrypted first through the genetic algorithm operator crossover. And then embedded into an cover text to form the stego text without changing its noticeable properties and structures. To maintain the capacity in the cover media to 3.69%, the experiments show that the size of the stego text was increased up to 14%.

A Study of the Analysis and Countermeasure about the Phishing Scam (피싱에 대한 분석 및 대응방안에 대한 연구)

  • Kang, Hyun Joong
    • Convergence Security Journal
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    • v.14 no.5
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    • pp.65-74
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    • 2014
  • Phishing scans through wired telephones have been evolving into smissing and pharming. While we use wire or wireless telephones, text messages, e-mails, and online-banking conveniently, the ways of hacking and phishing attacks are getting developed and various. This paper investigates the various aspects of attacks depending on the kinds of phishing and suggests general prevention measures. In addition, the user-oriented practical preventive measures and government-driven long term measures are proposed in this paper. Technological developments, short or long term preventive measures proposed by the government, and continuous public relations could be solutions since in a short time, it could be difficult to eradicate phishing scams evolving continuously. Besides, the internet media as well as SNS are great helps in promoting the preventives against phishing and smissing. Finally this paper asserts that the newly developed service technology should be made carefully without security problems.

A Study of Application of Electronic Commerce in Tourism Industry (관광업의 전자상거래 활용 방안 모색에 관한 연구)

  • 홍충렬
    • Journal of the Speleological Society of Korea
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    • no.61
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    • pp.65-82
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    • 2000
  • The remarkable development of information technology today is significantly increasing the desire for related services as it allows one to process and transmit information fast and accurately as well as in an efficient way. Particularly, the spread of the Internet even changes our life pattern, not to mention allowing us to provide or share information. One of the most typical example is electronic commerce. The e-commerce industry, which is build upon informations super high way, is growing rapidly, backed on the development of communications technology and the combination of various media. Companies are active In embracing and utilizing the cutting-edge information technology, whereas the tourism industry in general is still at a rudimentary stage. Therefore, it is expected that the industry will harness e-commerce in many aspects. Tourism, in its characteristic, has a variety of sectors, and cross-sector cooperation is essential. Therefore, the industry can provide better services by connecting or integrating network systems and taking advantage of e-commerce, while it is of no less importance to have informal ion system for promoting products. This thesis will look into and the basic concept and role of e-commerce as well as the existing tourism information system. It will also study ways to make good use of e-commerce by adopting it into the tourism information system.

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Multimedia data processing using object-orient theory (객체지향 이론을 적용한 멀티미디어 데이터 처리)

  • 김홍섭
    • Journal of the Korea Society of Computer and Information
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    • v.5 no.2
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    • pp.1-6
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    • 2000
  • According as the Internet has expanded. technology of multimedia has developed, information has been expressed and provided in many ways, and users have been faced with various forms of data. However, data process probable has many problems from the developer's point of view. The Problem of compatibility caused by the different data structure in the media and multimedia such as sound, image, video and so forth. Even if they have the same structure requires the more task to the developers, makes developer work more. The object oriented theory has recently come to the fore as the effectual solution to this problem. This paper provides how to Proceed multimedia data more effectively by using inheritance and polymorphism, which come from the main concept of object oriented theory, and shows the example of then applied to the development of a game program.

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Knowledge management strategy in the electronic payment domain: perspective on knowledge sharing (전자지급결제에서의 지식관리 전략: 지식공유 관점)

  • Park, Seung-Bong
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.5 s.43
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    • pp.311-320
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    • 2006
  • Knowledge management strategy has become a one of the most important factors creating and maintaining the business opportunities. In this paper, I present a KM-ePAY typology to investigate the role of knowledge sharing strategy in the electronic payment domain. Specifically, I examine the characteristics of four types of electronic payment systems based on the confidence and efficiency that characterize the feature of electronic payment media and identify appropriate knowledge sharing approaches for each component. In conclusion, my findings indicate that knowledge sharing approaches which are align with the characteristics of electronic payment give a way both to increase relationship commitment and to optimize process over electronic payment transactions.

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A Study on Effective Response of Police Officer against Cybercrime (경찰의 사이버범죄에 대한 효율적 대응방안에 관한 연구)

  • Park, Chang-Wook
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.3
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    • pp.189-196
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    • 2008
  • In this modern society, a main tendency of crime is to increase in the incidence frequency of cyber crime. Varied criminal techniques from simple crimes to highly specialized crimes appear through cyber space. With the expansion of Internet spread, ordinary people increasingly have an opportunity to have access to information media and their possibilities to be involuntary associated with crimes get higher. In this sense, its seriousness is great. This study examined the present state of cyber crimes that appear through their several types and characteristics and the problems of police response to cyber crimes, and suggest effective response of police officer.

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A Semantics Analysis in the Net Arts fran a Cybernetics Perspective (사이버네틱스 관점에서 본 넷 아트에 나타난 의미론적 분석)

  • Eun, Chang Ik
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.7 no.3
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    • pp.123-136
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    • 2011
  • Arts gains a new relation as the new academic area that deals with living organisms and through this technology, it affects everything, such as the body, entity, consciousness and unconsciousness to bring an overall change. Based on this premise, arts require a different interpretation from the previous product-focused interpretation or the analysis focusing on the aesthetics. As the result of arts using the scientific methods, I examined the changes of the arts semantics and how it evolved with what kind of contents and characteristics. The net art with the internet base also form a close relationship with the social and cultural codes. In categorizing the social issues and the topical discussions with semantic factors that evolve from the digital biological perspective, it can be divided into four types of complex interaction, positive feedback negative feedback, and amplification of unsettledness. Based on the characteristics of the multimedia and the interactive reaction, the technique and the imagery amplify the message through a spatial and timely meeting in a mutual repletion. In other words, the emotional communication is used to attempt the messages from the products and the expression in various methods.

Plan and Suggestion for the Cooperatives Milk Campaign Improvement (우유 공동 광고 캠페인의 개선 방향 및 제언)

  • Baek, In-Woong
    • Journal of Dairy Science and Biotechnology
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    • v.17 no.1
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    • pp.39-49
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    • 1999
  • Since IMF relief financing, domestic economy has been rapidly cooled down. At this point that we predict an overall decrease of production and sale of industries, cooperative marketing activities of the whole dairy industry are required to promote milk consumption. As everyone knows, advertisement is only one of the various factors that affect sales. Other factors include price, distribution, package, promotion, and consumer's needs and taste. The objectives of the cooperative advertising campaign should be trial purchase of new consumers, maintenance of brand loyalty of existing consumers, more positive experience of using the product, and increase of frequency of purchase. Long term analysis is essential to making these kinds of behaviour changes. Also the objectives of the communication program should be a shift of awareness of milk from 'a basic health food for children' to a substitute to the beverage even for adults. To share database of consumers among companies, we need to find ways to use interactive on-line services, the internet, D.M. events and so on as well as the mass media. It should be a precondition that the main body of the cooperative advertisement includes the milk processing board, dairy companies, livestock cooperations, farmers and the Government. To assure continuous, activities to promote milk consumption, the Government should take the lead in legislating 'An enforcement ordinance for milk promotion and research', and seek complementary measures and support to establish the ordinance.

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Implementation of A Networked Collaboration Engine for Virtual Engineering of Tilting Train (틸팅차량의 네트워크 협업 엔진 구현)

  • Chung, Yoo-Jin;Han, Seong-Ho;Song, Yong-Soo
    • Journal of the Korean Society of Systems Engineering
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    • v.2 no.2
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    • pp.45-50
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    • 2006
  • Tilting technology is to tilt the train on the curve in order to minimize centrifugal force to passengers and to improve the speed within the limits of passenger's comfort and safety. According to reports from other countries, there is 15~30% speed improvement compared to the conventional trains. Recently, the advent of World-Wide-Web(WWW) and the explosive popularity of the Internet gave birth to collaborative applications which were enabled by computers and networks as their primary media. The progress of 3D computer graphics enabled collaborative applications with 3D virtual environments or distributed virtual environments. In this paper, we explain our implementation of the Share collaboration engine which is for collaboration applications based on a distributed virtual environment. The Share collaboration engine proposes a new Share network architecture for management of participants, and it provides some synchronization methods for 3D objects in virtual collaboration. TTX_PDM is an experimental application that tries to prevent wastes of human, material and time resources in networked virtual collaboration.

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A Study on Design and Implementation of Digital Content for Education of e-Commerce (전자상거래 교육을 위한 디지털 콘텐츠 설계 및 구현에 관한 연구)

  • Kim Kyung-Hee
    • The Journal of the Korea Contents Association
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    • v.5 no.6
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    • pp.301-308
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    • 2005
  • Through the development of the Internet and multimedia systems, usage of cyber education with multimedia contents is increasing. On-line education differs from face-to-face education in that it overcomes the limits of the time and space, and supports a repeated self study at the student's study level while using several media and educational contents. In this paper, we will design and implement e-commerce educational content which is effective for students and useful for the process of cyber education. In addition, we will produce statistics from a questionnaire which questioned students on the effectiveness of the content.

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