• Title/Summary/Keyword: IT Developers

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Refining software vulnerbility Analysis under ISO/IEC 15408 and 18045 (ISO/IEC 15408, 18045 기반 소프트웨어 취약성 분석 방법론)

  • Im, Jae-Woo
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.24 no.5
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    • pp.969-974
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    • 2014
  • CC (Common Criteria) requires collecting vulnerability information and analyzing them by using penetration testing for evaluating IT security products. Under the time limited circumstance, developers cannot help but apply vulnerability analysis at random to the products. Without the systematic vulnerability analysis, it is inevitable to get the diverse vulnerability analysis results depending on competence in vulnerability analysis of developers. It causes that the security quality of the products are different despite of the same level of security assurance. It is even worse for the other IT products that are not obliged to get the CC evaluation to be applied the vulnerability analysis. This study describes not only how to apply vulnerability taxonomy to IT security vulnerability but also how to manage security quality of IT security products practically.

Comparative Study of Learning Platform for IT Developers (IT 개발자 대상 학습플랫폼 비교 연구)

  • Lee, Ji-Eun
    • Journal of Information Technology Services
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    • v.20 no.5
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    • pp.147-158
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    • 2021
  • The digital transformation and COVID-19 are also causing major changes in teaching-learning methods. The biggest change is the spread of remote training and the emergence of various innovative learning platforms. Distance education has been criticized for not meeting technology trends and field demands..However, the problem of distance education is being solved through a system that supports various interactions and collaborations and supports customized learning paths. The researcher conducted a case study on domestic and foreign learning platforms that provide non-face-to-face ICT education. Based on the case study results, the researcher presented the functional characteristics of a learning platform that effectively supports non-face-to-face learning. In common, these sites faithfully supported the basic functions of the information system. In addition to learning progress check and learning guidance, some innovative learning platforms were providing differentiated functions in practice support, performance management, mentoring, learning data analysis, curation provision, and CDP support. Most learning platforms supported one-way, superficial interaction. If the platform effectively supports a variety of learning experiences and provides an integrated learning experience thanks to the development of IT technology, user satisfaction with the learning platform, intention to continue learning, and achievement will increase.

Using the METHONTOLOGY Approach to a Graduation Screen Ontology Development: An Experiential Investigation of the METHONTOLOGY Framework

  • Park, Jin-Soo;Sung, Ki-Moon;Moon, Se-Won
    • Asia pacific journal of information systems
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    • v.20 no.2
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    • pp.125-155
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    • 2010
  • Ontologies have been adopted in various business and scientific communities as a key component of the Semantic Web. Despite the increasing importance of ontologies, ontology developers still perceive construction tasks as a challenge. A clearly defined and well-structured methodology can reduce the time required to develop an ontology and increase the probability of success of a project. However, no reliable knowledge-engineering methodology for ontology development currently exists; every methodology has been tailored toward the development of a particular ontology. In this study, we developed a Graduation Screen Ontology (GSO). The graduation screen domain was chosen for the several reasons. First, the graduation screen process is a complicated task requiring a complex reasoning process. Second, GSO may be reused for other universities because the graduation screen process is similar for most universities. Finally, GSO can be built within a given period because the size of the selected domain is reasonable. No standard ontology development methodology exists; thus, one of the existing ontology development methodologies had to be chosen. The most important considerations for selecting the ontology development methodology of GSO included whether it can be applied to a new domain; whether it covers a broader set of development tasks; and whether it gives sufficient explanation of each development task. We evaluated various ontology development methodologies based on the evaluation framework proposed by G$\acute{o}$mez-P$\acute{e}$rez et al. We concluded that METHONTOLOGY was the most applicable to the building of GSO for this study. METHONTOLOGY was derived from the experience of developing Chemical Ontology at the Polytechnic University of Madrid by Fern$\acute{a}$ndez-L$\acute{o}$pez et al. and is regarded as the most mature ontology development methodology. METHONTOLOGY describes a very detailed approach for building an ontology under a centralized development environment at the conceptual level. This methodology consists of three broad processes, with each process containing specific sub-processes: management (scheduling, control, and quality assurance); development (specification, conceptualization, formalization, implementation, and maintenance); and support process (knowledge acquisition, evaluation, documentation, configuration management, and integration). An ontology development language and ontology development tool for GSO construction also had to be selected. We adopted OWL-DL as the ontology development language. OWL was selected because of its computational quality of consistency in checking and classification, which is crucial in developing coherent and useful ontological models for very complex domains. In addition, Protege-OWL was chosen for an ontology development tool because it is supported by METHONTOLOGY and is widely used because of its platform-independent characteristics. Based on the GSO development experience of the researchers, some issues relating to the METHONTOLOGY, OWL-DL, and Prot$\acute{e}$g$\acute{e}$-OWL were identified. We focused on presenting drawbacks of METHONTOLOGY and discussing how each weakness could be addressed. First, METHONTOLOGY insists that domain experts who do not have ontology construction experience can easily build ontologies. However, it is still difficult for these domain experts to develop a sophisticated ontology, especially if they have insufficient background knowledge related to the ontology. Second, METHONTOLOGY does not include a development stage called the "feasibility study." This pre-development stage helps developers ensure not only that a planned ontology is necessary and sufficiently valuable to begin an ontology building project, but also to determine whether the project will be successful. Third, METHONTOLOGY excludes an explanation on the use and integration of existing ontologies. If an additional stage for considering reuse is introduced, developers might share benefits of reuse. Fourth, METHONTOLOGY fails to address the importance of collaboration. This methodology needs to explain the allocation of specific tasks to different developer groups, and how to combine these tasks once specific given jobs are completed. Fifth, METHONTOLOGY fails to suggest the methods and techniques applied in the conceptualization stage sufficiently. Introducing methods of concept extraction from multiple informal sources or methods of identifying relations may enhance the quality of ontologies. Sixth, METHONTOLOGY does not provide an evaluation process to confirm whether WebODE perfectly transforms a conceptual ontology into a formal ontology. It also does not guarantee whether the outcomes of the conceptualization stage are completely reflected in the implementation stage. Seventh, METHONTOLOGY needs to add criteria for user evaluation of the actual use of the constructed ontology under user environments. Eighth, although METHONTOLOGY allows continual knowledge acquisition while working on the ontology development process, consistent updates can be difficult for developers. Ninth, METHONTOLOGY demands that developers complete various documents during the conceptualization stage; thus, it can be considered a heavy methodology. Adopting an agile methodology will result in reinforcing active communication among developers and reducing the burden of documentation completion. Finally, this study concludes with contributions and practical implications. No previous research has addressed issues related to METHONTOLOGY from empirical experiences; this study is an initial attempt. In addition, several lessons learned from the development experience are discussed. This study also affords some insights for ontology methodology researchers who want to design a more advanced ontology development methodology.

A Study on the Design of Low-Code and No Code Platform for Mobile Application Development

  • Chang, Young-Hyun;Ko, Chang-Bae
    • International journal of advanced smart convergence
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    • v.6 no.4
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    • pp.50-55
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    • 2017
  • Workers' demands for new applications, especially mobile applications, are increasing. Many industry analysts, researchers and corporate executives say the demand for mobile applications is becoming increasingly difficult to follow in the IT department. Gartner predicts that by 2021, the demand for mobile application development within the enterprise will increase about five times faster than IT can deliver applications. The purpose of this paper is to provide an environment where non-developers who are in charge of business development can develop apps and webs for their work. The basic concept of a new innovative App development tool, Smart Maker Authoring Tool is to develop Apps on the level using easy-to-learn Word or Excel in a computer. The main feature is that the app is developed by a non-developer worker. The coding technology is perfectly optimized to the structure and operation mechanism of the IT Infra such as hardware devices and operating system, which are the targets for implementing a desired function. Rather, it shows excellent software productivity. The most important feature of future business development is that it is developed by a non-developer worker. In this paper, we propose a no-code and low-code platform for non - developers to develop their business. In the future, we will link the IoT based Arduino system and artificial intelligent interpretation system.

A Software Architecture for URC Robots using a Context-Aware Workflow and a Service-Oriented Middleware (상황인지 워크플로우와 서비스 지향 미들웨어를 이용한 URC 로봇 소프트웨어 아키텍처)

  • Kwak, Dong-Gyu;Choi, Jong-Sun;Choi, Jae-Young;Yoo, Chae-Woo
    • The Journal of Korea Robotics Society
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    • v.5 no.3
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    • pp.240-250
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    • 2010
  • A URC, which is a Ubiquitous Robot Companion, provides services to users in ubiquitous computing environments and has advantage of simplifying robot's hardware and software by distributing the complicated functionality of robots to other system. In this paper, we propose SOWL, which is a software architecture for URC robots and a mixed word of SOMAR and CAWL. SOWL keeps the advantages of URC and it also has the loosely-coupled characteristics. Moreover it makes it easy to develop of URC robot software. The proposed architecture is composed of 4 layers: device software, robot software, robot application, and end user layer. Developers of the each layer is able to build software suitable for their requirements by combining software modules in the lower layer. SOWL consists of SOMAR and CAWL engine. SOMAR, which is a middleware for the execution of device software and robot software, is based on service-oriented architecture(SOA) for robot software. CAWL engine is a system to process CAWL which is a context-aware workflow language. SOWL is able to provide a layered architecture for the execution of a robot software. It also makes it possible for developers of the each layer to build module-based robot software.

General-purpose Communication Middleware for the Development of Multi-user Distributed Applications (다중 사용자 분산 애플리케이션을 위한 범용 통신 미들웨어)

  • Lim, Min-Gyu
    • The Journal of the Korea Contents Association
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    • v.10 no.3
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    • pp.141-148
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    • 2010
  • The aim of this paper is to propose a communication middleware which makes it possible to easily and efficiently develop the networking support for multi-user applications. Even though existing middleware and development tools provides lots of functionalities to realize distributed applications, they are purely low-level services passing the most development efforts to developers, or too specialized for a specific application. It brings a challenging issue of how the middleware supports general and efficient high-level mechanisms. To meet different networking and interaction requirements of multi-user applications, we propose various schemes to provide the communication architecture, the user membership management, the content transmission mechanism and the event management. Our middleware provides developers with application-level APIs and configuration files so that the different interaction requirements of a multi-user application can be easily handled in the developers' point of view.

A Design on Error Tracking System for Enhanced-Reliable IoT Service (사물인터넷 서비스의 신뢰성 강화를 위한 오류 추적 시스템 설계)

  • Lim, Ho-Seung;Choi, Chang-Won
    • Journal of Internet of Things and Convergence
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    • v.6 no.3
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    • pp.15-20
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    • 2020
  • In this paper, an error tracking platform is designed for enhanced-reliable IOT system. The platform is designed to enhance reliability of IOT system by analysing additional informations(OS, Browser, Device) and by notifying error detection to developers. Especially, in the case of an error in the service which it is difficult for developers to recognize it, The platform also supports notification services through various communication media(Email, Slack, SMS). The common interface is designed to accommodate many languages(typescript, Swift, and Android) in the development process, and the interface allows users to analyze errors that occur on various platforms, including mobile/web/desktop applications. By presenting each error in groups through issues, developers can easily identify issues in the service. The visualizing function is included to recognize various error type by dashboard.

An Analysis on Employing Developer Profit Incentive to Expedite Open Source Software Development

  • Sohn, Jung-woo;Ko, Yohan;Yun, Younguk
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.11
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    • pp.257-270
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    • 2022
  • This paper analyzes the effect of profit incentives within the setting of bounty open source project. A simple decision-making model based on classical utility maximization is presented for open source developers that includes income effects from the bounty prize. We then simulate the decisions of multiple developers to assess the effect from the bounty prize. Our result shows that learning costs can greatly reduce the software quality improvement benefit from bounty project. It also suggests that open source projects can benefit more when they have multiple small bounty projects than a single large bounty project since it reduces the learning cost and the opportunity cost for the open source developers.

A Sensor Node Platform Architecture Supporting Sensor Independency (센서 독립형 센서노드 플랫폼 구조)

  • Choi, Bok-Dong;So, Sun-Sup;Eun, Seong-Bae
    • Proceedings of the KIEE Conference
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    • 2008.04a
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    • pp.180-181
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    • 2008
  • Recently, USN applications are in the early stage of commercialization. But, there are still several problems to develop USN applications. It is mainly due to the current development scheme that solution vendors makes all of them including HW, SW, sensor modules. The development of USN applications could be revitalized if three entities such as PC platform developers, PC device vendors, and application developers would do their best as in PC development. In this paper, we suggest an sensor node platform architecture supporting sensor independency to overcome the difficulty of developing USN applications. Traditional platforms like Tiny-OS and Nano-Q+ do not support such sensor independency. At first, we present a unified API for sensor independency, and also suggest an architecture to support sensor independancy. Our architecture results in the revitalization of developing USN applications.

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A proposed set of popular limit-point buckling benchmark problems

  • Leahu-Aluas, Ion;Abed-Meraim, Farid
    • Structural Engineering and Mechanics
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    • v.38 no.6
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    • pp.767-802
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    • 2011
  • Developers of new finite elements or nonlinear solution techniques rely on discriminative benchmark tests drawn from the literature to assess the advantages and drawbacks of new formulations. Buckling benchmark tests provide a rigorous evaluation of finite elements applied to thin structures, and a complete and detailed set of reference results would therefore prove very useful in carrying out such evaluations. Results are usually presented in the form of load-deflection curves that developers must reconstruct by extracting the points, a procedure which is often tedious and inaccurate. Moreover the curves are usually given without accompanying information such as the calculation time or number of iterations it took for the model to converge, even though this type of data is equally important in practice. This paper presents ten different limit-point buckling benchmark tests, and provides for each one the reference load-deflection curve, all the points necessary to recreate the curve in tabulated form, analysis data such as calculation time, number of iterations and increments, and all of the inputs used to obtain these results.