• 제목/요약/키워드: Instructional design model

검색결과 232건 처리시간 0.052초

기본 소생술 e-러닝(e-Learning) 멀티미디어 컨텐츠 개발 연구 (A study on e-Learning multimedia contents develop focus basic resuscitation)

  • 이영아;김태민;김효식;고재문
    • 한국응급구조학회지
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    • 제6권1호
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    • pp.65-75
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    • 2002
  • This study was designed to develop e-Learning multimedia contents to provide the first aid rescuer with the basic resuscitation, members of the public, corporations and any other institutions who wish to learn this skills. It is carried out from October to December in 2001. This program was constructed on the basic of the network-instructional system Design model, this model has severalprogressive steps, which includes the planning, analysis of the contents, development of the contents, instructional design, development of web-based and multimedia, pilot test, implement, and evaluation. The URL of this site is http://www.cyber.hc.ac.kr named as the cyber education program for the basic resuscitatingskill. This contents consisted of 8 chapters providing as follows : Introduction, anatomy and physiology of heart-ling, Adult Cardio-Pulmonary Resuscitation, Adult Foregin-body Air-Obstruction, Child Cardio-Pulmonary Resuscitation, Child Foregin-body Air-Obstruction, Infant Cardio-Pulmonary Resuscitation, Infant Foregin-body Air-Obstruction. To make the learning more interesting, as much animation and videos were integrated. In conclusion, this e-Learning multimedia contents will be useful for student as well as members of the public. It significantly increases the chances of saving the life of person who has collapsed.

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Online Collaborative Language Learning for Enhancing Learner Motivation and Classroom Engagement

  • Jeong, Kyeong-Ouk
    • International Journal of Contents
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    • 제15권4호
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    • pp.89-96
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    • 2019
  • This study examines the impact of online collaborative English language learning to enhance learner motivation and classroom engagement in university English instruction. The role of learner motivation and classroom engagement has gained much attention under the premises of current constructivist framework of English as a foreign language education. To promote learner motivation and classroom interaction in English instruction, participants in this study engaged in integrative English learning activities through online group collaboration and peer-tutoring. They exchanged productive peer response and shared their learning experiences throughout the integrative English learning activities. Digital technology played an integral role in motivating the learning process of the participants. Data for this study were gathered through an online questionnaire survey and semi-structured interviews. The data were analyzed based on the ARCS motivational model of instructional design to identify the motivational aspects of integrative English learning activities. This study reveals that participants of this study regarded online collaborative English learning activities as the positive and motivating learning experience. The online collaborative English reading instruction had positive effect on improving EFL university students' learning performance. Participants of this study also identified affective and metacognitive benefits of online collaborative EFL learning activities for learner motivation and classroom engagement. This study reveals that the social networking platform in online group collaboration played a crucial role for the participants in understanding the integration of online group collaboration as the positive and effective language learning strategy. This study may have implications in suggesting the effective instructional design for promoting learner motivation and classroom interaction in EFL education.

Goal-based Scenario를 활용한 간호시뮬레이션 수업설계 및 적용 (Design and Application of Nursing Simulation using Goal-based Scenario for Nursing Students)

  • 박수진
    • 한국간호교육학회지
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    • 제23권2호
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    • pp.224-235
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    • 2017
  • Purpose: This purpose of this study was to investigate the effectiveness of educational design according to Goal-based Scenario constituent elements such as educational goals, mission, cover story, role, scenario operation, resources, and feedback in simulation training. Methods: The subjects of this study were 130 nursing students in their senior year who enrolled in the simulation exercise I course. They were divided into a total of 10 groups in which less than 20 students were assigned. In order to verify the effectiveness of the simulation training through Goal-based Scenario instructional design, a design of non-equality control group was carried out. Results: The results of this study were as follows: Critical thinking (t=1.81, p=.073) and problem solving ability (t=1.79, p=.076), course satisfaction (t=8.61, p<.001) and academic performance (t=5.48, p=.001) were supported. Conclusion: This study applied a Goal-based Scenario simulation program to present clear objectives for simulating training and to advance learning methods that are appropriate to the current education environment. In addition, this study has significance in presenting an instructional model for various simulated practice education and can be used as useful basic data related to simulated training education.

미취학 아동의 영양교육을 위한 멀티미디어 개발에 관한 연구 (The Development of Multimedia Nutrition Education Program for Preschoolers)

  • 오유진;김동식
    • 대한지역사회영양학회지
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    • 제11권3호
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    • pp.338-345
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    • 2006
  • The purpose of this study was to design an interactive multimedia nutrition education program for preschoolers. Computer technology provides the opportunity to explore new and creative methods of delivering nutrition education to pre-schoolers. If this method is effective, more preschoolers can be reached with accurate and consistent nutrition education with less time and teaching staff. This program is a computer-based multimedia nutrition education program for pre-schoolers based on the Dick and Carey (Dick & Carey 2001) model of instructional design which includes analysis, design, development, and evaluation. The overall instructional goal was based on the needs of the target population. The needs assessment was a self-administered survey distributed to 1,426 parents of preschoolers, focusing on the need for preschoolers' nutrition education. The results of the survey indicated that parents wanted their children to learn reasons for eating nutritious food. Therefore, a program titled 'Nutrition Exploration' was developed with the instructional goal of teaching preschoolers the 5 Food Groups. To achieve this goal, the preschoolers were engaged in a game. They could earn colored jewels by completing the game in five sessions. The story line was that people living in a peaceful kingdom become sick after they lose the jewels. The learner takes an adventurous journey through five different countries to retrieve the jewels. These countries are 'Giwoon nahrah' (foods containing carbohydrates, such as rice and potatoes), 'Sangsang nahrah' (foods that are rich in vitamins and minerals, such as vegetables and fruits), 'Sooksook nahrah' (calcium-con-taming products such as milk), 'Teunteun nahrah' (protein-containing foods such as meat and fish) , and 'Gakeum nahrah' (products with high sugar and fat content, such as instant foods and soda). The learner who obtains five jewels in five different countries can save the kingdom. For the program to be effective and efficient, the multimedia had to be easy for the preschooler to enter, use, and exit. The verbal instructions enhanced child autonomy, and the program was developmentally appropriate so that the young child could easily manipulate the software. This research provides the basis for the continued development of computer-based nutrition education materials.

사서교사의 교수역량 구성 모형에 관한 연구 (A Study on the Teaching Competency Model of Teacher Librarian)

  • 이병기
    • 한국도서관정보학회지
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    • 제38권4호
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    • pp.45-65
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    • 2007
  • 본 연구는 사서교사의 교수역량 즉, 수업전문성을 구성하는 요인을 추출하고, 이를 모형화하는데 목적이 있다. 일반교과교사가 갖추어야 할 교수역량에 관한 문헌은 물론 사서교사의 자격기준 에 관한 문헌을 비교 분석하고, 이를 바탕으로 사서교사의 교수역량 모형을 제안하였다. 본 연구에서 제안한 사서교사의 교수역량 모형은 교수-학습 과정을 고려하여 크게 수업 설계, 수업 실행, 수업 평가로 구분하고, 각 단계마다 단독수업과 협력수업으로 구분하여 제시하였다. 본 연구는 향후 사서교사의 연수 프로그램이나 사서교사 양성 대학의 교육 과정을 개편하는데 기초자료로 활용할 수 있을 것이다.

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기본간호학 실습교육방법에 따른 학생들의 간호수행능력의 비교 (Comparison of Student′s Clinical Competency in Different Instructional Methods for Fundamentals of Nursing Practicum)

  • 유문숙;유일영;박연옥;손연정
    • 대한간호학회지
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    • 제32권3호
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    • pp.327-335
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    • 2002
  • The main purpose of this study was to compare the clinical competency in different instructio nal methods for funda- mentals of nursing practicum, standardized patients methods story as text method ,and traditional lecture/model method. Method: The study was designed as a quasi-experimental, nonequivalent control group post-test design with three separate classes of sophomore students attending fundamentals of nursing classes at one baccaleureate nursing school located in metropoli tan Seoul area. Control group was taught by traditiona lecture/ model method and two experimental groups were taught by standardized patients method and story as text method. Data were collected from September, 1999 to June 2001. There were 36 students in the standardized patient method group, 38 students in story as text group, and 40 students in the control group. Data analysis was done using SPSS WINDOW 9.0. Result: The results showed that the standardized patients method and story as text method groups were significantly better in clinical judgement and communication skills than the traditional lecture/model method group. The standardized patients method group was significantly better in clinical nursing skills performance than two other groups. However, there was no significant difference among the three groups in student satisfaction. Conclusion: The standardized patients method is an effective in teaching clinical cometency for student nurses. It is necessary to explore more efficient way to develop standardized patients cases for wider areas of nursing education. Also, it is recommended to develop more research projects with many nursing programs.

사이버교육 효과의 영향요인에 관한 실증적 연구: 공공조직을 중심으로 (An Empirical Study on Critical Success Factors in Implementing the Web-Based Distance Learning System : In Case of Public Organization.)

  • 정해용;김상훈
    • 한국정보시스템학회지:정보시스템연구
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    • 제11권1호
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    • pp.51-74
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    • 2002
  • The purpose of this study is to empirically investigate critical success factors for effective implementation of web-based distance learning system. First of all, four critical success factors are theoretically derived from reviewing previous research. They are: (1) learner-related factor including the variables such as teaming ability, learning attitude, and attending motivation, (2) environmental factor including the variables of physical and mental support for learners, (3) instructional design factor represented by one variable, the degree of appropriateness of learning contents, and (4) the factor concerning the level of self-directed learning readiness embracing the variables such as curiosity for learning, openness towards challenge of learning and affection for learning. Subsequently, the relationships between these four critical success factors and the degree of learning satisfaction are empirically investigated. The data for empirical analysis of the research are collected from 1,020 respondents who have already passed the web-based distance learning courses which have been implemented in Information and Communication Officials Training Institute. Out of 1,020 responded questionnaires, 875 data were available for statistical analyses. The main results of this study are as follows. Firstly, the most important factor for successful implementation of the web-based distance learning system is shown to be the instructional design factor, and in the next place, the self-directed learning readiness factor, the environmental factor and the learner-related one in sequence. Secondly, additional analysis of the variables included in the instructional design factor shows that availability of practical information and knowledge is the most influencing variable, and next, interesting composition of contents, reasonable learning amount, optimal level of instruction, and understandable explanation are significantly important in the descending order. Lastly, among learning motivators, strong intention of acquiring business knowledges and skills is found to be the most important satisfier in the web-based distance learning. The theoretical contribution of this study is to derive a comprehensive model of critical success factors for implementing the web-based distance learning system. And, the practical implication of this study is to propose efficient and effective guidelines for developing and operating the web-based distance learning system in the various kinds of organizations.

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2015 개정 중학교 교육과정 통신기술 영역에서 다양한 볼록렌즈를 사용한 'VR 글라스' 수업자료 개발 (Development of Instructional materials using various convex lenses 'VR glasses' for area of Communication technology of the 2015 Revision Curriculum in middle school)

  • 황우준;이용진
    • 대한공업교육학회지
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    • 제43권1호
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    • pp.94-113
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    • 2018
  • 본 연구의 목적은 2015 개정 중학교 교육과정 통신기술 영역에서 다양한 볼록렌즈를 사용한 'VR 글라스' 수업자료를 개발하는데 있다. 이 연구는 ADDIE 모형을 기반으로 개발하였다. 분석단계에서는 학습자 및 사회적 요구분석을 통해 수업자료 개발의 필요성을 확인하였고 2015 개정 교육과정 및 가상현실에 대한 문헌을 고찰하여 VR 글라스와 관련 있는 통신기술 영역을 확인하였다. VR 글라스와 관련 있는 통신기술 영역으로 정보의 통신과정을 선정하였다. 설계단계에서는 분석단계를 바탕으로 학습목표를 설정하고 교수전략 및 교수매체를 선정하였다. 개발단계에서 개발된 수업자료는 교수 학습지도안, 수업용 PPT, 모둠활동지, 개인별 포트폴리오 활동지, 다양한 볼록렌즈를 사용한 'VR 글라스'의 예시이다. 다양한 볼록렌즈를 사용하여 VR 글라스를 제작한 결과 볼록렌즈의 지름이 큰 경우 시야각이 더 확장되었으나 이를 수치화하기 어려웠다. 실행단계에서는 중학생들 대상으로 실제 수업에 적용하였으며 평가단계에서는 학습자 및 전문가 평가를 통해 수업자료를 개선하였다.

NFTM-TRIZ에 근거한 지속적인 창의·인성 교육을 위한 수업설계모형 구안 (Instructional Design Model Development for Continuous Creativity-Personality Education based on NFTM-TRIZ)

  • 김훈희
    • 한국콘텐츠학회논문지
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    • 제13권8호
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    • pp.474-481
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    • 2013
  • 본 연구는 지속적인 창의 인성교육을 위한 수업설계모형을 구안하기 위하여 NFTM-TRIZ를 활용하는데 그 목적을 두었다. NFTM-TRIZ는 TRIZ에 기반하여 유아에서 성인에 이르기까지 '지속적인 창의성 교육'을 할 수 있도록 개발된 교육프로그램이다. TRIZ는 주어진 문제의 모순을 찾아내고 이를 극복함으로써 혁신적인 해결안을 얻도록 하는 창의적 문제해결방법론으로 알려져 있다. 본 연구의 과정은 G 대학교의 교직과목으로 개설된 "교육과정 및 교육평가"를 수강한 3, 4학년 남, 여 학생들 80명을 대상으로 매주 10분 내지 15분씩 창의성 수업을 한 후, 이에 대한 산출물로 NFTM-TRIZ의 8단계 교수 학습 절차에 맞추어 각자의 전공 교과별로 창의 인성 교육을 위한 수업안을 만들어 제출토록 하고 창의성 수업에 대한 후기를 작성토록 하여 연구 결과를 분석했다.

공업계 고등학교 수업에서 팀 기반 학습모형 적용에 관한 형성적 연구 (Formative Research on Team-Based Learning Model in a Technical High School Class)

  • 이영민;남정권;조형정;이수영
    • 대한공업교육학회지
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    • 제36권2호
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    • pp.1-23
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    • 2011
  • 본 연구의 목적은 팀 기반 학습모형을 활용한 수업에 참여한 공업계 고등학교 학습자와 교사를 대상으로, 형성적 연구방법론을 활용하여 모형의 강점, 약점, 개선점을 도출하고 이를 통해 모형의 타당성과 통용 가능성을 제고하는 것이다. 팀 기반학습모형은 문제 상황 속에서 학습자 개인의 선행학습과 팀 구성원 간 상호작용을 통해 개인과 팀의 성과를 극대화하기 위한 구조화된 교육방법이다. 이 모형의 개선과 보완을 위해 형성적 연구방법론을 적용하였고, 분석결과, 모형의 강점으로 학습자의 동기와 흥미 유발, 학습자 특성을 반영한 교육 가능, 선행학습을 통한 자신감향상, 반복학습을 통한 개념 이해 등을 파악하였다. 한편 모형의 약점을 보완하기 위한 방안으로 현실적인 교과내용과 방법 편성에 있어서의 한계 극복, 현장감을 높이는 문제은행 확보 필요, 실습 기자재 확충 필요, 학습자의 사전지식과 경험을 고려한 토론 주제 발굴, 구체적인 팀별 활동과 역할 부여 필요 등을 제시하였으며, 개선점으로는 합리적인 팀 구성, 발표 기회의 공정성, 적극적인 참여 독려, 학습자의 선수지식과 태도를 고려한 수준별 학습 계획, 주요한 개념 사전 안내 및 토론 주제선별 등을 제시하였다. 최종적으로 이러한 결과들을 바탕으로 향후 공업계 고등학교에서 적용 가능한 팀 기반 학습모형과 운영방안에 대해 제안하였다.