• Title/Summary/Keyword: ICT-Based

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User Needs for Haptic Communication of VR Fashion Product Shopping

  • Kim, Jongsun;Ha, Jisoo
    • Fashion & Textile Research Journal
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    • v.21 no.4
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    • pp.401-411
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    • 2019
  • Non-contact judgment and evaluation for products are increasingly needed along with a rapid environmental change in fashion that sows urgency in the need to implement services that allows users to judge and experience a tactile sense in a fashion product without actual contact. Technological development is required to provide users with syn-aesthetic experiences that integrate the visual, tactile and the auditory. There is also a need to conduct research to increase immersion that provides users with ICT-related experiences communicated through fashion images. The study analyzed demands for haptic communication technology by Korean users in immersive VR fashion product shopping. Accordingly, it defined haptic communication through literature research, investigated immersion in the VR environment and conducted in-depth interviews for haptic communication applicable to VR shopping. Findings show that hedonic reactions by fantasy, emotion and fun function are an important motive in selecting VR shopping. VR fashion product shopping steps were divided into 4: move to store, search in store, search of product and purchase based on offline store shopping experience. It defined the haptic communication by steps and analyzed the types of the haptic feedback to be implemented. The study results provide basic data for developing haptic communication technology that can enhance e a sense of the presence and immersion experiences that can help lay a groundwork for pilot studies on the convergence of the virtual and the real.

Design of Smart Farm with Automatic Transportation Function

  • Hur, Hwa-ra;Park, Seok-Gyu;Park, Myeong-Chul
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.8
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    • pp.37-43
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    • 2019
  • The existing smart farm technology has been systematized for the mass production rather than the consumer. There are many problems such as economical aspect to apply to actual rural environment due to aging. The purpose of this study is to apply smart farm technology based on the applicability of population aged in rural areas. Due to the heat wave, the crops in general greenhouse cultivation facilities suffered from damage such as sunlight damage. To minimize such damage, adjust the temperature and humidity environment or install a light-shielding film. However, the workers in the rural areas are aging and the elderly who are farming alone have a lot of difficulties in doing so. In the case of people with weak physical strength, there is a danger that they may lead to safety accidents when carrying heavy loads. In this paper, we propose 'Smart Palm capable of automatic transportation function', applying small smart vehicles that follow workers to existing smart farms to improve and prevent these problems. It is a smart farm that performs the control functions of the existing smart greenhouse environment, installs the rail for each trough, and has a vehicle that follows the worker. The smart app can directly control the greenhouse and the vehicle remotely manually.

A Study on the Job Career Patterns of Korean IT Personnel

  • Lee, Kyoungnam
    • Journal of Information Technology Services
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    • v.17 no.4
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    • pp.37-52
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    • 2018
  • With the increasing severity of the shortage of highly-skilled IT personnel, more and more attention is being paid to the professional career path and systematic career management of IT employees. Although some studies have been conducted to describe the current status of IT personnel, limited attempts have been made to analyze the career paths or career patterns of IT professionals from a longitudinal perspective. In this context, this study explored the job career patterns of IT professionals in Korea and examined their relationship with subjective and objective career success. To identify job career patterns over time, detailed information about jobs and positions were used and an optimal matching analysis (OMA) was conducted to calculate the dissimilarity matrix between employees' career sequences, while a cluster analysis was used to categorize the meaningful groups based on this dissimilarity data. This analysis revealed that career patterns among Korean IT personnel are more varied than previously thought. These career types have a significant relationship with individual profiles, such as age, education, industry and company size, and account for significant variations in the three main career success variables, i.e. quality of life, assessment of software quality, and wage level. It is expected that the findings of this study will contribute to refining the Korean career path so as to retain IT personnel, and raise the need to improve the low quality of life and poor SW work environment of IT personnel.

A Study on the Shooting Traning of Basketball Sports Club using Video File (영상 자료를 활용한 학생 농구부 슈팅 훈련 지도방안)

  • Kim, Semin;Lee, Gyujeong;Lee, Jeongwon;Jeon, Byungil;Hong, Ki-Cheon;You, Kangsoo;Lee, Choong Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.382-384
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    • 2019
  • In this study, we analyzed the angle of shooting based on the footage of shooting training of basketball student athletes taken by the basketball team leaders. In the shooting video, the shot height of the player and the trajectory of the ball were drawn through a solid line, and the player was shown to guide the player to adjust the angle of projection to a situation where the success rate was higher. Through this study, the video shows that efficient guidance can be made available to basketball players.

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Evolution Of Educational Activity: Digitalization Of Information Space Of Distance Education

  • Postova, Svitlana;Karpliuk, Svitlana;Vdovina, Olena;Nakonechna, Oksana;Khoroshev, Oleksandr;Chernova, Iryna
    • International Journal of Computer Science & Network Security
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    • v.21 no.9
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    • pp.163-168
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    • 2021
  • The article discusses the use of the concept of digitalization in the science of education. The influence of information technologies on the ability to self-study is analyzed. Various technologies that are used in science and education are shown. The issues of the advantages of using IT as a tool for creating conditions for the implementation of the problem-activity approach and the organization of project activities are considered. The possibilities are shown, which gives the opportunities that the use of ICT of distance educational resources in the educational process gives. Shown is their auxiliary form of transmission, information retrieval; working out skills and consolidating what has been learned. Based on the analysis of the presented material of the article, you can see what problems can be solved using IT and remote resources.

The Construction of Quality Inspection System for Sunroof Sealer Application Process Using SVM Algorithm (SVM 알고리즘을 활용한 선루프 실러도포 공정 품질검사 시스템 구축)

  • Yang, Hee-Jong;Jang, Gil-Sang
    • Journal of the Korea Safety Management & Science
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    • v.23 no.3
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    • pp.83-88
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    • 2021
  • Recently, due to the aging of workers and the weakening of the labor base in the automobile industry, research on quality inspection methods through ICT(Information and Communication Technology) convergence is being actively conducted. A lot of research has already been done on the development of an automated system for quality inspection in the manufacturing process using image processing. However, there is a limit to detecting defects occurring in the automotive sunroof sealer application process, which is the subject of this study, only by image processing using a general camera. To solve this problem, this paper proposes a system construction method that collects image information using a infrared thermal imaging camera for the sunroof sealer application process and detects possible product defects based on the SVM(Support Vector Machine) algorithm. The proposed system construction method was actually tested and applied to auto parts makers equipped with the sunroof sealer application process, and as a result, the superiority, reliability, and field applicability of the proposed method were proven.

The Design, Implementation, Demonstration of the Architecture, Service Framework, and Applications for a Connected Car

  • Kook, Joongjin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.2
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    • pp.637-657
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    • 2021
  • While the conventional vehicle's Head-Units played relatively simple roles (e.g., control of heating ventilation and air conditioning, the radio reception), they have been evolving into vehicle-driver interface with the advent of the concept of Connected Car on top of a rapid development of ICT technology. The Head-Unit is now successfully extended as an IVI (In Vehicle Infotainment) that can operate various functions on multimedia, navigation, information with regards to vehicle's parts (e.g. air pressure, oil gauge, etc.). In this paper, we propose a platform architecture for IVI devices required to achieve the goal as a connected car. Connected car platform (CoCaP) consists of vehicle selective gateway (VSG) for receiving and controlling data from major components of a vehicle, application framework including native and web APIs required to request VSG functionality from outside, and service framework for driver assistance. CoCaP is implemented using Tizen IVI and Android on hardware platforms manufactured for IVI such as Nexcom's VTC1010 and Freescale's i.MX6q/dl, respectively. For more practical verification, CoCaP platform was applied to an real-world finished vehicle. And it was confirmed the vehicle's main components could be controlled using various devices. In addition, by deriving several services for driver assistance and developing them based on CoCaP, this platform is expected to be available in various ways in connected car and ITS environments.

An Exploratory Study on the Educational Enviroment for the Application of Virtual Reality Contents to the Curriculum -Focusing on Improving the Quality of Education (가상현실 콘텐츠의 교육 과정 운영을 위한 중학교 교육 환경에 대한 연구 - 교육 품질의 질적 제고를 중심으로)

  • Kim, Ki-yoon
    • Journal of Korean Society for Quality Management
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    • v.49 no.3
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    • pp.405-420
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    • 2021
  • Purpose: This study started with the question of how to use Virtual Reality (VR) contents as a part of the non-face-to-face education tool that has recently attracted attention. Methods: In this paper, the use of VR contents as an educational tool is explained as a process of 'new media access dimension'. The question was explored on why Virtual Reality (or Augmented Reality) contents are not used as educational tools in the educational field. Results: As a result, the lack of 'material access' such as devices and infrastructure affects 'motivational access' approach stage, which is the previous stage. Again, it has a negative effect on literacy, which is 'skill access' approach stage. As it was found that it was not circulating to the level of "motive-material-skill-usage", it was discussed that it was taking a different step from the past adoption process of ICT and smart media. Conclusion: Based on this, it is believed that immersive content will contribute to arousing interest that can be applied and spread in the educational field, and it is also thought that it will be possible to derive academic interest in the educational effect according to the characteristics of immersive content such as VR.

Artificial Neural Network Models for Optimal Start and Stop of Chiller and AHU (인공신경망 모델을 이용한 냉동기 및 공조기 최적 기동/정지 제어)

  • Park, SungHo;Ahn, Ki Uhn;Hwang, Aaron;Choi, Sunkyu;Park, Cheol Soo
    • Journal of the Architectural Institute of Korea Structure & Construction
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    • v.35 no.2
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    • pp.45-52
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    • 2019
  • BEMS(Building Energy Management Systems) have been applied to office buildings and collect relevant building energy data, e.g. temperatures, mass flow rates and energy consumptions of building mechanical systems and indoor spaces. The aforementioned measured data can be beneficially utilized for developing data-driven machine learning models which can be then used as part of MPC(Model Predictive Control) and/or optimal control strategies. In this study, the authors developed ANN(Artificial Neural Network) models of an AHU (Air Handling Unit) and a chiller for a real-life office building using BEMS data. Based on the ANN models, the authors developed optimal control strategies, e.g. daily operation schedule with regard to optimal start and stop of the AHU and the chiller (500 RT). It was found that due to the optimal start and stop of the AHU and the chiller, 4.5% and 16.4% of operation hours of the AHU and the chiller could be saved, compared to an existing operation.

Single Image-based Enhancement Techniques for Underwater Optical Imaging

  • Kim, Do Gyun;Kim, Soo Mee
    • Journal of Ocean Engineering and Technology
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    • v.34 no.6
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    • pp.442-453
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    • 2020
  • Underwater color images suffer from low visibility and color cast effects caused by light attenuation by water and floating particles. This study applied single image enhancement techniques to enhance the quality of underwater images and compared their performance with real underwater images taken in Korean waters. Dark channel prior (DCP), gradient transform, image fusion, and generative adversarial networks (GAN), such as cycleGAN and underwater GAN (UGAN), were considered for single image enhancement. Their performance was evaluated in terms of underwater image quality measure, underwater color image quality evaluation, gray-world assumption, and blur metric. The DCP saturated the underwater images to a specific greenish or bluish color tone and reduced the brightness of the background signal. The gradient transform method with two transmission maps were sensitive to the light source and highlighted the region exposed to light. Although image fusion enabled reasonable color correction, the object details were lost due to the last fusion step. CycleGAN corrected overall color tone relatively well but generated artifacts in the background. UGAN showed good visual quality and obtained the highest scores against all figures of merit (FOMs) by compensating for the colors and visibility compared to the other single enhancement methods.