• 제목/요약/키워드: Integrated Programming Environment

검색결과 102건 처리시간 0.031초

통합 제조 시스템 설계 : 공정 계획과 AGV 경로 설계의 통합 접근 (Integrated Manufacturing Systems Design : Integrated Approach to Process Plan Selection and AGV Guidepath Design)

  • 서윤호
    • 대한산업공학회지
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    • 제20권3호
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    • pp.151-166
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    • 1994
  • The manufacturing environment on which this research is focused is an FMS in which AGVs are used for material handling and each part type has one or more process plans. The research aims at developing a methodology whereby, given a part and volume mix for production during any production session, the best set of process plans including one plan per part type is selected and the best unidirectional AGV guidepath can be dynamically reconfigured in response to changes in parts and lot sizes combination. For the integrated PPS/FGD problem in which two functions of process plan selection (PPS) and flexible AGV guidepath design (FGD) are integrated, a zero-one integer programming model is developed. The integrated problem is decomposed into two subproblems, process plan selection given a directed AGV layout and AGV guidepath design with a fixed process plan per part type. A heuristic algorithm that alternately and iteratively solves these two subproblems is developed. The effectiveness of the heuristic algorithm is tested by solving various randomly generated sample problems and comparing the heuristic solutions with those obtained by an exact procedure. From the test results, the following conclusions are drawn: 1) For a reasonable size problem, the heuristic is very effective. 2) By integrating the two functions of PPS and FGD, a remarkable benefit in total production time for a given part and volume mix is gained.

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오프라인 프로그래밍을 이용한 스카라 로봇의 통합제어 시스템 설계 (Integrated Control System Design of SCARA Robot Based on Off-Line Programming)

  • 한덕기;김휘동;조흥식;한성현
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 2002년도 춘계학술대회 논문집
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    • pp.398-403
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    • 2002
  • We developed a Off-Line Graphic Simulator which can simulate a robot model in 3D graphics space in Windows 95 version. 4 axes SCARA robot was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the off-line program system in the Windows 95's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D graphics.

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오프라인 프로그래밍을 이용한 스카라 로봇의 통합제어 시스템 설계 (Integrated Control System of SCARA Robot Based on Off-Line Programming)

  • 정경규
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 2000년도 춘계학술대회논문집 - 한국공작기계학회
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    • pp.188-193
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    • 2000
  • We developed a Off-Line Graphic Simulator which can simulate a robot model in 3D graphics space in Windows 95 version. 4 axes SCARA robot was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the off-line program system in the Windows 95' graphic user interface i\environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, y Silicon Graphics, Inc. were utilized for 3D graphics.

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오프라인 프로그래밍을 이용한 스카라 로봇의 통합제어 시스템 설계 (Integrated Control System Design of SCARA Robot Based on Off-Line Programming)

  • 정동연;한성현
    • 한국생산제조학회지
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    • 제11권3호
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    • pp.21-27
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    • 2002
  • We developed a Off-Line Graphic Simulator which can simulate a robot model in 3D graphics space in Windows 95 version. 4 ares SCARA robot was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the off-line program system in the Windows 95's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D graphics.

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Real-time EtherCAT Master Implementation on Xenomai for a Robot System

  • Moon, Yong-Seon;Ko, Nak-Yong;Lee, Kwang-Seok;Bae, Young-Chul;Park, Jong-Kyu
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제9권3호
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    • pp.244-248
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    • 2009
  • This paper describes a real-time EtherCAT Master library. The library is developed using Xenomai. Xenomai is a real-time development framework. It cooperates with the Linux kernel, in order to provide a pervasive, interface-agnostic, hard real-time support to user-space applications, seamlessly integrated into the GNU/Linux environment. The proposed master library implements EtherCAT protocol for master side, and supports Application Programming Interfaces(APIs) for programming of real-time application which controls EtherCAT slave.

OLP를 이용한 산업용 로봇의 통합제어 시스템 설계 (Integrated Control System Design of Industrial Robot Based on Off-Line Programming)

  • 한덕기;김휘동;한성현
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 2002년도 추계학술대회 논문집
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    • pp.250-255
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    • 2002
  • We developed a Off-Line Graphic Simulator which can simulate a robot model in 3D graphics space in Windows 98 version. 4 axes industrial robot was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the off-line program system in the Windows 98's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D graphics.

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선박 설계/생산지원 용접정보 모델링에 관한 연구 (A Study on the Modeling of Welding Information System for the Ship Design and Production)

  • 엄동석;박주용;강병윤
    • 대한조선학회논문집
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    • 제34권1호
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    • pp.111-121
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    • 1997
  • 본 연구에서는 선박설계/생산공정에 필요한 용접정보를 생성 지원하는 전산 시스템을 모델링하였다. 이를 위해 기존의 선박 용접정보의 특성과 흐름을 고찰, 분석하고, 전산 처리가 가능한 선박 용접정보 모델을 정의하였다. 모델링 기법으로는 효율적이고 유연한 시스템을 구축하기 위해 객체 지향 기법과 데이터베이스 기술을 접목시키고, Event-driven방식의 그래픽 사용자 인터페이스 기술을 동원하였다. 그리고, 테스트 프로그램을 개발하여 정의된 모델의 적합성과 그 구현 수단의 유효성을 확인, 검증하였다.

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Object oriented simulation in a CIM environment

  • 김종수
    • 한국경영과학회:학술대회논문집
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    • 대한산업공학회/한국경영과학회 1991년도 춘계공동학술대회 발표논문 및 초록집; 전북대학교, 전주; 26-27 Apr. 1991
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    • pp.67-76
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    • 1991
  • For several years, graduate students and faculty of the Engineering Systems Research Center at U.C., Berkeley have been studying new methods of planning and scheduling in a computer integrated manufacturing environment, with particular emphasis on large scale integrated circuit fabrication. One part of this work, focusing on short interval scheduling, uses simulation models as a primary research tool. We have built two versions of the same basic model (programmed in C) to study two different problems (one deals with machine down time and the other with setup times). These have proven to be efficient for studying particular problems, but are difficult and time consuming to modify. We are convinced that our research will be more effective: (1) if it were easier to build special purpose models tailored to the research question at hand; and (2) if we had better interfaces to graphics output. Commercially available factory simulators are inadequate for this research for a variety of reasons. Existing packages such as SIMKIT, SLAM, SIMAN and EXCELL have their own weaknesses. Typically, they are hard to develop and to modify. They do not allow for adding new dispatching decisions or release decision. Also, it is hard to add more machines to existing environment or change the route the product flows. For these various reasons, we had developed a new simulation package having flexibility and modularity. In this paper, based on experiences gained in the application of object oriented programming, we discuss unique features of the simulator developed in OOPS and ways to take advantage of features in developing and using manufacturing simulation software written in the OOPS

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객체지향개념을 이용한 유한요소 구조설계 시스템 개발 (Development of Finite Element Structural Design System using Object-Oriented Concept)

  • 이상갑;장승조
    • 해양환경안전학회지
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    • 제1권2호
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    • pp.83-94
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    • 1995
  • The purpose of this paper is to develop an integrated environment system for finite element structural analysis using OOA(Object-Oriented Analysis) and OOD(Object-Oriented Design), with may reduce inconveniencies in use such as file input of macro command and improve lacks of graphic presentation in the established finite element analysis program. This paper is attempted to suggest an easy approach to object-oriented concept and convenient programming. Two languages are used together in this paper instead of single C++ language for the development of object-oriented program. : Visual Basic with CDK(Custom Development Kit), and Borland C++ with OWL(Object Windows Library).

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스토리텔링을 활용한 로봇 프로그래밍 수업의 효과 (An Effect of Storytelling-based Robot Programming Class)

  • 박정호;김철
    • 정보교육학회논문지
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    • 제16권2호
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    • pp.211-222
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    • 2012
  • 21C 미래 학습자는 지식과 기능을 종합하고 적용하여 문제를 슬기롭게 해결할 수 있는 창의적 사고력과 문제해결능력이 요구되는데 최근 초중등학교 현장에서 연구되고 있는 로봇교육이 효과적인 방안으로 보고되고 있다. 이러한 로봇교육은 기존의 방과 후 수업 중심에서 정규교과에 활용하는 통합적 접근으로 다양해지고 있으며 활발한 연구가 진행 중에 있다. 하지만 긍정적인 연구결과 외에 초등학교 학습자가 보다 친숙하게 로봇과 프로그래밍을 배울 수 있는 환경에 관한 연구는 미비한 실정이다. 따라서 본 연구는 초등학교 학생들이 로봇과 프로그래밍을 쉽게 배울 수 있도록 학생들에게 친숙한 스토리텔링을 활용하여 로봇수업을 실시하였으며 연구결과 프로그래밍 지식 습득에서의 향상 및 로봇수업에서의 긍정적인 학습태도 형성을 확인하였다. 또한 로봇수업에서 스토리텔링이 로봇수업의 전체적인 학습맥락을 제공하고 지속적인 학습동기를 제공하는 것으로 나타났다.

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