• Title/Summary/Keyword: Interactive cooperation

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Evolvable Cooperation Strategy for the Interactive Robot Soccer with Genetic Programming

  • Kim, Hyoung-Rock;Hwang, Jung-Hoon;Kwon, Dong-Soo
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.59.2-59
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    • 2001
  • This paper presents an evolvable cooperation strategy based on a genetic programming for the interactive robot soccer game. The interactive robot soccer game has been developed to allow a person to join in the game dynamically and to reinforce entertainment characteristics. In this game, a cooperation strategy between humans and autonomous robots is very important in order to make the game more enjoyable. First of all, necessary action sets for the cooperation strategy and its strategy structure are presented. In the first stage, a blocking action that an autonomous robot cut off an enemy robot from disturbing the way of the human controlled robot has been considered. The success probability of the blocking action has beer obtained in ...

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Voltage Control in a Novel Three-Phase Line Interactive UPS System with Parallel-Series Active Power Line Conditioning Capabilities using AC Line Reactor (AC 라인 리액터와 병렬 및 직렬 능동필터를 가지는 새로운 3상 Line-Interactive UPS 시스뎀의 전압제어)

  • Ji, Jun-Keun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.7 no.6
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    • pp.1072-1077
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    • 2006
  • In this paper a novel 3-phase line interactive UPS(Uninterruptible Power Supply) system with parallel-series active power-line conditioning capability using AC line reactor and two four-leg PWM VSCs(Voltage Source Converters) is proposed. And the strategy of voltage control in proposed UPS system is explained. The objective of voltage control in parallel(shunt) and series PWM VSC of proposed UPS system is to guarantee satisfactory characteristics in steady state and transient state.

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A Human Robot Interactive System 'RoJi '

  • Yoon, Joongsun
    • Journal of Mechanical Science and Technology
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    • v.18 no.11
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    • pp.1900-1908
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    • 2004
  • A human-friendly interactive system that is based on the harmonious symbiotic coexistence of human and robots is explored. Based on interactive technology paradigm, a robotic cane is proposed for blind or visually impaired travelers to navigate safely and quickly through obstacles and other hazards faced by blind pedestrians. Robotic aids, such as robotic canes, require cooperation between human and robots. Various methods for implementing the appropriate cooperative recognition, planning, and acting, have been investigated. The issues discussed include the interaction between humans and robots, design issues of an interactive robotic cane, and behavior arbitration methodologies for navigation planning.

Co-Operative Strategy for an Interactive Robot Soccer System by Reinforcement Learning Method

  • Kim, Hyoung-Rock;Hwang, Jung-Hoon;Kwon, Dong-Soo
    • International Journal of Control, Automation, and Systems
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    • v.1 no.2
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    • pp.236-242
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    • 2003
  • This paper presents a cooperation strategy between a human operator and autonomous robots for an interactive robot soccer game, The interactive robot soccer game has been developed to allow humans to join into the game dynamically and reinforce entertainment characteristics. In order to make these games more interesting, a cooperation strategy between humans and autonomous robots on a team is very important. Strategies can be pre-programmed or learned by robots themselves with learning or evolving algorithms. Since the robot soccer system is hard to model and its environment changes dynamically, it is very difficult to pre-program cooperation strategies between robot agents. Q-learning - one of the most representative reinforcement learning methods - is shown to be effective for solving problems dynamically without explicit knowledge of the system. Therefore, in our research, a Q-learning based learning method has been utilized. Prior to utilizing Q-teaming, state variables describing the game situation and actions' sets of robots have been defined. After the learning process, the human operator could play the game more easily. To evaluate the usefulness of the proposed strategy, some simulations and games have been carried out.

Test on Characteristics of Delta Conversion UPS System (델타변환 무정전전원장치 시스템의 특성 시험)

  • Ji Jun-Keun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.6 no.6
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    • pp.491-496
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    • 2005
  • In this paper, test on characteristics of 3-phase line-interactive UPS system, known as delta conversion UPS system, is studied. Delta conversion UPS system is new line-interactive UPS system using two series-parallel PWM converters instead of using series inductor in conventional single conversion line-interactive UPS system. It is known that the characteristics of input and output in delta conversion UPS system is much improved by controlling source current of AC lines directly. Here the results on load test, normal/backup mode test, and normal/bypass mode test, which are very important in the test on characteristics of UPS system, is presented. And finally overall evaluation on delta conversion UPS system is given.

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Study of the Development of Interactive Virtual Model House at Apartment (아파트 인터렉티브 가상모형(IVMH) 개발에 관한 연구)

  • Lee, Tae-Hee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.8
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    • pp.5378-5384
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    • 2014
  • This study developed Interactive Virtual Model House (IVMH) to provide the cyber model house, homepage of apartment complex, and smart home, which have been indicated as an alternative for improving the residential environments, as a total system. For this cause, the concept of IVMH was established and the apartment and 3-types ways used in the existing system were studied. Based on the organized data, the elements of IVMH by technology and environment were examined, and the model of IVMH was completed. IVMH is a model of an integrated system that supports offering information in apartments using digital technology, supporting conveniences, communication and reflection of opinion. In addition, it will be provided with applicable contents from now on. For those reasons, it is expected to be effective in helping improve habitability.

A Human Robot Interactive System "RoJi"

  • Shim, In-Bo;Yoon, Joong-Sun
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.2670-2675
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    • 2003
  • A human-friendly interactive system, based on the harmonious symbiotic coexistence of human and robots, is explored. Based on interactive technology paradigm, a robotic cane is proposed for blind or visually impaired travelers to navigate safely and quickly among obstacles and other hazards faced by blind pedestrians. Robotic aids, such as robotic canes, require cooperation between humans and robots. Various methods for implementing the appropriate cooperative recognition, planning, and acting, have been investigated. The issues discussed include the interaction of human and robot, design issues of an interactive robotic cane, and behavior arbitration methodologies for navigation planning.

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A Human Robot Interactive System "RoJi"

  • Shim, Inbo;Yoon, Joongsun;Yoh, Myeungsook
    • International Journal of Control, Automation, and Systems
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    • v.2 no.3
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    • pp.398-405
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    • 2004
  • A human-friendly interactive system that is based on the harmonious symbiotic coexistence of humans and robots is explored. Based on the interactive technology paradigm, a robotic cane is proposed for blind or visually impaired pedestrians to navigate safely and quickly through obstacles and other hazards. Robotic aids, such as robotic canes, require cooperation between humans and robots. Various methods for implementing the appropriate cooperative recognition, planning, and acting, have been investigated. The issues discussed include the interaction between humans and robots, design issues of an interactive robotic cane, and behavior arbitration methodologies for navigation planning.

Evolution of a Robotic Cane

  • Yoon, Joong-Sun;Kim, Jin-Young
    • Journal of the Korean Institute of Intelligent Systems
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    • v.14 no.5
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    • pp.635-641
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    • 2004
  • A human-friendly interactive system that is based on the harmonious symbiotic coexistence of human and robots is explored. Based on interactive technology paradigm, a robotic cane is proposed for blind or visually impaired travelers to navigate safely and quickly through obstacles and other hazards faced by blind pedestrians. Robotic aids, such as robotic canes, require cooperation between human and robots. Various methods for implementing the appropriate cooperative recognition, planning, and acting, have been investigated. The issues discussed include the interaction of human and robot, design issues of an interactive robotic cane, and behavior arbitration methodologies for navigation planning.

Modulation Recognition of MIMO Systems Based on Dimensional Interactive Lightweight Network

  • Aer, Sileng;Zhang, Xiaolin;Wang, Zhenduo;Wang, Kailin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.10
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    • pp.3458-3478
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    • 2022
  • Automatic modulation recognition is the core algorithm in the field of modulation classification in communication systems. Our investigations show that deep learning (DL) based modulation recognition techniques have achieved effective progress for multiple-input multiple-output (MIMO) systems. However, network complexity is always an additional burden for high-accuracy classifications, which makes it impractical. Therefore, in this paper, we propose a low-complexity dimensional interactive lightweight network (DilNet) for MIMO systems. Specifically, the signals received by different antennas are cooperatively input into the network, and the network calculation amount is reduced through the depth-wise separable convolution. A two-dimensional interactive attention (TDIA) module is designed to extract interactive information of different dimensions, and improve the effectiveness of the cooperation features. In addition, the TDIA module ensures low complexity through compressing the convolution dimension, and the computational burden after inserting TDIA is also acceptable. Finally, the network is trained with a penalized statistical entropy loss function. Simulation results show that compared to existing modulation recognition methods, the proposed DilNet dramatically reduces the model complexity. The dimensional interactive lightweight network trained by penalized statistical entropy also performs better for recognition accuracy in MIMO systems.