• 제목/요약/키워드: Integrated Media

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The Effects of Consumer Characteristics Using Online Shopping on Omni-Channel Strategy (온라인 쇼핑을 이용하는 소비자 특성이 옴니채널 전략에 미치는 영향)

  • Oh, Hyung-Sool;Cho, Su-Yeon;Yoo, Jung-Sang;Kwon, Ik-Whan G.
    • Journal of the Korea Safety Management & Science
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    • v.19 no.2
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    • pp.173-180
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    • 2017
  • Omni-channel strategy is an innovative paradigm for integrated information distribution of inventory, sales, operations, marketing, delivery, pickups and returns in supply chain management. Recently the distribution strategy faces new challenges with the advent of mobile distribution channels. Social media with countless apps imposes additional stress on supply chain operations. Due to these changes, distribution network in supply chain is changing naturally and rapidly from multi-channel to omnni-channel platform. Recently numerous domestic distributors establish and adapt this new supply chain optimization tool as a part of seamless flow of movements of goods from one channel to other channels. The objective of this paper is to present a preliminary findings on how omnni-channel affects the supply chain management. A survey is used to ascertain in the degree of omnni-channel implementation and statistical evidence is provided to test sets of hypothesis. The results of the questionnaire showed that consumers' purchasing styles differed by gender, age, purchase purpose, and product type. In particular, women consider purchasing experience in omni-channel to be important. As food and household goods can be conveniently shipped, consumers prefer online purchasing it. Conversely, consumers tend to favor omni-channel strategy in connection with offline experience in IT products.

Real-Time Simulation of Single and Multiple Scattering of Light (빛의 단일 산란과 다중 산란의 실시간 시뮬레이션 기법)

  • Ki, Hyun-Woo;Lyu, Ji-Hye;Oh, Kyoung-Su
    • Journal of Korea Game Society
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    • v.7 no.2
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    • pp.21-32
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    • 2007
  • It is significant to simulate scattering of light within media for realistic image synthesis; however, this requires costly computation. This paper introduces a practical image-space approximation technique for interactive subsurface scattering. We use a general two-pass approach, which creates transmitted irradiance samples onto shadow maps and computes illumination using the shadow maps. We estimate single scattering efficiently using a method similar to common shadow mapping with adaptive deterministic sampling. A hierarchical technique is applied to evaluate multiple scattering, based on a diffusion theory. We further accelerate rendering speed by tabulating complex functions and utilizing level of detail. We demonstrate that our technique produces high-quality images of animated scenes with blurred shadow at hundreds frames per second on graphics hardware. It can be integrated into existing interactive systems easily.

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A Study on the Characteristics of Information Design in Multimedia Design (멀티미디어디자인에서 정보디자인 특성에 관한 연구)

  • 류시천
    • Archives of design research
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    • v.17 no.1
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    • pp.63-76
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    • 2004
  • Although information design principles had originated from the graphic design field including publishing design in 1970s, information design have taken one of the most important positions in multimedia design fields as the present since Richard Saul Wurmn started his researches on information design and its practical application on internet environments. However, relatively little researches have been performed for building identity of information design in multimedia design fields so far and moreover in some cases, information design is likely to be narrowly viewed as 'the representation of a piece of information and its visualization' which was defined in traditional graphic design field. This research circumstance leads the study to investigate characteristics of information design in current multimedia design with contingent perspective which is compared to the traditional information design. The study results suggest 5 characteristics of information design including 'suggesting context & finding out information hierarchy', 'access of integrated consideration & share of information control', 'using of multi-dimensional media & content first', 'stabilization of information quality & combinational understanding of meaning', 'bilateral information representation & user's knowledge expansion'. Future researches, based on the results of the study, are expected to be expanded to a degree with argument for inter-dependent and/or exclusive characteristics of adjacent fields of information design such as interface design, interaction design and experience design.

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A full-Hardwired Low-Power MPEG4@SP Video Encoder for Mobile Applications (모바일 향 저전력 동영상 압축을 위한 고집적 MPEG4@SP 동영상 압축기)

  • Shin, Sun Young;Park, Hyun Sang
    • Journal of Broadcast Engineering
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    • v.10 no.3
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    • pp.392-400
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    • 2005
  • Highly integrated MPEG-4@SP video compression engine, VideoCore, is proposed for mobile application. The primary components of video compression require the high memory bandwidth since they access the external memory frequently. They include motion estimation, motion compensation, quantization, discrete cosine transform, variable length coding, and so on. The motion estimation processor adopted in VideoCore utilizes the small-size local memories such that the video compression system accesses external memory as less frequently as possible. The entire video compression system is divided into two distinct sub-systems: the integer-unit motion estimation part and the others, and both operate concurrently in a pipelined architecture. Thus the VideoCore enables the real-time high-quality video compression with a relatively low operation frequency.

Deep Learning based HEVC Double Compression Detection (딥러닝 기술 기반 HEVC로 압축된 영상의 이중 압축 검출 기술)

  • Uddin, Kutub;Yang, Yoonmo;Oh, Byung Tae
    • Journal of Broadcast Engineering
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    • v.24 no.6
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    • pp.1134-1142
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    • 2019
  • Detection of double compression is one of the most efficient ways of remarking the validity of videos. Many methods have been introduced to detect HEVC double compression with different coding parameters. However, HEVC double compression detection under the same coding environments is still a challenging task in video forensic. In this paper, we introduce a novel method based on the frame partitioning information in intra prediction mode for detecting double compression in with the same coding environments. We propose to extract statistical feature and Deep Convolution Neural Network (DCNN) feature from the difference of partitioning picture including Coding Unit (CU) and Transform Unit (TU) information. Finally, a softmax layer is integrated to perform the classification of the videos into single and double compression by combing the statistical and the DCNN features. Experimental results show the effectiveness of the statistical and the DCNN features with an average accuracy of 87.5% for WVGA and 84.1% for HD dataset.

ISO14001-based u-LCA System Development for Operation of Environmental Facilities (환경기초시설 운영을 위한 ISO14001 기반 u-LCA 시스템 개발)

  • Han, Kwang-Rok;Lee, Ki-Cheol;Sohn, Surg-Won
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.8
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    • pp.2117-2125
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    • 2009
  • This paper describes an information system of operation adequacy in environmental facilities such as environmental contamination prevention and processing equipments, which is namely, an integrated management system for environmental facilities. By developing this system, we can improve environmental characteristics and maximize the efficiency throughout the life cycle from generation of contaminant source to contamination prevention processing, and to contaminant disappearance. In order to meet these objects, we have developed ubiquitous life cycle assessment(u-LCA) for environmental facilities, which is an ISO14001-based incineration facility information system. The developed system is currently operating for test at an incinerator in Koyang city. Due to this system, the managers can confirm the operation condition of the incinerator with real-time and they will be able to improve the problems immediately.

Advertising Regulations for Juvenile Protection: Problems and Alternatives (청소년 보호를 위한 광고 규제: 문제점과 개선 방안)

  • Cho, Jae-Yung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.2
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    • pp.672-677
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    • 2014
  • The purpose of this study is to analyze the advertising regulations for juvenile protection, find their problems and suggest the alternatives for their improvements. All media products harmful to juveniles including advertising are regulated by the Juvenile Protection Act. The regulations related with advertising for juvenile protection of the Special Act on Safety Control of Children's Dietary Life, the Broadcasting Advertising Review Regulations and the National Health Improvement Act were analyzed. The results were: 1)the weaknesses of the implementation of the regulations with lack a little consistency and a lack of objectivity; 2)the necessity of the newly established articles with the times; and 3) the urgency of the establishment of alcohol advertising regulations. In conclusion, it has been suggested that the integrated advertising regulations or guidelines by the unitary review board should be implemented.

RTE System based on CBT for Effective Office SW Education (효과적인 오피스 SW 교육을 위한 CBT 기반의 RTE(Real Training Environment)시스템)

  • Kim, Seongyeol;Hong, Byeongdu
    • Journal of Korea Multimedia Society
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    • v.16 no.3
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    • pp.375-387
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    • 2013
  • Advanced internet service and smart equipment have caused an environment supporting various online learning anytime and anywhere, which requires learning contents optimized on a new media. Among various on/off line education related to IT, most part if it is office SW. Many oh them cannot make a good education for effective training in practical because many instructors are tend to focus on teaching simple function and use examples of formality repeatedly. In this paper we propose a new office SW education system that make use of LET(Live EduTainer) based on RTE(Real Training Environment) which maximize the effect of learning and it is integrated with GBL(Game Based Learning) which gives rise to interesting in a knowledge as well as simple teaching so that learners are absorbed on it. We'll elaborate a method for teaching and learning required in this system, design and configuration of the system.

A Study on the Development of Public Digital Signage Services (공공 디지털 사이니지 서비스 개발 연구)

  • Ahn, SungHee
    • Journal of the Korea Convergence Society
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    • v.12 no.12
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    • pp.185-196
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    • 2021
  • This study is based on the 'National Pilot Project on Digital Signage in Sejong Special City', one of the pilot projects initiated by the Ministry of Public Administration and Security. This project was an attempt to present the digital signage as a 'public service content platform' integrated with smart technologies. This study suggests that the planning strategy for placing public service contents on digital signage platform should focus on interests of local communities or users rather than high-tech suppliers of digital signage. In consideration of growing needs for smart technology-based public service, this study concentrates on the strategy for developing 'public digital signage services'. In addition, 'digital signage service tools' were designed to easily establish or execute the strategy. The aim of this study is developing the strategy to make digital signage a public cultural service platform as well as a digital advertisement tool. The final goal of this study is to demonstrate public value creation performance of the 'Revitalisation Project of Sejong City's Commercial Districts', which was possible thanks to the proactive involvement of citizens coupled with progressive utilization of interactive media.

A Study on the Experimental Animation and Movement Expression of Norman McLaren (노먼 맥라렌의 실험적 애니메이션과 움직임 표현 연구)

  • Hong, Il-Yang
    • The Journal of the Korea Contents Association
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    • v.19 no.4
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    • pp.458-465
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    • 2019
  • Experimental animation is an independent art animation and a visual art that is integrated with the spirit of experimentation. Norman McLaren pursues original beauty in each piece through scientific exploration of visual expression technology and experiment that transcends common sense with great creativity and sensitivity, and the aesthetic value of animation is very high as the master of experimental animation that has brought innovation of real image media today. Therefore, it is meaningful to analyze the experimental expressions of Norman McLaren, who expanded the field of experimental animation by challenging various techniques and carried out a ceaseless search for motion creation between each frame, and to study the expressions of movement he focused on. The most significant feature of his movement expression was analyzed as repetition of motion and repetition of metamorphosis. I hope that this derivation will be understood as experimental animation of experimental method which requires more specific type of inquiry than simple question about experimental method. Also, I hope that it will be meaningful as a preliminary study to deeply explore the possibility and direction of animation creation in university education.