• Title/Summary/Keyword: Immersion Degree

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The Effect of Tempering Temperature on Ultrasonic Velocity Property at the Quenched SCM 440 Steel (퀜칭한 SCM 440 강에서 초음파 전파특성에 미치는 템퍼링온도의 영향)

  • Lee, K.W.;Kim, M.I.;Park, U.S.
    • Journal of the Korean Society for Heat Treatment
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    • v.4 no.3
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    • pp.54-62
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    • 1991
  • The effect of tempering temperature on the ultrasonic propagation velocity at SCM 440 steel quenched from $870^{\circ}C$ and $1000^{\circ}C$ has been studied by metallurgical and crystallographical observation. The measurements of ultrasonic velocity were made on the specimen by appling an immersion ultrasonic pulse-echo technique with a constant frequency of 10 MHz. The quenched microstructure of this steel was a lath martensite. As the tempering temperature was increased, the martensite was transformed into the tempered martensite composed of cementite and carbide. The ultrasonic velocity increased with increasing the tempering temperature. It was thought that these were resulted from the microstructural transformation. The change of ultrasonic propagation velocity with quenching and tempering heat treatment was resulted from microstrain due to the change of internal stress. Considering these results concerning to the change of ultrasonic propagation velocity. the phenomena of microstructural transformation were estimated. Consequently, it was thought that the degree of quenching and tempered heat treatment of steel could be nondestructively evaluated with the change of ultrasonic propagation velocity.

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An Implementation of a Mobile Sudoku Game with a Step-by-Step Character Raising (단계별 캐릭터 육성을 결합한 모바일 스도쿠 게임 개발)

  • Yu, Ri-A;Yu, Su-Wan;Cho, In-Kyeong;Song, Hye-Ju;Park, Young-Ho
    • Journal of Digital Contents Society
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    • v.10 no.1
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    • pp.27-35
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    • 2009
  • Recently, an interest in mobile games is increasing according to the extension of the high speed network infra and the development of mobile devices. In the paper, we propose a mobile Stouku game which trains a brain. The proposed game is user-oriented play style that the game users can raise their characters theirselves. It gives users a sense of achievement and can also help improve intelligence by becoming familiar with a numeral. The game raises an awareness and immersion by adding various events and lowering the degree of difficulty more than previews games. In the paper, we demonstrate the proposed Sudoku game in the mobile device and present the result.

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Intergranular Corrosion of Stainless Steel (스테인리스강 입계부식)

  • Kim, Hong Pyo;Kim, Dong Jin
    • Corrosion Science and Technology
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    • v.17 no.4
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    • pp.183-192
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    • 2018
  • Stainless steel can be classified into three categories depending on the microstructure as austenitic stainless steel, ferritic stainless steel and martensitic stainless steel. Generally, stainless steel is extremely resistant to corrosion as the name implies. However, under specific environments, susceptibility to localized corrosion such as pitting, intergranular corrosion and stress corrosion cracking increases. This paper reviewed the state of arts on intergranular corrosion mechanisms, countermeasures on intergranular corrosion and intergranular corrosion test methods. Intergranular corrosion is mostly related with chromium depletion at the grain boundary and sometimes with segregation of electroactive elements in solution annealed stainless steel. Countermeasures on intergranular corrosion include avoiding chromium depletion by heat treatment and the addition of alloying elements. Sensitization evaluation of stainless steel was performed either through acid immersion test or electrochemical test. The methods were standardized in (Japanese Industrial Standards). Even though are useful in evaluating the degree of sensitization for industrial purpose but do not provide detailed information about sensitization mechanism, cause and chromium profile.

An Experimental Study on the Minimum Ignition Energy in Low Voltage Spark Discharge by Electrode Material (방전전극 재질과 최소점화에너지에 관한 실험 연구)

  • Choi, Sang-Won
    • Journal of the Korean Society of Safety
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    • v.27 no.3
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    • pp.63-70
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    • 2012
  • In the hazardous areas where explosive gases, vapor or mists exist, electrical apparatus and installations must be the explosion-proof construction to prevent or limit the danger of the ignition of potentially explosive atmosphere. In Korea, nine types of protection have been specified in the government regulations at present: flameproof enclosure, pressurization, oil immersion, increased safety, intrinsic safety, non-incendive, powder filling, encapsulation, and special types. Among these types, the intrinsic safety has the construction which limit or by-pass igniting the electric energy using electronic devices. This type has lots of merits but at the same time requires a high-degree of technology. In this paper, we investigated several dominating factors which affect the minimum ignition energy; this energy plays a very important role in design and evaluation of the intrinsic safety type electrical apparatus. Electrode material, which is one of the most important factors, was intensively studied for the five sorts of material(Al, Cd, Mg, Sn, and Zn) with performing experiment in a low-voltage inductive circuit using IEC-type(International Electro-technical Commission) spark apparatus. The experimental results show that the minimum ignition energy of electrode material is varied: highest in Cd and lowest in Sn. We also confirmed the effect of electrode make-and-break speed.

Meta Analysis about the Causal Factors and the Effect of Job-stress of Clinical Nurses (임상간호사의 직무스트레스 요인과 반응에 관한 메타분석)

  • Choi, Seo Ran;Jung, Hye Sun
    • Korean Journal of Occupational Health Nursing
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    • v.14 no.1
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    • pp.71-82
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    • 2005
  • Purpose: This study analyzed domestic articles that studied job-stress of nurses using Meta Analysis to evaluate the responses resulted from job-stress and the factors affecting them. Method: To conduct this study, data were collected primarily from database of "richis" and additionally from 8 nursing journals and 5 theses for a degree on job-stress of clinical nurses. Result: As a result of Meta Analysis casual factor of job-stress, the result represented that two reasons; personal factor was the age, occupational factor were ward, duration of employment and position. By the result of analysis of effect of job-stress, satisfaction of the job, exhaustion, health status and immersion of the job were strongly related to job-stress. According to the general solution against job-stress that referred from job-stress related theses, there are several; Imagination Therapy, Assertive Training and Value Clarification Training could bring significant result. Conclusion: This study showed that because job-stress of clinical nurses had nothing to do with personal factors, job-stress management plans for nurses are needed to focus on occupational factors. Also the study suggested that various coping skills that proved to be effective are needed to be used to relieve job-stress and that's responses on nurses.

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Usability Evaluation of Mobile based Upper Extremity Rehabilitation Program Through TGC Analysis (TGC 분석을 통한 모바일 기반 상지 재활 프로그램의 유용성 평가)

  • Lim, Hyunmi;Son, Jieun;Ku, Jeonghun
    • Journal of Biomedical Engineering Research
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    • v.40 no.1
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    • pp.15-19
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    • 2019
  • In this study, Theta Gamma Coupling (TGC) analysis was carried out after performing simple and repeated upper limb exercise and comparative experiment to observe changes in the motor cortex of the brain through TGC and to see if mobile rehabilitation therapy is actually effective. As a result, exercise using mobile devices showed higher TGC values in motor cortex as compared with simple repeat upper limb exercise. In addition, paired t-test using SPSS showed statistically significant difference between exercise using mobile devices and simple repeat exercise at P3(t=3.390, df(degree of freedom)=12, p value=0.005). Exercise using mobile devices is effective for rehabilitation because it increases the Theta-Gamma Coupling and activates the motor cortex. Also, since the mobile game contents required the subject to detailed athletic ability adjustment with immersion in the task, it may be thought that brain activation is stronger than simple rehabilitation.

Motion-based Controlling 4D Special Effect Devices to Activate Immersive Contents (실감형 콘텐츠 작동을 위한 모션 기반 4D 특수효과 장치 제어)

  • Kim, Kwang Jin;Lee, Chil Woo
    • Smart Media Journal
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    • v.8 no.1
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    • pp.51-58
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    • 2019
  • This paper describes a gesture application to controlling the special effects of physical devices for 4D contents using the PWM (Pulse Width Modulation) method. The user operation recognized by the infrared sensor is interpreted as a command for 3D content control, several of which manipulate the device that generates the special effect to display the physical stimulus to the user. With the content controlled under the NUI (Natural User Interface) technique, the user can be directly put into an immersion experience, which leads to provision of the higher degree of interest and attention. In order to measure the efficiency of the proposed method, we implemented a PWM-based real-time linear control system that manages the parameters of the motion recognition and animation controller using the infrared sensor and transmits the event.

Antioxidant Effects of Hutgae (Hovenia dulcis Thunb.) Fruit Extracts on Peroxidation of Refrigerated Eels

  • Song, Hee-Sun
    • The Korean Journal of Food And Nutrition
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    • v.35 no.2
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    • pp.88-95
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    • 2022
  • The antioxidant effects by pre-treatment of Hutgae fruit water and ethanol (30°, Soju) extract on refrigerated eels were analyzed. The antioxidant activities were measured through DPPH and ABTS scavenging effect, values of acidity, peroxide, carbonyl, and TBA. The peroxide prevention effects of linoleic acid and eel oil were also assessed. Regarding DPPH radical scavenging, Hutgae ethanol extract presented higher scavenging effects than vitamin C 5 mM solution (p<0.05). The eel's peroxidation degree was measured through 21 days of refrigeration after cleaning and immersion into the extract solution for one hour. Upon measuring the values of four different peroxide indicators, those of eels pre-treated with Hutgae extracts were lower than those of eels untreated. The POV of Hutgae ethanol extract, vitamin C 5 mM, and the control was 11.1, 11.3, 15.5 meq/kg, respectively. Hutgae ethanol extract showed higher antioxidant activities in TBA value, and carbonyl value than other samples. In linoleic acid or eel oil, Hutgae extract was as superiorly effective in preventing peroxide generation of refrigerated eels as vitamin C 10 mM solution. In conclusion, pre-application of Hutgae water and ethanol (30°, Soju) extract on eels was proved to be competent in stopping peroxidation of eel in refrigeration.

Development of Shoulder Wheel with Adjustable Rotating Speed and Rotating Angle and Application Contents

  • Lee, Jae-Heui;Kim, Jae-Hoon;Chung, Sung-Taek
    • International journal of advanced smart convergence
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    • v.11 no.4
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    • pp.129-140
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    • 2022
  • The purpose of this study to improve the shoulder wheel that is used frequently during shoulder circumduction exercise in a park, to link the shoulder wheel to a game application comprising various shoulder circumduction exercise and shoulder ROM exercise, and to enjoy the game during the exercises. A step motor was added to the shoulder wheel, and the rotating speed and rotating angle, and rotating direction can be controlled. The shoulder height, different for different people, can be controlled as well, so that any user can use this device. The developed application content includes the game elements, to enjoy the repetitive and boring exercise with fun and interest, and the control to adjust the degree of difficulty. This was to help users heighten their desire to rehabilitate by inducing active participation during repetitive shoulder rehabilitation exercise because the game vests users with intrinsic motivation and immersion. If the shoulder wheel and application contents proposed in this study are used, shoulder diseases can be prevented in advance by performing muscle strengthening exercises required in an aging society. This study is expected to contribute to the field of research related to serious games and rehabilitation.

A study on a flow of the technological convergence in webtoon - Focused on the interactiontoon of webtoon (기술 융합형 웹툰의 몰입도 연구 -인터랙션 툰 <마주쳤다>를 중심으로)

  • Baek, Eun-Ji;Son, Ki-Hwan
    • Cartoon and Animation Studies
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    • s.50
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    • pp.101-130
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    • 2018
  • Since the advent of the Smart Devices, the smartphone has become a popular tool to view Webtoon. This phenomenon has caused the convergence of cutting-edge technologies and Webtoons in diverse forms, creating unique versions of Webtoons including, but not limited to Smart-toon, Effect-toon, Cut-toon, Dubbing-toon, Moving-toon, AR-toon, VR-toon, and Interaction-toon. By comparison to these rich diversities of Webtoons in the online industry, there is a lack of academic research on this topic. There are some papers which talk about the different types of multimedia technology conversion and its case presentation or the effectiveness and problems of visual effect, but the effects of these convergence technologies on comic readers' concentration and reading effectiveness have never been investigated so far. Therefore, this paper will discuss the unique method of immersive storytelling that is often used in comics and analyze each aspects of immersive method in technology-converged Webtoons along with its problems. Furthermore, this paper will analyze different aspects of "immersion" and interaction elements that can be found in the popular Interaction-toon, (Encountered). Through this, this paper discusses the positive influence of the interaction elements on comic readers' immersion level and its limitation. To classify the technology-converged Webtoons in terms of the immersion level, the Effect-toon sometimes interferes viewer's flow by using excessive use of multimedia effect, creating information overload. The Smart-toon which applied motions to each frame under horizontal mode of smartphones was a good try, but it hindered the readers' activeness and made it hard for the readers to be fully absorbed in the story. The VR-toon, which utilizes virtual reality gadgets to allow viewers to explore the world of Webtoon was also a nice try to overcome the limitation of vertical screens. However, it often caused dispersion of user's attention and reduced the users' immersion level. The Moving-toon which only emphasized the reading convenience also invaded readers' activeness and disturb users' concentration. On the other hand, the cartoonist Il-Kwon Ha applied high technologies such as face recognition technology, augmented reality techniques, 360-degree panorama technology, and haptic technology to his cartoon (Encountered). This allowed the readers to form a sense of closeness towards the cartoon characters which let the readers to identify themselves with the characters and interact with them. By this way, the readers can be fully immersed in the story. However, technology abuse, impractical production and hackneyed storylining often showed later in the story remains as its limitations.