• Title/Summary/Keyword: Interaction Design Education

Search Result 430, Processing Time 0.028 seconds

Design and Implementation of a Learner-Tutor Interaction Model in a Virtual Education System (가상교육 시스템에서 학습자-튜터간 상호작용 모형 설계 및 구현)

  • Jeong, Eun-Seon;Song, Hee-Heon;Kang, Oh-Han
    • The KIPS Transactions:PartA
    • /
    • v.10A no.5
    • /
    • pp.589-594
    • /
    • 2003
  • In this paper, we exmined the effect of leaner-tutor interaction model implemented in a Web-based virtual education system. Also, we proposed a new tutor model as a strategy for solving problems found in learner-tutor intraction in Web-based virtual education. Then, based on the results of previous research, we derived the roles of the tutor, and using the roles, modeled components of interaction between the tutor based on existing Web-based virtual education systems to demonstrate the effect. The results showed that the proposed model is efficient for improving the learners' achievements and interactive activities.

The Metaverse and Video Games: Merging Media to Improve Soft Skills Training

  • Shin, Edward;Kim, Jang Hyun
    • Journal of Internet Computing and Services
    • /
    • v.23 no.1
    • /
    • pp.69-76
    • /
    • 2022
  • Education systems have made efforts to prepare students by providing technical and nontechnical courses. With video games, however, there is the potential to develop dedicated metaverses that can help teach soft skills even during casual pastimes. The research conducted will propose a set of design practices for metaverse and game development to promote soft skills. While there are many soft skills people can acquire, this paper will focus on certain aspects based on specific games and studies. There will be some information collected from the information to support the design model and arguments. This paper will provide developers with a starting point for imaginative game creation and impart users with soft skills to assist in their professions and social life.

Effects of Sex Education on Condom Attitudes and Condom Use Intention among Undergraduate Students - Dramaturgical interaction approach - (연극학적 상호작용 모델에 근거한 성교육이 남녀 대학생의 콘돔에 대한 태도와 콘돔사용의향에 미치는 효과)

  • Cho, Eun-Jung
    • Research in Community and Public Health Nursing
    • /
    • v.17 no.2
    • /
    • pp.223-234
    • /
    • 2006
  • Purpose: This study was conducted to identify the effects of sexual health education guided by dramaturgical interaction on condom attitudes and intention to use a condom among undergraduate students. Method: Seventy-one female and 23 male volunteers at a university in D metropolitan city participated in the study with an one group pretest-posttest design. The intervention was implemented for five weeks in October 2003 with a short course including group works to encourage university students' social skills In condom use negotiations and condom purchase by using a dramaturgical interaction model. A confidential questionnaire was administered at baseline and post-intervention, and changes in condom attitudes and intention to use a condom were measured. Result: The self-report of female subjects showed significant positive changes in two out of the five condom attitudes domains, such assailability and effectiveness(p<.001) embarrassment about negotiation and use(p<.05), while male subjects showed no change in each of the condom attitudes domains. No significant difference was found in intention to use a condom after the intervention. Conclusion: Sexual health education planned to encourage social skills in condom use by using the dramaturgical interaction model was found to have positive effects on female university students' condom attitudes. A more rigorously designed trial is needed to develop a comprehensive sexual health promotion programme that targets both cognitive and behavioral changes among sexually active Young adults within community.

  • PDF

Design Learning Environment based on Affordance Concept for Convergent Design Education

  • Kim, Sunyoung
    • International Journal of Advanced Culture Technology
    • /
    • v.8 no.1
    • /
    • pp.199-206
    • /
    • 2020
  • I suggested the design learning environment based on affordance concept approach for supporting and improving learners' behavior and outcome for convergent design education in this study. The design learning space should be applied teaching and learning activity, especially learners' behavior, physical space condition to support the design thinking process. The design learning space needs openness, individuality and connectivity to support the learners' behavioral to immerse, participate, cooperate, understand, think and fulfill the design thinking process. The composition principles of the learning environment for convergent design education supports communication and collaboration among members for independence and interaction. The spaces for design research and teaching needs high privacy while facilitating visual communications through special materials and wall structure design. Also, for connectivity to improve the learners' physical and visual contact, the environment of the classrooms requires flexibility and mobility by providing an open space integrating unit cells for realizing learning purpose. These are provided by formed of an open structure for inducing visual communication and physical contact to involve the design activities and the mutual interchange.

Exploration to Model CSCL Scripts based on the Mode of Group Interaction

  • SONG, Mi-Young;YOU, Yeong-Mahn
    • Educational Technology International
    • /
    • v.9 no.2
    • /
    • pp.79-95
    • /
    • 2008
  • This paper aims to investigate modeling scripts based on the mode of group interaction in a computer-supported collaborative learning environment. Based on a literature review, this paper assumes that group interaction and its mode would have strong influence on the online collaborative learning process, and furthermore lead learners to create and share significant knowledge within a group. This paper deals with two different modes of group interaction- distributed and shared interaction. Distributed interaction depends on the external representation of individual knowledge, while shared interaction is concerned with sharing knowledge in group action. In order to facilitate these group interactions, this paper emphasizes the utilization of appropriate CSCL scripts, and then proposes the conceptual framework of CSCL scripts which integrate the existing scripts such as implicit, explicit, internal and external scripts. By means of the model regarding CSCL scripts based on the mode of group interaction, the implications for research on the design of CSCL scripts are explored.

Customization and Autonomy : Characteristics of the Ideal Design Studio Instructor in Design Education

  • Cho, Ji Young
    • Architectural research
    • /
    • v.15 no.3
    • /
    • pp.123-132
    • /
    • 2013
  • Design studio is a unique type of course in architecture and interior design education, in which learning is based on student-instructor interaction and learning by doing; yet little research has been conducted on student perceptions of the ideal design studio instructor. The purpose of this paper was to identify characteristics of the ideal studio instructor from student perspectives. Three award-winning design studio instructors' studio activities were observed, and the three instructors and their 40 students were interviewed. As a result, characteristics in four categories were identified. The author argues that providing customized feedback and allowing student autonomy are the two distinct characteristics that students value in design studio as compared to students in other fields or type of courses. The findings provide valuable insights to design educators who would like to strengthen their teaching studios by listening to student voices.

Evaluating the Effectiveness of Nielsen's Usability Heuristics for Computer Engineers and Designers without Human Computer Interaction Background (비 HCI 전공자들을 대상으로 한 Nielsen의 Usability Heuristics에 대한 이해 정도 평가)

  • Jeong, YoungJoo;Sim, InSook;Jeong, GooCheol
    • The Journal of Korean Institute for Practical Engineering Education
    • /
    • v.2 no.2
    • /
    • pp.165-171
    • /
    • 2010
  • Usability heuristics("heuristics") are general principles for usability evaluation during user interface design. Our ultimate goal is to extend the practice of usability evaluation methods to a wider audience(e.g. user interface designers and engineers) than Human Computer Interaction(HCI) professionals. To this end, we explored the degree to which Jakob Nielsen's ten usability heuristics are understood by professors and students in design and computer engineering. None of the subjects received formal training in HCI, though some may have had an awareness of some HCI principles. The study identified easy-to-understand heuristics, examined the reasons for the ambiguities in others, and discovered differences between the responses of professors and students to the heuristics. In the course of the study, the subjects showed an increased tendency to think in terms of user-centric design. Furthermore, the findings in this study offer suggestions for improving these heuristics to resolve ambiguities and to extend their practice for user interface designers and engineers.

  • PDF

Analysis on Interactions of Creativity Homogeneous and Heterogeneous Team in Creative Robot Making and Programming Activities (창작 로봇 제작 및 프로그래밍 활동에서 창의성 동질 및 이질 팀 구성에 따른 팀 상호작용 분석)

  • Jo, Hanjin;Kim, Minwoong;Wi, Sunbok;Kim, Taehoon
    • Journal of Engineering Education Research
    • /
    • v.19 no.5
    • /
    • pp.13-24
    • /
    • 2016
  • The purpose of this research is to examine the characteristics of team interaction according to the creativity of team members. Research subjects to achieve this purpose included 28 students who are in engineering education in the College of Education at A University in Daejeon and have taken robot-related courses. Through first and second MBTI, and TTCT tests, the final homogeneous and heterogeneous teams were formed, and an experimental study was conducted by developing team design activity assignment. The major research results were as follows. In terms of a comprehensive view on interaction frequency, both homogeneous team and heterogeneous team suggested had the highest frequency in suggesting opinions. However, each of the team members in the homogeneous team had different communication frequency among each other while each team member in the heterogeneous team had almost similar frequency. A microscopic analysis of the communication process of homogeneous team showed that the team members' roles were divided among each other in communication. Next, according to the microscopic analysis of the heterogeneous team's communication process, the team members exchanged opinions in the beginning, talked to themselves in words that were hard to understand the meanings, and they stopped having conversations in the end. Due to such decrease in communication, two team members could not solve the confusing state of being unable to understand each other's opinions and failed to complete their assignments. The microscopic analysis demonstrated that the homogeneous team had a smooth interaction, because when one team member suggested an opinion during a conversation, other team members agreed with it through a discussion. However, the members in the heterogeneous team experienced confusion as they could not understand each other's conversation and could not overcome this problem, leading to lack of conversations.

An Investigation on the Concepts of Teaching and Learning in Engineering Design (공학설계의 교수·학습적 개념 고찰)

  • Lee, Youngtae;Jung, Jaewon
    • Journal of Engineering Education Research
    • /
    • v.24 no.3
    • /
    • pp.3-10
    • /
    • 2021
  • The purpose of this study was to explore the theory behind creative engineering design instructional characteristics. This study was conducted as a literature review to derive engineering design instructional characteristics. The results showed that there are three primary characteristics: learner-centered instructional activities, collaborative communication interactions, and multidisciplinary convergence to promote creative thinking. This study was meaningful in that it identified creative engineering design instructional characteristics based theoretical considerations of engineering design and engineering design education. Therefore, it is expected that the results of this study will contribute to the development of creative engineering design instructional models.