• Title/Summary/Keyword: Image Identification

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Visual Classification of Wood Knots Using k-Nearest Neighbor and Convolutional Neural Network (k-Nearest Neighbor와 Convolutional Neural Network에 의한 제재목 표면 옹이 종류의 화상 분류)

  • Kim, Hyunbin;Kim, Mingyu;Park, Yonggun;Yang, Sang-Yun;Chung, Hyunwoo;Kwon, Ohkyung;Yeo, Hwanmyeong
    • Journal of the Korean Wood Science and Technology
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    • v.47 no.2
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    • pp.229-238
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    • 2019
  • Various wood defects occur during tree growing or wood processing. Thus, to use wood practically, it is necessary to objectively assess their quality based on the usage requirement by accurately classifying their defects. However, manual visual grading and species classification may result in differences due to subjective decisions; therefore, computer-vision-based image analysis is required for the objective evaluation of wood quality and the speeding up of wood production. In this study, the SIFT+k-NN and CNN models were used to implement a model that automatically classifies knots and analyze its accuracy. Toward this end, a total of 1,172 knot images in various shapes from five domestic conifers were used for learning and validation. For the SIFT+k-NN model, SIFT technology was used to extract properties from the knot images and k-NN was used for the classification, resulting in the classification with an accuracy of up to 60.53% when k-index was 17. The CNN model comprised 8 convolution layers and 3 hidden layers, and its maximum accuracy was 88.09% after 1205 epoch, which was higher than that of the SIFT+k-NN model. Moreover, if there is a large difference in the number of images by knot types, the SIFT+k-NN tended to show a learning biased toward the knot type with a higher number of images, whereas the CNN model did not show a drastic bias regardless of the difference in the number of images. Therefore, the CNN model showed better performance in knot classification. It is determined that the wood knot classification by the CNN model will show a sufficient accuracy in its practical applicability.

Development of Web Service for Liver Cirrhosis Diagnosis Based on Machine Learning (머신러닝기반 간 경화증 진단을 위한 웹 서비스 개발)

  • Noh, Si-Hyeong;Kim, Ji-Eon;Lee, Chungsub;Kim, Tae-Hoon;Kim, KyungWon;Yoon, Kwon-Ha;Jeong, Chang-Won
    • KIPS Transactions on Computer and Communication Systems
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    • v.10 no.10
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    • pp.285-290
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    • 2021
  • In the medical field, disease diagnosis and prediction research using artificial intelligence technology is being actively conducted. It is being released as a variety of products for disease diagnosis and prediction, which are most widely used in the application of artificial intelligence technology based on medical images. Artificial intelligence is being applied to diagnose diseases, to classify diseases into benign and malignant, and to separate disease regions for use in identification or reading according to the risk of disease. Recently, in connection with cloud technology, its utility as a service product is increasing. Among the diseases dealt with in this paper, liver disease is a disease with very high risk because it is difficult to diagnose early due to the lack of pain. Artificial intelligence technology was introduced based on medical images as a non-invasive diagnostic method for diagnosing these diseases. We describe the development of a web service to help the most meaningful clinical reading of liver cirrhosis patients. Then, it shows the web service process and shows the operation screen of each process and the final result screen. It is expected that the proposed service will be able to diagnose liver cirrhosis at an early stage and help patients recover through rapid treatment.

An Experimental Comparison of CNN-based Deep Learning Algorithms for Recognition of Beauty-related Skin Disease

  • Bae, Chang-Hui;Cho, Won-Young;Kim, Hyeong-Jun;Ha, Ok-Kyoon
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.12
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    • pp.25-34
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    • 2020
  • In this paper, we empirically compare the effectiveness of training models to recognize beauty-related skin disease using supervised deep learning algorithms. Recently, deep learning algorithms are being actively applied for various fields such as industry, education, and medical. For instance, in the medical field, the ability to diagnose cutaneous cancer using deep learning based artificial intelligence has improved to the experts level. However, there are still insufficient cases applied to disease related to skin beauty. This study experimentally compares the effectiveness of identifying beauty-related skin disease by applying deep learning algorithms, considering CNN, ResNet, and SE-ResNet. The experimental results using these training models show that the accuracy of CNN is 71.5% on average, ResNet is 90.6% on average, and SE-ResNet is 95.3% on average. In particular, the SE-ResNet-50 model, which is a SE-ResNet algorithm with 50 hierarchical structures, showed the most effective result for identifying beauty-related skin diseases with an average accuracy of 96.2%. The purpose of this paper is to study effective training and methods of deep learning algorithms in consideration of the identification for beauty-related skin disease. Thus, it will be able to contribute to the development of services used to treat and easy the skin disease.

Field Phenotyping of Plant Height in Kenaf (Hibiscus cannabinus L.) using UAV Imagery (드론 영상을 이용한 케나프(Hibiscus cannabinus L.) 작물 높이의 노지 표현형 분석)

  • Gyujin Jang;Jaeyoung Kim;Dongwook Kim;Yong Suk Chung;Hak-Jin Kim
    • KOREAN JOURNAL OF CROP SCIENCE
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    • v.67 no.4
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    • pp.274-284
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    • 2022
  • To use kenaf (Hibiscus cannabinus L.) as a fiber and livestock feed, a high-yielding variety needs to be identified. For this, accurate phenotyping of plant height is required for this breeding purpose due to the strong relationship between plant height and yield. Plant height can be estimated using RGB images from unmanned aerial vehicles (UAV-RGB) and photogrammetry based on Structure from Motion (SfM) algorithms. In kenaf, accurate measurement of height is limited because kenaf stems have high flexibility and its height is easily affected by wind, growing up to 3 ~ 4 m. Therefore, we aimed to identify a method suitable for the accurate estimation of plant height of kenaf and investigate the feasibility of using the UAV-RGB-derived plant height map. Height estimation derived from UAV-RGB was improved using multi-point calibration against the five different wooden structures with known heights (30, 60, 90, 120, and 150 cm). Using the proposed method, we analyzed the variation in temporal height of 23 kenaf cultivars. Our results demontrated that the actual and estimated heights were reliably comparable with the coefficient of determination (R2) of 0.80 and a slope of 0.94. This method enabled the effective identification of cultivars with significantly different heights at each growth stages.

ESG Management Strategy and Performance Management Plan Suitable for Social Welfare Institutions : Centered on Cheonan City Social Welfare Foundation (사회복지기관에 적합한 ESG경영 전략도출 및 성과관리방안 : 천안시사회복지재단을 중심으로)

  • Hwang, Kyoo-il
    • Journal of Venture Innovation
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    • v.6 no.3
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    • pp.165-184
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    • 2023
  • Since municipal welfare institutions operate for different purposes from general companies or public enterprises, ESG practice items and model construction should be conducted through various and comprehensive social welfare studies. Since there are not many studies available in domestic welfare institutions yet and there are no suitable ESG management utilization indicators, the Cheonan Welfare Foundation's strategy and management strategy system were established to spread the model to other welfare institutions and become a leading foundation through education and training. The foundation and front-line welfare institutions selected issues identification and key issues through the foundation's empirical analysis and criticality analysis, focusing on understanding ESG management and ways to establish a practice model that positively affects institutional image and business performance. Based on this, the promotion system was examined by establishing a performance management plan after deriving appropriate strategies and establishing a strategic system for social welfare institutions. Environmental and social responsibility, transparent management, safety management system establishment, emergency and prevention, user (customer) satisfaction system establishment, anti-corruption prevention and integrity ethics monitoring and evaluation, responsible supply chains, and community contribution programs. This study attempted to specifically present efforts to settle ESG management through the consideration of the Cheonan Welfare Foundation. Therefore, it is considered to be useful data for developing ESG management by referring to the systematic development process of the Cheonan City Restoration Foundation to develop ESG measurement indicators.

A Study on Implementation of Indoor Positioning Simulator through Indoor Positioning API Development (실내측위 API개발을 통한 실내측위 시뮬레이터 구현에 관한 연구)

  • Shin, Chang Soo;Kim, Sung Su
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.43 no.6
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    • pp.873-881
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    • 2023
  • The evolution of civil engineering technology, exemplified by recent milestones like the completion of the Gangnam Global Business Center (GBC), has fostered the construction of expansive civil and architectural structures both above and below the earth's surface. This surge in construction necessitates a commensurate advancement in research and technology pertaining to safety protocols applicable to these vast edifices. Such protocols encompass a spectrum of concerns, ranging from the preemptive mitigation of accidents to the effective management of exigencies such as fires. As the trajectory of construction endeavors continues unabated, encompassing both subterranean and elevated domains, a concomitant imperative emerges to refine the methodologies underpinning precise indoor positioning. To address this need, an innovative web-based simulator has been devised to emulate indoor positioning scenarios for rigorous testing. This research further entails the development of an indoor positioning data Application Programming Interface (API) fortified by Geographic Information System (GIS) spatial operation techniques. This API is anchored in the construction of intricate test data, centered on the spatial layout of building 13 at the Electronics and Telecommunications Research Institute (ETRI). Consequently, the study renders feasible the expeditious provisioning of diverse signal-based and image-based spatial information, pivotal for enhancing the navigational acumen of mobile devices. Path delineation, cellular signal mapping, landmark identification, and ancillary navigational aids are among the manifold datasets promptly furnished by the indoor positioning data API. In summation, this study engenders a crucial leap towards the fortification of safety protocols and navigational precision within the expansive confines of modern architectural wonders.

Development and mathematical performance analysis of custom GPTs-Based chatbots (GPTs 기반 문제해결 맞춤형 챗봇 제작 및 수학적 성능 분석)

  • Kwon, Misun
    • Education of Primary School Mathematics
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    • v.27 no.3
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    • pp.303-320
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    • 2024
  • This study presents the development and performance evaluation of a custom GPT-based chatbot tailored to provide solutions following Polya's problem-solving stages. A beta version of the chatbot was initially deployed to assess its mathematical capabilities, followed by iterative error identification and correction, leading to the final version. The completed chatbot demonstrated an accuracy rate of approximately 89.0%, correctly solving an average of 57.8 out of 65 image-based problems from a 6th-grade elementary mathematics textbook, reflecting a 4 percentage point improvement over the beta version. For a subset of 50 problems, where images were not critical for problem resolution, the chatbot achieved an accuracy rate of approximately 91.0%, solving an average of 45.5 problems correctly. Predominant errors included problem recognition issues, particularly with complex or poorly recognizable images, along with concept confusion and comprehension errors. The custom chatbot exhibited superior mathematical performance compared to the general-purpose ChatGPT. Additionally, its solution process can be adapted to various grade levels, facilitating personalized student instruction. The ease of chatbot creation and customization underscores its potential for diverse applications in mathematics education, such as individualized teacher support and personalized student guidance.

Methodology for Generating UAV's Effective Flight Area that Satisfies the Required Spatial Resolution (요구 공간해상도를 만족하는 무인기의 유효 비행 영역 생성 방법)

  • Ji Won Woo;Yang Gon Kim;Jung Woo An;Sang Yun Park;Gyeong Rae Nam
    • Journal of Advanced Navigation Technology
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    • v.28 no.4
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    • pp.400-407
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    • 2024
  • The role of unmanned aerial vehicles (UAVs) in modern warfare is increasingly significant, making their capacity for autonomous missions essential. Accordingly, autonomous target detection/identification based on captured images is crucial, yet the effectiveness of AI models depends on image sharpness. Therefore, this study describes how to determine the field of view (FOV) of the camera and the flight position of the UAV considering the required spatial resolution. Firstly, the calculation of the size of the acquisition area is discussed in relation to the relative position of the UAV and the FOV of the camera. Through this, this paper first calculates the area that can satisfy the spatial resolution and then calculates the relative position of the UAV and the FOV of the camera that can satisfy it. Furthermore, this paper propose a method for calculating the effective range of the UAV's position that can satisfy the required spatial resolution, centred on the coordinate to be photographed. This is then processed into a tabular format, which can be used for mission planning.

GPR Development for Landmine Detection (지뢰탐지를 위한 GPR 시스템의 개발)

  • Sato, Motoyuki;Fujiwara, Jun;Feng, Xuan;Zhou, Zheng-Shu;Kobayashi, Takao
    • Geophysics and Geophysical Exploration
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    • v.8 no.4
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    • pp.270-279
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    • 2005
  • Under the research project supported by Japanese Ministry of Education, Culture, Sports, Science and Technology (MEXT), we have conducted the development of GPR systems for landmine detection. Until 2005, we have finished development of two prototype GPR systems, namely ALIS (Advanced Landmine Imaging System) and SAR-GPR (Synthetic Aperture Radar-Ground Penetrating Radar). ALIS is a novel landmine detection sensor system combined with a metal detector and GPR. This is a hand-held equipment, which has a sensor position tracking system, and can visualize the sensor output in real time. In order to achieve the sensor tracking system, ALIS needs only one CCD camera attached on the sensor handle. The CCD image is superimposed with the GPR and metal detector signal, and the detection and identification of buried targets is quite easy and reliable. Field evaluation test of ALIS was conducted in December 2004 in Afghanistan, and we demonstrated that it can detect buried antipersonnel landmines, and can also discriminate metal fragments from landmines. SAR-GPR (Synthetic Aperture Radar-Ground Penetrating Radar) is a machine mounted sensor system composed of B GPR and a metal detector. The GPR employs an array antenna for advanced signal processing for better subsurface imaging. SAR-GPR combined with synthetic aperture radar algorithm, can suppress clutter and can image buried objects in strongly inhomogeneous material. SAR-GPR is a stepped frequency radar system, whose RF component is a newly developed compact vector network analyzers. The size of the system is 30cm x 30cm x 30 cm, composed from six Vivaldi antennas and three vector network analyzers. The weight of the system is 17 kg, and it can be mounted on a robotic arm on a small unmanned vehicle. The field test of this system was carried out in March 2005 in Japan.

Fun of Animation-on the Correlation among the Perceptive fun, the Cognitive fun and the Psychological fun (애니메이션의 재미 - 감각적 재미, 인지적 재미, 심리적 재미의 상관관계)

  • Sung, Re-A
    • Cartoon and Animation Studies
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    • s.33
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    • pp.99-126
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    • 2013
  • This study is meant to be seeing how fun of animation works by reviewing it theoretically and coordinating it to suggest the structure which integrates fun of animation and validates the proposed fun model. After reviewing fun theoretically, the fun of animation could be able to coordinate that fun of animation is consist of perceptive fun, cognitive fun, and psychological fun. Perceptive fun is induced by visual, auditory and other sensory information and it is directly affected the image, sound, and movement. Cognitive fun can be obtained by reasoning and interpretation to mobilize their knowledge with sensuously perceived stimulation and it is directly affected the story. Psychological fun occurs when the audience see the animation. The psychological fun is the psychological emotional state when the audience watches animation by relieving psychological congestion. It consists of fun of unfamiliarity or identification. By suggesting research model and validating it how the perceptive fun, cognitive fun, and psychological fun affects each other, perceptive fun enhances cognitive fun and psychological fun. Although cognitive fun enhances psychological fun, cognitive fun enhances psychological fun twice than perceptive fun. Also when perceptive fun affects psychological fun, cognitive fun shows the indirect effect as a parameter. In conclusion, perceptive fun affects psychological fun directly and be enhanced through cognitive fun. Fun of animation can be experienced when perceptive fun caused by accepting sensory information of animation instantly, cognitive fun caused by interpretation and understanding sensory information of animation, and psychological fun caused by relieving psychological identity through recognition fuses and acts as one. An animation emphasized a certain element is difficult to be loved by the audience. In this reason, an harmonical combination among the elements of story, image, sound and movement are important to combinate harmoniously for a successful animation to make the audiences fun by arising funny emotions.