• 제목/요약/키워드: Interior Mapping

검색결과 53건 처리시간 0.024초

조명 시뮬레이션을 위한 측광데이터의 생성과 적용 (A Study on the Generation and Application of Photometric Data for Lighting Simulation)

  • 홍승대
    • 한국디지털건축인테리어학회논문집
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    • 제6권2호
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    • pp.25-30
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    • 2006
  • The purpose of this study was to investigate how student felt the strengths and shortness of presentation methods for formation of interior spaces. For this study, the process of the interior architecture design class was divided into three stages: the programming. the design development, and the design completion. In the design development stage, students used presentation methods: hand sketch, scale model, computer modeling, and virtual realty. The strengths of hand sketch was that quick expression. Models provided three-dimensional feelings. Computer modelling provide realistic color and texture. Virtual reality provided three-dimensional immersion and real scale. It is effective that students collect brain storm images using quick hand sketch in the beginning of design development stage. After that, they compose interior spaces in study models with small scale. Watching the models, they design details of spaces by using hand sketch and computer modelling. Using virtual reality, they can check the scale and circulation. Finally, they complete computer modelling by texture mapping and check the final design in virtual reality.

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Geometric analysis of mobile mapping images sequence

  • Kang, Zhizhong;Zhang, Zuxun
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2003년도 Proceedings of ACRS 2003 ISRS
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    • pp.183-185
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    • 2003
  • Spatially referenced mobile mapping (MM) images contain rich information of man-made objects , e.g. road centerlines, buildings, light poles, traffic signs ,billboards and line trees etc. Therefore, the applications in transportation, urban 3D reconstruction, utility management are implemented increasingly. It’s a fundamental issue lies in MM image process that how to orient this image in the object space including interior orientation of camera and the exterior orientation of image. In this paper, the algorithm of automatic acquirement of DC (Digital Camera) parameters based on MM images is illustrated. And then, the mapping between image space and object space for MM images is described.

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A STUDY ON THE DEVELOPMENT OF AN INTERPRETER FOR MAPPING HUMAN SENSIBILITY AND DESIGN PARAMETERS ON AUTOMOTIVE INTERIOR

  • Kang, Seon-Mo;Paik, Seung-Youl;Park, Peom
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 1999년도 추계학술대회 논문집
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    • pp.31-31
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    • 1999
  • In the preliminary design stage of an automotive interior, human sensibility is first analyzed and applied to design parameters for satisfying consumers needs using optimization and engineering judgement. Then designers try to design components that meet these needs using empirical and trial-and-error procedures. This process usually yields poor results because it is difficult to find a feasible design that satisfies the targets by trial-and-error (a feasible design is one that satisfies consumers needs and design constraints). To improve this process, we need tools to link the human sensibility with the design parameters that define the geometry of the components of an automotive interior. A methodology is presented for developing a tool for design guidance of an automotive interior. This tool translates the human sensibility into the design parameters that define the geometry of the components of an automotive interior. This tool, called interpreter, rapidly predicts the human sensibility of a given automotive interior and presents design parameters that meet or exceed given human sensibility to satisfy consumers needs and design constraints. The methodology is demonstrated on the interior design of an actual automotive.

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Closure, Interior and Compactness in Ordinary Smooth Topological Spaces

  • Lee, Jeong Gon;Hur, Kul;Lim, Pyung Ki
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제14권3호
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    • pp.231-239
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    • 2014
  • It presents the concepts of ordinary smooth interior and ordinary smooth closure of an ordinary subset and their structural properties. It also introduces the notion of ordinary smooth (open) preserving mapping and addresses some their properties. In addition, it develops the notions of ordinary smooth compactness, ordinary smooth almost compactness, and ordinary near compactness and discusses them in the general framework of ordinary smooth topological spaces.

빅데이터 분석을 통한 운전자 맞춤형 엔진 제어 장치 시스템의 개발 (Development of a Driver-Oriented Engine Control Unit (ECU)-Mapping System With BigData Analysis)

  • 김식;김정환
    • 대한임베디드공학회논문지
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    • 제12권4호
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    • pp.247-258
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    • 2017
  • Since 2016 when the regulations related to vehicle structure and device modification were drastically revised, the car tuning market has been growing rapidly. Particularly, many drivers are showing interest in changing the interior and exterior according to their preference, or improving the specifications of their cars by changing the engine and powertrain, among others. Also, as the initial engine settings such as horse power and torque of the vehicle are made for stable driving of the vehicle, it is possible to change the engine performance, via Engine Control Unit (ECU) mapping, to the driver's preference. However, traditionally, ECU mapping could be only performed by professional car engineers and the settings were also decided by them. Therefore, this study proposed a system that collects data related to the driver's driving habits for a certain period and sends them to a cloud server in order to analyze them and recommend ECU mapping values. The traditional mapping method only aimed to improve the car's performance and, therefore, if the changes were not compatible with the driver's driving habits, could cause problems such as incomplete combustion or low fuel efficiency. However, the proposed system allows drivers to set legally permitted ECU mapping based on analysis of their driving habits, and, therefore, different drivers can set it differently according to the vehicle specifications and driving habits. As a result, the system can optimize the car performance by improving output, fuel efficiency, etc. within the range that is legally permitted.

건물 파사드 미디어아트의 공간 인터랙션 디자인에 관한 연구 - 프로젝션 매핑(Projection Mapping) 기법을 사용한 사례를 중심으로 - (Study on Space Interaction Design of Media Art in Architecture Facade - Focused on Case of Using Projection Mapping Techniques -)

  • 김은수;김개천
    • 한국실내디자인학회논문집
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    • 제23권2호
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    • pp.117-124
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    • 2014
  • As the contemporary times entered, the attention focused on the 'human's perception on a space' as much as on that a space's physical structure, so the meaning of a space became defined depending on how a person thought over and behaved in the space. As this age is the times of consilience and integration, a space accepts new technologies beyond being defined simply based on the space's structure and its shape and tries to provide different, 'strange experiences' from tho se felt by the human until now. Recently in the filed of space design, it can be seen that the spae design's connection with various technologies affects on considerable influence on the all fields of culture and arts like space marketings, media arts, exhibitions and performances as well as the buildings. Especially. the fusion of digital images and architecture is actively developed. Images possessing the moving light's attributes shine a city night and day and a building changes a city's appearance itself by adding new materials on the surface of building. It is the purpose of this study to study what new experiences the human gets and creates from his interaction with spaces based on such technological fusion. By studying some cases that used the digital media as a mediating instrument as the way presenting spatial experiences to the human, this study intended to identify what design factors were applied and to find appropriate directions for space desig in relation to what new trials can be done.

INTERVAL-VALUED FUZZY STRONG SEMI-OPENNESS AND INTERVAL-VALUED FUZZY STRONG SEMI-CONTINUITY

  • JUN, YOUNG BAE;BAE, JI HYE;CHO, SO HUI;KIM, CHANG SU
    • 호남수학학술지
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    • 제28권3호
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    • pp.417-431
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    • 2006
  • The notions of IVF strongly semiopen (semiclosed) mappings and IVF strongly semicontinuous mappings are introduced, and several examples are provided. Related properties are investigated. In particular, characterizations of an IVF strongly semiopen mapping and an IVF strongly semicontinuous mapping are discussed.

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인터넷 기반 가상 디자인 스튜디오에서 하이브리드 건축 협업 설계 방법론에 관한 연구 (An Internet-based Hybrid Design Methodology for Collaborative Virtual Design Studio)

  • 박재완;최진원
    • 한국실내디자인학회논문집
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    • 제40호
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    • pp.158-164
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    • 2003
  • The rapid development of information technology has much influence on architectural design. Collaboration beyond time and space has been possible by networking the work environment and digital products. Thus, the virtual design studio on architectural design is getting more important than ever before. This research investigates a virtual design studio methodology for effective collaboration. The building design process and the communication model are studied and possible modes of design collaboration are defined. This paper proposes an internet-based Virtual Reality(VR) communication tool as well as new design methodology that we call the 'Hybrid Design Methodology'. We expect that this design methodology will dramatically increase design feedbacks, and thus results in better design alternatives. There are two issues involved in developing the collaborative virtual design studio: 1) an intuitive interface that presents collaborative relations, and 2) three-dimensional computer-mediated communication tool using sketch as a modeling method. Further research issues identified at the end of the research include developing algorithms that translate mapping images to polygons for the drafting phase in the design process.

가로공간에 있어서 아이덴티티 요소와 평가에 관한 연구 (A Study on the Evaluation and Identity Elements in the Street Spaces)

  • 곽동화;이정미
    • 한국디지털건축인테리어학회논문집
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    • 제9권3호
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    • pp.47-57
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    • 2009
  • The purpose of this study is to propose the design elements useful to give place identity to street space. The theory for place identity is studied and the components-Physical element, Sense, Program, Activity, Context-for identity of place is created. In the case study of SamcheongdongGil, the qualitative research method of Free Picturing Technique and Cognitive Mapping is executed and the samples gathered from the research are analyzed. In the process of analysis, the contents of qualitative evaluation by users is put in order as components for identity of place. Moreover, the design elements for street space are extracted from the case study and theories of urban design. The design elements are summarized as the followings: street pattern with high permeability, various streetscapes, greenscapes, semi public(private) spaces, the third places, public arts, transparent facades, and outdoor activities. Finally, the fruits and boundary of this study are described and the importance of place identity is.

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