• Title/Summary/Keyword: Integrated Interface System

Search Result 674, Processing Time 0.036 seconds

A Study on the Construction of an Ideal Internet Fashion Cyber Mall Focused on Web Design, Merchandising and Management

  • Hong, In-Sook;Ryu, Jin-Kyeung;Park, Eun-Jung;Lee, Kyung-Ah;Lee, Keum-Hee;Kim, Moon-Sook
    • The International Journal of Costume Culture
    • /
    • v.3 no.3
    • /
    • pp.201-211
    • /
    • 2000
  • The purpose of this study is to pinpoint currently arising issues concerning cyber fashion mall by analysing present status and contents of its web design, management and planning within the limits o business to customer (B2C) commerce, and to suggest a direction for building an ideal fashion mall on the internet. As for the study method, conceptual definitions were given based on previous studies. And a positive study was implemented, in which the cases of 23 chosen cyber fashion malls among 60 or so domestic and foreign malls selling fashion products were found by internet search engines and analysed. Results of the case analysis of cyber fashion malls are as follows : 1) cybermall must provide customers with an integrated service as well as e-commerce. 2) various products assortment and price differentiation must be developed, 3) the techniques of graphics, coloring and texturing, and layout design must be adopted to process and express product information, 4) the legislative system is needed to deal with the security, and 5) design and management of customer oriented interface are needed to process and express product information matter of electronic payment and customer protection. Considering the issues in internet fashion cybermalls, are suggested the important factors that are necessary or web design, planning and management to build an ideal cyber fashion mall. These results will contribute to the development of fashion e-commerce.

  • PDF

Development of application for guidance and controller unit for low cost and small UAV missile based on smartphone (스마트폰을 활용한 소형 저가 유도탄 유도조종장치용 어플리케이션 개발)

  • Noh, Junghoon;Cho, Kyongkuk;Kim, Seongjun;Kim, Wonsop;Jeong, Jinseob;Sang, Jinwoo;Park, Chung-Woon;Gong, Minsik
    • Journal of the Korean Society for Aeronautical & Space Sciences
    • /
    • v.45 no.7
    • /
    • pp.610-617
    • /
    • 2017
  • In the recent weapon system trend, it is required to develop small and low cost guidance missile to track and strike the enemy target effectively. Controling the such small drone typed weapon demands a integrated electronic device that equipped with not only a wireless network interface, a high resolution camera, various sensors for target tracking, and position and attitude control but also a high performance processor that integrates and processes those sensor outputs in real-time. In this paper, we propose the android smartphone as a solution for that and implement the guidance and control application of the missile. Furthermore, the performance of the implemented guidance and control application is analyzed through the simulation.

A Study on Interworking of Intelligent IoT Semantic Information Using IoT-Lite Ontology (IoT-Lite 온톨로지를 활용한 지능형 사물인터넷 시맨틱 정보연동에 관한 연구)

  • Park, Jong Sub;Hong, June Seok;Kim, Wooju
    • Journal of Information Technology Services
    • /
    • v.16 no.2
    • /
    • pp.111-127
    • /
    • 2017
  • Computing Performance, sensor, storage, memory, and network costs have been steadily declining, and IoT services have recently become more active. The Internet of Things is linked with Big Data to create new business, and public institutions and corporations are hurry to import Internet of things. As the importance of the Internet of things has increased, the number of devices supporting the IoT has rapidly increased. With the development of the Internet of Things, various types of Internet services are being developed. For this reason, there is an increasing demand for IoT service designers and developers for IoT service case automatic search technology. IoT service designers can avoid duplication with existing services through service case retrieval and developers can save cost and time by combining existing reusable service equipment. This paper proposes IoT-Lite ontology for IoT and Semantic Web service to solve the above-mentioned problems. The existing ontologies for IoT, despite its many advantages, are not widely used by developers because it has not overcome the relatively slow drawbacks of increasing complexity and searching for development. To complement this, this study uses the IoT-Lite ontology introduced by W3C as a model and a semantic web service for automatic system retrieval. 3D camera, GPS, and 9-axis sensor, and IoT-Lite designed by IoT-Lite technique are integrated with the semantic technique and implemented directly.

Development of KEPCO e-IoT Standard Type oneM2M Gateway for Efficient Management of Energy Facilities (에너지 설비의 효율적 관리를 위한 한전 e-IoT 표준형 oneM2M Gateway 개발)

  • Sim, Hyun;Kim, Yo-Han
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.16 no.6
    • /
    • pp.1213-1222
    • /
    • 2021
  • This study is a digitalization study based on ICT technology as part of the development of innovative technologies in the new energy industry as a 2050 carbon-neutral policy. It is the development of an oneM2M-based IoT server platform that can be integrated and managed in conjunction with the external interface of each energy facility. It analyzes KEPCO's e-IoT standard specifications through the Power Research Institute's 'SPIN' and develops representative standards, LWM2M and oneM gateway platforms. OneM2M secures and analyzes the recently announced standard for Release 2 instead of the existing Release 1. In addition, the e-IoT standard oneM2M platform is developed based on R2. In addition, it selects the specifications for e-IoT gateway devices that can sufficiently implement KEPCO's e-IoT standards. In addition, a technology and system for developing a high-performance gateway device that considers future scalability were proposed.

Comparison procedure in evaluation analysis of source code comparison on Embedded system (정보기기 소스코드 유사성 분석에서 목적물 검증)

  • Nam, SangYep;Kim, Do-Hyeun;Lee, Kyu-Tae
    • Journal of Software Assessment and Valuation
    • /
    • v.17 no.2
    • /
    • pp.31-38
    • /
    • 2021
  • In order to analyze the similarity of the source code object material, the source code on both sides must be able to be compiled and executed. In particular, in the case of hardware-integrated software, it is necessary to check whether the hardware interface matches. However, currently, the source code is provided in an incomplete state which is not original of source code used in developing steps. The complainant confirms that the executing characteristics are similar to their own in the expression and function of the output, and request an evaluation. When a source code compilation error occurs during the evaluation process, the experts draw a flowchart of the source code and applies the method of tracing the code flow for each function as indirect method. However, this method is indirect and the subjective judgment is applied, so there is concern about the contention of objectivity in the similarity evaluation result. In this paper, the problems of unverified source code similarity analysis and improvement directions are dealt with, through the analysis cases of source code disputes applied to embedded systems.

Development of Functional Fishing Field Game for the Elderly Based on Virtual Reality (가상현실 기반 고령자를 위한 기능성 낚시터 게임 개발)

  • Kim, Min-jeong;Kim, Young-june;Oh, Ha-hyun;Lee, Chung-ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2021.05a
    • /
    • pp.308-311
    • /
    • 2021
  • This paper describes the development of a functional game for preventing dementia for the elderly based on virtual reality. The game was developed using the Unity 3D engine to create a fishing spot, a virtual reality space. In consideration of the fact that the object of the game is an elderly person relatively unfamiliar with the virtual reality, the number of operation buttons is minimized and the sense of resistance and fatigue are reduced by an intuitive game configuration. In addition, the game was designed to give people a sense of accomplishment with a score system after the game, and to encourage them to participate in the game Overall, the developed game consists of main, interface, stage, score, TTS, tutorials, and ending credit. Each category stage is divided into three stages and realized in one integrated environment, and VRHMD can be used to games that enhance memory, attention, and judgment.

  • PDF

A Study for Implementation of Autonomous Maritime Radio Devices using LMX2571 (LMX2571을 활용한 자율해상무선기기 기술 구현에 관한 연구)

  • Chong-Lyong, Pag
    • Journal of the Korean Society of Marine Environment & Safety
    • /
    • v.30 no.2
    • /
    • pp.217-225
    • /
    • 2024
  • Even after the introduction of Global Maritime Distress and Safety System (GMDSS), many maritime accidents occur. A method of transmitting a rescue signal when a person falls into the water from a ship is currently being researched and developed in various ways, but no products have been developed that use frequencies allocated for maritime mobile service. Accordingly, in this study, we designed and produced a man-over-board (MOB) device by applying Group B AMRD technologies, which were adopted through the latest revision of the International Telecommunication Union (ITU). In addition, a receiver and user interface were built to verify the performance of the transmitter, and we confirmed that it can be used in conjunction with existing electronic charts. This MOB device satisfies the general and technical requirements of Group B AMRD using AIS technology and uses integrated components for miniaturization for easy portability in a maritime environment. We expect that it will achieve excellent AIS communication and be essential in rapid response and safety in emergency scenarios.

Concepts of Disaster Prevention Design for Safety in the Future Society

  • Noh, Hwang-Woo;Kitagawa, Keiko;Oh, Yong-Sun
    • International Journal of Contents
    • /
    • v.10 no.1
    • /
    • pp.54-61
    • /
    • 2014
  • In this paper, we propose a pioneering concept of DPD(Disaster Prevention Design) to realize a securable society in the future. Features of danger in the future society are expected to be diverse, abrupt occurring, large scale, and complicated ways. Due to increment of dangers with their features of uncertainty, interactivity, complexity, and accumulation, human-oriented design concept naturally participates in activities to prevent our society against disasters effectively. We presented DPD is an essential design activity in order to cope with dangers expected in the future societies as well as realize securable environments. DPD is also an integrated design aids including preemptive protections, rapid preparing, recovery, and interactive cooperation. We also expect these activities of DPD is effective for generation of new values in the market, satisfaction of social needs, expansion of design industry, and a novel chance for development in the future society. Throughout this paper, we submit various aspects of DPD concepts including definition, classification, scope, necessity, strategy, influencing elements, process, and its principle. We expect these concepts will be the seed and/or basement of DPD research for the future works. For the direction of study for DPD in the future, we emphasize alarm system for preemptive protection rather than recovery strategy for the damage occurred. We also need to research about progressive prevention techniques and convergence with other areas of design. In order to transfer the concept of product design from facility-oriented mechanism to human-oriented one, we should develop new kinds of city basis facilities, public-sense design concepts referred to social weak-party, e-Learning content design preparing disasters, and virtual simulation design etc. On the other hand, we have to establish laws and regulations to force central and/or provincial governments to have these DPD strategies applying their regional properties. Modern design activities are expanding to UI(user interface) content design area overcoming the conventional design concept of product and/or service. In addition, designers are recognized as art directors or life stylists who will change the human life and create the social value. DPD can be divided into prevention design, preparedness design, response design, and recovery design. Five strategies for successful DPD are Precaution-oriented, Human-oriented, Sense-oriented, Legislation, and Environment Friendly Strategies.

Design and Implementation of Ganga Plugins for Grid Interoperability (그리드 상호 운용을 위한 Ganga 플러그인 설계 및 구현)

  • Kim, Han-Gi;Hwang, Soon-Wook;Lee, Yoon-Ki;Kim, Eun-Sung;Yeom, Heon-Y.
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.15 no.12
    • /
    • pp.881-890
    • /
    • 2009
  • To solve big problem in high energy physics or bioinformatics, it needs a large number of computing resources. But it hard to be provided by one grid environment. While user can submit each job by using it's own user interface in each grid environment, it may need many cost and efforts to manage several hundred jobs conserved in each grid environment separately. In this paper, to solve this problem we develop Ganga's Gridway backend and InterGrid backend. Therefore as we provide the same grid user interface between different grid environments. We developed a Gridway backend module that provide users with access to globus-based grid resources as well. We have also developed an InterGrid backend that allows users to submit jobs that have access to both glite-based resources and globus-based resources. In order to demonstrate the practicality of the new backend plugin modules, we have integrated the AutoDock application used by WISDOM project into Ganga as a new built-in application plugin for Ganga. And we preformed interoperability experiment between PRAGMA grid based on Globus and EGEE grid based on gLite.

Field Mapping based on Virtual Office for Real time GIS in Field Survey for Natural Environment (자연환경조사에서 실시간 GIS구현을 위한 가상사무실 기반의 필드멥핑)

  • 엄정섭;김희두
    • Spatial Information Research
    • /
    • v.9 no.1
    • /
    • pp.51-72
    • /
    • 2001
  • It is frequently pointed out that the conventional field survey for natural environment has may limitations in terms of positional accuracy, real-time GIS data acquisition, and economic efficiency. The aim of this research was to develop an on site real-time mapping technique that enables the surveyor to input data in the field. The idea is based upon the recent trends in the field of Telecommunication and Information Technology that uses a GPS, wireless network computing, moving computing, etc. A virtual office approach has been adopted, in which a portable computer is linked to a GPS and field workers record data on the computer at the site and analyse data on site. This field mapping system has shown to be much less susceptible to the positional accuracy than that of th conventional approach. The Graphic User Interface, in particular, were ideally suited to combining positional information with attribute data which changes with every survey points. This interface allows users to interactively display and query GIS layers reproduced from the past survey results. The GIS database stored in the virtual office will serve to carry out a highly reliable survey since it could play a crucial role in identifying temporal and spatial changes occurred in the site. It is expected that integrated utilization of field data among the related agencies would be increased much more than before since the virtual office survey would be a powerful tool to ensure geometric fidelity in GIS database creation process. This paper also discusses the limitations and future direction of the present prototype research.

  • PDF