• Title/Summary/Keyword: Information Processing Model

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A Practical Process Model for Clients in Service-Oriented Architecture (서비스 지향 아키텍처의 클라이언트를 위한 실용적 프로세스 모델)

  • Lee, Jae-Yoo;Kim, Soo-Dong
    • The KIPS Transactions:PartD
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    • v.15D no.4
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    • pp.513-522
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    • 2008
  • Service-Oriented Architecture(SOA) is an method to develop applications by developing and publishing reusable services which potentially be used in various applications, and discovering and composing right services dynamically. SOA adopts a paradigm of publish-discover-invoke, which is considerably different from object-oriented and component-based development(CBD) approaches. The service in SOA is different from function in procedural programming, object in object-oriented programming, and component in CBD, and its fundamental requirement is a high level of reusability and applicability. In SOA, service providers and service consumers are loosely coupled since the providers try to develop reusable services and the consumers try to locate right services without knowing much about the providers and their published services. Moreover, the process of searching, choosing and invoking right services is not presented in conventional programming paradigms. Therefore, conventional approaches to developing user interfaces and invoking the functionality on servers through JSP, and RMI in object-oriented programming cannot well be applicable to designing clients’ programs in SOA. Therefore, there is a high demand for a practical and systematic process for developing clients’ applications, and the such a process should be devised by considering key characteristics of services and SOA. However, little work on this area is known to date, and there has not a process for client side just except few guide lines for developing service client. In this paper, we propose a practical and systematic development process for developing clients' applications in SOA. Then, we define instructions for carrying out each activity in the process. To show the applicability of the proposed work, we show the result of applying our process in developing a services application for searching and booking hotels.

Methods for Stabilizing QoS in Mobile Cloud Computing (모바일 클라우드 컴퓨팅을 위한 QoS 안정화 기법)

  • La, Hyun Jung;Kim, Soo Dong
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.8
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    • pp.507-516
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    • 2013
  • Mobile devices have limited computing power and resources. Since mobile devices are equipped with rich network connectivity, an approach to subscribe cloud services can effectively remedy the problem, which is called Mobile Cloud Computing (MCC). Most works on MCC depend on a method to offload functional components at runtime. However, these works only consider the limited verion of offloading to a pre-defined, designated node. Moveover, there is the limitation of managing services subscribed by applications. To provide a comprehensive and practical solution for MCC, in this paper, we propose a self-stabilizing process and its management-related methods. The proposed process is based on an autonomic computing paradigm and works with diverse quality remedy actions such as migration or replicating services. And, we devise a pratical offloading mechanism which is still in an initial stage of the study. The proposed offloading mechanism is based on our proposed MCC meta-model. By adopting the self-stabilization process for MCC, many of the technical issues are effectively resolved, and mobile cloud environments can maintain consistent levels of quality in autonomous manner.

The Object-Oriented Design & Implementation of Spatial Data Transformation System for the 3-D Representation of Underground Utilities (지하시설물의 3차원 표현을 위한 공간 데이터 변환 시스템의 객체 지향적 설계 및 구현)

  • 오승;강병익;정정화
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
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    • 1996.06a
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    • pp.79-109
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    • 1996
  • In order to transform the underground utility data into the 3-D spatial objects, this thesis defined the type of the 3-D spatial objects and the storage structure of objects, and developed the spatial data transformation system that transforms the 2-D underground utility data into the pre-defined 3-D spatial objects through the Booch Method, an object-oriented development method. For this sake, the relational data model of ARC/INFO and the storage structure are analyzed, as well as the pre-requisites, required for the 3-D visualization of the underground utilities. Also, the 2-D underground utility data, saved in ARC/INFO, were transformed into the ASCII files through the internal pre-processing procedure, then used as the input data of the transformation system. In addition, to develop the transformation system, the object-oriented development methods are studied first and, then, applied to the system analysis and the design procedure with the Booch Method as a development method. Finally, the results of analysis and design procesure are implemented through AML, a ARC/INFO macro language, and C++, an object-oriented programing language. As a result of this study, the 3-D spatial objects that can visualize the 2-D utilities in 3-D, are acquired, and the adaptation of object-oriented development method to the system development procedure enabled an effective development prodedure.

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A study on traffic signal control at signalized intersections in VANETs (VANETs 환경에서 단일 교차로의 교통신호 제어방법에 관한 연구)

  • Chang, Hyeong-Jun;Park, Gwi-Tae
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.10 no.6
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    • pp.108-117
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    • 2011
  • Seoul metropolitan government has been operating traffic signal control system with the name of COSMOS since 2001. COSMOS uses the degrees of saturation and congestion which are calculated by installing loop detectors. At present, inductive loop detector is generally used for detecting vehicles but it is inconvenient and costly for maintenance since it is buried on the road. In addition, the estimated queue length might be influenced in case of error occurred in measuring speed, because it only uses the speed of vehicles passing by the detector. A traffic signal control algorithm which enables smooth traffic flow at intersection is proposed. The proposed algorithm assigns vehicles to the group of each lane and calculates traffic volume and congestion degree using traffic information of each group using VANETs(Vehicular Ad-hoc Networks) inter-vehicle communication. It does not demand additional devices installation such as cameras, sensors or image processing units. In this paper, the algorithm we suggest is verified for AJWT(Average Junction Waiting Time) and TQL(Total Queue Length) under single intersection model based on GLD(Green Light District) Simulator. And the result is better than Random control method and Best first control method. In case real-time control method with VANETs is generalized, this research that suggests the technology of traffic control in signalized intersections using wireless communication will be highly useful.

Efficient Collaboration Method Between CPU and GPU for Generating All Possible Cases in Combination (조합에서 모든 경우의 수를 만들기 위한 CPU와 GPU의 효율적 협업 방법)

  • Son, Ki-Bong;Son, Min-Young;Kim, Young-Hak
    • KIPS Transactions on Computer and Communication Systems
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    • v.7 no.9
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    • pp.219-226
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    • 2018
  • One of the systematic ways to generate the number of all cases is a combination to construct a combination tree, and its time complexity is O($2^n$). A combination tree is used for various purposes such as the graph homogeneity problem, the initial model for calculating frequent item sets, and so on. However, algorithms that must search the number of all cases of a combination are difficult to use realistically due to high time complexity. Nevertheless, as the amount of data becomes large and various studies are being carried out to utilize the data, the number of cases of searching all cases is increasing. Recently, as the GPU environment becomes popular and can be easily accessed, various attempts have been made to reduce time by parallelizing algorithms having high time complexity in a serial environment. Because the method of generating the number of all cases in combination is sequential and the size of sub-task is biased, it is not suitable for parallel implementation. The efficiency of parallel algorithms can be maximized when all threads have tasks with similar size. In this paper, we propose a method to efficiently collaborate between CPU and GPU to parallelize the problem of finding the number of all cases. In order to evaluate the performance of the proposed algorithm, we analyze the time complexity in the theoretical aspect, and compare the experimental time of the proposed algorithm with other algorithms in CPU and GPU environment. Experimental results show that the proposed CPU and GPU collaboration algorithm maintains a balance between the execution time of the CPU and GPU compared to the previous algorithms, and the execution time is improved remarkable as the number of elements increases.

Design and Verification of PCI 2.2 Target Controller to support Prefetch Request (프리페치 요구를 지원하는 PCI 2.2 타겟 컨트롤러 설계 및 검증)

  • Hyun Eugin;Seong Kwang-Su
    • The KIPS Transactions:PartA
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    • v.12A no.6 s.96
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    • pp.523-530
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    • 2005
  • When a PCI 2.2 bus master requests data using Memory Read command, a target device may hold PCI bus without data to be transferred for long time because a target device needs time to prepare data infernally. Because the usage efficiency of the PCI bus and the data transfer efficiency are decreased due to this situation, the PCI specification recommends to use the Delayed Transaction mechanism to improve the system performance. But the mechanism cann't fully improve performance because a target device doesn't know the exact size of prefetched data. In the previous work, we propose a new method called Prefetch Request when a bus master intends to read data from the target device. In this paper, we design PCI 2.2 controller and local device that support the proposed method. The designed PCI 2.2 controller has simple local interface and it is used to convert the PCI protocol into the local protocol. So the typical users, who don't know the PCI protocol, can easily design the PCI target device using the proposed PCI controller. We propose the basic behavioral verification, hardware design verification, and random test verification to verify the designed hardware. We also build the test bench and define assembler instructions. And we propose random testing environment, which consist of reference model, random generator ,and compare engine, to efficiently verify corner case. This verification environment is excellent to find error which is not detected by general test vector. Also, the simulation under the proposed test environment shows that the proposed method has the higher data transfer efficiency than the Delayed Transaction about $9\%$.

A MDA-based Approach to Developing UI Architecture for Mobile Telephony Software (MDA기반 이동 단말 시스템 소프트웨어 개발 기법)

  • Lee Joon-Sang;Chae Heung-Seok
    • The KIPS Transactions:PartD
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    • v.13D no.3 s.106
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    • pp.383-390
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    • 2006
  • Product-line engineering is a dreaming goal in software engineering research. Unfortunately, the current underlying technologies do not seem to be still not much matured enough to make it viable in the industry. Based on our experiences in working on mobile telephony systems over 3 years, now we are in the course of developing an approach to product-line engineering for mobile telephony system software. In this paper, the experiences are shared together with our research motivation and idea. Consequently, we propose an approach to building and maintaining telephony application logics from the perspective of scenes. As a Domain-Specific Language(DSL), Menu Navigation Viewpoint(MNV) DSL is designed to deal with the problem domain of telephony applications. The functional requirements on how a set of telephony application logics are configured can be so various depending on manufacturer, product concept, service carrier, and so on. However, there is a commonality that all of the currently used telephony application logics can be generally described from the point of user's view, with a set of functional features that can be combinatorially synthesized from typical telephony services(i.e. voice/video telephony, CBS/SMS/MMS, address book, data connection, camera/multimedia, web browsing, etc.), and their possible connectivity. MNV DSL description acts as a backbone software architecture based on which the other types of telephony application logics are placed and aligned to work together globally.

Virtual Target Overlay Technique by Matching 3D Satellite Image and Sensor Image (3차원 위성영상과 센서영상의 정합에 의한 가상표적 Overlay 기법)

  • Cha, Jeong-Hee;Jang, Hyo-Jong;Park, Yong-Woon;Kim, Gye-Young;Choi, Hyung-Il
    • The KIPS Transactions:PartD
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    • v.11D no.6
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    • pp.1259-1268
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    • 2004
  • To organize training in limited training area for an actuai combat, realistic training simulation plugged in by various battle conditions is essential. In this paper, we propose a virtual target overlay technique which does not use a virtual image, but Projects a virtual target on ground-based CCD image by appointed scenario for a realistic training simulation. In the proposed method, we create a realistic 3D model (for an instructor) by using high resolution Geographic Tag Image File Format(GeoTIFF) satellite image and Digital Terrain Elevation Data (DTED), and extract the road area from a given CCD image (for both an instructor and a trainee). Satellite images and ground-based sensor images have many differences in observation position, resolution, and scale, thus yielding many difficulties in feature-based matching. Hence, we propose a moving synchronization technique that projects the target on the sensor image according to the marked moving path on 3D satellite image by applying Thin-Plate Spline(TPS) interpolation function, which is an image warping function, on the two given sets of corresponding control point pair. To show the experimental result of the proposed method, we employed two Pentium4 1.8MHz personal computer systems equipped with 512MBs of RAM, and the satellite and sensor images of Daejoen area are also been utilized. The experimental result revealed the effective-ness of proposed algorithm.

Precise Relative Positioning for Formation Flying Satellite using GPS Carrier-phase Measurements (GPS 반송파 위상을 사용한 편대비행위성 상대위치결정 연구)

  • Park, Jae-Ik;Lee, Eunsung;Heo, Moon-Beom
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.40 no.12
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    • pp.1032-1039
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    • 2012
  • The present paper deals with precise relative positioning of formation satellites with long baseline in low Earth orbit making use of L1/L2 dual frequency GPS carrier phase measurements. Kinematic approach means to describe the motion of objects without taking its mass/dynamics model into consideration. The advantage of the kinematic approach is that information about dynamics of the system is not applied, which gives more flexibility and could improve the scientific interest of the observations made by the mission. The ionosphere terms, which are not canceled by double differenced measurement equation in the case of the long baseline, are explicitly estimated as unknown parameters by extended Kalman filter. The estimated float ambiguities by EKF are solved by existing efficient integer vector search strategy under integer least square condition. For the integer vector search, we employ well known MLAMBDA. Finally, The feasibility and accuracy of processing scheme are demonstrated using the GPS measurements for two satellites in low Earth orbit separated by baselines of 100 km.

Revitalization Plan and Value of Social Network Service in the Business Organization (기업조직 내 소셜 미디어 서비스 활용의 가치 제고 및 활성화 방안)

  • Kim, Dong-Hyun;Seo, Hyun-Shik;Kim, Hyung-Joon;Lee, Bong-Gyou
    • The KIPS Transactions:PartD
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    • v.18D no.4
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    • pp.275-286
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    • 2011
  • The purpose of this study is to find the beneficial plan for business success by the advantage of social media service in the business organization. There is few research for applying social media on a variety of fields in business organization although many companies are trying to find the way for its application. Hence, this study identifies the possibility for the utilization of social media services, and it also finds the plan for their effective application. The social relationship is created by increasing communications between users of social media service. The research model is established on the basis of the hypothesis that the social relationship affects knowledge share, pursuit of ego, social participation, amusement. To maximize the impact of results, the research was conducted on the basis of the target on two groups including the business men and non-business men who use social media services. As results of the research, the business men tend to appeal their impression based on sharing knowledge with anonymous people. Also, it is necessary to make a social participation to a management participation, and to utilize the social media in the organization by including amusement to its function. This research is expected to have significant implication to companies which wants to apply social media services in the future.