• Title/Summary/Keyword: Information Use Education

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A Study on Clothing Attitudes of Middle and High School Girls (중.고등학교 여학생의 의생활태도에 관한 연구)

  • 최은영;전경란
    • Journal of Korean Home Economics Education Association
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    • v.12 no.1
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    • pp.75-87
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    • 2000
  • The purpose of this study is to find out how middle and high school girls show their clothing attitudes and their life-style. clothing behavior. use their ornaments according to demographic variables. The subject of this study consists o 345 middle and high school girls living in Chung-Nam Province and Taejon Metropolitan City. SPSS/PC+ program was utilized to calculate frequency(N) mean value(M) and standard deviation (SD) for statistical analysis. Differences among the populations are examined through t-test. F-test and X2-test. The results of this study are as follow : 1. Correlation between the life style and demographic variables. Especially. life-style has significant difference(p<. 05) according to type of school. middle school girls have high tendency in the type of modern and fashion. Life-style has significant difference(p< .01) according to level of achievement studying, high level girls has high tendency in the type of practical and secure. 2. Correlation between the clothing behavior and demographic variables. According to type of school. middle school girls showed higher than high school girls in clothing conformity and clothing aesthetics. According to level of achievement studying, high level girls have high tendency in clothing conformity and clothing modesty. 3. Correlation between the use their ornaments and demographic variables. Buying the ornaments, higher-level achievement studying girl’s get information in show window. but lower-level achievement studying girl’s get information in TV or radio. The use of ornaments according to the site of school, most of school girls who live in small city or town use the ornaments as usual school life but school girls who live in big city use the ornaments to look good on their clothes. Following suggestions can be made based on the discussions above: It is necessary for us to have correct understanding about the correlation between the ornaments and clothing of school girls in order to lead them to have appropriate clothing behavior. Furthermore. it is required to construct a bridge linking a course of study to rational habits guidance which will provide us more appropriate tools for clothing behavior guidance.

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The Utilization of Edunet Contents for More Efficient Teaching-Learning Activities (효율적 교수-학습을 위한 에듀넷 컨텐츠 활용)

  • Ahn, Myung-Sook;Kim, Jong-Hoon
    • Journal of The Korean Association of Information Education
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    • v.7 no.2
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    • pp.175-185
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    • 2003
  • The Ministry of Education gives increasing weight to ICT-in education to produce creative and positive people in response to the demands of the 21st century's Information Age. The use of ICT in teaching-learning process aims largely to facilitate the creative thinking and diverse learning activities of students to help achieve learning objectives. The purpose of this study was to sort out what's available for teaching- learning activities from among Edunet contents for teacher and to assist teachers to have easier access to them, as ICT-in education gains in importance. And it's found that this attempt would serve to make Edunet more accessible even to teachers who are not acquainted with ICT, and learning effectiveness would be greater by integrating well- organized and well-selected ICT-in education into academic education. Furthermore, this would enable teachers to have better computer skills and teach students with more confidence.

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The Effects of Programming Learning on the Improvement of Problem Solving Ability Using MCU (MCU를 활용한 프로그래밍 학습이 문제해결력 향상에 미치는 효과)

  • Jin, Sung-Su;Park, Phan-Woo
    • Journal of The Korean Association of Information Education
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    • v.14 no.3
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    • pp.319-328
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    • 2010
  • Computer programming education gives students a chance to use computers independently and actively. This plays a very positive role in acquiring higher cognitive skills such as mathematical skills and creative logical thinking. Thus the purpose of this study is to measure the degrees of students' problem-solving abilities using MCU programming kits based on the ICT Education Guide. The experiment confirms that programming classes using MCU kits have a more positive effect on the students problem-solving abilities than do those using the existing computer textbooks. The sub-constituents of problem-solving abilities - problem recognition, information gathering, analysis, diffuse thinking, decision-making, planning, execution, evaluation and feedback - also show significant statistical differences. Therefore, we can conclude that programming classes using MCU kits are very effective in advancing problem-solving abilities.

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Analysis of Error Types occurring on Elementary School Student's Programming Learning (초등학생들이 프로그래밍 학습 시 발생하는 오류유형 분석)

  • Moon Wae-Shik
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.2 s.40
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    • pp.319-327
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    • 2006
  • Higher grade elementary school students who have superior cognitive abilities need education of basic principles of computer or programming rather than computer in education. In this study, all the errors occurring while elementary school students wrote and executed programs were collected. in the method of predicting and dealing with possible-to-occur problems on programming education of the higher grades (4th, 5th and 6th grades) during their optional special activities or during talent aptitude activities after school, classified by type and analyzed. If the errors analyzed are put to practical use, optimal programming curriculums could be written and such curriculums could be a great contribution to induction of learning effect and interest on teaching learning. It was found by analyzing the errors collected for this study that the most of elementary school students during programming felt difficulties in simple errors by poor use of software and in simple coding by poor use of reserved words in English. In the next, students occurred errors by difficulties in understanding grammar. It was exposed that these error types were the opposite phenomena to those analyzed by commercial software developing companies, however, it is predicted that if teaching learning is setting improved, the same phenomena could be found desirably.

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Key Factors Affecting Students' Satisfaction and Intention to Use e-Learning in Rwanda's Higher Education (르완다 고등교육기관 학생들의 e-러닝 만족도 및 사용의도에 영향을 미치는 핵심요인 연구)

  • Violaine, Akimana;Hwang, Gee-Hyun
    • Journal of Digital Convergence
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    • v.17 no.5
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    • pp.99-108
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    • 2019
  • This study aims to explore key factors which influence user's decision-making on the adoption of e-learning. We integrated UTAUT and Information Success Models to test that four independent factors affect student satisfaction to use e-learning in Rwanda's higher education. Data was collected by surveying students of University of Rwanda and Protestant Institute of Social Sciences (n=206). The analysis results showed that performance expectancy, facilitating conditions and effort expectancy except for social influence have a significant effect on students' satisfaction. This can help university administrators understand the factors that influence students' adoption of e-learning and incorporate these results into Rwanda's e-learning design and implementation. In final, Rwanda's government can contribute to establishing the e-learning policy and allocating its relevant resources centered on student needs.

EPL(Education - Programming - Language) for SW education trend analysis and education scheme presented (SW교육을 위한 EPL(Education-Programming-Language)의 동향 분석 및 교육 방안 제시)

  • Kim, Geun-Ho;Seo, Seong-Won;Kim, Eui-Jeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.321-324
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    • 2015
  • In this study, depending on the sense of increasing interest in the world-SW education, in the country high and high school was supposed to be implemented from junior high school from 2018 fiscal SW education as a compulsory subject. As a result, even in education, for SW education of students, but some of the teaching and learning methods have been presented, Professor utilizing education programming language which - there is a learning method. Education programming language, depending on the subject and level, but the current of more than 40 educational programming language being used, in this paper, the current, compares the programming language of education that are used in the country of education, analysis using how to use what education of the programming language in the middle, and high school, to try to present how the draft you can.

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Development and application of SW fusion safety education program applying Novel Engineering (Novel Engineering을 적용한 SW융합 안전교육 프로그램 개발 및 적용)

  • Hong, Ji-Yeon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.2
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    • pp.193-200
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    • 2019
  • The 2015 revised curriculum aims to cultivate a 'creative fusion talent' capable of creating new knowledge and fusing various knowledge to create new value. Therefore, it is strengthening reading education to raise humanistic imagination and software education to promote scientific creativity. In addition, we have created [Safe Living] textbooks based on experiential activities as a way to strengthen safety education that is becoming a social issue. And we use it to conduct safety education at creative activity time. Novel Engineering believes that it can develop thinking skills in the process of reading books and finding and solving problems in life in them. Therefore, in this study, we will develop software education programs for safety education that are applied with Novel Engineering and apply them to actual classes to verify the educational effectiveness of students' creative problem solving skills and safety education.

A Study on the Development of Information Literacy Instruction for University Libraries (대학도서관 정보활용교육 모형 개발에 관한 연구)

  • Chang, Durk-Hyun;Choi, Go-Un
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.19 no.1
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    • pp.37-60
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    • 2008
  • The purpose of this study is to develop a model for information literacy instruction far a university library. It surveyed and analyzed Information Literacy Competency Standards and four Information Problem-Solving Process Models. Through the investigation, this study found out the crucial six elements of information literacy instruction. It includes 1) Information need; 2) Information source; 3) Information seeking; 4) Information evaluation; 5) Information use; and 6) Information ethics. Based on the analysis of the information literacy tutorial of 3 university libraries in the States and Australia, special concerns were paid on investigating the contents of instruction programs. This study proposed the model of information literacy instruction of the university library as a result. It consists of eight steps such as 1) Guide of library facility; 2) Information ecology-the flow of academic information; 3) Information needs-Define the topic; 4) Determine the information sources; 5) Plan the search strategy; 6) Search information; 7) Evaluate Information; and 8) style manual. It is suggested to develop and to improve the information literacy instruction programs in university libraries.

Analysis and Use of the Internal Educational Broadcasting Contents (인터넷 교육방송 컨텐츠 분석 및 활용방안)

  • Choi, Gyeong-Seok;Park, Sun-Ju
    • 한국정보교육학회:학술대회논문집
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    • 2004.08a
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    • pp.494-503
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    • 2004
  • 인터넷 방송의 장점과 시대적 요구에 부응하여 각 시 도 교육청에서는 인터넷 교육 방송국을 구축하여 운영중이거나 구축하기 위해 노력하고 있다. 그러나 인터넷 교육방송 컨텐츠를 학교 교육과정 속에서 어떻게 활용할 것인가에 대한 논의는 상식적인 수준에 머물러 있으며 이를 위한 축적된 연구 성과도 미흡한 실정이다. 이에 본 논문에서는 현재 구축되어 운영하고 있는 시 도 교육청 인터넷 교육방송국 중 3곳을 선정하여 초등학교에서 활용할 수 있는 동영상 컨텐츠를 중심으로 현황을 살펴보고, 컨텐츠 수량 및 재생시간, 제작 방식, 화질을 조사 분석하였다. 이를 바탕으로 인터넷교육방송 컨텐츠를 손쉽고 효율적으로 활용한 수 있도록 교수 학습에의 활용을 중심으로 활용방안을 제시하였다.

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A Study on Educational Use of Second Life for Health impairment Children (건강장애 아동을 위한 세컨드라이프의 교육적 활용에 관한 연구)

  • Kim, Da-Jeong;Chun, Seok-Ju
    • 한국정보교육학회:학술대회논문집
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    • 2010.01a
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    • pp.227-234
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    • 2010
  • 교육과학기술부의 실태조사(2008)에 따르면 건강장애 아동의 비율은 전체아동의 2.3%에 불과하다. 하지만 질병으로 인한 초 중 고등학교학교 과정 유예아동을 포함한다면 건강장애로 인하여 특수교육을 받아야 하는 아동의 비율은 훨씬 높아지게 된다. 한편, 린덴랩이라는 미국 IT기업에서 2003년 개발된 3D 가상현실 사이트인 세컨드라이프의 열기가 여전히 높다. 그 이유로는 사용자가 직접 세상을 만들 수 있도록 함으로써 현실을 살아가는 사용자들의 요구를 충분히 충족시켜 주는 것을 들 수 있다. 건강장애 아동의 경우는 일상생활에서 보통의 사람들보다 많은 제약을 받아야 하기에 가상현실을 통하여 좀 더 다양한 욕구를 충족시킬 수 있을 것이다. 따라서 본 연구에서는 세컨드라이프의 다양한 교육적 활용 사례를 제시하고 건강장애 아동의 교육에 세컨드라이프를 적용시켰을 때의 장단점을 분석한다.

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