• Title/Summary/Keyword: Interface Verification

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The Flexible Design Architecture for a Continuous Packet Connectivity Protocol on High Speed Packet Access Platform (고속 패킷 접속 규격 플랫폼 기반 연속적인 패킷 연결 프로토콜의 유연한 구조 설계)

  • Kwon, Hyun-Il;Kim, Kyung-Ho;Lee, Chung-Yong
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.46 no.12
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    • pp.30-35
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    • 2009
  • In this paper, we propose the flexible design architecture for a continuous packet connectivity (CPC) Protocol among additional features of 3GPP HSPA+. In order to meet a practical intellectual property (IP) reuse and the developing time reduction design goals, we utterly take a CPC protocol into account to be realized by reusing digital signal processor (DSP) IP of the proven high speed packet access (HSPA) platform with the minimum hardware modification and addition. Based on the Teak series DSP, the proposed CPC protocol is divided into discontinuous transmit and receive mode, CPC manager, and interface with the proven HSPA platform. According to the regularized verification flow for wireless cellular communication applications, the proposed CPC protocol has been verified in various test scenarios.

Verification of Dose Evaluation of Human Phantom using Geant4 Code (Geant4 코드를 사용한 인체팬텀 선량평가 검증)

  • Jang, Eun-Sung;Choi, Ji-Hoon
    • Journal of the Korean Society of Radiology
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    • v.14 no.5
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    • pp.529-535
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    • 2020
  • Geant4 is compatible with the Windows operating system in C++ language use, enabling interface functions that link DICOM or software. It was simulated to address the basic structure of the simulation using Geant4/Gate code and to specifically verify the density composition and lung cancer process in the human phantom. It was visualized using the Gate Graphic System, i.e. openGL, Ray Tracer: Ray Tracing by Geant4 Tracing, and using Geant4/Gate code, lung cancer is modeled in the human phantom area in 3D, 4D to verify the simulation progress. Therefore, as a large number of new functions are added to the Gate Code, it is easy to implement accurate human structure and moving organs.

Effects of Wave Action on Seawater Intrusion in Coastal Aquifer and Mitigation Strategies (파랑작용이 해안대수층의 해수침투에 미치는 영향 및 저감방안)

  • Lee, Woo-Dong;Jeong, Yeong-Han;Hur, Dong-Soo
    • Journal of Ocean Engineering and Technology
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    • v.31 no.1
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    • pp.47-59
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    • 2017
  • This study conducted numerical simulations using LES-WASS-3D ver. 2.0 to analyze the seawater intrusion characteristics of the incident waves in a coastal aquifer. LES-WASS-3D directly analyzed the nonlinear interaction between the seawater and freshwater in a coastal aquifer, as well as the wave-current interaction in the coastal area. First, the LES-WASS-3D results were compared with the existing experimental results for the mean water level under wave action in the coastal aquifer and seawater penetration into the coastal aquifer. The mean water level, shape and position of the seawater-freshwater interface, and intrusion distance were well implemented in the results. This confirmed the validity and effectiveness of LES-WASS-3D. The overall seawater penetration distance increases in the coastal aquifer as a result of wave set-up and run-up in the swash zone caused by continuous wave actions, and it increases with the wave height and period. Furthermore, a numerical verification was performed by comparing the suggested existing structure and newly suggested curtain wall as a measure against seawater penetration. An existing underground dam showed a better effect with increased height. Additionally, the suggested curtain wall had a better effect when the embedded depth was increased.

A Study of Modelling Methods Used for the Analysis on Cut-and-Cover Tunnel Lining (복개터널 라이닝 해석을 위한 모델링 기법에 관한 연구)

  • Bae, Gyu-Jin;Lee, Gyu-Pil
    • Journal of Korean Tunnelling and Underground Space Association
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    • v.3 no.2
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    • pp.13-22
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    • 2001
  • In this study, numerical analyses on cut-and-cover tunnel linings were performed using different modeling methods based on both structural and geotechnical engineering. The purpose was to find a relatively more reasonable modeling method and boundary conditions. The results of the study revealed problems associated with each modeling method and factors influencing the behavior of cut-and-cover tunnel lining. A method was proposed allowing the simulation of field condition in a more rational way. It was indicated that, under the given conditions, displacements and member forces occurring on concrete lining could be different as much as 53% depending on the type of modeling method applied; and 32% depending on the boundary conditions employed. Determination of boundary conditions properly simulating actual field conditions and verification of prediction based on instrumentation are essential for rational design and analysis.

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Implementation of the ISDN Service Node Call Control Functions for Multiparty Connection Service (ISDN에서의 다자간 접속 서비스 제공을 위한 서비스노드의 호 처리 기능 구현)

  • 옥승수;김태규;갈원필;허기중;조규섭;박병철
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.19 no.9
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    • pp.1772-1781
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    • 1994
  • The concept of Service Node as the network element which can provide the multiparty multimedia services based on the ISDN was presented in last study. In this study, a multiparty connection service system(Service Node and terminals) was designed using the concepts, procedure, function, and structure of Service Node given above. Based on this, a small scale experimental model giving multiparty call connection control and voice service control function was implemented and tested, which proved the applicability of the concept and validity of the procedure of the Service Node. The experimental model of service system for 4 subscriber capacity was composed of a Service Node emulator and terminals with general S-interface card. The goal of implementation and testing was concentrated of the verification of the proposed functions and procedures of service system and the test results told us that the proposed concept is adequate.

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FSM Designs with Control Flow Intensive Cycle-C Descriptions (Cycle-C를 이용한 제어흐름 중심의 FSM 설계)

  • Yun Chang-Ryul;Jhang Kyoung-Son
    • Journal of KIISE:Computing Practices and Letters
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    • v.11 no.1
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    • pp.26-35
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    • 2005
  • Generally, we employ FSMs for the design of controllers in digital systems. FSMs are Implemented with state diagrams generated from control flow. With HDL, we design and verify FSMs based on state diagrams. As the number of states in the system increases, the verification or modification processes become complicated, error prone and time consuming. In this paper, we propose a control flow oriented hardware description language at the register transfer level called Cycle-C. Cycle-C describes FSMs with timing information and control How intensive algorithms. The Cycle-C description is automatically converted into FSMs in the form of synthesizable RTL VHDL. In experiments, we design FSMs for control intensive interface circuits. There is little area difference between Cycle-C design and manual design. In addition, Cycle-C design needs only 10~50% of the number lines of manual RTL VHDL designs.

A Web-based Spatial Layout Planning System with Constraint Satisfaction Problems (웹 환경 하에서의 제약 만족 기법에 의한 공간 계획 시스템)

  • Jung, Jae-Eun;Jeon, Seung-Bum;Jo, Geun-Sik
    • Journal of KIISE:Computing Practices and Letters
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    • v.6 no.2
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    • pp.216-224
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    • 2000
  • The spatial layout planning system allocates rectangular resources in the limited space according to user requirements, This system also can optimizes the spatial allocation problem to maximize the user's requirement. The spatial layout planning Problems for this system can be solved by searching a wide area of space since this problem entails the non-polynomial algorithm. By accommodating the user's dynamic requirements, the modification of a specific space and the redesign of the whole area can be accomplished. In this paper, the spatial layout planning problem is solved efficiently with a resource allocation method based on CSP. The dynamic constraints by adding user requirements are accommodated through the intelligent user Interface. The 3-D layout on the web environment by using VRML is also shown for providing for the visual verification of the 2-D layout and, thereafter, the additional modification of the 2-D layout.

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Development of Satellite Conceptual Design Software (위성 시스템 개념설계 소프트웨어 개발)

  • Park, Woo-Sung;Yun, Joong-Sup;Ryoo, Chang-Kyung;Choi, Kee-Young;Kim, Hee-Seob
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.37 no.9
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    • pp.923-930
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    • 2009
  • In this paper, we introduce a satellite conceptual design software which can be used for outlining a new satellite as well as for educational purpose. This software consists of three commercial tools: MATLAB, STK(Satellite Tool Kit), and Excel. The management of the design software is done by MATLAB which provides basic calculations, GUI(Graphical User Interface), Excel data base management, and STK control. STK, an orbital simulation software developed by AGI, takes a part of obtaining accurate orbital information of a satellite. Excel, a product of Microsoft, is used for the data base of previous satellites and for the saving place of temporary and final results of the software. The conceptual design of a satellite is to roughly estimate power system and mass. In the power system design, the sizes of solar array and battery are determined. Based on the database of existing satellites, we can estimate the subsystems's mass fraction of a target satellite. Design examples for Kompsat 1 and 2 are suggested for verification of the developed software.

Analytical Study for Performance Improvement of Studs for Steel Plate Concrete(SC) Walls subjected to Bending Moment (휨모멘트를 받는 강판 콘크리트(SC) 벽체에서 스터드의 성능개선을 위한 해석적 연구)

  • Cho, Sung-Gook;Lim, Jin-Sun;Jeong, Young-Do;Yi, Seong-Tae
    • Journal of the Korea institute for structural maintenance and inspection
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    • v.18 no.2
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    • pp.74-81
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    • 2014
  • In this study, it was conducted to improve the performance of stud of Steel Plate Concrete(SC) walls subjected to bending moment. Non-linearity of contact interface, connection, and material properties were considered in finite element modeling of SC wall. In order to validate the analytical model, furthermore, a foregoing laboratory experiment was simulated by FEM, so that comparison between the measured result and the analysis result have be done. The size of the analytical model was determined by reflecting various references and the analyses were performed according to various shapes and arrangements of stud. Additionally, the validity of the model considering the related provisions in the KEPIC SNG standard was also considered. As a result, the optimal shape and spacing of studs was proposed through this numerical analysis and standard verification.

A Study on Development of Wargame Model's Standard Combat Organization Function (워게임 모델의 표준전투편성 기능 개발에 관한 연구)

  • Lee, Ki-Taek;Kwon, Ojeong;Jung, Bong-Ryong
    • Journal of the Korea Society for Simulation
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    • v.23 no.2
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    • pp.35-46
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    • 2014
  • This study investigates the wargame model application of SCO(Standard Combat Organization) concept and function for the first time. Firstly, we examine the combat organization function of wargame models suggested by published theses and research papers, and then analyze input processes and detail function of GORRAM(Ground Operation Resources Requirement Model) combat organization that is related to wargame logic. Secondly, we also reflect developed SCO algorithm and function, as follows. We defined SCO concept, and developed UI(User Interface) design and algorithm using main functions that are deducted by analyzing of existing combat organization. This algorithm consists of process, SCO, and error check algorithms. Finally, we analyzed the results of statistic verification on input time reduction and user convenience of combat organization function. Therefore, this study contributes to improving input time and user convenience of combat organization, as well as structuring new function of wargame model through the application of SCO concept and function.