• 제목/요약/키워드: Idea Company

검색결과 145건 처리시간 0.03초

가정용 초음파 가습기 디자인개발에 관한 연구 - 국내가전 3사를 중심으로 - (A STUDY ON DEVELOPING A DESIGN OF SUPERSONIC HUMIDIFIER FOR HOME USE. - With a focus on 3 domestic companys Household electric appliances -)

  • 오성진
    • 디자인학연구
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    • 제6권1호
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    • pp.23-46
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    • 1993
  • The development of technology in modern industrial world which grows and changes every day is shortening the cycle of life span of products, so there is a flood of products around us. It is enough to say that this phenomenon leads to further emphasis on the aspect of design for human being. It is not a new fact that to design for the rational function and the modeling from to make a combination and to satisfy consumers' desire is a short cut to gain competitive superiority in developing new products for MIS security. Therefore the design which plays a leading role in the activity of creating more convenient, more aesthetic, and more econemical products is called 'NEW CORPORATE WEAPON'. The amount of effort made for developing products is different in each company, but recently the plan to develope new products and its process arouse more interest. This thesis purports to improve objective understanding about the development of design by investigating products development research and the process of analysis and designing as a case study on developing a domestic supersonic humidifier. This thesis consists of five chapters in all. In chapter one as a preface, the purpose the method and the scope of the study is described. Chapter two contains my effort to grasp the background of study on the design and the basic structure of supersonic humidifier. Chapter three is an examination into the present conditions of supersonic humidifier used in domestic and foreign area, and the shape of design. In chapter four, a guide for the development of design is established. The idea sketch based on a fundamental shape and the drawing are added to this. In chapter five on the basis of the result of analysis in the preceding research I describe the development of design of products on the premise that marketing gives proof for them but the products oriented by manufacturer are not included in this case. In this thesis, I try to recognize the process of the develpment of design and the importance of the plan for design in developing products by examining an investigative and analytic study on the design of products.

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시뮬레이션 상영관의 실내설계 연구 (A Study on the Interior Design of the Simulation Theater)

  • 이호성
    • 한국실내디자인학회논문집
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    • 제14권6호
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    • pp.112-119
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    • 2005
  • Virtual reality(VR) is the technology that makes a user regard being in virtual space generated by computer as in the real world. Mainly, it has been studied about the three senses which are the sense of vision, touch and hearing in the five human senses. Through that, it is applied to the system making all the senses in the human body real. Even though the design idea of theater is brought to that of simulation theater, there are not many similarities between them and not general design rules yet. For making a better situation, in cooperation with a domestic company making a motion simulator for one or two person by itself, I have considered the minimum conditions and formations of the simulation theater being widely useful in the buildings of general commercial spaces from the environmental viewpoint, and basing on that facts I try to make some sorts of fundamental design types so that they are more available than those in the past. In this research, I have set the three types of simulation theater, the 50 seats of motion simulator for one person, the 20 seats of motion simulator and the 50 seats for two persons, in my researching range. Moreover, regarding the size of the simulation theater, I put the best specifications in order and also put them together, and then with making standards able to be reflected on the design plan, I have researched it for the purpose of the accumulation of skill in the construction of the special theater. Here, the design rule I suggested might be a design standard that it will be thought useful widely.

IDEF3와 UML을 이용한 수출영업업무 프로세스 모델링 (Exporting Business Process Modeling using IDEF3 and UML)

  • 김병남;김태운;김홍배;이영일;이광욱
    • 지능정보연구
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    • 제7권2호
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    • pp.179-193
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    • 2001
  • 정보시스템 구축에 있어서 적절한 시스템 분석 및 설계를 위한 모델링 기법을 활용하는 것이 중요 과제이며, 이러한 시스템 모델링 분양서 구조적 방법론과 객체지향 기법이 두가지의 주요한 표준으로 이용되고 있다. 본 연구의 목적은 IDEF3와 UML을 이용하여 정보시스템을 구축하기 위한 시스템 분석 설계 방법론을 검토하고 실제 기업의 업무를 대상으로 모델링해 보았다. IDEF3는 비즈니스 프로세스를 분석하고자 시도된 최초의 방법이고, 업무를 체계적으로 분석할 수 있으며, 쓰여지는 기호의 간편함과 명료함 때문에 쉽게 표현할 수 있는 장점이 있다. 통합 모델링 언어로 불리는 UML은 시스템 개발 과정에 참여하는 모든 이들이 각자의 시각에서 이해할 수 있도록 각 분야의 설계도를 그릴 수 있는 표준을 제공하고, 그래픽 요소를 조합해서 다이어그램으로 나타낼 수 있는 장점이 있으며, 객체 지향 시스템 개발그룹에서 표준으로 인정받고 있는 모델링 언어이다. 본 논문에서는 신발을 수출하고 있는 중소기업의 반 정형화된 수출/무역 관리 업무 프로세스에 대하여, IDEF3와 UML을 이용하여 분석하고, 이에 따른 시스템 개발 방안을 제시하고자 한다.

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선박급유업의 법제도적 개선방안에 관한 연구 (A Study on Improving the Legislation and Institution of Bunkering Business)

  • 이상일;안기명
    • 해양환경안전학회지
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    • 제23권4호
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    • pp.376-384
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    • 2017
  • 선박급유업은 국제물류흐름의 허브인 항만의 부가가치 창출을 위한 핵심적인 사업 중의 하나이다. 선박급유업의 법 제도적인 개선을 통하여 급유산업의 안정화를 도모하여 항만이 실질적으로 부가가치를 창출하는 기능을 수행할 수 있도록 해야 한다. 이 논문에서는 항만운송법과 해운법의 개정, 안전관리체계의 일원화, 선박유 품질관리를 위한 지침제정, 선박급유업자의 불법행위에 대한 관리 및 법 개정에 대한 대책을 제시하고 한다. 결론적으로 선박급유업의 경영 안정화 및 중장기 발전을 위하여 정부, 정유사, 급유선 선주 등이 주체별로 역할을 분담하여 할 것이며, 선진화를 위해서 단계적으로 계약체계 및 법 제도의 개선을 추진해야 할 것이다.

민간소비 이상징후에 대한 속보성 모형 구축 (Establishment of Quick Model for Private Consumption Symptom)

  • 안성희;이준기;하지은
    • 한국빅데이터학회지
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    • 제2권1호
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    • pp.59-69
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    • 2017
  • 재난 경제학 분야의 선행연구는 대부분 뒤늦은 거시지표 또는 특정 업종에 국한된 분석형태이다. 재난 예방이 무엇보다 중요하지만, 재난 발생 즉시 파급되는 실시간 영향도 분석 및 그에 따른 재건 정책 또한 예방 못지 않은 중요한 분야이다. 본 연구는 카드사의 실시간 빅데이터를 활용한 사건 연구로 세월호 참사와 메르스 사태로 인한 민간소비의 파급효과를 분석하였으며 Marketing Mix Modeling 방법론의 Idea를 활용하였다. 분석 결과 세월호 참사는 3개월에 걸쳐 민간소비가 위축된 반면 메르스 사태는 비슷한 규모로 1개월동안 일시적인 급격한 민간소비 감소현상을 보이고, 바로 회복하는 모습을 보였다. 본 연구의 초점은 재난이 종료되지 않은 시점에서 속보성으로 피해규모가 파악이 가능한지 알아보고자 한 것이며 분석모형을 주간 단위로 설계하여 시점을 이동하면서 분석했을 경우 속보성 지표로도 의미가 있다는 것을 확인하였다. 향후 재난 또는 사건 발생시 본 연구가 직관적인 모니터링 지표로서의 초석이 되길 기대한다.

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Innovation and the Learning Organisation

  • Yoon, Joseph
    • 한국디지털정책학회:학술대회논문집
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    • 한국디지털정책학회 2006년도 춘계학술대회
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    • pp.57-64
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    • 2006
  • Arguably, the term "Learning Organisation" (LO) was coined in the 1970's, in the organisational learning context, by Chris Argyris. Certainly it has been around for many years. But it achieved new heights of popularity after the publication of Peter Senge's book "The Fifth Discipline the Art and Practice of the Learning Organisation". Now every respectable Government Agency and major company feels obliged to call themselves a L0. A review of the academic literature and organisation documents show many different concepts being described. Indeed, it seems that some organisations claiming to be a L0 have no clear idea of what they mean by the concept. This paper seeks to go behind the confusion to see whether there is still value for serious practitioners to continue using this concept, or whether it is now such a hackneyed phrase that more precise concepts are desirable. The Literature relating to the L0 is vast and it is beyond the scope of a conference presentation to give a comprehensive literature review. Instead, the paper gives an overview of the broad groups using the term and summarises their similarities and differences. It then reviews the key concepts in Senge's work in the light of this cacophony. The paper concludes that the diversity of definitions render the term "Learning Organisation" virtually meaningless. unless it is accompanied by a specific definition. The paper also concludes that the central tenet of Senge's work, which played a major role in popularising the concept, has been largely overlooked by the many organisations claiming this proud title "A Learning Organisation." It is argued that Senge's contribution to the literature in this field, the centrality of systems thinking to effective organisation learning remains a little understood, but critical insight.

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기업의 해외직접투자 모형설정에 관한 실증 연구 - 동아시아 6개국 중심 - (An Empirical Study on the Modeling Determinants and Effects of Korean FDI - Focused on six Country of East Asia -)

  • 이응권
    • 통상정보연구
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    • 제11권2호
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    • pp.343-367
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    • 2009
  • This research is about global investment for managing the important position, what Korea is doing in World's main market. Considering there are some differences between developed countries' model and developing countries' model in doing direct overseas investment, they target to get political agreement and develop the new invest plan and strategy by understanding changes of Korean manufacturing companies in direct overseas investment between 2000 and 2007 and analyzing the change of yearly investment motivation factors and determining factors for investment. The result from this result let us know that company should develop their own idea for their competitive advantage by doing direct overseas investment with the existing theory which convinces the need of competitive advantage for investing overseas. I set actual model and analyze results from it with the considering that it is so important to get knowledge and information for globalizing companies to invest overseas and companies, which want to be world leading ones for their field through innovation and changes, need to have more active strategy. And, the overseas investment, which was already done in other countries, 1. Review its realities and tendency in terms of investing countries, investing industries, and its scale. 2. Set up an actual model, based on strategic combination of investing location select and determination of Korean manufacturing companies and yearly investing factor-effect analysis. 3. Analyze how the situational factors have influenced and what factors would be considered for direct overseas investment. From the analyzing result, even though it is fairly true that raising wage and getting resources, avoiding customs, and developing alternating industries for export had influenced at the beginning, overseas investing companies' policy will be influenced by the results from studying marketing-pursuit type, which emphasizes to manage trade income and outgo, keeping the balance in the black, ensuring raw materials, local producing and manufacturing by using low-wage people for local sale, and situation for changing investing tendency as service industry.

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시공단계에 참여하는 전문건설업체를 위한 시공 BIM 수행계획 구축 - 철근콘크리트 업체를 중심으로 - (A Study about BIM Execution Plan for Specialty Contractors at Construction Phase - focused on Specialty Contractors in Reinforced Concrete Works -)

  • 이주성;함남혁;김재준
    • 한국BIM학회 논문집
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    • 제5권3호
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    • pp.19-32
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    • 2015
  • For decades, the productivity issue has been a primary concern for the all stake-holders who participate in domestic construction industry. Especially, between a whole life cycle of building, the construction phase's productivity problem makes or break the entire project. In this respect, the general construction company, who accept the order and construct the building(so called General Contractor), should consider various strategies, such as schedule management, cost management, quality management, inner-crew management, etc., for the productivity improvement., and almost of these management methods have been studied for a long time. But, the researches and studies about the specialty contractor, who construct the building directly in construction site were not sufficiently complete yet. This research begins as an idea which tries to apply the BIM(Building Information Modeling) into the tasks of Specialty contractors for their productivity improvement. And for the effective application of construction BIM to specialty contractors, establish of the BIM project execution plan for them, not the fragmentary adoption of BIM. Therefore, in this paper, we develop the BIM project execution plan for the reinforced concrete companies who conduct the framework construction which located on CP(Critical Path) Especially, we model the "Construction BIM Use List for the RC Work", "BIM Application Master Process" and "BIM Application Detailed Process", and general contractor who use these BIM uses list and process models can manage various specialty contractors about schedule, cost, earned value, quality, safety and environment management systematically.

Surrealistic Characteristics Expressed in Fashion Ads

  • Ko Hyun-Zin
    • International Journal of Costume and Fashion
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    • 제5권2호
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    • pp.68-77
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    • 2005
  • In contemporary advertising market, one of main trends is to speak surrealistic visual language which provides 'enjoyable spectacles'. Specially, in the beginning of 21st century, there discovered more and more exhibitions and discourses about surrealism reinterpreted from the viewpoint of postmodernism. Surrealism as a creative style of expression based upon free association, has been a great inspiration for fashion ads for commercial communication as well as fashion design since its origin. However, there has been ignored the idea of analyzing surrealistic image expressed in fashion ads in spite of their flood. Accordingly, the purpose of this study is to grasp its cultural meaning through analyzing aesthetic characteristics of surrealistic image expressed in fashion ads. It will provide a better understanding of surrealistic image in fashion ads reflecting popular taste and preference directly as popular visual culture, focusing on post modern context. A case study of surrealistic fashion ads limits to TV or print commercials and digital ads as image ads stimulating visual expressions. The Results can be summarized as follows. Surrealism is an avant garde style which deconstructs the established meaning system as well as the existing formalistic order and then put them together in the frame of 'dream' and 'unconsciousness'. Defamiliarization questioning the whole edifice of representation can be adapted to. By means of paradox and metaphor, unfamiliar new visual world can be represented. The plastic characteristics of surrealistic image in fashion ads are founded as surrealistic styling of time and space, distortion of object by methods of automatism, depaysement, parody and trompe-l'oeil which bring about the deconstruction of gestalt. Aesthetic values of surrealistic fashion ads appear as dualistic representation, allegoric symbolism, fantastic romanticism. Ultimately they lead to marvelous. mysterious, humorous visual effects. Foster reinterpreted these effects of surrealism from Freud's 'Uncanny Concept'. 'Uncanny' means the phenomenon recurring to familiar being defamiliarized by repression. Surrealistic fashion ads strengthen this shocking effect more and more dramatically in company with our post modern needs for fantastic adventure and thrilling spectacle. It can be thought that surrealistic fashion ads reflects uncanny as an alternative which can relieve us of our stress and anxiety and which realize our potential desire in contemporary post industrial stage.

웹 기반 방송 프로그램 포맷 공동 창작 시스템의 설계 및 구현 (Design and Implementation of Web-based Collaborating System for Creating a Media Contents Format)

  • 정의승;홍순철;정성욱;손현철;이혜원;하수정
    • 한국콘텐츠학회논문지
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    • 제10권4호
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    • pp.141-156
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    • 2010
  • 최근 국내 방송 업계에서 프로그램 제작 아이디어를 쉽고 빠르게 획득하기 위하여, 방송 프로그램 포맷을 수입하여 프로그램을 제작하여 방영하고 있다. 방송 산업에서 포맷이란 일련의 시리즈물 프로그램에서 각각의 에피소드를 구성하는 가변의 요소들이 시리즈물 내내 변화지 않고 꾸준히 유지되는 프로그램 요소들의 집합을 의미하는 개념으로 사용되고 있다. 예컨대 국내에 방영되고 있는 퀴즈 프로그램인 1:100의 경우, 해외에서 포맷을 수입하여 국내에서 제작한 대표적인 사례라고 할 수 있다. 즉, 포맷이란 프로그램의 독창적인 아이디어와 구성요소를 내포하고 있는 프로그램 기획안과 유사하지만, 더 구체적인 제작 설명서에 가깝다고 할 수 있다. 본 연구는 방송 프로그램의 포맷 창작을 위하여 다수의 사용자가 창의적인 아이디어를 도출하고 확장하여, 이를 포맷 제작에 적합하게 재구성할 수 있도록 하는 시스템을 웹을 기반으로 구현하고, 이를 방송 프로그램 전문가들이 활용할 수 있도록 하고자 하는데 그 목적이 있다.