• Title/Summary/Keyword: Immersion Degree

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A Study on the Document viewer optimized for VR environment (VR 환경에 최적화 된 문서 뷰어에 관한 연구)

  • Joo, Yong-Ho;Kim, Sang-Mok;Cho, Ok-Hue
    • Journal of the Korea Convergence Society
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    • v.12 no.5
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    • pp.139-145
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    • 2021
  • Through this study, we intend to study user satisfaction in order to verify whether there is a need for full-scale research, development and commercialization of document viewers in a VR environment. VR content consists of realistic 3D graphics and 360-degree video, and provides a synesthesia experience and immersion. We developed and tested a VR document viewer prototype that can utilize this concept as a document viewing system. It can act as a viewer that provides an interactive viewing environment according to the user's body interaction and the direction of the field of view, and it can be said that the feature of VR document viewer is that it can draw the user's high level of immersion and concentration when using the viewer. The developed prototype was tested in a test group consisting of 100 VR experiences and device owners for about 1 hour and 3 days a day, and then a questionnaire survey in the form of a fixed selection question was conducted. This study is a prototype study of a document viewer suitable for a virtual reality environment, and can lead to a sense of immersion when reading a document, and suggest a new document viewer direction that is effective for visual fatigue and visual perception of the document.

Analysis of Flood Reduction in Downstream Urban Areas for the Storage in Apartment Complex (하류 도심지 침수저감 분석을 통한 공동주택 단지의 우수저류조 계획)

  • Jae-Do Choi;Hyoung-Chul Lim
    • Journal of the Society of Disaster Information
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    • v.19 no.3
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    • pp.698-709
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    • 2023
  • Purpose: In this paper, we would like to analyze the growth rate of existing urban immersion in the downstream during large-scale urban development and the degree of reduction in existing urban immersion in the downstream when small excellent storage facilities are planned in apartment complexes. Method: A large-scale sewage model was built using the SWMM model of the U.S. Environmental Protection Agency, and the impact of flooding in existing downtown areas downstream was analyzed through simulation. The built model included the development zone, the existing downtown area downstream, and the entire river basin that discharges rainwater. Result: As a result of calculating and simulating the minimum excellent reservoir capacity for each apartment block in the study target area, it was found that the immersion of 4,893㎥ based on one hour, 25,815㎥ based on two hours, and 55,528㎥ based on three hours in the downstream urban area. Conclusion: As in this study, large-scale flooding simulation considering the existing downtown area in the downstream shows a significant increase in flooding in the downstream, and if excellent reservoir capacity is planned for each apartment block before development and the construction of excellent reservoirs is recommended.

A Study on Differences of Aesthetic Experience in the Exhibition of Artworks and the Remediated Exhibition of Artworks: A Comparative Study between and (예술작품의 원작으로 구성된 전시와 원작을 재매개한 디지털 전시의 미적 경험에 대한 상이성 연구: <모네,빛을 그리다전(展)>와 <풍경으로 보는 인상주의전(展)>의 비교연구)

  • Rhee, Boa;Choi, Sumin;Hong, Yong Seok
    • The Journal of the Korea Contents Association
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    • v.17 no.5
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    • pp.153-164
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    • 2017
  • This research concurrently conducts literature review and quantitative research methodology in order to compare aesthetic experience of and . From the perspective of viewing attitudes, two types of perception equally coexist in both exhibitions: convergent perception is predominant over distracted perception in IL while distracted perception is higher than convergent perception in MIE. However, the influence of convergent perception on the degree of satisfaction and immersion is proved only in MIE. In terms of roles of viewer, there is a tendency to weigh on passive role in both exhibitions. In particular, it is worth noting that the role is relatively high in MIE. The role of viewer do not correlate with on the degree of satisfaction and immersion, as well as modes of perception. The elements of aesthetic experience are highly rated and the use of previous knowledge acts as a positive influence on the role of viewers in IL. Through this study, we witness the fact that visitors who are familiar with traditional artworks depend upon both modes of perception as well as passive role of viewer in the digital exhibition. In conclusion, remediation through digital technology has blurred the boundary of the dichotomy of a viewing attitude and a role of viewer depending on exhibit media, consequently MIE bears both natures of traditional artworks and digital media.

Development of an Interactive Virtual Reality Service based on 360 degree VR Image (360도 파노라마 영상 기반 대화형 가상현실 서비스 구축)

  • Kang, Byoung-Gil;Ryu, Seuc-Ho;Lee, Wan-Bok
    • Journal of Digital Convergence
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    • v.15 no.11
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    • pp.463-470
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    • 2017
  • Currently, virtual reality contents using VR images are spotlighted since they can be easily created and utilized. But because VR images are in a state of lack of interaction, there are limitations in their applications and usability.In order to overcome this problem, we propose a new method in which 360 degree panorama image and game engine are utilized to develop a high resolution of interactive VR service in real time. In particular, since the background image, which is represented by a form of panorama image, is pre-generated through a heavy rendering computation, it can be used to provide a immersive VR service with a relatively small amount of computation in run time on a low performance device. In order to show the effectiveness of our proposed method, an interactive game of a virtual zoo environment was implemented and illustrated showing that it can improve user interaction and immersion experience in a pretty good way.

A Study on the model found of the duty factor whom follows in old person welfare facility worker holding office duration and organized performance research (노인복지시설 종사자 재직기간에 따른 직무요인, 조직성과의 모형정립에 관한 연구)

  • Cho, Woo-Hong
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.11
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    • pp.233-239
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    • 2010
  • The research which sees the fact that about model found of the duty factor whom follows in old person welfare facility worker holding office duration and organized performance researches in purpose. From theoretical background about the old person welfare facility system investigated a theory about the duty factor and organized performance of literature investigation and the old person welfare facility worker. A theory analysis of positive data led based on about the effect factor of the causality which the duty factor of the old person welfare facility worker reaches in organized performance under verifying boil the modulating effect of holding office duration. The repair which is a duty factor of the old person welfare facility worker, according to the holding office duration which is a personal quality factor job satisfaction the promotion and organized natural features, business environment and organized structure are organized performance and organization immersion and loyalty degree different assumed with the fact that will affect. From positive analysis about the research object verifies a suitable degree about demographics school register analytical and study model, structural equation model leads and construction verification and modulating effect analysis under executing boil.

Parallax Distortion Detection and Correction Method for Video Stitching by using LDPM Image Assessment (LDPM 영상 평가를 활용한 동영상 스티칭의 시차 왜곡 검출 및 정정 방법)

  • Rhee, Seongbae;Kang, Jeonho;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.25 no.5
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    • pp.685-697
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    • 2020
  • Immersive media videos, such as panorama and 360-degree videos, must provide a sense of realism as if the user visited the space in the video, so they should be able to represent the reality of the real world. However, in panorama and 360-degree videos, objects appear to overlap or disappear due to parallax between cameras, and such parallax distortion may interfere with immersion of the user's content. Accordingly, although many video stitching algorithms have been proposed to overcome parallax distortion, parallax distortion still occurs due to the low performance of the Object detection module and limitations of the Seam generation method. Therefore, this paper analyzes the limitations of the existing video stitching technology and proposes a method for detecting and correcting parallax distortion of video stitching using the LDPM (Local Differential Pixel Mean) image evaluation method that overcomes the limitations of the video stitching technique.

Development and Usability Evaluation of Hand Rehabilitation Training System Using Multi-Channel EMG-Based Deep Learning Hand Posture Recognition (다채널 근전도 기반 딥러닝 동작 인식을 활용한 손 재활 훈련시스템 개발 및 사용성 평가)

  • Ahn, Sung Moo;Lee, Gun Hee;Kim, Se Jin;Bae, So Jeong;Lee, Hyun Ju;Oh, Do Chang;Tae, Ki Sik
    • Journal of Biomedical Engineering Research
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    • v.43 no.5
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    • pp.361-368
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    • 2022
  • The purpose of this study was to develop a hand rehabilitation training system for hemiplegic patients. We also tried to find out five hand postures (WF: Wrist Flexion, WE: Wrist Extension, BG: Ball Grip, HG: Hook Grip, RE: Rest) in real-time using multi-channel EMG-based deep learning. We performed a pre-processing method that converts to Spider Chart image data for the classification of hand movement from five test subjects (total 1,500 data sets) using Convolution Neural Networks (CNN) deep learning with an 8-channel armband. As a result of this study, the recognition accuracy was 92% for WF, 94% for WE, 76% for BG, 82% for HG, and 88% for RE. Also, ten physical therapists participated for the usability evaluation. The questionnaire consisted of 7 items of acceptance, interest, and satisfaction, and the mean and standard deviation were calculated by dividing each into a 5-point scale. As a result, high scores were obtained in immersion and interest in game (4.6±0.43), convenience of the device (4.9±0.30), and satisfaction after treatment (4.1±0.48). On the other hand, Conformity of intention for treatment (3.90±0.49) was relatively low. This is thought to be because the game play may be difficult depending on the degree of spasticity of the hemiplegic patient, and compensation may occur in patient with weakened target muscles. Therefore, it is necessary to develop a rehabilitation program suitable for the degree of disability of the patient.

A Study of Direction of VR Animation <Goodbye Mr Octopus> (VR애니메이션 <Goodbye Mr Octopus> 연출 연구)

  • Lee, TaeGu;Park, Sukyung
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.1
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    • pp.135-140
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    • 2023
  • VR animation allows you to see 360-degree screen production that cannot be seen in existing animation production while being located in the space within the animation. <Goodbye Mr Octopus>, a VR animation produced in 2020, was selected at the 77th Venice Film Festival as an immersive short film. This is the story of an adolescent girl, Stella, who is celebrating her 16th birthday, and her conflict with her strict father is resolved through a letter from her mother. It is a narrative composed of a total of 11 scenes, and in each scene, new directing elements of VR video grammar, such as gaze induction, time flow, and space conversion directing, were analyzed. Gaze-inducing directing minimized the inconvenience of 360-degree gaze, and time and space conversion directing was analyzed as an effect of increasing the audience's immersion according to narrative events.

Effect of Electrode Material on the Minimum Ignition Energy in Low-Voltage Spark Discharge (저압방전 불꽃에서 전극재질이 점화에너지에 미치는 영향)

  • Choi, Sang-Won;Lee, Gwan-Hyung;Moon, Jung-Gi
    • Proceedings of the KIEE Conference
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    • 1995.07c
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    • pp.1394-1397
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    • 1995
  • In the hazardous areas where explosive gases, vapor or mists exist, electrical apparatus and installations must be of explosion-proof construction to prevent or limit the danger of the ignition of potentially explosive atmosphere. In Korea, nine types of protection have been specified in the government regulations at present: flameproof enclosure, pressurization, oil immersion, increased safety, intrinsic safety, non-incendive, sand filling, encapsulation, and special types. Among these types, the intrinsic safety has the construction which limit or by-pass igniting the electric energy using electronic devices. This type has lots of merits but at the same time requires a high-degree of technology. In this paper, we investigated several dominating factors which affect the minimum ignition energy: this energy plays a very important role in design and evaluation of the intrinsic safety type electrical apparatus. Eletrode material, which is one of the most important factors, was intensively studied for the five sorts of material(Al, Cd, Mg, Sn, and Zn) with performing experiment in a low-voltage inductive circuit using IEC-type spark apparatus. The experimental results show that the minimum ignition energy of electrode material is varied: highest in Cd and lowest in Sn. We also confirmed the effect of eletrode make-and-break speed and magnetic field magnitude.

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Effects of Laser Surface Melting on the Pitting Resistance of Alloy 690 (Alloy 690의 공식저항성에 미치는 레이저 표면 용융의 영향)

  • Kim, Young-Kyu;Jhee, Tae-Gu
    • Journal of the Korean Society for Heat Treatment
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    • v.14 no.3
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    • pp.145-150
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    • 2001
  • The effect of laser welding and surface treatment, developed as a method of repairing steam generator tubes, on the pitting corrosion resistance of alloy 690 was examined. The surfaces of some heat-treated Alloy 690 materials were melt-treated using the Nd-YAG laser beam, and then examined to characterize the microstructures. The resistance to pitting corrosion was evaluated by measuring of Ep(pitting potential) through the electrochemical tests and also by measuring the degree of pit generation through the immersion tests. The pit formation characteristics were investigated by observing microstructural changes and pit morphologies. The results show that the resistance to pitting corrosion increases in the order of the following list; solution annealed Alloy 690, thermally treated Alloy 690, and laser surface melt-treated Alloy 690. The melted region was found to have a cellular structure and fine precipitates. It was confirmed that the resistance of Alloy 690 to pit initiation and also to pit propagation was higher when it was laser treated than treated otherwise.

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