• 제목/요약/키워드: Integrated Media

검색결과 642건 처리시간 0.022초

Development of a New Pedestrian Avoidance Algorithm considering a Social Distance for Social Robots (소셜로봇을 위한 사회적 거리를 고려한 새로운 보행자 회피 알고리즘 개발)

  • Yoo, Jooyoung;Kim, Daewon
    • Journal of Broadcast Engineering
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    • 제25권5호
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    • pp.734-741
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    • 2020
  • This article proposes a new pedestrian avoidance algorithm for social robots that coexist and communicate with humans and do not induce stress caused by invasion of psychological safety distance(Social Distance). To redefine the pedestrian model, pedestrians are clustered according to the pedestrian's gait characteristics(straightness, speed) and a social distance is defined for each pedestrian cluster. After modeling pedestrians(obstacles) with the social distances, integrated navigation algorithm is completed by applying the newly defined pedestrian model to commercial obstacle avoidance and path planning algorithms. To show the effectiveness of the proposed algorithm, two commercial obstacle avoidance & path planning algorithms(the Dynamic Window Approach (DWA) algorithm and the Timed Elastic Bands (TEB) algorithm) are used. Four cases were experimented in applying and non-applying the new pedestrian model, respectively. Simulation results show that the proposed algorithm can significantly reduce the stress index of pedestrians without loss of traveling time.

A Study on Intertextuality with Other Domains in the 21C Contemporary Fashion - Focused on Animation, Music, Performing Arts and Technology - (21세기 현대 패션에 나타난 타영역과의 상호텍스트성에 관한 연구 - 애니메이션, 음악, 무대예술, 테크놀로지를 중심으로 -)

  • 김혜정
    • Journal of the Korean Society of Costume
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    • 제54권2호
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    • pp.105-119
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    • 2004
  • Cultural hybridization and global cross-fertilization, begun since the 1990s, mean the hybrid mixture of the low-class popular arts and the high-class fine arts and have found expression in intertextuality by means of the thinking system of de-constructuralist post-modernism. This study was intended to investigate the artistic intertextuality between fashion and art frontiere, especially between such fields as 'animation', 'music', and 'performing arts' and 'fashion', which shows the greatest characteristic of the phenomenon that the non-mainstream culture flows into the mainstream culture. It also aimed to investigate the intertextuality between 'technology' and 'fashion' as the delivery room of the youth culture and copycat culture due to the benefit of technologies since the 20th-century digital revolution. Animation as the neo-pop art with the popular code coming to the forefront in the 21th century integrated high-class fashion and low-class fashion into one through the combination of fashion and humor, and the musical element referring to the social difference of the cultural field and the social strata is becoming the 21th-century fashion icon through its fusion with the pictorial tendency along with the leisure-time life of the non-mainstream strata. In terms of intertextuality in performing arts, fashion style performs an important role in the presentation of performing arts and since the de-construction of the fin-de-ciecle form and its fusion with media have taken place, fashion works become and element of the origin that has an influence on a series of film, dance, dramatic elements and the like. The paradigm of technology made it socially and culturally possible to achieve the architecture of clothing system necessary for fashionable technical clothing by allowing the possibility of imitation, the function of technology to form popular culture. The intertextual tendency in the 21th-century fashion began from the de-constructive phenomenon of existing norms and now takes the multicultural character of surpassing a certain domain or concept. And it positions itself as the total art of spearheading the low-class culture and the non-mainstream culture as the hybrid domain of mainstream and non-mainstream cultures or high-class and low-class cultures.

The Subjective Assessment Testing of Basic and Transmission Video Quality for Digital Broadcasting Satellite (디지털 위성 방송 기본 화질과 전송 화질의 주관적 평가 시험)

  • 박대철;김용선;유태선;전병민
    • Journal of Broadcast Engineering
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    • 제2권1호
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    • pp.24-35
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    • 1997
  • Basic and transmission video quality testing was performed in real-time mode using hardware video codec based on MPEG-2 MP@ML standard including subsequent transmitting and receiving satellite simulator unit. The double-stimulus Impairment scale method and the double-stimulus continous quality scale method based on CCIR 500-5 were used as an evaluation method. The whole digital broadcasting satellite system consisting of MPEG-2 codec, system mux/demux, channel codec, channel, modem, antenna, etc. was put into the overall video quality testbed and the basic and transmission error quality assessment was performed at various bitrates and BER for an integrated system performance evaluation. In transmission error video quality testing, transmission error video quality maintained on average above 3.9 point on the 5-point scale. The low-bit rate quality such as film mode(@2Mbps) highly depended on the statitical characteristics of video source and maintained on average around 2.7 point.

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Impact of a Recombinant Biocontrol Bacterium, Pseudomonas fluorescens pc78, on Microbial Community in Tomato Rhizosphere

  • Kong, Hyun Gi;Kim, Nam Hee;Lee, Seung Yeup;Lee, Seon-Woo
    • The Plant Pathology Journal
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    • 제32권2호
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    • pp.136-144
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    • 2016
  • Pseudomonas fluorescens pc78 is an effective biocontrol agent for soil-borne fungal diseases. We previously constructed a P43-gfp tagged biocontrol bacteria P. fluorescens pc78-48 to investigate bacterial traits in natural ecosystem and the environmental risk of genetically modified biocontrol bacteria in tomato rhizosphere. Fluctuation of culturable bacteria profile, microbial community structure, and potential horizontal gene transfer was investigated over time after the bacteria treatment to the tomato rhizosphere. Tagged gene transfer to other organisms such as tomato plants and bacteria cultured on various media was examined by polymerase chain reaction, using gene specific primers. Transfer of chromosomally integrated P43-gfp from pc78 to other organisms was not apparent. Population and colony types of culturable bacteria were not significantly affected by the introduction of P. fluorescens pc78 or pc78-48 into tomato rhizosphere. Additionally, terminal restriction fragment length polymorphism profiles were investigated to estimate the influence on the microbial community structure in tomato rhizosphere between non-treated and pc78-48-treated samples. Interestingly, rhizosphere soil treated with strain pc78-48 exhibited a significantly different bacterial community structure compared to that of non-treated rhizosphere soil. Our results suggest that biocontrol bacteria treatment influences microbial community in tomato rhizosphere, while the chromosomally modified biocontrol bacteria may not pose any specific environmental risk in terms of gene transfer.

A Study for the Development of a School-based Health Education of AIDS (AIDS의 학교 보건교육 도입에 관한 연구)

  • Kim, Hyeon Suk
    • Journal of the Korean Society of School Health
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    • 제9권2호
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    • pp.249-266
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    • 1996
  • AIDS and the spectrum of Human Immunodeficiency Virus(HIV) infections present a monumental challenge to the health of the Korean public. In response to this special challenge, I think public education and voluntary behavior changes are the most effective measures to fight the spread of the disease. Adolescents represent a critical risk group for prevention and intervention programming. Research indicates sexually active adolescents, homosexual contact, illicit drug use are an gradually increasing. These characteristically adolescent risk-taking behaviors suggest the need for schools and communities to mobilize intervention strategies. Schools are highly efficient ways to reach a majority of young people in Korea with HIV prevention programs. These programs include substantial attention to sexual and drug use behaviors with the long term objective of a multidimensional school health program. Information resulting from risk behavior surveillance activities and guidance on school health curricula is particularly useful. What is needed for adolescents is a revamping of education to give students the critical thinking and analytic skills that allow them to apply knowledge, make decisions, and think independently. The best HIV preventive education provides young people with opportunities to learn and practice just those skills. In the early stages of HIV education were focused solely on information. Providing information is easy but unfortunately, behavior change is not that simple to activate. Information must be combined with values exploration and skilly building, including responsible decision making, negotiation, refusal, and critical thinking skills. The same knowledge, attitudes and skills needed for effective HIV prevention also prevent or reduce other risks, including other sexually transmitted diseases, unwanted pregnancies, and alcohol or other drug use. The role of other youth serving organizations in HIV prevention is also important: parental and youth involvement is needed; it's important to presidential and governament leadership is essential to prevention education; promote integrated adolescent programs, to enhance health and education sector collaboration; and of course, we need to expand research on adolescent health and engage the media in health promotion. Among these changes, a school-based systematic health education of AIDS is certainly one of the essentials.

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The Effects of Reactive Nitrogen (Nr) Compounds on the Acidification in Soil and Water Environment Ecosystems and the Mitigation Strategy (반응성 질소화합물로 인한 토양 및 물 환경 생태계의 산성화 영향 및 대응방안)

  • Cho, Youngil;Kang, Hyesoon;Jeon, Eui-Chan
    • Korean Journal of Ecology and Environment
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    • 제49권1호
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    • pp.1-10
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    • 2016
  • The increases of industrial and technological development and human activities have disturbed the balance of natural nitrogen (N) circulation. These phenomena have induced that large amounts of N are to be present in excess in air, soil and water environment. We investigated the effects of excess of reactive nitrogen ($N_r$) compounds on soil and water environment ecosystems through literature and case studies, and suggested the strategy of mitigating the acidification in soil and water ecosystems. $N_r$ moves to air, soil and water media, can be converted to different types, and interacts with other chemical compounds. As an efficient N management plan, the evaluation (application of monitoring and safety index) and the chemical restoration (research and development) of the acidification in soil and water environment ecosystems are required to minimize the effects of $N_r$ as well as policies to regulate the various emission sources and amounts of $N_r$.

Enhancement of Saliency Map Using Motion and Affinity Model (운동 및 근접 모델을 이용하는 관심맵의 향상)

  • Gil, Jong In;Choi, Changyeol;Kim, Manbae
    • Journal of Broadcast Engineering
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    • 제20권4호
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    • pp.557-567
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    • 2015
  • Over the past decades, a variety of spatial saliency methods have been introduced. Recently, motion saliency has gained much interests, where motion data estimated from an image sequence are utilized. In general, motion saliency requires reliable motion data as well as image segmentation for producing satisfactory saliency map which poses difficulty in most natural images. To overcome this, we propose a motion-based saliency generation that enhances the spatial saliency based on the combination of spatial and motion saliencies as well as motion complexity without the consideration of complex motion classification and image segmentation. Further, an affinity model is integrated for the purpose of connecting close-by pixels with different colors and obtaining a similar saliency. In experiment, we performed the proposed method on eleven test sets. From the objective performance evaluation, we validated that the proposed method produces better result than spatial saliency based on objective evaluation as well as ROC test.

Implementation of SNR Estimator for ISDB-T Systems (ISDB-T 시스템을 위한 SNR 추정기 구현)

  • Kim, Seongihl;Sohn, Chae-Bong
    • Journal of Broadcast Engineering
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    • 제18권6호
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    • pp.927-934
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    • 2013
  • This paper aims to realize a Signal to Noise Ratio Estimator which constitutes a critical index of the broadcasting system in OFDM system with a synchronized type based on ISDB-T system. Of the elements which are comprising OFDM segments of ISDB-T system using the MSE algorithm suitable for ASIC design owing to its low complexity among a diverse SNR estimation methods, SNR estimation method using the broadcasting information data and the SNR estimation method using scattered pilot signal were realized by RTL. These two methods were compared in terms of their performance through simulation test not only in the AWGN channel which is an ideal channel, but also in SFN channel and frequency selective fading channel, which are distorted channels. Complexity of two methods were also compared through RTL realization. As a result of this comparison analysis, it was concluded that the SNR estimation method using scattered pilot signal shows more excellent performance and easiness in realization.

The Study on Evolutionary Process of Online-Game Companies' Alliance Strategy for Product Diversification (온라인 게임 기업의 제품 다원화를 위한 제휴 전략 진화에 관한 연구)

  • Chang, Yong-Ho;Joung, Won-Jo
    • Journal of Korea Game Society
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    • 제11권2호
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    • pp.57-68
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    • 2011
  • This study approaches how newly emerged game companies has implemented strategies for product diversification according to market growth cycle(beginninggrowing-mature) by empirical case study through evolutionary theory and resource based theory approach. At the beginning, online game companies had grown with different strategies(technology based, service based) by initial condition(genre, technological level, user attribute). After market growth, for product diversification, these companies carried out path-dependent alliance strategy(complementary, competitive) depending on resource base(technology capacity, service capacity based). As online game market getting mature, these companies has adapted flexibly in responding to market growth cycle by integrated strategy(naturally selected to mobilize every possible resource capability). By analyzing the alliance strategies pattern of online game companies in newly emerged game industry according to market growth cycle through combination of resource based theory and evolutionary theory, these results suggest that new industrial, theoretical, policy model is required.

3D Cloud Animation using Cloud Modeling Method of 2D Meteorological Satellite Images (2차원 기상 위성 영상의 구름 모델링 기법을 이용한 3차원 구름 애니메이션)

  • Lee, Jeong-Jin;Kang, Moon-Koo;Lee, Ho;Shin, Byeong-Seok
    • Journal of Korea Game Society
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    • 제10권1호
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    • pp.147-156
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    • 2010
  • In this paper, we propose 3D cloud animation by cloud modeling method of 2D images retrieved from a meteorological satellite. First, on the satellite images, we locate numerous control points to perform thin-plate spline warping analysis between consecutive frames for the modeling of cloud motion. In addition, the spectrum channels of visible and infrared wavelengths are used to determine the amount and altitude of clouds for 3D cloud image reconstruction. Pre-integrated volume rendering method is used to achieve seamless inter-laminar shades in real-time using small number of slices of the volume data. The proposed method could successfully construct continuously moving 3D clouds from 2D satellite images at an acceptable speed and image quality.