• Title/Summary/Keyword: Information Sharing Platform

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Implementation of Real Time P2P Framework for Spatial Data Sharing between Mobile Devices using SIP (모바일 기기 간의 SIP기반 실시간 공간정보 공유 프레임워크 구현)

  • Park, Key-Ho;Jung, Jae-Gon
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
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    • 2008.10a
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    • pp.65-72
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    • 2008
  • Mobile Collaboration is an enabling technology that makes users share information between mobile devices and various Mobile P2P platforms have been designed and implemented for it. There are, however, few research papers on application of SIP protocol to spatial data sharing on mobile devices. In this paper, SIP based real time sharing framework is proposed to compose a mobile P2P platform on which spatial data can be trans(erred. A new protocol based on WKT and WKB is defined to send and receive spatial objects with SIP MESSAGE method. Base maps such as digital maps and parcel maps can be provided by a map server that is integrated with SIP server after a new SIP session established and client agents are registered. The framework proposed based onSIP enables users to transfer spatial data such as maps and satellite images directly between mobile devices during VoIP based voice call and therefore, mobile applications can be applied in various domains such asforest management and national defense.

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Interference Analysis of Radio-Relay Stations Affected by HAPS System for Frequency Sharing (주파수 공유를 위한 HAPS 시스템이 무선 중계국에 미치는 간섭 영향 분석)

  • 박종민;구본준;안도섭;김봉석;강영흥
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.7B
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    • pp.719-726
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    • 2002
  • In WRC-2000, Resolution 734 was adopted to study the use of high altitude platform station(HAPS) operating in the bands above 30GHz. Therefore, frequency sharing feasibility between a new HAPS systems and an existing terrestrial fixed-service(FS) system should be analyzed primarily. In this paper, interference effects from the HAPS system into the radio-relay station are analyzed in terms of two cases; one is the interference distribution from the power-flux density(PFD) of HAPS airships, and the other the interference power from the ground stations. In conclusion, the new PFD criteria different from the exiting satellite system should be required, and the coordinated distance between the HAPS nadir and the radio-relay station should be 60km ∼ 253km for P$\sub$HG/ = -50dBW/MHz of transmitting power spectral density to share the new HAPS system into the existing FS system.

A P2P-to-UPnP Proxy Gateway Architecture for Home Multimedia Content Distribution

  • Hu, Chih-Lin;Lin, Hsin-Cheng;Hsu, Yu-Feng;Hsieh, Bing-Jung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.1
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    • pp.406-425
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    • 2012
  • Deploying advanced home networking technologies and modern home-networked devices in residential environments provides a playground for new home applications and services. Because home multimedia entertainment is among the most essential home applications, this paper presents an appealing home media content sharing scenario: home-networked devices can discover neighboring devices and share local media content, as well as enormous amounts of Internet media content in a convenient and networked manner. This ideal scenario differs from traditional usages that merely offer local media content and require tedious manual operations of connection setup and file transfer among various devices. To achieve this goal, this study proposes a proxy gateway architecture for home multimedia content distribution. The proposed architecture integrates several functional mechanisms, including UPnP-based device discovery, home gateway, Internet media provision, and in-home media content delivery. This design addresses several inherent limitations of device heterogeneity and network interoperability on home and public networks, and allows diverse home-networked devices to play media content in an identical and networked manner. Prototypical implementation of the proposed proxy gateway architecture develops a proof-of-concept software, integrating a BitTorrent peer-to-peer client, a UPnP protocol stack, and a UPnP AV media server, as well as media distribution and management components on the OSGi home gateway platform. Practical demonstration shows the proposed design and scenario realization, offering users an unlimited volume of media content for home multimedia entertainment.

Nature and Sources of Business Values in Digital Social Innovation (디지털 사회혁신 창출 비즈니스 가치의 성격과 원천)

  • Lim, Hong-Tak
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.8
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    • pp.950-958
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    • 2019
  • Digital Social Innovation, social innovation utilizing digital technology, is gaining attenntion as an innovative new way of solving pressing social problems such as ageing, traffic, unemployment etc. while some raise concerns as to the negative impact of digital technology on society associated with Share-the-Scraps-economy and On-demand-economy. The paper aims to address these concerns by examining the nature and source of business values generated in digital social innovation. Donation, cooperation/solidarity and sharing are identified as sources of business value from social innovation. Digitization, Platform may present infrastructure upon which efficiency of economic transaction can be elevated. The participation of consumers/users in the value chain and value network enabled by digital technology is identified and discussed as the critical source of business value in digital social innovation. The business model of Docksan-dong Happy Parking Street living lab project is analysed to illuminate the realization of business vaules in real life setting. Policy recommendations and future research directions are suggested.

Symbiotic Dynamic Memory Balancing for Virtual Machines in Smart TV Systems

  • Kim, Junghoon;Kim, Taehun;Min, Changwoo;Jun, Hyung Kook;Lee, Soo Hyung;Kim, Won-Tae;Eom, Young Ik
    • ETRI Journal
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    • v.36 no.5
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    • pp.741-751
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    • 2014
  • Smart TV is expected to bring cloud services based on virtualization technologies to the home environment with hardware and software support. Although most physical resources can be shared among virtual machines (VMs) using a time sharing approach, allocating the proper amount of memory to VMs is still challenging. In this paper, we propose a novel mechanism to dynamically balance the memory allocation among VMs in virtualized Smart TV systems. In contrast to previous studies, where a virtual machine monitor (VMM) is solely responsible for estimating the working set size, our mechanism is symbiotic. Each VM periodically reports its memory usage pattern to the VMM. The VMM then predicts the future memory demand of each VM and rebalances the memory allocation among the VMs when necessary. Experimental results show that our mechanism improves performance by up to 18.28 times and reduces expensive memory swapping by up to 99.73% with negligible overheads (0.05% on average).

The Design and Implementation of Intranet Administrator and User Application (인트라넷 관리자 및 사용자 응용의 설계 및 구현)

  • Shin, Myung-Ki;Hahm, Jin-Ho
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.4
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    • pp.1005-1013
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    • 1998
  • In this paper, we describe technologies of Intranet administrator and user application used in the PEC(Protocol Engineering Center) Office Intranet system which provides platform independent application framework using Internet/Intranet standard technologies for distribution of Web documents and real-time multimedia information. The PEC Office is composed of administrator applications to support environments for administration of all applications including group/user add, update, and delete facilities and construction of user directory and user applications to support schedule sharing, virtual library, job report, output management, budget management, and real-time audio/video broadcasting services. These applications allow differentiation and customization services according to department and title employed per users.

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Design and Implementation of Business Flow Management System for XML/EDI based Electronic Bidding System (XML/EDI기반 전자입찰 시스템을 위한 비즈니스 흐름 관리기의 설계 및 구현)

  • 윤선희
    • Journal of the Korea Computer Industry Society
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    • v.4 no.10
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    • pp.751-760
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    • 2003
  • One of the business in the future will be executed by Business to Business(B to B) model of E-Commerce. The concept of the B to B model composes the work process, people, and supporting environment. The work processes are related to the information process, technologies, and standards. Information process elements contains digital data exchange, data sharing, and collaboration. This paper designed and implemented the XML-based Business Flow Management System(BFMS) for B to B model of E-commerce in the Internet. BFMS in this paper automatically performs the information process for B to B model such as electronic bidding system including purchase order management, bidding management, delivery management to build E-Commerce in the Internet. XML can be used as document standard between business for skating and exchange of data and also provide platform independent environment.

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A Study on Ripple Effects of e-Trade (무역거래 전자화에 따른 파급효과에 관한 연구)

  • Yun, Bong-Ju;Jeong, Boon-Do
    • International Commerce and Information Review
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    • v.14 no.2
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    • pp.473-495
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    • 2012
  • e-Trade should be activated for cost saving and efficient management of trade as it provides bases to actively respond to changes in markets through quick clearance of export and import. It also has tangible and intangible effects in providing services to customers through real-time sharing of information and can help enhance external competition and images through cost saving and efficient management of traders. Therefore, the study suggests that e-trade platforms to construct global trade systems should be executed to maximize economic ripple effects in terms of trade documents and cost, and paradigms of the past trade should be changed into new systems and presents future countermeasures to enhance its ripple effects.

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A Study on Ontology-based POI Representation for Efficient Marker Search. (AR에서 효율적인 마커 검색을 위한 온톨로지 기반의 POI 표현에 대한 연구)

  • Hwang, Chi-Gon;Lee, Hae-Jun;Yoon, Chang-Pyo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.316-317
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    • 2017
  • Augmented reality is a technology that combines the virtual world based on the real world. This technique requires POI data to recognize the marker and identify the marker. POI data can be easily registered and used by anyone, and there is a need to provide a standard for accessing POI data because a large amount of data is accumulated in the existing augmented reality platform. Therefore, in this paper, we propose a category composition method for POI data integration using ontology which is a paradigm of providing relationship and information sharing. It consists of a combination of the POI core of W3C and OWL, which is the expression language of the ontology.

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Middleware for Context-Aware Ubiquitous Computing

  • Hung Q.;Sungyoung
    • Korea Information Processing Society Review
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    • v.11 no.6
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    • pp.56-75
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    • 2004
  • In this article we address some system characteristics and challenging issues in developing Context-aware Middleware for Ubiquitous Computing. The functionalities of a Context-aware Middleware includes gathering context data from hardware/software sensors, reasoning and inferring high-level context data, and disseminating/delivering appropriate context data to interested applications/services. The Middleware should facilitate the query, aggregation, and discovery for the contexts, as well as facilities to specify their privacy policy. Following a formal context model using ontology would enable syntactic and semantic interoperability, and knowledge sharing between different domains. Moddleware should also provide different kinds of context classification mechanical as pluggable modules, including rules written in different types of logic (first order logic, description logic, temporal/spatial logic, fuzzy logic, etc.) as well as machine-learning mechanical (supervised and unsupervised classifiers). Different mechanisms have different power, expressiveness and decidability properties, and system developers can choose the appropriate mechanism that best meets the reasoning requirements of each context. And finally, to promote the context-trigger actions in application level, it is important to provide a uniform and platform-independent interface for applications to express their need for different context data without knowing how that data is acquired. The action could involve adapting to the new environment, notifying the user, communicating with another device to exchange information, or performing any other task.

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