• 제목/요약/키워드: Innovation adoption

검색결과 390건 처리시간 0.023초

Behavioral Intention to Use Wellness Wearables: A Conceptual Model Development

  • Niknejad, Naghmeh;Hussin, Ab Razak Che;Ghani, Imran
    • International Journal of Internet, Broadcasting and Communication
    • /
    • 제10권3호
    • /
    • pp.1-10
    • /
    • 2018
  • Wearable Technology is going to be the biggest buzzword and the next generation of digital revolution in the near future. Wearables have changed the focus of the healthcare industry to prevention programs in order to encourage individuals to be more active and to take the responsibility of their own health. Although, the intention of consumers to use wellness wearables has been growing rapidly, the number of individuals who refuses continued use of such devices increases day-by-day. Diffusion and innovation of new technology could be more efficiently gained by consumer's adoption. So, it is extremely important for providers and designers to understand the impact of positive and negative factors on consumers' intention to use wellness wearables. Moreover, a unified framework is required for better understanding of individuals' behavioral intention for using wellness wearables. Thus, the goal of this study is to identify the potential factors that influence consumers' willingness to use wellness wearables as well as proposing a unified framework based on Unified Theory of Acceptance and Use of Technology 2 (UTAUT2) and Value-based Adoption Model (VAM) with two extra factors, perceived trust and perceived health increase. The findings of this article improves the theoretical understanding of the engaged factors in the proposed research model of the study.

Diffusion Model을 활용한 온라인 게임 간 수요 확산패턴 연구

  • 최정욱
    • 한국품질경영학회:학술대회논문집
    • /
    • 한국품질경영학회 2006년도 추계 학술대회
    • /
    • pp.17-22
    • /
    • 2006
  • Online game industry is one of the most value added industry and continues to grow rapidly nowadays. This paper classifies the diffusion patterns of online games according to online game genre, estimates coefficients of innovation and imitation using Bass model, extracts the Bass-based adoption life cycle model which reflects the properties of each game, and then analyzes the diffusion pattern of each game. Through the research on the diffusion pattern of online games, if we can identify the characteristics of changing market and consumers in accordance with the product life cycle, we will provide the implications to the marketing strategy, which have to change at every stage of adoption life cycle, not to mention to investment plan.

  • PDF

기업정보관리와 정보서비스체계의 개선방향 (Improvement Direction in Business Information and Information Service System)

  • 이진영
    • 한국비블리아학회지
    • /
    • 제10권1호
    • /
    • pp.137-161
    • /
    • 1999
  • 기업정보시스팀은 정보자원을 활용한 정보서비스 제공기술을 적극, 활용하여야 한다. 기업정보시스팀 개선은 기업정보센터 설치와 전문사서의 배치를 전제로 한다. 따라서, 경영자는 기술혁신의 채택과 경영전략, 정보지원이 결합될 때 기업의 발전과 관리운영의 효율화를 가져올 것이다. 특히, 인터넷을 활용한 정보서비스는 신속한 의사결정과 새로운 정책의 유입, 유연한 기업조직과 기술혁신에 핵심요소가 될 것이다.

  • PDF

조직적 차원에서의 개별기업 XBRL도입에 관한 연구 (Organizational Adoption of XBRL in Korea)

  • 전표진;;김우주
    • 한국IT서비스학회:학술대회논문집
    • /
    • 한국IT서비스학회 2009년도 춘계학술대회
    • /
    • pp.188-193
    • /
    • 2009
  • XBRL(eXtensible Business Reporting Language)은 컴퓨터가 데이터의 의미와 데이터간의 관계를 자동으로 인식해서 처리할 수 있도록 설계된 XML(eXtensible Markup Language)기반의 기업업무보고용 언어이다. 이는 각 데이터에 정황적 요소를 포함하는 태그(Tag)를 추가함으로써 정보수요자로 하여금 정확한 정보를 이용 생성할 수 있게 하고, 정보공급자와 수요자간의 효율적 정보이동을 가능하게 하는 국제표준이다. 하지만 한국의 경우 XBRL의 도입이 규제기관을 중심으로 이루어지고 있어서 XBRL관련 시장이 한정적으로만 확장되고 있는 실정이다. 또한 규제기관 마다 특화된 도입방법으로 인하여 재무데이터 등의 원활한 흐름에 방해가 되어서 XBRL정보 가공 서비스업체의 등장을 어렵게 하고 정보수요자들에게도 실질적인 도움을 주지 못하고 있다. 이 논문은 Innovation Adoption모형을 이용하여, 개별 기업이 XBRL을 도입하는데 유효한 영향을 주는 요인을 찾고 함의하는 바를 알아 보는데 목적이 있다. IFRS(International Financial Reporting Standards)의 도입으로 인해 그 필요성이 커질, XBRL의 본연의 목적을 달성하기 위해 도움이 되는 연구가 될 것이다.

  • PDF

혁신성과 기술 수용 특성이 디지털 콘텐츠 선물 행위에 미치는 영향에 관한 연구 -모바일 쿠폰을 중심으로- (Using the Innovation and Technology Adoption Attributes as Predictors of Digital Contents Gift Giving -Focused on Mobile Coupon-)

  • 이한석
    • 한국콘텐츠학회논문지
    • /
    • 제13권11호
    • /
    • pp.356-365
    • /
    • 2013
  • 선물 증여 행동은 소비자의 기본적 커뮤니케이션 방법 중의 하나이며 최근 스마프폰의 대중화와 함께 휴대폰 문자 메시지로 전송되는 바코드 형태의 모바일 쿠폰 선물 시장이 성장하고 있다. 그러나 아직까지 모바일 환경에서의 선물 증여 행동이 어떠한 동기요인에서 비롯되었으며 이에 영향을 미치는 구체적인 소비 행태가 어떠한 가에 대하여는 충분히 연구되지 못하였다. 따라서 본 연구에서는 모바일 환경에서의 선물 증여 행동에 영향을 미치는 요인으로 제품 혁신성과 소비자 혁신성의 혁신성 차원 및 소비자 기술수용 특성이 선물 증여 행동에 어떠한 영향을 미치는 가를 확인해 보고자 하였다. PLS를 이용하여 연구가설을 검증하였으며 연구 결과 제품 혁신성과 기술 수용 특성은 소비자의 모바일 쿠폰 선물 행동에 긍정적 영향을 미치는 것으로 파악되었다. 조절효과와 관련하여 소비자 혁신성이 높은 소비자가 소비자 혁신성이 낮은 소비자 보다 제품 혁신성과 모바일 쿠폰 선물 태도의 관계에 더 긍정적인 것으로 나타났다.

정보기술 발전에 따른 패션산업 프로세스 혁신과 경쟁력 강화에 관한 연구 -ZARA의 패스트 패션 사례를 중심으로- (The Impact of Information Technology on the Process Innovation and Competitiveness in the Fashion Industry -Case Study of Fast Fashion: ZARA-)

  • 강죽형;성윤영
    • 한국의류학회지
    • /
    • 제34권1호
    • /
    • pp.1-13
    • /
    • 2010
  • This study analyzes the innovation process of the value chain in the fashion industry. It examines the differences between traditional and FF-based methods that include value chain processes such as design, production, and distribution-sales process. In the literature review and case studies, general propositions were drawn from each innovative stage by a comparison analysis. First, design speed is the main factor to explain the impact of IT in the design process. Second, small quantity batch production becomes main stream by the adoption of a computer-integrated manufacturing system in the production process. Third, cost reduction and speedup improvement are results of innovation in the distribution process. Last, a customized interface provides important information that can integrate the value chain and make useful customer relationships in the sales process. Fast fashion is the best product of these procedural innovations in the overall value chain. Consequently, this study confirmed that the general propositions referred above were acceptable and adaptable in the case of ZARA in terms of fast fashion strategy.

모바일 카드 결제서비스 수용 의도의 결정 요인 (Predicting intention to adopt mobile card payment service)

  • 김효정;이진명
    • Human Ecology Research
    • /
    • 제58권4호
    • /
    • pp.497-515
    • /
    • 2020
  • The use of mobile payment services has recently increased in South Korea. Mobile payments allow consumers to purchase items digitally, using a mobile card in an app affiliated with a payment service. This study explores the predictors of intention to adopt mobile payment services. The study employed an A(affective)-B(behavioral)-C(cognitive) model with two antecedent variables: cognitive (perceived usefulness, perceived risk, perceived ease of use, and perceived herding behavior) and affective (satisfaction with the status quo, innovation resistance) responses. An online survey of 405 non-users of mobile payment services aged 20 to 49 years was conducted. The study used SPSS 23.0 for descriptive analysis and Amos 23.0 for confirmatory factor analysis and structural equation modelling. The results are as follows. First, perceived usefulness, perceived risk, and perceived herding behavior significantly influenced innovation resistance. Second, perceived herding behavior significantly influenced subjective norms. Third, innovation resistance and subjective norms significantly influenced the intention to adopt mobile payment services. The findings suggest that the A-B-C model can be useful in understanding consumers' adoption and resistance behaviors and that cognitive and affective responses are important antecedent variables affecting the decision to adopt mobile payment services.

혁신확산이론에 따른 스마트폰 수용의도에 관한 연구: 스마트폰 미사용자를 중심으로 (A Study on the Acceptance Intention for Smart Phone by the Innovation Diffusion Theory: Focused on Smart Phone Non-Users)

  • 김정욱;김성일
    • 한국IT서비스학회지
    • /
    • 제11권1호
    • /
    • pp.15-37
    • /
    • 2012
  • This study is progressed for understanding of the acceptance intention differentiated through the view of smart phone non-user's adopting plan. And the research model is proposed in the view of new technology adopting, Innovation Diffusion Theory, Rogers 1995, and Technology Acceptance Model, Davis 1989. In the survey, SPSS 18.0 and AMOS 18.0 are used to analyze the 685 smart phone non-users data. The results of the feasibility analysis and the factor analysis show the measured variables determined in the statistical significant range. Also, 11 hypotheses, among the 16 hypotheses, are adopted by the hypothesis tests through the path analysis, one-way-ANOVA and hierarchial regression analysis. The results indicate variables affect on the non-smart phone user's adopting intention. The primary factor is the perceived usefulness, secondary factor is the social property, and the rest is the playfulness. And, the primary adoption factor is affected to early majority and late majority among each innovation adopters.

조직 내 빅데이터 시스템 확산에 영향을 주는 요인에 대한 연구 (Factors for the Intra-organizational Diffusion of Big Data Systems)

  • 박성관;김청
    • 한국IT서비스학회지
    • /
    • 제18권2호
    • /
    • pp.97-121
    • /
    • 2019
  • In this paper, factors affecting intra-organizational diffusion of Big Data systems from the perspective of the Big Data system vendors have been analyzed. In particular, the theory of resistance against innovation that exists in some form before the adoption or rejection of innovation has been focused on. In order to do that, the resistance has been divided into three categories : postponement, rejection and opposition. The variables affecting each type are also divided into four independent variables : perceived risk, innovation characteristics, user attributes, and organizational attributes. As a result of the survey, it was confirmed that the influences of each variable are different according to the type of resistance. As the strength of the resistance was increased, the influence of the trialability was increased as well. As the strength of the resistance was decreased, the satisfaction with the existing system became more influential on the resistance. The time risk and the satisfaction with the existing system were found to affect all types of resistance. From the vendor's point of view, strategic implications are presented in terms of marketing or system development for diffusion, depending on the degree of resistance of the adopter.

Effects of Omnichannel on Pleasure, Resistance, and Repurchase Intention

  • JUNG, Eun-A;KIM, Jung-Hee
    • 유통과학연구
    • /
    • 제20권3호
    • /
    • pp.95-106
    • /
    • 2022
  • Purpose: This study aims to verify the effects of omnichannel characteristics on pleasure, resistance and repurchase intention in the omnichannel situation in order to provide the innovative commercial business. Research design, data and methodology: The study examined relations between research concepts centered on previous studies, set hypotheses, developed a research model, and verified the model through a questionnaire survey. A total of 297 questionnaires were used for the final analysis, excluding the questionnaires showing insincere or outliers. Results: First, Omnichannel showed multi-dimensional characteristics consisting of consistency, innovation, economy, and integration. Second, innovation and economic feasibility had a positive effect on pleasure. Third, only economic feasibility had a negative effect on user resistance. Fourth, consumers' shopping pleasure had a negative effect on user resistance. Fifth, repurchase intention of consumers was positively affected by innovation. Conclusions: This research contributed to extend academic framework of distribution research by examining causal relationship through adoption of economic and innovation factors as new characteristics from the integrated perspective beyond the research frame of the existing omnichannel distribution environment. Companies should provide meaningful experiences by resolving concerns about side effects caused by human-computer interaction and providing smart information that matches the products most suitable for consumer needs.