• Title/Summary/Keyword: Internet Design

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Effects of Website Quality on Transaction Intentions in Internet Shopping: An Empirical Analysis of Mediating effects of Trust and Satisfaction (웹 사이트품질이 인터넷 쇼핑 거래의도에 미치는 영향에 관한 연구:신뢰와 만족의 매개효과를 중심으로)

  • Park Sang Cheol;Lee Won Jun;Kim Jong Uk
    • Korean Management Science Review
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    • v.21 no.2
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    • pp.123-143
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    • 2004
  • Internet shoppers interact with Internet shopping mall systems while they shop. To understand why Internet shoppers make purchase, this study view Internet shopping malls as information systems. Although this view point seems reasonable, little previous studies employing this perspective are found in the relevant literature. This study develops a research model where Internet shoppers' transaction intentions are affected by the mediating effects of trust and satisfaction. Trust can mitigate uncertainty of the e-commerce environment for consumers, and satisfaction is widely used to measure the effectiveness of information systems. Therefore, we consider them as key elements in this study. We further employ the construct of website quality to explain why shoppers have different levels of trust and satisfaction. We classify website quality into information quality, system quality. and design quality. We collected 282 survey responses from Internet shoppers who have prior experiences with Internet shopping malls to purchase a product or service. The survey data are used to empirically test the proposed nine research hypotheses using LISREL. The LISREL results indicate that information quality and design quality have significant impact on both satisfaction and trust, while system quality has little relation to trust level. Further, trust is shown to have significant influence on satisfaction. Finally. both trust and satisfaction is strongly related to the future transaction intention.

A Study on the Development of Computer-Aided Fashion Design (컴퓨터를 활용한 패션디자인 전개방법 연구)

  • 이순자;박옥련;김주현
    • The Research Journal of the Costume Culture
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    • v.8 no.5
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    • pp.717-725
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    • 2000
  • The purpose of this study was, as an experimental one, to suggest concrete ways to use computer in fashion design from information collection to design completion, and to present a real example based on the suggested ways. The first step to attain the purpose was gathering various sorts of worldwide fashion design information on the Internet, and then the collected data were inserted in a graphic file. Next, two methods of fashion design that use computer graphics were recommended : one was to produce fashion design just by altering some of the inputted Internet fashion materials, and the other was to do it after selected basic materials were put in database. Those methods could enable one to do fashion design just with rearrangement and smallest change of the prepared basic materials, without drawing directly, and at the same time, they could minimize time and efforts required for computer fashion design.

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Apparel Purchase Behaviors of Korean and Chinese Consumers according to Internet Shopping Orientation (인터넷 쇼핑 성향에 따른 한국과 중국 소비자의 의류 제품 구매행동)

  • Zhou, Rui;Lee, Ji-Yeon;Park, Jae-Ok
    • Journal of the Korea Fashion and Costume Design Association
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    • v.15 no.3
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    • pp.51-67
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    • 2013
  • This study aims to examine impacts of the Internet shopping orientation of Korean and Chinese consumers on their selection criteria of shopping malls and apparel products, frequencies and amounts of purchase, and information search in the Internet shopping mall. A survey was carried out with Korean and Chinese female consumers in their 20s and 30s who have the Internet shopping experiences. The results of this study were as follows: First, the Internet shopping orientation of Korean and Chinese respondents clearly showed factorial structures including the pleasure-conscious, fashion-conscious, price-conscious, and convenience-conscious orientation. From a result of the cluster analysis on four factors of the Internet shopping orientation, Korean and Chinese respondents were classified into three groups of the Internet shopping-unconscious, the Internet shopping-loyalty, and pleasure convenience-conscious. Second, there were significant differences in selection criteria of both the Internet shopping mall and apparel products among three groups of the Internet shopping orientation in Korea and China. Third, significant differences were identified in visiting frequencies, apparel purchase frequencies and amounts, payment methods, and information sources during the Internet shopping among three groups of the Internet shopping orientation in Korea and China.

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Research about development process of game tendencious advertisement contents that drive active participation of internet user (인터넷 유저의 능동적인 참여를 유도하는 게임성향 광고 콘텐츠 개발 과정에 관한 연구)

  • Lim, Woo-Soung;Ryu, Seuc-Ho
    • Proceedings of the Korea Contents Association Conference
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    • 2004.11a
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    • pp.101-109
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    • 2004
  • Internet got into popularization by development of digitech today, and according as Internet user increases, advertisement that use internet is increasing. Specially, advertisement that use internet regardless of time customer and company both direction(interactive) communication possible because, image about special quality of product or company feature that can be active to customer and offer effectively have. There is charm that both direction communication that internet advertisement can attract to unspecified multitude internet connecter regardless of time this are available, internet user can do participation more easily. Interaction of Banner advert or different advertisement that form commentary of current internet advertisement is inert with internet posthumous work. It can become more efficient advertisement if take advantage of prognostication that most important element of game is interaction in internet advertisement. Investigator who aim in this point wishes to do on the basis of special quality of internet advertisement and interaction attribute of game and present actuality design process case of internet ad of game inclination.

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Distributed Design System as a New Paradigm Towards Future Collaborative Architectural Design Process

  • Han, Seung Hoon
    • Architectural research
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    • v.7 no.2
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    • pp.23-33
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    • 2005
  • The use of computers in architectural professions has grown with the power of easy data management, increased sophistication of standalone applications, inexpensive hardware, improved speed of processing, use of standard library and tools for communication and collaboration. Recently, there has been a growing interest in distributed CAAD (Computer-Aided Architectural Design) integration due to the needs of direct collaboration among project participants in different locations, and Internet is becoming the optimal tool for collaboration among participants in architectural design and construction projects. The aim of this research is to provide a new paradigm for a CAAD system by combining research on integrated CAAD applications with recent collaboration technologies. To accomplish this research objective, interactive three-dimensional (3D) design tools and applications running on the Web have been developed for an Internet-based distributed CAAD application system, specifically designed to meet the requirements of the architectural design process. To this end, two different scopes of implementation are evaluated: first, global architecture and the functionality of a distributed CAAD system; and, second, the association of an architectural application to the system.

An Alternative Design of the Internet Survey for Data Quality (데이터 품질을 위한 인터넷 설문조사의 대안적 설계)

  • Kim, Byoung-Gil;Lee, Ki-Dong
    • Journal of Digital Convergence
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    • v.8 no.3
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    • pp.129-141
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    • 2010
  • Though an internet survey, an alternative method for the off-line survey, has various merits is, it still has some problems such as sampling bias and low reliability from insincerity during survey. Especially the exogenous variables such as sample respondents of the environment should be controlled to make internet survey trustworthy. This study attempts to design and implement such system that can help researchers to control the network and sampling environment and behaviors on respondents. Thru the various Question forms and structured Questionnaire design, this study tries to contribute the improvement of survey satisfaction and the reliability for survey result in internet survey system.

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Smart Building Block Toys using Internet of Things Technology

  • Jang, Sung Hee;Nam, Ki Won;Jung, Yong Gyu
    • International Journal of Advanced Culture Technology
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    • v.4 no.2
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    • pp.34-37
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    • 2016
  • Internet was once used to link ideas, then people and now it is starting to connect all things. IoT constitutes a good paradigm to enable people to design and modify things, and then share their designs and modifications. Through the internet, things nowadays are able to exchange raw data and information, thus enabling the development of a new class of interconnected smart objects. Smart building block toy systema are a newly proposed concept that combines internet technology into educational blocks. It is composed of the IoT environment that has attracted attention recently. In this paper, we design a system using starUML, one of the program development tools in the system design process. Educational content can be shared to learners via the proposed service of the IoT, while also being interesting for young child learners.

A Study for the Design of Cyber Shopping Mall Using Internet Survey (인터넷 설문조사를 활용한 사이버 쇼핑몰 디자인에 관한 연구)

  • Kim, Gwang-Yong;Kim, Gi-Soo
    • Asia pacific journal of information systems
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    • v.9 no.2
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    • pp.133-150
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    • 1999
  • With the increase of using internet in business, the gathering of customer information with real time process is emphasized more and more. This paper summarized the several characteristics of internet survey as a tool of gathering information of customer, and did empirical test for the effect of the design of cyber shopping mall on the customer's buying decision using internet survey. The survey result shows that the customer's buying decision in cyber shopping mall is affected by design factors such as multimedia and consistent framework of homepage. The survey also shows that as the intention of using cyber shopping mall is high, the more preference for navigation aid, and as the internet experience is long, the less preference for the animation and too much using of graphics.

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A Study on Nonresponse Errors in the Internet Survey

  • Namkung, Pyong;Kim, Min Jung
    • Communications for Statistical Applications and Methods
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    • v.9 no.3
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    • pp.665-674
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    • 2002
  • The advantage of internet survey compared to the traditional survey methods are speedy in data collection, cost-effective, high performed design and able to data process and analysis at the same time. The other side are difficult to select sample, come from serious nonresponse errors. We suggest the new internet survey method to the questionnaire design that have the high response rate, enough to advanced preparations and system stability.