• Title/Summary/Keyword: Interior Design Image

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A Study of Guest Room's furniture Design Character in Local Business Hotel - Intensive examination on special grade hotel which have executive only floor in Seoul area - (국내 비즈니스호텔 객실 가구의 디자인 특성에 관한 연구 - 서울지역 특1급 Executive 전용층 객실을 보유한 호텔 사례를 중심으로 -)

  • 신석호
    • Korean Institute of Interior Design Journal
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    • no.37
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    • pp.95-102
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    • 2003
  • It has been true that major investment among local business hotels were placed in furniture design character as there are increasing number of international events hosted by Korea. The study, under these circumstances, as a study In advance to see the design feature and trend of local business hotel's guest room furniture, has done interview with guest room manager, photographing of rooms, actual survey for analysing guest room plane surface, etc., researcher directly visiting 15 hotels that have special first grade businessmen only floor in Seoul. In addition, a survey has been done to know if each hotel room and furniture has particular image, from this survey the design feature of local business hotel's guest room has been analysed, and the result is as following. The result shows that similar pattern is applied in furniture placement of each guest room but for the furniture type and design concept, some try to re-design of wooden furniture available in Lee dynasty and others adopt European style like France and United Kingdom for the realization of semi-classic image. Typical material and color is red oak and maple.

A Study on the Change of Unit Floor Plan of Apartment House in Korea-Focused on Interior Image Preference using Computer Simulation- (아파트 단위 평면 변화과정에 관한 연구-안방 및 거실 중심으로-)

  • 김경순
    • Korean Institute of Interior Design Journal
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    • no.12
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    • pp.50-56
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    • 1997
  • In the past thirty years, apartment house has been greatly developed and the housing supply has improved some degree. However, the fact is that interior space planning of apartment house still has a lot of problems. The purpose of this study is to research the change of interior room. The 160 examples of unit floor plan(40-85m2 i.e. 12.1py-25.7py) were selected and classified according to master bedroom type and living room area when was constructed by the city of Seoul and KNHC from 1970 to 1990. And then, the change of each area, size and ratio were analyzed and researched. The result of this research can be summarized as follows: 1. Size of unit floor plan was on the increase from 16.02py to 17.86py. 2. 2 bedroom type, master bedroom showed a rise of size and occupancy ratio. Living room grew larger than 1982-1991 for size and occupancy ratio. 3. 3 bedroom type, master bedroom was increased in size and occupancy ratio was reduced to 19.99%. Size of living room became broader than master bedroom and occupancy ratio(1972-1981) increased over 1982-1991. Through this analysis and research, this study is to provide the basic data for actural design process and to suggest future trend of apartment house.

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Study on the environment design element of Japan subway station wall - Laying stress on techniques of ceramic mural that is manufactured in 2000 years - (일본 지하철 역 벽면의 환경디자인 요소에 관한 연구 - 2000년도에 제작된 도자 벽화의 기법을 중심으로 -)

  • 이병수
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2003.05a
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    • pp.170-173
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    • 2003
  • Because effect about environmental effect that get to human visually is absolute, ability that mural of subway interior considers relation with space is required. Also, public environment element should be designed must intend agreeableness sex by same traitor effect of quality of the material and color and can be evaluated by cultural inheritance that is powerful enemy same time. Wish to accomplish access as meaning of city environment improvement of wall of subway station or underground space etc. through Japan course South Korea's illustration regarding environment landscaping features that is designed in wall of latest domestic building subway interior in this research. Various and new reading by that study and analyze manufactured wall environment landscaping features recently that could find and was approached in variouser technique, practical use of material than single material and is expressed according to history's special quality and planning know can. Underground space can give agreeableness feel and psychological sense of security by user though expression method, material, color plan etc. consist because is having image blockade enemy. Therefore, wall environment landscaping features of underground space to be cultural value and environment Dija because diversified research that is accompanied in element is gone subway interior space of our country and underground space etc. as new culture space develop be able to must.

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A Study on the Characteristics of Display in a Department - Focusing on the Facade of high stores - (백화점 디스플레이 특성에 관한 연구 - 명품매장 Facade를 중심으로 -)

  • 유현아;이성훈
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2003.05a
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    • pp.131-134
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    • 2003
  • Today the trend of department Is increasing stores to satisfy consumers to enjoy shopping comfortably and purchase desire. Specially, high stores focus on the sale environment improvement for consumers's pattern such as different corporate images, new life style and value system. However, nowadays Internet shopping mall is generalized, so consumer can purchase high brad more comfortably. Therefore, department store have to show high brand image through new interior production in departments. Specially, the importance of department store's facade is realized to link of company sales promotion of stores. Because the purpose of department store is sale, so the role of facade display is very important. Specially, facade in department stores contains many various concepts connotative logics, so this is more important than other space. Facade shows product images and connects consumer's purchase desire. Therefore the purpose of this study to find out the characteristics of high stores in departments and to help facade design of department stores.

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The Constitution with Analysis of cognitive Indicators in Interior Space for Interactive Simulation (Interactive 시뮬레이션을 위한 실내공간인지 분석의 지표구성)

  • 김태환;이사호
    • Korean Institute of Interior Design Journal
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    • no.27
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    • pp.162-167
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    • 2001
  • The true space is the physical world affected a gravity but the cyber space is the world that rise above physical status and show developed space. This study shows that the factors of objective valuation and the indicators for the behavior analysis. It is established that the structural design indicators using the simulation have 4 steps; The indicator of complex space, the diagram of cognitive image, is the analysis of emotion and stimulation, and the dependent variables. Moreover the indicator of complex space is illustrated the connection degree, the symmetry, the axis of sight, and the degree of space division. For the effective analysis, the simulation is to be made matched with the true environment. Thus the simulation has the capability of the objective and correct more than those of true architectural environment. And it could establish immediately the experimental data and response.

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A Study on the Dematerializing Tendency in Contemporary Space Design (공간디자인의 비(非)물질화 경향에 관한 연구)

  • 권영걸
    • Korean Institute of Interior Design Journal
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    • no.22
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    • pp.61-68
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    • 2000
  • This paper illustrates what the reality of architectural concepts, materials, notions and phenomena are as central questions of contemporay space design. These issues form the goal of modern space design which should attain to the reality of an era when non-real values prevail. Despite the trends of an everchanging and ephemeral dominating quality in architecture for the last ten years, architects still aim to contruct everlasting space on earth. The trends of dematerialization in today's space design can be substantiated in spatial-temporal dimensions as follows. First of all, ephemeral architecture with concepts of hypothetical temporality, everchanging architecture in fluidity, and the transparent architecture with the floating and overlapping image can be analyzed in the dimension of 'time'. In terms of 'space', void quality for the expression of emptiness, neutral space by the simplified and summarized forms, expanded space through ambiguous boundaries and spatial repetition can becharacterized and also be intended strategies for lightness, state of flux, ambiguity, paradox etc., lead modern space design along that path. As this point, we need to pay attention to the so-called 'hypersurface' concept proposed by Stephen Perella. Hypersurface is a sort of cladding sheathing existence independent from the primary structure. With it, the integration between form and image can be achieved. Sometimes hypersurface can be a strategical screen for image projection, a cognitive receptor for surroundings as well as a catalyst for information and communication systems. When the situation dematerializes more and more as the years go on, the concept of hypersurface can be an inclusive method between the phenomenological form in architecture and its self recipient image. Permissive atmospheres created between them in contemporary space design and new paradigms emerged with digital technology will further reinforce the human space's dynamism.

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A Study on the Meanning and Characteristic of Schema in the Thinking of Architectural Design - with Kant's Epistemology (건축디자인 사고에서 스키마의 의미와 특성에 관한 연구 - 칸트의 인식론적 관점에서 -)

  • Oh Sin-Wook;Cho Yong-Soo
    • Korean Institute of Interior Design Journal
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    • v.14 no.3 s.50
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    • pp.122-129
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    • 2005
  • The purpose of this study aims at the development of architectural design thinking which has been studied in the Kant's Epistemology to examine the Schema theories. In this point of view, the related theories are reviewed through Expression Form, representation of architectural knowledge and so on. One of these words, the Schema that formed by transcendental an Experience and Memory of transcendental an Experience, not only Play an important Part in the designer's thinking system about a specific problem but also appeared by distinctive features(image) and included by connotation as like a designer's ideology. Speaking briefly, thinking of a designer familiar with us as abstract confusion can be confined such methodological tools as schema, and image, etc., which we can easily understand the relationship among them through mechanism of Kant's [Concept-Schema-Intuition]. Evidences collected from case studies and its application on architectural design yield following results. First, design thinking can be defined as Kant's Epistemology composed of the schema and its extended factors(architectural-schema). Second, design thinking can be revealed different characteristics depending on the degree of the schema and architectural-schema. Lastly, the methodology will be proposed after application of the result to architects' works.

A Study on the Trend of Show window Display - Focused on department of kangnam area - (쇼윈도우 디스플레이 경향에 관한 연구 - 강남지역 백화점을 중심으로-)

  • 권양숙
    • Korean Institute of Interior Design Journal
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    • no.38
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    • pp.233-240
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    • 2003
  • The purpose of this study was to find the coordination trend of the Image of the color and object from the department show-window display locating in the kangnam area. The result of this study were summarized as following: 1) Show window display determinating the first image of department-store marketing service, playing the role of visual marketing provides the valuable impressions with shoppers in the times of sensibility, 2) In contemporary recognition of "Design is namely culture", show window display proceeds on the direction of concrete and practical presentation of merchandise as many customers are pursuing the high graded luxury brands while their life styles change. 3) Main concept is represented by the coordinated fashion goods on the mannequin or the body and the main theme is displayed variously in the circumferential area or on the articles with the abstract and concrete objects of diverse forms of dominant color and accent color conveying the seasonal theme precisely. 4) The compositive element of color Is the decisive factor of the visual sense of space In the coordination-trends of show window display specially representing the seasonal theme or the intentional messages and conduces to the psychological and mental desire in human and the circumstances, 5) Following the color, the compositive element of object presents the concrete image of theme or the abstract and geometrical sense of space besides the visual sense of space and shows the proportionality and the activity in displaying the show window space.dow space.

A Development of Color Prototypes Based on Digital Color Image Analysis (한국 디지털 전통색채이미지를 이용한 배색유형 개발)

  • Lee, Hyun-Soo;Kim, Joon-Jl
    • Korean Institute of Interior Design Journal
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    • v.16 no.6
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    • pp.240-249
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    • 2007
  • The purpose of this paper is to produce color harmony code based on color harmony prototype in terms of environmental color design. This paper proposes ways of categorizing more accurate color harmony prototype through digital image processing by the computer program called the Color Syntax. The method of analysis adopted in this paper is pixel based color image processing. The study suggests color harmony prototype which are categorized by a color harmony angles. These angles represented internal relations between colors. This study describes development processes of color harmony prototype which is a basis for creating color harmony codes. Development processes of color harmony schema consists of color analysis, color codes generation and color selection. Also, how to analyze color images and to chose suitable harmony color codes among various codes are main research issues. As a final result, 109 color harmony codes have been obtained. These code numbers are suggested through rotating 2 color pairs in a 360-degree arc in the same color harmony angles, the codes which is applicable to the color harmony schema previously developed. This color harmony codes will produce better color environment in a sense that it will help designers to maximally reduce their time consumption, and the results of their designs will also be related to the use of proper color for regional environments.

A Study on the Acquisition of Multi-Viewpoint Image for the Analysis of form and Space and its Effectiveness (형태 및 공간분석을 위한 다시점(多視點) 이미지 획득 및 유효성에 관한 연구)

  • Lee, Hyok-Jun;Lee, Jong-Suk
    • Korean Institute of Interior Design Journal
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    • no.34
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    • pp.149-156
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    • 2002
  • This study intends to acquire objective models for basic quantitative analysis of pattern and space through image-recognition technique, and verify the effectiveness of such acquired models. Many experiments showed that the recognized result can be varied depending on the different viewpoints and the analysis based on the single-viewpoint images does not provide objectivity. The experiment using multi-viewpoint image models, which was attempted as an alternative for the disadvantages, showed the recognition similar to that of the actual model. Especially, images generated at laboratory using miniature model may be useful in comparing and understanding plural number of patterns. The models that have been acquired using such images may be hard to use in acquiring images for analyzing actual building patterns or indoor space, although they may be useful in pattern analysis using miniature model. The disadvantage, however, can be supplemented with panorama VR and C. G. simulation technique. Steady researches are required on the application of visual information to the image recognition principle and the model for quantitative analysis of pattern and space in addition to the research on the construction of the model that can be used in comparing and analyzing not only form and space but also miniature models.