• Title/Summary/Keyword: Intelligent user interface

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GripLaunch: a Novel Sensor-Based Mobile User Interface with Touch Sensing Housing

  • Chang, Wook;Park, Joon-Ah;Lee, Hyun-Jeong;Cho, Joon-Kee;Soh, Byung-Seok;Shim, Jung-Hyun;Yang, Gyung-Hye;Cho, Sung-Jung
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.6 no.4
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    • pp.304-313
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    • 2006
  • This paper describes a novel way of applying capacitive sensing technology to a mobile user interface. The key idea is to use grip-pattern, which is naturally produced when a user tries to use the mobile device, as a clue to determine an application to be launched. To this end, a capacitive touch sensing system is carefully designed and installed underneath the housing of the mobile device to capture the information of the user's grip-pattern. The captured data is then recognized by dedicated recognition algorithms. The feasibility of the proposed user interface system is thoroughly evaluated with various recognition tests.

A Portable Mediate Interface 'Handybot' for the Rich Human-Robot Interaction (인관과 로봇의 다양한 상호작용을 위한 휴대 매개인터페이스 ‘핸디밧’)

  • Hwang, Jung-Hoon;Kwon, Dong-Soo
    • Journal of Institute of Control, Robotics and Systems
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    • v.13 no.8
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    • pp.735-742
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    • 2007
  • The importance of the interaction capability of a robot increases as the application of a robot is extended to a human's daily life. In this paper, a portable mediate interface Handybot is developed with various interaction channels to be used with an intelligent home service robot. The Handybot has a task-oriented channel of an icon language as well as a verbal interface. It also has an emotional interaction channel that recognizes a user's emotional state from facial expression and speech, transmits that state to the robot, and expresses the robot's emotional state to the user. It is expected that the Handybot will reduce spatial problems that may exist in human-robot interactions, propose a new interaction method, and help creating rich and continuous interactions between human users and robots.

UML-ITS Usability Evaluation of Intelligent Tutoring System

  • Sehrish Abrejo;Amber Baig;Mutee U Rahman;Adnan Asghar Ali
    • International Journal of Computer Science & Network Security
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    • v.23 no.3
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    • pp.123-129
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    • 2023
  • The most effective tutoring method is one-on-one, face-to-face in-person human tutoring. However, due to the limited availability of human tutors, computer-based alternatives have been developed. These software based alternatives are called Intelligent Tutoring Systems (ITS) which are used to tutor students in different domains. Although ITS performance is inferior to that of human teachers, the field is growing and has recently become very popular. User interfaces play key role in usability perspective of ITS. Even though ITS research has advanced, the majority of the work has concentrated on learning sciences while mostly disregarding user interfaces. Because of this, the present ITS includes effective learning modules but a less effective interface design. Usability is one approach to gauge a software's performance, while "ease of use" is one way to assess a software's quality. This paper measures the usability effectiveness of an ITS which is designed to teach Object-Oriented (OO) analysis and design concepts using Unified Modeling Language (UML). Computer Supported Usability Questionnaire (CSUQ) survey was conducted for usability evaluation of UML-ITS. According to participants' responses to the system's usability survey, all responses lie between 1 to 3 scale points which indicate that the participants were satisfied and comfortable with most of the system's interface features.

Task Planning System(TPS) for Automated Excavation System (자동화 굴삭시스템을 위한 Task Planning System(TPS))

  • Seo, Jong-Won;Kim, Sung-Keun;Lee, Seung-Soo;Kim, Jeong-Hwan;Park, Jin-Woong;Lee, Min-Cheol
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2009.04a
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    • pp.226-229
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    • 2009
  • 굴삭기는 다양한 산업 분야에서 폭넓게 이용되고 있는 대표적인 장비임에도 불구하고 작업 환경은 매우 열악하여 굴삭 조종자는 각종 소음이나 진동, 분진에의 노출뿐만 아니라 산업재해의 위험성 또한 높다. 이러한 문제점들을 타개하기 위하여 현재 국내에서는 2006년부터 지능형굴삭시스템(Intelligent Excavating System)에 의한 자동화된 굴삭기의 개발을 위하여 연구를 진행 중에 있다. 자동화 굴삭시스템 구축에 있어서 센싱(sensing)을 통해 획득된 지형 및 주변 환경정보를 활용하여 숙련공의 휴리스틱스(heuristics)를 바탕으로 설계된 모듈을 통해 최적의 굴삭 작업 계획을 세우고, GUI (Graphic User Interface)를 제공하여 실시간 작업진행 상태 파악 및 모니터링(monitoring) 내용을 굴삭기 조종자와 공사 감독관에게 제공하는 Task Planning System의 개발은 생산성, 안전성, 작업의 품질 및 장비의 성능에도 지대한 영향을 미치며 자동화된 굴삭시스템을 개발함에 있어서 필수적으로 요구되어지는 핵심기술이다. 본 논문에서는 자동화 굴삭시스템을 위한 자동화 계획생성 시스템인 Task Planning System의 현재까지 진행된 연구 내용과 모니터링 및 작업에 대한 최소간섭을 위한 Task Planning System Interface를 소개한다.

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Tracking and Interaction Based on Hybrid Sensing for Virtual Environments

  • Jo, Dongsik;Kim, Yongwan;Cho, Eunji;Kim, Daehwan;Kim, Ki-Hong;Lee, Gil-Haeng
    • ETRI Journal
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    • v.35 no.2
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    • pp.356-359
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    • 2013
  • We present a method for tracking and interaction based on hybrid sensing for virtual environments. The proposed method is applied to motion tracking of whole areas, including the user's occlusion space, for a high-precision interaction. For real-time motion tracking surrounding a user, we estimate each joint position in the human body using a combination of a depth sensor and a wand-type physical user interface, which is necessary to convert gyroscope and acceleration values into positional data. Additionally, we construct virtual contents and evaluate the validity of results related to hybrid sensing-based whole-body tracking of human motion methods used to compensate for the occluded areas.

Edutainment contents using Touch-Face (Touch-Face 기반 에듀테인먼트 콘텐츠)

  • Song, Dae-Hyeon;Park, Jae-Woan;Lee, Chil-Woo
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.363-366
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    • 2008
  • In this paper, I describe about edutainment contents to infant. We can call following PANSORI that user can experience national classical music that is our country tradition music using imagination musical instrument instead of actuality musical instrument, and is one at national classical music. Also manufacturing operationalized Touch-Face that is intelligence style interface platform that can play that tradition pattern and basis use style hand that is a tool the immediate perception enemy use and touch display directly as unaccustomed infant and children are easy and convenient to base. Because of these reason, educational contents can become help to study efficiently because there is in preschool education more on Touch-Face base.

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A Agent System Supporting Personalization based on Customer-Emotion (고객 감성 기반의 개인화를 지원하는 에이전트 시스템)

  • 고일석;김의재;신승수;나윤지
    • The Journal of the Korea Contents Association
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    • v.2 no.1
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    • pp.113-119
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    • 2002
  • E-Biz. system must provide convenient and easy interface, efficient functions, and provides information and contents satisfying customers. To do this, many kinds of studies are being advanced actively about E-Biz. system using intelligent agent technology and efficient E-Biz. strategy. Also E-Biz. system score a lot of information and contents to get a efficient business activities and relationships between a company arid customers. To effectively adopt individual customer's preference and actively adapt change of business situation, we may consider individual user characteristics and emotion. This paper suggests E-Biz. system using intelligent agent technology based on user characteristics and emotion. This system can provide convenient user interface and improve customer royalty. In the results, it is found that proposed system is more efficient than existing systems about customer's preference.

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A Model-Based Interface to Cloud Services for Intelligent Service Robots (지능형 서비스 로봇을 위한 모델 기반 클라우드 서비스 인터페이스)

  • Choi, Byunggi;Lee, Jonguk;Park, Sunggi;Lee, Jaeho
    • KIPS Transactions on Software and Data Engineering
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    • v.9 no.1
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    • pp.1-10
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    • 2020
  • Service robots providing services according to user's needs in dynamically changing environments should be able to utilize external services such as cloud services. Cloud services are, however, changing and expanding continuously and thus the interface to the services must be general and flexible to adapt to the changes of the functionality and data of the services. In order to facilitate the adaptation of the interface to the changes, a model-based general interface to various cloud services is proposed. In this approach, a general and extensible interface is realized by defining standard service profiles that can be easily extended to adapt to the changed services. Experiments with intelligent service robots show satisfying results exhibiting flexible adaptations to new or changed external services.

Intelligent Wheelchair System using Face and Mouth Recognition (얼굴과 입 모양 인식을 이용한 지능형 휠체어 시스템)

  • Ju, Jin-Sun;Shin, Yun-Hee;Kim, Eun-Yi
    • Journal of KIISE:Software and Applications
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    • v.36 no.2
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    • pp.161-168
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    • 2009
  • In this paper, we develop an Intelligent Wheelchair(IW) control system for the people with various disabilities. The aim of the proposed system is to increase the mobility of severely handicapped people by providing an adaptable and effective interface for a power wheelchair. To facilitate a wide variety of user abilities, the proposed system involves the use of face-inclination and mouth-shape information, where the direction of an Intelligent Wheelchair(IW) is determined by the inclination of the user's face, while proceeding and stopping are determined by the shape of the user's mouth. To analyze these gestures, our system consists of facial feature detector, facial feature recognizer, and converter. In the stage of facial feature detector, the facial region of the intended user is first obtained using Adaboost, thereafter the mouth region detected based on edge information. The extracted features are sent to the facial feature recognizer, which recognize the face inclination and mouth shape using statistical analysis and K-means clustering, respectively. These recognition results are then delivered to a converter to control the wheelchair. When assessing the effectiveness of the proposed system with 34 users unable to utilize a standard joystick, the results showed that the proposed system provided a friendly and convenient interface.

Comprehensive architecture for intelligent adaptive interface in the field of single-human multiple-robot interaction

  • Ilbeygi, Mahdi;Kangavari, Mohammad Reza
    • ETRI Journal
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    • v.40 no.4
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    • pp.483-498
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    • 2018
  • Nowadays, with progresses in robotic science, the design and implementation of a mechanism for human-robot interaction with a low workload is inevitable. One notable challenge in this field is the interaction between a single human and a group of robots. Therefore, we propose a new comprehensive framework for single-human multiple-robot remote interaction that can form an efficient intelligent adaptive interaction (IAI). Our interaction system can thoroughly adapt itself to changes in interaction context and user states. Some advantages of our devised IAI framework are lower workload, higher level of situation awareness, and efficient interaction. In this paper, we introduce a new IAI architecture as our comprehensive mechanism. In order to practically examine the architecture, we implemented our proposed IAI to control a group of unmanned aerial vehicles (UAVs) under different scenarios. The results show that our devised IAI framework can effectively reduce human workload and the level of situation awareness, and concurrently foster the mission completion percentage of the UAVs.