• Title/Summary/Keyword: Instructional Activities

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Instructional Effects of a Problem Solving Model on Students' Achievement, Science Process Skills, and Perceptions of Science Activities (문제 해결식 교수 방법이 학생의 성취도, 과학 과정 기술, 과학 활동 인식에 미치는 효과)

  • Noh, Tae-Hee;Kim, Dong-Youn;Kim, Hye-Kyung;Hong, Eun-Kyung;Kang, Suk-Jin;Chae, Woo-Ki;Noh, Suk-Goo
    • Journal of The Korean Association For Science Education
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    • v.17 no.1
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    • pp.45-53
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    • 1997
  • The purpose of this study was to investigate the instructional effects of a problem solving model on students' achievement, science process skills, and perceptions of science activities. The problem solving model was developed on the basis of the SSCS (Search, Solve, Create, Share) problem solving model while considering Korean educational situations under a national curriculum. The model developed is composed of 4 stages; identify, solve, create, and share. In this research, the treatment and control groups (6 classes) were selected from a middle school in Seoul and taught about the separation of mixture for four weeks. Prior to instruction, the Group Assessment of Logical Thinking and the Learning Approach Questionnaire were administered, and their scores were used as covariate and blocking variable, respectively. During instruction, classroom observations for each group were conducted with a researcher-made checklist. Immediately following the instructions, students' achievement, science process skills, and perceptions of science activities were measured by a researcher-made achievement test, the Middle Grades Integrated Science Process Skills Test(MIPT), and the Perceptions of Science Activities Questionnaire, respectively. The results indicated that students in the treatment group achieved significantly better than those in the control group. Although students in the treatment group were found to use more science process skills correctly during their science activities, the MIPT scores of the treatment group were not significantly higher than those of the control group. No interaction with students' learning approach was found for both students' achievement and science process skills. On the questionnaire of students' perceptions of science activities, the treatment group showed more positive perceptions and interest than the control group. Educational implications are discussed.

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A Study on the Instructional Design of 'Library and Information Life' Subject Based on Backward Design Model (백워드 설계 모형을 적용한 "도서관과 정보생활" 교과의 교수설계에 관한 연구)

  • Lee, Byeong-Ki
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.22 no.3
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    • pp.5-24
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    • 2011
  • Teachers must design instruction to meet effective teaching and learning before teaching implementation. The traditional models of instructional design such as Dick and Carey, ADDIE and ASSURE have been widely applied. However, the traditional models of instructional design have limitation in that students fail in deep understanding of subject content because of break down essential goal of the unit small pieces of contents. To solve this problem, Wiggins and McTighe have suggested backward design. Backward design is a method of designing instruction by setting evaluation before choosing activities or content to teach. Therefore, this study explores the effective teaching and learning by analyzing structure of backward design and appling backward design to 'Library and Information Life' subject for information literacy education. Backward design for 'Library and Information Life' subject applies the template which Wiggins and McTighe devised for instructional design.

Application of the Rapid Prototyping Instructional Systems Design in Meridianology Laboratory (경혈학실습 체제적 교수설계를 위한 RPISD 모형 적용 연구)

  • Cho, Eunbyul;Kim, Jae-Hyo;Hong, Jiseong
    • Korean Journal of Acupuncture
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    • v.39 no.3
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    • pp.71-83
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    • 2022
  • Objectives : Instructional design is the systematic approach to the Analysis, Design, Development, Implementation, and Evaluation of learning materials and activities. We aimed to apply the rapid prototyping to instructional systems design (RPISD) in meridianology laboratory, a subject in which students train acupuncture to develop lesson plan. Methods : The needs of the stakeholders including client, subject matter expert and students were analyzed using the performance needs analysis model. Task analysis was implemented by observation and interview. First prototype was drafted and implemented in meridianology laboratory class once. The second prototype was modified from the first, by usability evaluation of the stakeholders. Results : The client requested an electronically documented manual to improve the quality of acupuncture training. The learner requested an extension of practice time and detailed practice guidelines. The main problems of students' performance were some cases of violation of clean needle technique, the lack of communication between the operator and recipient in direct, and lack of confidence in their own performance. Stakeholders were generally satisfied with the proposed first prototype. Second prototype of lesson plan was produced by modifying some contents. Conclusions : A lesson plan was developed by applying the systematic RPISD model. It is expected that the developed instructional design may contribute to the quality improvement of meridianology laboratory education.

Instructional Innovation Using e-PBL (e-PBL을 적용한 수업혁신)

  • Kwon, Hyuk-il
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.5
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    • pp.241-249
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    • 2022
  • This study intended to explore the instructional effects of e-PBL which means an expansion of availability of PBL using technology. To achieve the goal of this study, a major selective subject was redesigned systematically so that e-PBL activities could be implemented for 4-weeks during the entire semester. Participants' reactions to the e-PBL experience during the experiment period were collected and analyzed. Results of analysis showed that participants could overcome the difficulties and frustrations at an early stage, adapted and assimilated to the e-PBL based instructional environment progressively, and satisfied at the e-PBL activity experiences in overall. They participated in solving the authentic problems with ownership and could solve them effectively and efficiently through frequent communication and collaboration with teammates. Results of this study showed the possibility of instructional innovation of a teacher development institute through e-PBL. Follow-up studies which extend the analyses of the effects of e-PBL based on this study are necessary to additionally verify the effects of e-PBL.

Development of Instructional materials using various convex lenses 'VR glasses' for area of Communication technology of the 2015 Revision Curriculum in middle school (2015 개정 중학교 교육과정 통신기술 영역에서 다양한 볼록렌즈를 사용한 'VR 글라스' 수업자료 개발)

  • Hwang, Woo-Jun;Lee, Yong-Jin
    • 대한공업교육학회지
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    • v.43 no.1
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    • pp.94-113
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    • 2018
  • The purpose of this study is to develop a using various convex lenses 'VR glasses' instructional materials for area of communication technology of the 2015 Revision Curriculum in middle school. This study was progressed depend on ADDIE model. In the analysis step, a necessity of developing the instructional materials was confirmed through social needs and leaner's needs and literature researches were reviewed about the 2015 Revision Curriculum and virtual reality and confirmed the area of communication technology related to VR glasses. The communication process of information was selected as a communication technology area related to VR glass. In the design step, Based on the analysis stage, instructional objectives were set and instructional method and medium were selected. In the development step was developed instructional materials, what are teaching-learning guidance, power-point presentations, the paper for group learning activities, Individual portfolio, and using various convex lenses VR glasses example. As a result of 'VR glasses' using various convex lenses, the viewing angle was enlarged when the diameter of the convex lens was large, but it was difficult to quantify it. In the implementation step, the instructional materials developed for middle school students was applied. In the evaluation step, instructional materials were modified and improved through a students evaluation, experts evaluation.

기초통계교육에서 조건부확률의 이해

  • 박태룡;한정순;장인홍
    • Journal for History of Mathematics
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    • v.15 no.1
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    • pp.135-146
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    • 2002
  • In this paper, we demonstrate that one can teach conditional probability in a manner consistent with many features of the statistics education reform movement. Presenting a variety of applications of conditional probability to realistic problems, we propose that interactive activities and the use of technology make conditional probability understandable, interactive, and interesting for students at a wide range of levels of mathematical ability. Along with specific examples, we provide guidelines for implementation of the activities in the classroom and instructional cues for promoting curiosity and discussion among students.

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The Development of Robot and Augmented Reality Based Contents and Instructional Model Supporting Childrens' Dramatic Play (로봇과 증강현실 기반의 유아 극놀이 콘텐츠 및 교수.학습 모형 개발)

  • Jo, Miheon;Han, Jeonghye;Hyun, Eunja
    • Journal of The Korean Association of Information Education
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    • v.17 no.4
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    • pp.421-432
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    • 2013
  • The purpose of this study is to develop contents and an instructional model that support children's dramatic play by integrating the robot and augmented reality technology. In order to support the dramatic play, the robot shows various facial expressions and actions, serves as a narrator and a sound manager, supports the simultaneous interaction by using the camera and recognizing the markers and children's motions, records children's activities as a photo and a video that can be used for further activities. The robot also uses a projector to allow children to directly interact with the video object. On the other hand, augmented reality offers a variety of character changes and props, and allows various effects of background and foreground. Also it allows natural interaction between the contents and children through the real-type interface, and provides the opportunities for the interaction between actors and audiences. Along with these, augmented reality provides an experience-based learning environment that induces a sensory immersion by allowing children to manipulate or choose the learning situation and experience the results. In addition, the instructional model supporting dramatic play consists of 4 stages(i.e., teachers' preparation, introducing and understanding a story, action plan and play, evaluation and wrapping up). At each stage, detailed activities to decide or proceed are suggested.

Designing Mathematical Activities Centered on Conjecture and Problem Posing in School Mathematics (학교수학에서 추측과 문제제기 중심의 수학적 탐구 활동 설계하기)

  • Do, Jong-Hoon
    • The Mathematical Education
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    • v.46 no.1 s.116
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    • pp.69-79
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    • 2007
  • Students experience many problem solving activities in school mathematics. These activities have focused on finding the solution whose existence was known, and then again conjecture about existence of solution or posing of problems has been neglected. It needs to put more emphasis on conjecture and problem posing activities in school mathematics. To do this, a model and examples of designing mathematical activities centered on conjecture and problem posing are needed. In this article, we introduce some examples of designing such activities (from the pythagorean theorem, the determination condition of triangle, and existing solved-problems in textbook) and examine suggestions for mathematics education. Our examples can be used as instructional materials for mathematically able students at middle school.

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The Effects of Various Instructional Activities using the History of Science on Science Learning Motivation of Elementary School Students (과학사를 활용한 다양한 수업 활동이 초등학생의 과학 학습 동기에 미치는 효과)

  • Kang, Yu-Mi;Shin, Young-Joon
    • Journal of Korean Elementary Science Education
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    • v.30 no.3
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    • pp.330-339
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    • 2011
  • This study was to investigate effects of instruction using the history of science on elementary school students' science learning motivation. Subjects were 48 students of two groups in the 5th Grade in Bucheon City. A Experimental group of 24 was instructed 20 lessons in Unit 1~7 using the history of science for a 11-week period. In this study, the instructional contents were selected by stories about scientists, discoveries or anecdotes about natural phenomena and related learning topics in national science curriculum. And they are presented by writings with pictures, cartoons, PPT materials and a script. Students play various learning activities such as exchanging opinions after reading instructional content, making a book or a newspaper, playing in a drama and representing by picture. A control group of 24 was instructed by traditional teaching methods in same period. To compare difference of instruction effects of the two groups, the score of pre-test and post-test were both estimated by t-test. The results of the study were as follows. Students of experimental group showed statistically a more significant increase in the science learning motivation than control group students (p<.05). Each of attention (A), relevance (R), satisfaction (S) sub-elements of learning motivation were higher in the experimental group and it was showed the instruction using the history of science was effective in improving of science learning motivation.

Analysis of the 2015 Revised Mathematics Textbooks on Quadrilaterals: Focusing on the Instructional Components of 2-D Shape (평면도형의 교수·학습 요소에 따른 사각형에 관한 2015 개정 수학 국정 및 검정 교과서 분석)

  • Kwon, Misun
    • Education of Primary School Mathematics
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    • v.26 no.4
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    • pp.237-255
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    • 2023
  • At a time when the textbooks publishing system is changing from government-administered to certified, it is necessary to analyze textbooks published in both systems. This study analyzed one government textbook and three certified textbooks on quadrilaterals based on the instructional components that must be taught in the area of 2-D shapes. As a result of the analysis, it was found that concept exploration was implemented appropriately, but classification activities were not presented in some lessons. In Defining Concepts, the definition of the concept was presented appropriately, but there were differences depending on the textbooks. In addition, it was found that there was little activity in talking about the components of shapes or shapes. In applying concepts, more diverse activities were presented in certified textbooks than in government textbooks. Knowing relationships are rarely presented in textbooks due to its influence on the curriculum. Based on the results of this analysis of quadrilaterals, this study provides textbook writers with implications on what to further consider is dealing with quadrilaterals.