• Title/Summary/Keyword: Instructional Method

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Development of Instructional materials using various convex lenses 'VR glasses' for area of Communication technology of the 2015 Revision Curriculum in middle school (2015 개정 중학교 교육과정 통신기술 영역에서 다양한 볼록렌즈를 사용한 'VR 글라스' 수업자료 개발)

  • Hwang, Woo-Jun;Lee, Yong-Jin
    • 대한공업교육학회지
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    • v.43 no.1
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    • pp.94-113
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    • 2018
  • The purpose of this study is to develop a using various convex lenses 'VR glasses' instructional materials for area of communication technology of the 2015 Revision Curriculum in middle school. This study was progressed depend on ADDIE model. In the analysis step, a necessity of developing the instructional materials was confirmed through social needs and leaner's needs and literature researches were reviewed about the 2015 Revision Curriculum and virtual reality and confirmed the area of communication technology related to VR glasses. The communication process of information was selected as a communication technology area related to VR glass. In the design step, Based on the analysis stage, instructional objectives were set and instructional method and medium were selected. In the development step was developed instructional materials, what are teaching-learning guidance, power-point presentations, the paper for group learning activities, Individual portfolio, and using various convex lenses VR glasses example. As a result of 'VR glasses' using various convex lenses, the viewing angle was enlarged when the diameter of the convex lens was large, but it was difficult to quantify it. In the implementation step, the instructional materials developed for middle school students was applied. In the evaluation step, instructional materials were modified and improved through a students evaluation, experts evaluation.

An Action Research on Flipped Learning for Fundamental Nursing Practice Courses (플립러닝 적용 기본간호학실습 수업에 대한 실행연구)

  • Kim, Heeyoung;Kim, Yun-Hee
    • Journal of Korean Academy of Fundamentals of Nursing
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    • v.24 no.4
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    • pp.265-276
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    • 2017
  • Purpose: This study was conducted to design and implement a fundamental nursing practice based on flipped learning and to examine the effects. Methods: Participants were 57 students who were taking the fundamental nursing practice course at D university in N city. The study included processes of instructional design, action/effects and reflection. Data were analyzed using paired t-test with the SPSS/WIN 23.0. Results: In the instructional design stage, the class consisted of 3 parts: outside class (pre-learning), inside class (assessment, collaborative practice, peer review, reflection), after-class (self-directed practice, feedback). In the action/effects stage, the flipped learning was applied for 15 weeks according to the instructional design and then the effects of flipped learning were evaluated. Students showed a significant improvement in self-directed learning ability (t=-3.56, p=.001) and critical thinking disposition after the class (t=-3.72, p<.001). Finally, in the reflection stage, the researchers examined whether the four pillars of flipped learning occurred. Conclusion: Findings indicate that flipped learning applied in fundamental nursing practice is effective in improving self-directed learning ability and critical thinking disposition. The action research method was a useful way to foster professor's educational competency as well as to verify effects of a new nursing education method.

Ethical Teaching/Learning Methods of Science (과학의 윤리적 특성 교수-학습 방법)

  • Choi, Kyung-Hee;Cho, Hee-Hyung
    • Journal of The Korean Association For Science Education
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    • v.23 no.2
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    • pp.131-143
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    • 2003
  • This study addresses the plan and methods of teaching/learning ethical aspects of science in the secondary schools, which were developed by the authors based on their 3 year research on ethical aspects of science and its teaching/learning. The general teaching/learning plan is composed of the instructional objectives of teaching/learning ethical aspect of science, its teaching/learning method and strategies, curricular content, and assessment. The article also attempted to describe a few words of care to keep in mind when apply the model and methods in the science classrooms.

A Study on the Awareness of Teachers and Students of Teaching and Learning Methods by Instructional Situation -Focusing on the 'Stimulus and Reaction' Unit-

  • Seo, Kyoung-Hee;Sonn, Jong-Kyung;Lim, Soo-Min;Jeng, Jae-Hoon;Song, Ha-Young;Lee, Tae-Sang;Lee, Hyo-Nyong;Kim, Young-Shin
    • Journal of The Korean Association For Science Education
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    • v.30 no.3
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    • pp.337-352
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    • 2010
  • The purpose of this study was to compare the differences between science teachers' preference and their students' awareness for teaching and learning methods according to classroom circumstance, with a focus on the 'Stimulus and Reaction' subject unit in middle school. A survey was given to teachers and students that concentrated mainly on the 8 grade 'stimulus and reaction' unit, it was followed by interviews with 5 students to and in the interpretation of the findings. The questionnaire participants consisted of 192 science teachers and 331 $8^{th}$ grade students. Lecturing was the teaching method which was most favored by teachers and mainly recognized by students followed by questioning, educational software and film/video. We could see difference of recognition between teachers and students from this result in application, review and attitude area. The teaching methods applied by teachers and recognized by students depended on the instructional situation. In addition, it was revealed that teachers were applying various teaching methods to classroom situations.

Development of Gifted Educational Materials Using Tangram asInstructional Media (교수매체로써 칠교판을 활용한 영재교육 자료 개발)

  • Shim, Sang-Kil
    • Communications of Mathematical Education
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    • v.23 no.1
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    • pp.39-51
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    • 2009
  • The purpose of this article is to study characteristics of tangram as instructional media in combinatorialgeometric point of view, and to present basic materials and direction for efficient tangram activities in gifted education upon systematical analysis of methods of finding solutions. We can apply x=a+2b+4c to find all possible combination of solutions in tangram activities not as trial-and-error method but as analytical method. Through teacher's questions and problem posing in activities using tangram, we systematically came up with most solution and case of all possible combinations be solution in classifying properties of pieces and combining selected pieces.

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An Instructional Design for the Converged English-Science Teaching Method using PBL Model in Elementary School (PBL 모형을 적용한 초등학교 영어·과학 융합 수업 모델 설계)

  • Park, In-Hwa
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.7
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    • pp.66-72
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    • 2020
  • In order to cultivate talented people with national economic influence in the rapidly changing 21st- century modern society, STEM(Science Technology Engineering Mathematics) education has been emphasized in advanced countries such as America and England. In South Korea, STEAM(Science Technology Engineering Arts Mathematics) education is emphasized by adding Arts. The objective of STEAM education is to strengthen the interest and motivation of learners, to focus on experience, exploration, experimentation, to solve convergent thinking and real-life problems, rather than cramming method of teaching and memorization. This study identifiesan instructional design for converged English, the world's official language, and science which is found in nearly all disciplines. With the development of the 4th industrial revolution based on the PBL model, learners participate in their lessons voluntarily for problem-solving skills. The instructional design based on the ADDIE model consists of 5 procedures: Analysis, Design, Development, Implementation, and Evaluation. The goal of fostering talented people with national economic influence is also important, and the teacher in education must recognize the importance of STEAM education and an appropriate instructional design should be studied constantly.

An Education Effects through 3D Animation implementation using Educational Programming Language (교육용 프로그래밍 언어를 이용한 3D 애니메이션 제작을 통한 교육효과)

  • Rim, Hwa-Kyung;Lee, Gil-Liean
    • Journal of Digital Contents Society
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    • v.13 no.3
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    • pp.459-467
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    • 2012
  • In this work, we develop an instructional method in which students create 3D animations based on problem-solving techniques and computational thinking. The educational, easy-to-learn programming environment/language called "Alice 2.3", which supports story-telling, is used for the delivery of the instructional method. Unlike typical 3D animation instructional methods using command-based demonstrations and/or 3D animation tools, learners engage in a group project in which they develop a story and solve problems by creativity, computational thinking and reasoning skills. Then they develop animations based on the story by programming with Alice. The analysis based on the collected data showed that learners had to put much effort while working on the project, but their critical-thinking skills were improved. It also showed they were more involved and their interests were heightened in developing animation through programming.

Development of Instructional Materials and Test Items for Students' Spatial Ability (중학교 학생의 공간능력을 위한 학습자료와 문항개발)

  • Jung, In-Chul;ChoiKo, Sang-Sook;Park, Min-Goo
    • Journal of the Korean School Mathematics Society
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    • v.12 no.1
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    • pp.71-97
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    • 2009
  • The study was to develop the instruments including instructional materials and test items for enhancing spatial ability. A mixed methodology was chosen to achieve the purpose of the study. To find students' achievement, 5 units of instructional materials were developed through the qualitative method and test items were tested through the quantitative method with 152 of the 8th-graders. The strategies to develop the instructional materials were: firstly to focus on mathematics properties for developing spacial ability; secondly, to allow students to follow hierarchical procedure o[ mathematical properties from 2-d to 3-d; thirdly, to recognize what the manipulative can do and can not; and fourthly, to guide students tn develop the process oriented thought, not the result oriented thought. For the test, 25 items were analyzed to assess students' achievement using validity, difficulty, and discriminator.

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The Flipped Classroom Design for Capability Enhancement of Big-Data Analysis (빅데이터 분석의 역량 강화를 위한 거꾸로 교실 설계 연구)

  • Jung, Byoungho;Kim, Byungcho
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.2
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    • pp.127-145
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    • 2017
  • The purpose of this study is to empirical case study for the instructional design of flipped classroom by job-capability advancement of IT business majors. A student of IT business school has learned a lot of management educations for four years. But, they don't recognize a connection between school education and business practice. A subject based on the humanities, and social sciences consisted of mostly the memorization. The undergraduate class lack a practice's curriculum by a creative-oriented lesson rather than memorization-oriented. In particular, An IT business is now recognized as a significance emerging IT investment, the Internet of Things, information security, big data and strategy's ERP. For these reasons, it is important for an instructional design for understanding business practices of the students. Accordingly, Flipped classroom with participatory class be needed increasingly for students' practical sense. We will propose a design method of flipped classroom for inspiring business education. In this, new instructional design overturned traditional teaching method. After the student conducts a prior learn at home, school will accomplish a problem solving through question and answer. This design effected a boredom suppress and creative enforcement of student and an intimacy increase of instructor. In addition, A participatory class and reciprocal peer tutoring will be possible by a spontaneous self-directed learning of student. We were designed course of project type based on big data theory and application to target the fourth-year course. In conclusion, the new instruction provided a help to learning synergy between student and lecturer. During the lessons, the student showed improvement of business sense and enhanced problem solving capability. The lecturer has the intimacy through communication interaction with students.

Applying design thinking to the educational problems: A student-centered instructional approach and practice in an undergraduate course

  • CHA, Hyunjin
    • Educational Technology International
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    • v.20 no.1
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    • pp.83-107
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    • 2019
  • The aim of this study is to provide the values and descriptive implications of the Design Thinking (DT) method into the context of educational problems of practice in an undergraduate course. To achieve the research objective, both quantitative and qualitative studies were conducted. For the qualitative study, the student's productions and reflections on the experience of the application of the DT into educational problems were analyzed. For the quantitative research, one-group pre and post-test were designed to validate the effectiveness of the DT method into educational contexts in terms of creativity level to measure the student's Creativity Potential and Practiced Creativity, Academic Self-Efficacy Scale, and Problem-Solving Inventory. This study validated that the DT method had a statistically significant influence on those three competencies and also illustrated the detailed process from a qualitative viewpoint. The results and implications reflect the potential of the DT approach with the educational problem of practice, especially, in the ill-structured problem-solving contexts for student-centered instructional setting.