• Title/Summary/Keyword: Information Perception

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The Auditory and Visual Information Effects on the Loudness of Noises Perception (친환경적 시각 및 청각정보가 소음의 인지도에 미치는 영향)

  • Shin, Hoon;Song, Min-Jeong;Kook, Chan;Jang, Gil-Soo;Kim, Sun-Woo
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2006.05a
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    • pp.970-973
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    • 2006
  • The effects of the additional visual and auditory stimuli on the loudness evaluation of road traffic noise was investigated by the method of magnitude estimation. As a result, it was shown that additional visual stimulus of noise barrier can influence on the loudness perception of road traffic noise. Also, additional auditory stimuli such as green music or sound of flowing water can influence on the loudness perception of road traffic noise. approximately $5{\sim}10%$ lower than the absence of stimuli. But this effect was disappeared in the range of over 65dB(A).

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A Study on the Consumer's Web Site Attitude by Product Perception (제품지각에 따른 소비자의 웹사이트 태도에 관한 연구)

  • 박종순
    • Journal of Korea Society of Industrial Information Systems
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    • v.8 no.1
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    • pp.97-111
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    • 2003
  • The purpose of this study is to identify the consumer's website attitude by product perception. There are a lot of benefits of some obstacles in the use of e-commence through the Internet-enabled website. The website or webpage is a marketing message for customers and many consumers use the Internet to acquire own informations. Indeed, it is necessary to construct positive attitude within an operating website, and IT is used as a useful tool for building the trust relationships with consumers. For eCRM in Internet era, it is very important to identify factors affecting consumer's website attitude. In sum, this study is focused the relationships between consumer's website attitude and product perception, brand attitude.

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A Study on Improving Watching Digital-Broadcasting Devices Environment by Analyzing Visual Perception of Character Graphic (문자그래픽 시각인지도 분석 기반 디지털매체 시청환경 개선 연구)

  • Lee, Kook-Se;Moon, Nam-Mee
    • Journal of The Institute of Information and Telecommunication Facilities Engineering
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    • v.8 no.2
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    • pp.72-77
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    • 2009
  • A number of new DTV technologies have been introduced to provide crystal clear picture and enhanced sound. HDTV, in particular has four times resolution of conventional TV along with 16:9 aspect ratio. Also the introduction of the new technologies offered a valuable basis for character graphics which was only an assistant method to deliver visual images effectively. Various sizes of displays for different applications such as high definition TV and mobile multimedia services have created demands for additional features of character graphics including proper letter fonts, colors, moving effects as much. This article analyzes in what way the visual elements above can affect uses' visual perception. New CG formats designed for OSMU, one source multi use, are also suggested available to each media. For the research three groups of CG designers, art directors and productions/distribution groups are established according to production process by two Delphi surveys of TV production staff.

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Factors Affecting Individuals' Intentions to Discontinue Social Network Services Use

  • Kyungja Park;Joon Koh
    • Asia pacific journal of information systems
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    • v.28 no.1
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    • pp.19-35
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    • 2018
  • This study uses the concepts of mental accounting and coupling in consumption to demonstrate a systematic relationship between behavioral costs, sunk costs, coupling, and user intention to discontinue social network services (SNS) use. An analysis of 213 SNS users found that coupling and sunk costs are two major factors that influence an individual's intention to discontinue SNS use. An interesting finding of this study is that the perception of coupling is created by behavioral costs in the context of an SNS. This finding implies that the source of cost perception when perceiving coupling may differ depending on whether the product or service is traditional or web-based. These results contribute to an expansion of the theoretical discussion of individual-level discontinuance intention after adopting SNS by conceptualizing the perception of coupling.

The perception and attitudes to the foodbank program of food service and manufacturing industries in Daejeon area (대전 지역 외식.급식 업체의 푸드뱅크 인지도 및 이용 실태)

  • Kwon, Sun-Ja;Ly, Sun-Yung
    • Korean Journal of Human Ecology
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    • v.13 no.6
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    • pp.1055-1062
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    • 2004
  • The food bank program is one of the social welfare programs that collects surplus food and grocery products from food service and manufacturing industries, and then distributes them to those in need. The objective of this study was to investigate the food donors' perception of the program and the current status of food donation, and make a few suggestions to improve the program. A total of 200 respondents from 84 restaurants, 40 buffet restaurants, 40 bakeries, and 36 contract food service management companies participated in this study. The average amount of surplus food was 5.39 kg/day, and its 51.4% was being done away with. One of the donation benefits that most respondents expected was public relations for themselves as a program participant. The respondents' main information sources about the program were newspapers, magazines, and TV. Needs assessments regarding the program information showed that the respondents needed information about formalities, process, and donation benefits. One of the major setbacks in improving the program was insufficient information on it.

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Analyzing the Differences among Online Gaming Users' Gaming Addiction Prevention Behaviors based on Risk Perception and Self-efficacy : Testing RPA Framework on Korean College Students (온라인 게임 사용자의 위험지각과 자기효능감에 따른 게임 중독 예방행위 간 차이분석 : 국내 대학생을 대상으로 한 위험지각태도 프레임웍을 기반으로)

  • Choi, Byounggu;Wang, ChenWei;Lee, Jae-Nam
    • Journal of Information Technology Applications and Management
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    • v.22 no.2
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    • pp.19-41
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    • 2015
  • Many studies have focused on the influences and outcomes of online game addiction. However, few studies have investigated how the online game addiction prevention behavior differs depending on online game user. In order to fill this gap, this study attempts to classify online game users based on risk perception attitude (RPA) framework. More specifically, this research tries to show online game user can be classified into four groups based on perceived risk of online game addiction and efficacy beliefs of online game addiction protection, and to identify how the groups differ in terms of motivation, information seeking, and behaviors for online game addiction prevention. For this purpose, analysis on survey data from 240 Korean college students who use online game reveals that the users can be classified into responsive, avoidance, proactive, indifference groups. Furthermore, there are differences between groups in terms of motivation, information seeking, and behaviors for online game addiction prevention. This study contributes to expand existing literature by providing tailored guidelines for implementation of online game addiction prevention strategies and policy.

An Inference Similarity-based Federated Learning Framework for Enhancing Collaborative Perception in Autonomous Driving

  • Zilong Jin;Chi Zhang;Lejun Zhang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.18 no.5
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    • pp.1223-1237
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    • 2024
  • Autonomous vehicles use onboard sensors to sense the surrounding environment. In complex autonomous driving scenarios, the detection and recognition capabilities are constrained, which may result in serious accidents. An efficient way to enhance the detection and recognition capabilities is establishing collaborations with the neighbor vehicles. However, the collaborations introduce additional challenges in terms of the data heterogeneity, communication cost, and data privacy. In this paper, a novel personalized federated learning framework is proposed for addressing the challenges and enabling efficient collaborations in autonomous driving environment. For obtaining a global model, vehicles perform local training and transmit logits to a central unit instead of the entire model, and thus the communication cost is minimized, and the data privacy is protected. Then, the inference similarity is derived for capturing the characteristics of data heterogeneity. The vehicles are divided into clusters based on the inference similarity and a weighted aggregation is performed within a cluster. Finally, the vehicles download the corresponding aggregated global model and train a personalized model which is personalized for the cluster that has similar data distribution, so that accuracy is not affected by heterogeneous data. Experimental results demonstrate significant advantages of our proposed method in improving the efficiency of collaborative perception and reducing communication cost.

A Study for Visual Perception of for Interactive Media Interface to Realize the Contents of Child Participation Type (아동 참여형 콘텐츠 구현을 위한 인터렉티브 미디어 인터페이스의 시지각 연구)

  • Oh, Moonseok;Won, Jongwook;Han, Gyuhoon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.2
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    • pp.101-112
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    • 2015
  • New media which appeared in accordance with the development of IT technology includes elements of the interaction to be developed as an interactive media. In the field of interactive media which can be most actively applied, there is the filed of experience exhibition based on the active participation of people who experienced. Interactive media applied to the experience exhibition area, in order to have an effective communication that is based on a high degree of immersion, has been utilized as a platform for educational contents. This study is intended to explore the elements of visual perception for developing an optimized interface in the perspective of children who are the main subject of educational contents to present the criteria for the development of an interface for children. Thus, this paper derives the elements by the analysis of the visual perception elements of children and the experiment for the immersion environment. By analyzing the results, this study is to present the criteria of the visual perception elements for the development of interactive media contents for children.

An Objective No-Reference Perceptual Quality Assessment Metric based on Temporal Complexity and Disparity for Stereoscopic Video

  • Ha, Kwangsung;Bae, Sung-Ho;Kim, Munchurl
    • IEIE Transactions on Smart Processing and Computing
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    • v.2 no.5
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    • pp.255-265
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    • 2013
  • 3DTV is expected to be a promising next-generation broadcasting service. On the other hand, the visual discomfort/fatigue problems caused by viewing 3D videos have become an important issue. This paper proposes a perceptual quality assessment metric for a stereoscopic video (SV-PQAM). To model the SV-PQAM, this paper presents the following features: temporal variance, disparity variation in intra-frames, disparity variation in inter-frames and disparity distribution of frame boundary areas, which affect the human perception of depth and visual discomfort for stereoscopic views. The four features were combined into the SV-PQAM, which then becomes a no-reference stereoscopic video quality perception model, as an objective quality assessment metric. The proposed SV-PQAM does not require a depth map but instead uses the disparity information by a simple estimation. The model parameters were estimated based on linear regression from the mean score opinion values obtained from the subjective perception quality assessments. The experimental results showed that the proposed SV-PQAM exhibits high consistency with subjective perception quality assessment results in terms of the Pearson correlation coefficient value of 0.808, and the prediction performance exhibited good consistency with a zero outlier ratio value.

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An Analysis of Fishermen's Perception to Climate Change in Korea (기후변화에 대한 어업인 인식의 특성 분석)

  • Kim, Bong-Tae;Lee, Sang-Geon;Jeong, Myung-Saeng
    • The Journal of Fisheries Business Administration
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    • v.45 no.3
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    • pp.71-84
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    • 2014
  • This study indicates that 84.5% of fishermen have perceived climate change and 74.9% of fishermen have responded that frequency and intensity of the impacts of climate change are increasing. The results of regression analysis have shown that the level of fishermen experiencing the impacts of climate change differs according to individual's characteristics including age, length of experience, sea area (fishing area) and types of fisheries. About half of the respondents have shown that they are not taking any actions against the effects of climate change. The main reasons are that they either have lack of knowledge on how to respond to the impacts of climate change or have the perception that climate change is irresistible. The majority of respondents have responded that they are not aware of the government's climate change policy and emphasized that it is necessary to have effective countermeasures strengthening the provision of information about climate change policy. The result of perception survey have highlighted that it is essential for the government and the fishermen to share relevant information and to consider method of cooperation.