• Title/Summary/Keyword: Information Platform

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A DNA Microarray LIMS System for Integral Genomic Analysis of Multi-Platform Microarrays

  • Cho, Mi-Kyung;Kang, Jason Jong-ho;Park, Hyun-Seok
    • Genomics & Informatics
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    • v.5 no.2
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    • pp.83-87
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    • 2007
  • The analysis of DNA microarray data is a rapidly evolving area of bioinformatics, and various types of microarray are emerging as some of the most exciting technologies for use in biological and clinical research. In recent years, microarray technology has been utilized in various applications such as the profiling of mRNAs, assessment of DNA copy number, genotyping, and detection of methylated sequences. However, the analysis of these heterogeneous microarray platform experiments does not need to be performed separately. Rather, these platforms can be co-analyzed in combination, for cross-validation. There are a number of separate laboratory information management systems (LIMS) that individually address some of the needs for each platform. However, to our knowledge there are no unified LIMS systems capable of organizing all of the information regarding multi-platform microarray experiments, while additionally integrating this information with tools to perform the analysis. In order to address these requirements, we developed a web-based LIMS system that provides an integrated framework for storing and analyzing microarray information generated by the various platforms. This system enables an easy integration of modules that transform, analyze and/or visualize multi-platform microarray data.

A Study on the Factors Influencing the Performance of FinTech Platform (핀테크 플랫폼의 성과에 영향을 미치는 요인 연구)

  • Xian, Feng Si;Um, Hyemi
    • Journal of Information Technology Applications and Management
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    • v.28 no.2
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    • pp.1-16
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    • 2021
  • In recent years, as IT technologies such as cloud computing and mobile payment have evolved and Internet users have increased, the Internet financial market has become intelligent, mobile, and platformed. This study considers the impact of the psychological characteristics of platform systems and users on the performance of fintech platforms. The results of this study are as follows. Information quality affected trust and commitment, service quality affected commitment only, and system quality affected trust and commitment. The perceived risk affected trust and commitment, and the perceived benefit only affected trust and was shown to have an insignificant relationship with immersion. Trust has been shown to have a significant relationship with commitment, and both trust and commitment affected performance. In the validation of mediation effects, trust has shown a partially mediated effect between information quality, system quality, perceived risks, and perceived benefits and performance. There was no mediation effect between service quality and performance. Immersion has been shown to have a partial mediating effect between information quality, service quality, system quality, perceived risk and performance, and there is no mediating effect between perceived benefits and performance. This study showed what are the main factors that affect the performance of the fintech platform and will be used as a useful foundation for increasing the performance of the platform in the future.

Development of Digital Twin platform using Smart Factory based CPPS (스마트팩토리 기반 CPPS를 활용한 Digital Twin 플랫폼 개발)

  • Lee, Hyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.305-307
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    • 2021
  • In this paper, we propose a study related to the development of a Digital-Twin platform using a smart factory based CPPS (Cyber Pysical Production System) using ICT (Information Communication Technology) technology. The platform developed through this study performs a 3D model simulation function in conjunction with P3R (Product, Process, Plant, Resource) including BOP (Bill of Process) management function from the preceding manufacturing process planning stage. In addition, we propose a digital twin platform that can predict production processes, equipment, layout, and production. The platform proposed through this paper proposes a feature that can manage the entire smart factory manufacturing process from the initial planning design stage to the manufacturing, production, operation, and maintenance stages.

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A Study on Performance Analysis and Resource Re-distribution Method of the Spatial Information Open Platform Service (공간정보 오픈플랫폼 서비스의 성능 분석 및 자원 재조정 방안에 관한 연구)

  • Jang, Han Sol;Go, Jun Hee;Kim, Min Soo;Jang, In Sung
    • Spatial Information Research
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    • v.23 no.4
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    • pp.1-11
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    • 2015
  • Since the Spatial Information Open Platform service started in January 2012, the number of service users and the size of the system has increased significantly. However, we could not know the analysis result about how much the hardware resources of the Open Platform system can handle user services. Thereafter, whenever the number of service users are rapidly increased, we simply have solved the service delays using the hardware extension. So, this study presents the obvious solution to avoid the same problem in the future, by pinpointing the system performance of the Open Platform. In this study, through the performance analysis of hardware using NMON and the load test of web service using nGrinder, we intend to get an accurate performance of the Open Platform system. Then we intend to present the resource reallocation method in order to provide better performance of the system.

A Dynamic Service Library Reconfiguration Method of Android Platform (안드로이드 기반 서비스 라이브러리의 동적 재구성)

  • Lee, Young-Seok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.5
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    • pp.1145-1153
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    • 2013
  • Android mobile platform copy the class files of all applications installed in android platform and keep them into one directory. But to add the service library into a platform, Android must generate a new binary image of platform and replace the platform because android refer the libraries using the memory-mapped file method in a directory. And this memory-mapped file reference method waste the storage space of mobile device because that directory include the duplicated libraries if the libraries refered by application are duplicated, Therefore a dynamic reconfiguration method on android mobile platform is needed to manage the service libraries of application executed on android platform and support the version management and function addition/modification. In this paper, we propose the platform dynamic reconfiguration method to add dynmically the service libraries on android platform.

The Influence of User Experience Elements of Digital Music Access Platform on User Loyalty: Mediation Effect of Usefulness Perception, Epidemic Perception

  • Zhang, Weiwei
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.7
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    • pp.45-52
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    • 2019
  • With the popularity of mobile Internet and smart phones, the domestic digital music access platform has entered a period of rapid development. Existing studies in the academic circle have shown that experience has a positive impact on user perception and loyalty. However, the research on the relationship between brand loyalty, user perception and user experience of Internet products has not received much attention. Starting from the brand loyalty theory and user experience theory, this paper explores the mechanism of user experience, user perception and brand loyalty of digital music access platform. Based on the development status of digital music access platform in China, the purpose is to explore how the user experience of the mainstream digital music access platform can affect Usefulness Perception, Epidemic Perception. And to explore how the Usefulness Perception, Epidemic Perception can affect users' brand loyalty. also further explore the role of users' perception in this process to understand the relationship between brand and user experience. In practical operations, 398 formal questionnaires were issued online to collect first-hand data, and reliability analysis, factor analysis, correlation analysis and hypothesis analysis were carried out successively on the data in the later stage. Through research, it is found that the user experience of digital music access platform has a partial significant impact on the perception and loyalty of applications. The visual presentation and emotional feelings of digital music access platform are positively correlated with the perceived usefulness of applications. The visual presentation and emotional feelings of digital music access platform are positively correlated with the perceived popularity of applications. The e perceived usefulness and perceived popularity of the digital music access platform are positively correlated with the loyalty of the application. Through this research, it has certain guiding significance to the promotion of digital music access platform's brand loyalty degree.

A Design and Implementation of a Worker Musculoskeletal Assessment Platform Based on Machine Learning

  • Sejong Lee
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.10
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    • pp.129-135
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    • 2024
  • In this paper, we design and implement a worker musculoskeletal assessment platform. The three core components of this platform are the Mobile App, the Modeling Server, and the Web Platform. The Mobile App is an Android application developed in Kotlin, targeting Android platform 12 (S) and Android API Level 31 devices. The app utilizes the camera to capture various worker motion data and transmits it to the Modeling Server. The Modeling Server is implemented using Node.js. This server converts the worker's motion data-such as points, skeleton, and x, y, z coordinate data, measured by the mobile app-into multidimensional arrays. It then applies machine learning frameworks like TensorFlow and Keras to predict the worker's posture. The worker posture learning model is built using Teachable Machine. The Web Platform is developed using React and visualizes the worker's movements as 3D animations along a timeline. The machine learning-based worker musculoskeletal assessment platform developed in this paper aims to contribute to minimizing musculoskeletal disorders in workers at industrial sites.

Derivation of BIM/GIS Platform Application Scenarios and Definition of Specific Functions in Construction Planning and Design (건설 기획 및 설계 단계 BIM/GIS 통합 플랫폼 활용을 위한 시나리오 도출 및 상세기능 정의)

  • Youn, Junhee;Kang, Tae-Wook;Choi, Hyun-Sang;Kim, Changyoon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.12
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    • pp.7340-7349
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    • 2014
  • BIM (Building Information Model) and GIS (Geographic Information System) are applied widely to all stages (Planning - Design - Building - Maintenance) of construction. Recently, research for designing an integrated BIM/GIS platform has been conducted to determine the synergy effects. This paper reports the derivation of BIM/GIS platform application scenarios and definition of specific functions in construction planning and design phases. First, BIM/GIS application scenarios and platform functions are derived for each phase based on an analysis of business affairs. Second, SW functions, which compose platform function, are defined. In the construction planning phase, location selection and route location business affairs were analyzed. Preliminary design and detailed design business affairs were analyzed in the construction design phase. The result of this research can be used for BIM/GIS integrated platform design in the future.

ASIC Design of OpenRISC-based Multimedia SoC Platform (OpenRISC 기반 멀티미디어 SoC 플랫폼의 ASIC 설계)

  • Kim, Sun-Chul;Ryoo, Kwang-Ki
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.10a
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    • pp.281-284
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    • 2008
  • This paper describes ASIC design of multimedia SoC Platform. The implemented Platform consists of 32-bit OpenRISC1200 Microprocessor, WISHBONE on-chip bus, VGA Controller, Debug Interface, SRAM Interface and UART. The 32-bit OpenRISC1200 processor has 5 stage pipeline and Harvard architecture with separated instruction/data bus. The VGA Controller can display RCB data on a CRT or LCD monitor. The Debug Interface supports a debugging function for the Platform. The SRAM Interface supports 18-bit address bus and 32-bit data bus. The UART provides RS232 protocol, which supports serial communication function. The Platform is design and verified on a Xilinx VERTEX-4 XC4VLX80 FPGA board. Test code is generated by a cross compiler' and JTAG utility software and gdb are used to download the test code to the FPGA board through parallel cable. Finally, the Platform is implemented into a single ASIC chip using Chatered 0.18um process and it can operate at 100MHz clock frequency.

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Usability Analysis of Public Libraries' Metaverse Platform (메타버스 내 공공도서관 사용성 분석)

  • JungJo Na;Soyeon Park
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.34 no.2
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    • pp.275-294
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    • 2023
  • This study aims to analyze usability of public libraries' metaverse platform. This study also examines factors that affect usability and immersion of metaverse platform of Gangbuk culture information library, Hanbat library in Daejeon, and Mapo Central library. In order to conduct this study, 60 college students participated in online survey and experiment. There was a statistically significant positive relationship between learnability and usability, and between GUI and immersion in every library. Learnability and usability of Gangbuk culture information library were statistically significantly higher than other libraries. On the other hand, GUI score and immersion of Hanbat library was significantly higher than other libraries. However, given that there were few users connected to metaverse platform, there was no significant difference in interactivity among libraries. This study examines characteristics (including strengths and weaknesses) of metaverse platform of each library. It is expected that the results of this study could contribute to the improvement of usability of public library's metaverse platform.