• Title/Summary/Keyword: ICT-활용수업

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Development of web-based and problem-based learning program(PBL) and its effect on studies achievement (웹 기반 문제중심학습 프로그램 개발과 학업성취에 미치는 효과 분석)

  • Kim, Kyung-Hyun;Jung, Mi-Kyong;Choi, Un-Phil
    • Journal of The Korean Association of Information Education
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    • v.9 no.1
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    • pp.1-12
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    • 2005
  • Establishing problem-based leaning(PBL) that is one type of constitutional learning models is meaningful not only for finding the diversity of WBI types but also for being the specific example of constitutional usage of WBI. This paper shows the development of web-based and problem-based learning program for 6th grade students of elementary school and finds its effect on their studies achievement. There were two classes of traditional lessons and one class of web-based and problem-based lessons. It performed a test with the classes for science lesson. It was found that web-based and problem-based learning is more effective on the improvement of studies achievement. There was meaningful difference in studies achievement according to ICT utilization ability. Web-based and problem-based learning statistically had a meaningful effect on the improvement of ICT utilization ability.

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The Study on Instructional Strategies for Using Information and Communications Technologies in The Knowledge-based Society (지식정보화사회에 었어서 ICT 활용을 위한 교수전략에 대한 고찰)

  • Lee, Gyeoung-Hee
    • The Journal of Korean Association of Computer Education
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    • v.5 no.1
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    • pp.1-16
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    • 2002
  • The development of information and communications technologies(ICT) is changing school education, which is a center of teaching/lession process. Information and communications technologies can not guarantee quality education appropriate for knowledge & information society. Interactions between ICT and educational environment, change in the role of teachers, and shift in teaching strategies for educational contents and learning method would be required. This paper has studied the relationship between school education and ICT, change in the role of teachers, and a direction in teaching strategies to take advantage of ICT in school education. For this purpose, it has endeavored to offer an ideal ICT environment by researching both some cases in the foreign countries and the seventh educational process in Korea. In conclusion, this study recommends the followings; First, interactive environment between school and ICT is necessary to make education appropriate to knowledge-information society; Secondly, in the structutive teaching/learing process based upon ICT classroom, teachers should not be the old role player, such as knowledge transfer and learning manager any longer; instead, they should stimulate more social and conversational thinking, and integrate ICT into teaching process; Thirdly, teaching strategies need to change for the purpose of promoting evaluative thinking productive thinking creative thinking.

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Development and Application of the e-PAS System for an Efficient e-PBL Teaching and Learning (효율적인 e-PBL 교수학습을 위한 e-PAS 시스템 개발 및 적용)

  • Joo, Kil-Hong
    • Journal of The Korean Association of Information Education
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    • v.13 no.4
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    • pp.451-459
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    • 2009
  • With the development of the Information and Communication Technology(ICT), this society is changing rapidly to information based society. Also, the amount of new information and knowledge are increased quickly. Today, the traditional teaching-learning method based on teaching and learning of simple knowledge is not supported to problem solving any more. Because the learning and practice of ICT is affected not only personal growth but also the right to live. Due to this reason, it is important to teach and study using PBL(Problem Based Learning) in future. This paper proposes on-line based e-PBL which is combined e-learning with PBL. The e-PBL will be able to overcome the problem of traditional teaching-learnign method. Therefore, this paper developed the e-PBL teaching model for information literacy education of computer in elementary schools and inspected its effectiveness and validity. In addition, this paper built and utilized the e-PBL on-line learning support system including e-Mentoring which was defined as e-PAS system. It is effective for learners to improve the ability of self-leading, the accomplishment and satisfaction of studying.

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Korean Science Teachers' Perceptions in PISA Survey: Focusing on Comparison with the United States and China (PISA 설문에서 나타난 한국 과학교사들의 인식: 미국, 중국과 비교를 중심으로)

  • Kim, Hyunjung
    • Journal of the Korean Chemical Society
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    • v.66 no.1
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    • pp.31-41
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    • 2022
  • The purpose of this study is to draw implications for future Korean science education by analyzing the PISA 2015 science teacher questionnaire. To this end, descriptive statistics and difference tests were conducted for each questionnaire item, using raw data from science teacher surveys in Korea, the United States, and China. As a result of the analysis, first, the perception that Korean science teachers should participate in professional development activities was lower than that of comparative countries, and it was found that improvement was needed in the practice of adaptive instruction and various evaluation methods. Second, although Korean science teachers were generally satisfied with their jobs, the response that they were hindered in science education activities due to limitations in various resources at their current school was relatively higher than that of comparative countries. Third, scientific inquiry was less emphasized in science curriculum and science class in Korea, and self-efficacy in inquiry teaching process was relatively low. Fourth, in Korea, it was found that there were fewer classes for discussion and using ICT in science classes.

A Study on the Acceptance of Information Literacy Instruction for School Libraries in Korea (학교도서관 중심의 정보활용능력 교육 수용에 관한 연구)

  • Kim Yeon-Rye;Hong Hyun-Jin
    • Journal of Korean Library and Information Science Society
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    • v.37 no.3
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    • pp.3-32
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    • 2006
  • This paper examined the information literacy which is the concrete purpose of the ICT using education which appeared in order to elevate the effects of education in school after the introduction of the 7th educational curriculum. Based on TAM (Technology Acceptance Model) that provides useful theoretical foundations for analyzing the factors influencing acceptance and diffusion of IT, it determined the factors influencing the process of accepting the information literacy instruction as follows: perceived usefulness; perceived ease of use; attitude; effects of the information literacy instruction; teachers' innovation; school library relevance; school librarians' support; and the self-efficacy. This paper confirmed the influences of these factors on the process of accepting the information literacy through empirical study. Through this study, it intended to suggest the ways to activate of the information literacy instruction.

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Exploring Teachers' Perceptions of Computational Thinking Embedded in Professional Development Program (컴퓨팅 사고를 반영한 교사연수 과정에서 나타난 교사의 인식 탐색)

  • Hwang, Gyu Jin;Park, Young-Shin
    • Journal of the Korean earth science society
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    • v.42 no.3
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    • pp.344-364
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    • 2021
  • The study explored how two elementary school teachers perceived computational thinking, reflected them into curriculum revision, and taught them in the classroom during longitudinal professional developed program (PDP) for nine months. Computational thinking is a new direction in educational policy-making including science education; therefore we planned to investigate participating teachers' perception of computational thinking to provide their fundamental understandings. Nine meetings, lasting about two hours each, were held with the participating teachers and they developed 11 lesson plans for one unit each, as they formed new understandings about computational thinking. Data were collected through PDP program while two teachers started perceiving computational thinking, revising their curriculum, and implementing it into their class for nine months. The results were as follows; first, elementary school teachers' perception of computational thinking was that the definition of scientific literacy as the purpose of science education was extended, i.e., it refers to scientific literacy to prepare students to be creative problem solvers. Second, STEAM (science, technology, engineering, arts, and mathematics) lessons were divided into two stages; concept formation stage where scientific thinking is emphasized, and concept application, where computational thinking is emphasized. Thirdly, computational thinking is a cognitive thinking process, and ICT (informational and communications technology) is a functional tool. Fourth, computational thinking components appear repeatedly and may not be sequential. Finally, STEAM education can be improved by utilizing computational thinking. Based on this study, we imply that STEAM education can be activated by computational thinking when teachers are equipped with competencies of understanding and implementing computational thinking within the systematic PDPs, which is very essential for newly policies.

Analyzing in-service primary and secondary teacher's experience on development of instructional media with Scratch: Based on the ASSURE model (초·중등 현직 교원의 스크래치 활용 교수자료 개발에 대한 경험 분석: ASSURE 모형 기반)

  • Cha, Hyeon-Jin;Lee, Gyeong-Suk
    • Journal of The Korean Association of Information Education
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    • v.24 no.4
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    • pp.265-278
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    • 2020
  • The purpose of this study is to analyze the experience of the process of developing instructional media by using Scratch for in-service teachers, after they participated in programming education with Scratch conducted as part of teaching methods using ICT. In particular, this study aimed to explore in-service teachers' thoughts and experiences of the objectives and methods integrated the programming education into their subjects creatively and convergently. To achieve the objective, they conducted an instructional design in accordance with their subject's learning goals and methods on the framework of the ASSURE model. Then, they conducted a project to develop instructional media with Scratch as part of the instructional design. 10 in-service teachers who attends the Graduate School of Education at K University in the second semester of 2019 were participated in this study. As a result, teachers showed positive expectation that the use of media developed by Scratch could bring significant results to attract students' interest and promote students' participation to lead learner-centered classes. This study has implications for future direction on programming education for professional development programs of prospective teachers as well as in-service teachers.

Design and Implementation on-line Real-time Video Communication Learning System(RVCLS) for Web-based Project Learning (웹기반 프로젝트 학습을 지원하는 실시간 화상학습시스템의 설계 및 구현)

  • Choi, Gil-Su;Kim, Dong-Ho
    • Journal of The Korean Association of Information Education
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    • v.7 no.1
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    • pp.80-90
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    • 2003
  • In this paper, we designed the on-line Real-time Video Communication Learning System(RVCLS) for Web-based project learning and develop programs for test groups. And we have also analyzed how the Web-based learning using RVCLS change the students' perception on the classroom environment, using the WIHIC which is the classroom environment examination tool As a result, the Web-based project learning activities using RVCLS had affirmative effects on the eight areas of classroom environment such as students unity, teacher support, participation in class, spontaneity, exploration activities, task-oriented mind, cooperative attitude, and equality. Also, the web -based project learning using RVCLS is expected to help students enhance the self-directed learning capacity and increase abilities to use ICT.

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The Effects of Programming Learning on the Improvement of Problem Solving Ability Using MCU (MCU를 활용한 프로그래밍 학습이 문제해결력 향상에 미치는 효과)

  • Jin, Sung-Su;Park, Phan-Woo
    • Journal of The Korean Association of Information Education
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    • v.14 no.3
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    • pp.319-328
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    • 2010
  • Computer programming education gives students a chance to use computers independently and actively. This plays a very positive role in acquiring higher cognitive skills such as mathematical skills and creative logical thinking. Thus the purpose of this study is to measure the degrees of students' problem-solving abilities using MCU programming kits based on the ICT Education Guide. The experiment confirms that programming classes using MCU kits have a more positive effect on the students problem-solving abilities than do those using the existing computer textbooks. The sub-constituents of problem-solving abilities - problem recognition, information gathering, analysis, diffuse thinking, decision-making, planning, execution, evaluation and feedback - also show significant statistical differences. Therefore, we can conclude that programming classes using MCU kits are very effective in advancing problem-solving abilities.

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A Learning Method of Stack and Queue through Solving Maze Exploration Problems with Robots (로봇의 미로 탐색 문제해결을 통한 스택과 큐 학습 방안)

  • Hong, Ki-Cheon
    • Journal of Digital Convergence
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    • v.10 no.11
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    • pp.613-618
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    • 2012
  • ICT education guidelines revised in 2005 reinforce computer science elements such as algorithm, data structure, and programming covering all schools. And Ministry of Education emphasizes STEAM education. Most important is that "How instruct them". This means necessity of contents. So this paper suggests learning method of Stack and Queue using LEGO MINDSTORMS NXT. The main purpose is that how stack and queue are used, when robot explore realistic maze. Teaching and learning strategies are algorithm, flowchart, and NXT-G programming. Simple maze has path in left or right, but complex maze has three-way intersection. These are developed by authors. Master robot explores maze and push stack, and then return to entrance using stack. Master robot explores maze and transmits path to slave's queue. And then slave robot drives without exploration. Students can naturally learn principles and applications of them. Through these studies, it can improves ability of logical and creative thinking. Furthermore it can apply to ICT and STEAM education.