• Title/Summary/Keyword: Information Display Methods

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An impulse radio (IR) radar SoC for through-the-wall human-detection applications

  • Park, Piljae;Kim, Sungdo;Koo, Bontae
    • ETRI Journal
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    • v.42 no.4
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    • pp.480-490
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    • 2020
  • More than 42 000 fires occur nationwide and cause over 2500 casualties every year. There is a lack of specialized equipment, and rescue operations are conducted with a minimal number of apparatuses. Through-the-wall radars (TTWRs) can improve the rescue efficiency, particularly under limited visibility due to smoke, walls, and collapsed debris. To overcome detection challenges and maintain a small-form factor, a TTWR system-on-chip (SoC) and its architecture have been proposed. Additive reception based on coherent clocks and reconfigurability can fulfill the TTWR demands. A clock-based single-chip infrared radar transceiver with embedded control logic is implemented using a 130-nm complementary metal oxide semiconductor. Clock signals drive the radar operation. Signal-to-noise ratio enhancements are achieved using the repetitive coherent clock schemes. The hand-held prototype radar that uses the TTWR SoC operates in real time, allowing seamless data capture, processing, and display of the target information. The prototype is tested under various pseudo-disaster conditions. The test standards and methods, developed along with the system, are also presented.

New Gray Scale Implementaion Method for Improving Dynamic False Contours in ac PDPs (동영상 의사윤곽 개선을 위한 새로운 ac PDP 계조구현 방법)

  • Jung Young-Ho;Jeong Ju Young
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.41 no.1
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    • pp.1-8
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    • 2004
  • We developed a new PDP gray scale implementation method on the basis of the quantized memory addressing(QMA) principle. We defined three wall charge states; 'fully-on', 'off', and 'half-on', by controlling the width of address pulses. With these three wall charge state, we were able to express 255 level gray scale with only 7 sub-fields. Furthermore, in contrast to the conventional driving methods, the sub-field combinations for any two adjacent gray levels differ by only 1 sub-field, at worst, and therefore, eliminate the dynamic false contours. Since this method use 7 sub-field, the sustain discharge Period is increased by more than $70\%$ compared to the 12 sub-field method which reduces the dynamic false contours.

Template Check and Block Matching Method for Automatic Defects Detection of the Back Light Unit (도광판의 자동결함검출을 위한 템플릿 검사와 블록 매칭 방법)

  • Han Chang-Ho;Cho Sang-Hee;Oh Choon-Suk;Ryu Young-Kee
    • The KIPS Transactions:PartB
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    • v.13B no.4 s.107
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    • pp.377-382
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    • 2006
  • In this paper, two methods based on the use of morphology and pattern matching prior to detect classified defects automatically on the back light unit which is a part of display equipments are proposed. One is the template check method which detects small size defects by using closing and opening method, and the other is the block matching method which detects big size defects by comparing with four regions of uniform blocks. The TC algorithm also can detect defects on the non-uniform pattern of BLU by using revised Otsu method. The proposed method has been implemented on the automatic defect detection system we developed and has been tested image data of BLU captured by the system.

How of Improve an identity of mobile device interface and usability? (모바일 디바이스의 인터페이스 아이덴티티 개선 및 사용성 증대방안)

  • Song, Sang-Gon;Kim, Young-Sun;Choo, Hee-Jeong;Kang, Tae-Young;Hong, Noh-Kyung
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.140-145
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    • 2008
  • Mobile device has a constraint such as a small physical display size and interaction. One of the most important issues in mobile devices is the express an identity of one's products company. It can be appeal to the user in side of consistency. Thus, we integrate and extract an identity element from user experience including, Graphical User Interface, Information Architecture and Audio User Interface. The study was conducted by a task force team with User Interface practitioners of managing divisions of each product. In this study, methods and processes that were attempted in order to establish consistency principles of user experiences, enhancing the various characteristics of each product, are described. The results and practical experiences obtained through the processes are introduced.

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Analytic comparison of Clothing Purchase Behavior between Rural and Urban Housewives (농촌.도시 주부의 의복 구매 행동 비교 분석)

  • 이지연;박재옥
    • Journal of the Korean Home Economics Association
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    • v.40 no.1
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    • pp.209-224
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    • 2002
  • In this study, Rural and urban housewives were compared in terms of their clothing practical use and clothing buying behavior. For the analysis, a nation-wide stratified sampling was made across the rural and urban areas. As a result, 400 subjects of housewives were selected and were asked to answer the questionnaire. Results of the analysis were as follows: 1. Both rural and urban housewives were found to have reliable knowledge about the kinds of clothes they are possessing. However, there were significant differences in the knowledge level of clothing practice methods, in clothing patterns of one′s favor, and in clothing buying behavior by the type of clothing. 2. With regard to the clothing buying behavior by the type of clothing, several differences were found between rural and urban housewives. Purchase motivation for formal wear, was found to be "I don′t have one" in overall, yet having a significant frequency difference between rural and urban housewives. Major evaluation criteria were "color and design" and "fits to me" for formal wear and "comfort and fitness" and "price" for casual wear, also having a significant frequency difference between rural and urban housewives. 3. Rural area housewives bought their formal wear in stores offering "low price or sale" while urban housewives looked at "quality and variety". The major source of information was "display and direct observation" and "previous experience" in both cases. The rural housewives bought clothes when they had any "event" and urban housewives bought them when they had "extra money or sale".

A Study on the Exhibition Characteristics of the Digital Signage in Corporate Exhibition Hall (기업홍보관의 디지털 사이니지 전시연출특성에 관한 연구)

  • Jang, Hyun-Ha;Han, Hae-Ryon
    • Korean Institute of Interior Design Journal
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    • v.20 no.5
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    • pp.114-124
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    • 2011
  • The development in modern world media made information expansion and conversion much easier. These changes in media environment required a lot of companies to quickly respond to the overall environment and come up with new appropriate marketing strategies. Companies use experiential exhibition halls to enhance their images. The goal of the research is to set the basis for digital signage exhibition production characteristics as a spatial mechanism by presenting the need to use the digital signage as a tool. Digital signage expands senses and connects internal and external space. There are many types of digital signage (display, projection, special media, etc) and they are informative, aesthetic, inductive, and amusing. For research methods, Korean companies' exhibition halls sample analysis and surveys were executed to analyze the awareness, expression characteristics, effects, and usage status of digital signage. In conclusion, corporate exhibition halls should: 1. be an interesting and comfortable space that can be used as a communication tool between the company and consumers 2. increase corporate potentials and faith by expanding human senses and inducing new experiences 3. continue to capture the interest of spectators through diversity.

A Pen Drawing Method by Tensor-based Strokes Generation (텐서 기반 스트로크 생성에 의한 펜화기법)

  • Shin, Do-kyung;Ahn, Eun-young
    • Journal of Korea Multimedia Society
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    • v.20 no.4
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    • pp.713-720
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    • 2017
  • We present a non-photo realistic pen-ink drawing method for outlining and shading of the input image. Especially, we focus on the detailed illustration of the image of which stroke's direction is important. The pen-ink renderer is an alternative display models user can generate traditional illustration renderings of their photo realistic image. The previously proposed pen drawing methods produce feasible description in general image but it is difficult to express in detail for the sophisticated images that need to consider the direction of stroke for each image region. In order to overcome the disadvantages of the conventional method, a direction vector is extracted from a tensor field and we determine a stroke's direction in consideration of not only an edge area but also a gradient of a surrounding area in the image. For more detailed description for the sophisticated image, we generate white noises based on the light and shade of the input image and determine the direction and length of the stroke by using the tensor field for each generated white noise. The proposed method works particularly well for traditional architectural images where the direction and detailed description of the pen is important.

A Case Study on the Improvement of Display FAB Production Capacity Prediction (디스플레이 FAB 생산능력 예측 개선 사례 연구)

  • Ghil, Joonpil;Choi, Jin Young
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.43 no.2
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    • pp.137-145
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    • 2020
  • Various elements of Fabrication (FAB), mass production of existing products, new product development and process improvement evaluation might increase the complexity of production process when products are produced at the same time. As a result, complex production operation makes it difficult to predict production capacity of facilities. In this environment, production forecasting is the basic information used for production plan, preventive maintenance, yield management, and new product development. In this paper, we tried to develop a multiple linear regression analysis model in order to improve the existing production capacity forecasting method, which is to estimate production capacity by using a simple trend analysis during short time periods. Specifically, we defined overall equipment effectiveness of facility as a performance measure to represent production capacity. Then, we considered the production capacities of interrelated facilities in the FAB production process during past several weeks as independent regression variables in order to reflect the impact of facility maintenance cycles and production sequences. By applying variable selection methods and selecting only some significant variables, we developed a multiple linear regression forecasting model. Through a numerical experiment, we showed the superiority of the proposed method by obtaining the mean residual error of 3.98%, and improving the previous one by 7.9%.

Research on the Application of VR Technology in Meteorological Simulation

  • Lu, Kai;Cho, Dong Min
    • Journal of Korea Multimedia Society
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    • v.24 no.10
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    • pp.1435-1448
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    • 2021
  • Recent years, due to the direct or indirect damages caused by meteorological disasters more and more attention have been paid to natural disasters. At same time, diversified and multi-sensory interactive meteorological services is increasingly demanded. In this study, novel interactive meteorological service was compared with the traditional communication methods. Combining with case studies and systems creation, a virtual reality weather simulation framework was proposed, and a realistic virtual game environment providing real-time and historical weather information was created. The primary goal of this study is to build a weather display cabinet game system by using virtual reality technology, and promoting public's understanding of the principles of weather changes. With the interactive games in realistic scenarios, public's awareness for disasters prevention could be promoted. It is helping to change public's traditional understanding of meteorological theories, and will provide a more convenient way for the public to explore more effective weather forecasts. The simulation system is supported by VR technology. It was combined with Leap Motion interactive equipment to make popularization games for weather science. T-test data analysis showed that the application of VR technology in weather games has strong operability and interactivity.

A Study on Technology Commercialization of Indoor Floor Advertising Lighting Devices Applicable to Advertisements and Disaster Situations (광고 및 재난상황에 적용 가능한 실내용 바닥광고 조명장치의 기술사업화 방안 연구)

  • Kwang-Soo Kim;Woon-Seek Lee
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.46 no.3
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    • pp.32-40
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    • 2023
  • Recently, there are some outdoor floor advertising lighting devices as one of the active marketing methods. However, for outdoor use, there are many restrictions due to the Outdoor Advertisement Act, according to requiring high-output heat generation, waterproofing, and AC power, etc. The purpose of this study is to develop a Duo Light product optimized for indoor use through publicity and information guidance in normal times and automatic evacuation route guidance display in case of disaster, in conjunction with disaster safety. To that end, patent search and patent association analyses were conducted, and a comparative analysis with commercial products was conducted as a case study. In addition, prototypes were designed and produced through the review of operation principles, where field environment surveys and self-tests were conducted. Also, technology roadmaps were presented by preparing plans for expandability and advancement of products. For the analysis of technology commercialization, the feasibility of technology commercialization was examined through the analysis of Jolly's Model and Lean Canvas Model. The results of this study will be able to contribute to minimize human damage through the effective response to disasters, which can increase the effect of indoor advertising by using the proposed indoor floor advertising lighting device in advertising and disaster situations.