• Title/Summary/Keyword: Information input algorithm

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Classification Protein Subcellular Locations Using n-Gram Features (단백질 서열의 n-Gram 자질을 이용한 세포내 위치 예측)

  • Kim, Jinsuk
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.12-16
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    • 2007
  • The function of a protein is closely co-related with its subcellular location(s). Given a protein sequence, therefore, how to determine its subcellular location is a vitally important problem. We have developed a new prediction method for protein subcellular location(s), which is based on n-gram feature extraction and k-nearest neighbor (kNN) classification algorithm. It classifies a protein sequence to one or more subcellular compartments based on the locations of top k sequences which show the highest similarity weights against the input sequence. The similarity weight is a kind of similarity measure which is determined by comparing n-gram features between two sequences. Currently our method extract penta-grams as features of protein sequences, computes scores of the potential localization site(s) using kNN algorithm, and finally presents the locations and their associated scores. We constructed a large-scale data set of protein sequences with known subcellular locations from the SWISS-PROT database. This data set contains 51,885 entries with one or more known subcellular locations. Our method show very high prediction precision of about 93% for this data set, and compared with other method, it also showed comparable prediction improvement for a test collection used in a previous work.

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Digital Control for BUCK-BOOST Type Solar Array Regulator (벅-부스트 형 태양전력 조절기의 디지털 제어)

  • Yang, JeongHwan;Yun, SeokTeak;Park, SeongWoo
    • Journal of Satellite, Information and Communications
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    • v.7 no.3
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    • pp.135-139
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    • 2012
  • A digital controller can simply realize a complex operation algorithm and power control process which can not be applied by an analog circuit for a solar array regulator(SAR). The digital resistive control(DRC) makes an equivalent input impedance of the SAR be resistive characteristic. The resistance of the solar array varies largely in a voltage source region and slightly in a current source region. Therefore when the solar array regulator is controlled by the DRC, the Advanced Incremental Conductance MPPT Algorithm with a Variable Step Size(AIC-MPPT-VSS) is suitable. The AIC-MPPT-VSS, however, using small signal resistance and large signal resistance of the solar array can not limit the absolute value of the solar array power. In this paper, the solar array power limiter is suggested and the BUCK-BOOST type SAR which is fully controlled by the digital controller is verified by simulation.

A Minimun-diameter Spanning Tree with Bounded Degrees (제한된 분지수를 가지는 최소지름 신장트리)

  • 안희갑;신찬수
    • Journal of KIISE:Computer Systems and Theory
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    • v.31 no.1_2
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    • pp.78-85
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    • 2004
  • Given a set S of n points in the plane, a minimum-diameter spanning tree(MDST) for the set might have a degree up to n-1. This might cause the degradation of the network performance because the node with high degree should handle much more requests than others relatively. Thus it is important to construct a spanning tree network with small degree and diameter. This paper presents an algorithm to construct a spanning tree for S satisfying the following four conditions: (1) the degree is controled as an input, (2) the tree diameter is no more than constant times the diameter of MDST, (3) the tree is monotone (even if arbitrary point is fixed as a root of the tree) in the sense that the Euclidean distance from the root to any node on the path to any leaf node is not decreasing, and (4) there are no crossings between edges of the tree. The monotone property will play a role as an aesthetic criterion in visualizing the tree in the plane.

R-Trader: An Automatic Stock Trading System based on Reinforcement learning (R-Trader: 강화 학습에 기반한 자동 주식 거래 시스템)

  • 이재원;김성동;이종우;채진석
    • Journal of KIISE:Software and Applications
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    • v.29 no.11
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    • pp.785-794
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    • 2002
  • Automatic stock trading systems should be able to solve various kinds of optimization problems such as market trend prediction, stock selection, and trading strategies, in a unified framework. But most of the previous trading systems based on supervised learning have a limit in the ultimate performance, because they are not mainly concerned in the integration of those subproblems. This paper proposes a stock trading system, called R-Trader, based on reinforcement teaming, regarding the process of stock price changes as Markov decision process (MDP). Reinforcement learning is suitable for Joint optimization of predictions and trading strategies. R-Trader adopts two popular reinforcement learning algorithms, temporal-difference (TD) and Q, for selecting stocks and optimizing other trading parameters respectively. Technical analysis is also adopted to devise the input features of the system and value functions are approximated by feedforward neural networks. Experimental results on the Korea stock market show that the proposed system outperforms the market average and also a simple trading system trained by supervised learning both in profit and risk management.

Design of a New Audio Watermarking System Based on Human Auditory System (청각시스템을 기반으로 한 새로운 오디오 워터마킹 시스템 설계)

  • Shin, Dong-Hwan;Shin Seung-Won;Kim, Jong-Weon;Choi, Jong-Uk;Kim, Duck-Young;Kim, Sung-Hwan
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.51 no.7
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    • pp.308-316
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    • 2002
  • In this paper, we propose a robust digital copyright-protection technique based on the concept of human auditory system. First, we propose a watermarking technique that accepts the various attacks such as, time scaling, pitch shift, add noise and a lot of lossy compression such as MP3, AAC WMA. Second, we implement audio PD(portable device) for copyright protection using proposed method. The proposed watermarking technique is developed using digital filtering technique. Being designed according to critical band of HAS(human auditory system), the digital filers embed watermark without nearly affecting audio quality. Before processing of digital filtering, wavelet transform decomposes the input audio signal into several signals that are composed of specific frequencies. Then, we embed watermark in the decomposed signal (0kHz~11kHz) by designed band-stop digital filer. Watermarking detection algorithm is implemented on audio PD(portable device). Proposed watermarking technology embeds 2bits information per 15 seconds. If PD detects watermark '11', which means illegal song. PD displays "Illegal Song" message on LCD, skips the song and plays the next song, The implemented detection algorithm in PD requires 19 MHz computational power, 7.9kBytes ROM and 10kBytes RAM. The suggested technique satisfies SDMI(secure digital music initiative) requirements of platform3 based on ARM9E core.

A VLSI Design and Implementation of a Single-Chip Encoder/Decoder with Dictionary Search Processor(DISP) using LZSS Algorithm and Entropy Coding (LZSS 알고리즘과 엔트로피 부호를 이용한 사전탐색처리장치를 갖는 부호기/복호기 단일-칩의 VLSI 설계 및 구현)

  • Kim, Jong-Seop;Jo, Sang-Bok
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.38 no.2
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    • pp.103-113
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    • 2001
  • This paper described a design and implementation of a single-chip encoder/decoder using the LZSS algorithm and entropy coding in 0.6${\mu}{\textrm}{m}$ CMOS technology. Dictionary storage for the dictionary search processor(DISP) used a 2K$\times$8bit on-chip memory with 50MHz clock speed. It performs compression on byte-oriented input data at a data rate of one byte per clock cycle except when one out of every 33 cycles is used to update the string window of dictionary. In result, the average compression ratio is 46% by applied entropy coding of the LZSS codeword output. This is to improved on the compression performance of 7% much more then LZSS.

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The Embodiment of the Real-Time Face Recognition System Using PCA-based LDA Mixture Algorithm (PCA 기반 LDA 혼합 알고리즘을 이용한 실시간 얼굴인식 시스템 구현)

  • 장혜경;오선문;강대성
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.41 no.4
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    • pp.45-50
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    • 2004
  • In this paper, we propose a new PCA-based LDA Mixture Algorithm(PLMA) for real-time face recognition system. This system greatly consists of the two parts: 1) face extraction part; 2) face recognition part. In the face extraction part we applied subtraction image, color filtering, eyes and mouth region detection, and normalization method, and in the face recognition part we used the method mixing PCA and LDA in extracted face candidate region images. The existing recognition system using only PCA showed low recognition rates, and it is hard in the recognition system using only LDA to apply LDA to the input images as it is when the number of image pixels ire small as compared with the training set. To overcome these shortcomings, we reduced dimension as we apply PCA to the normalized images, and apply LDA to the compressed images, therefore it is possible for us to do real-time recognition, and we are also capable of improving recognition rates. We have experimented using self-organized DAUface database to evaluate the performance of the proposed system. The experimental results show that the proposed method outperform PCA, LDA and ICA method within the framework of recognition accuracy.

A Study on Handwritten Digit Categorization of RAM-based Neural Network (RAM 기반 신경망을 이용한 필기체 숫자 분류 연구)

  • Park, Sang-Moo;Kang, Man-Mo;Eom, Seong-Hoon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.3
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    • pp.201-207
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    • 2012
  • A RAM-based neural network is a weightless neural network based on binary neural network(BNN) which is efficient neural network with a one-shot learning. RAM-based neural network has multiful information bits and store counts of training in BNN. Supervised learning based on the RAM-based neural network has the excellent performance in pattern recognition but in pattern categorization with unsupervised learning as unsuitable. In this paper, we propose a unsupervised learning algorithm in the RAM-based neural network to perform pattern categorization. By the proposed unsupervised learning algorithm, RAM-based neural network create categories depending on the input pattern by itself. Therefore, RAM-based neural network for supervised learning and unsupervised learning should proof of all possible complex models. The training data for experiments provided by the MNIST offline handwritten digits which is consist of 0 to 9 multi-pattern.

A Method of Highspeed Similarity Retrieval based on Self-Organizing Maps (자기 조직화 맵 기반 유사화상 검색의 고속화 수법)

  • Oh, Kun-Seok;Yang, Sung-Ki;Bae, Sang-Hyun;Kim, Pan-Koo
    • The KIPS Transactions:PartB
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    • v.8B no.5
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    • pp.515-522
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    • 2001
  • Feature-based similarity retrieval become an important research issue in image database systems. The features of image data are useful to discrimination of images. In this paper, we propose the highspeed k-Nearest Neighbor search algorithm based on Self-Organizing Maps. Self-Organizing Map(SOM) provides a mapping from high dimensional feature vectors onto a two-dimensional space. A topological feature map preserves the mutual relations (similarity) in feature spaces of input data, and clusters mutually similar feature vectors in a neighboring nodes. Each node of the topological feature map holds a node vector and similar images that is closest to each node vector. We implemented about k-NN search for similar image classification as to (1) access to topological feature map, and (2) apply to pruning strategy of high speed search. We experiment on the performance of our algorithm using color feature vectors extracted from images. Promising results have been obtained in experiments.

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Research on Intelligent Game Character through Performance Enhancements of Physics Engine in Computer Games (컴퓨터 게임을 위한 물리 엔진의 성능 향상 및 이를 적용한 지능적인 게임 캐릭터에 관한 연구)

  • Choi Jong-Hwa;Shin Dong-Kyoo;Shin Dong-Il
    • The KIPS Transactions:PartB
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    • v.13B no.1 s.104
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    • pp.15-20
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    • 2006
  • This paper describes research on intelligent game character through performance enhancements of physics engine in computer games. The algorithm that recognizes the physics situation uses momentum back-propagation neural networks. Also, we present an experiment and its results, integration methods that display optimum performance based on the physics situation. In this experiment on integration methods, the Euler method was shown to produce the best results in terms of fps in a simulation environment with collision detection. Simulation with collision detection was shown similar fps for all three methods and the Runge-kutta method was shown the greatest accuracy. In the experiment on physics situation recognition, a physics situation recognition algorithm where the number of input layers (number of physical parameters) and output layers (destruction value for the master car) is fixed has shown the best performance when the number of hidden layers is 3 and the learning count number is 30,000. Since we tested with rigid bodies only, we are currently studying efficient physics situation recognition for soft body objects.