• Title/Summary/Keyword: ICT Use

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Monitoring-Based Building Energy Commissioning Technology (모니터링 기반 건물 에너지 커미셔닝 기술)

  • Lee, Sang-hak
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.7
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    • pp.765-767
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    • 2016
  • Building Energy commissioning is a process in which verifying and making the document during entire lifetime including planning, design, construction, test run of equipment, and maintenance to minimize the operational problems of building energy efficiency. The general commissioning is replacing the equipment or reconstructing the skin to achieve the performance for the design. This process is expensive and has the disadvantage of taking a long payback period by one operation. In this paper, we studied the monitoring-based commissioning (MBCx) to increase the energy efficiency of buildings through analyzing energy use data. MBCx is modeling a building energy, comparing the real energy use with it, detecting the cause of falling the efficiency, and running the optimal operation regularly.

Technology Requirements for Wearable User Interface

  • Cho, Il-Yeon
    • Journal of the Ergonomics Society of Korea
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    • v.34 no.5
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    • pp.531-540
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    • 2015
  • Objective: The objective of this research is to investigate the fundamentals of human computer interaction for wearable computers and derive technology requirements. Background: A wearable computer can be worn anytime with the support of unrestricted communications and a variety of services which provide maximum capability of information use. Key challenges in developing such wearable computers are the level of comfort that users do not feel what they wear, and easy and intuitive user interface. The research presented in this paper examines user interfaces for wearable computers. Method: In this research, we have classified the wearable user interface technologies and analyzed the advantages and disadvantages from the user's point of view. Based on this analysis, we issued a user interface technology to conduct research and development for commercialization. Results: Technology requirements are drawn to make wearable computers commercialized. Conclusion: The user interface technology for wearable system must start from the understanding of the ergonomic aspects of the end user, because users wear the system on their body. Developers do not try to develop a state-of-the-art technology without the requirement analysis of the end users. If people do not use the technology, it can't survive in the market. Currently, there is no dominant wearable user interface in the world. So, this area might try a new challenge for the technology beyond the traditional interface paradigm through various approaches and attempts. Application: The findings in this study are expected to be used for designing user interface for wearable systems, such as digital clothes and fashion apparel.

A Study on the Understanding Level of Elementary Teachers about the "Comprehension of Information Processing" Field (정보처리 이해 영역에 대한 초등학교 교사의 이해도에 관한 연구)

  • Choi, Mi Seon;Jeong, InKee
    • The Journal of Korean Association of Computer Education
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    • v.11 no.5
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    • pp.1-8
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    • 2008
  • Computers are played an important tole of knowledge-information society in 21C. Computer education have made successful progresses since the 7th curricula have one class of ICT per week. However, public schools have instructed computer literacy education teaching only how to use application software. To give useful knowledges students could use for several decades, we need to have them to concentrate on education to information logical thinking power rather than simple manipulation of application softwares. However, teachers don't understand well about the "Understanding of Information Processing". In this paper, we carried out a survey that how much teachers understand about the information processing comprehension among the information and communication technology guide. We also state problems and propose improvement plan.

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Development of TPACK-P Education Program for Improving Technological Pedagogical Content Knowledge of Pre-service Teachers

  • Kim, Seong-Won;Lee, Youngjun
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.7
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    • pp.141-152
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    • 2017
  • As the importance of technology increases, so too does its use in various areas. In education, technology is often used. However, due to teachers' lack of knowledge about technology, they often remain at the level of simple utilization, without applying it to learning. Thus, there is a growing need for Technological Pedagogical Content Knowledge (TPACK), which enables teachers to have knowledge about technology and use it appropriately given the content. Although TPACK studies are underway in many subjects, they suffer from the limited functionality of the included technology. To solve this problem, in this study, the range of technology in TPACK was extended to programming, and a TPACK-P model was developed to teach this expanded TPACK to pre-service teachers. To verify the effectiveness of this model, the TPACK-P training program developed during the 15th classes was applied to 19 pre-service teachers. We used Park and Kang (2014) as a tool to measure these teachers' TPACK before and after treatment to observe any changes. The results showed that the TPACK-P education program showed statistically significant improvement in all areas except Pedagogical Content Knowledge(PCK). Compared with the ICT-based TPACK training program, which was administered to a control group, the TPACK-P training program proved to be more effective in the development of Technological Pedagogical Knowledge(TPK) and TPACK among pre-service teachers.

The Improvement of Smart Devices Apps Accessibility for Student with Disabilities (장애학생을 위한 스마트기기 앱 접근성 개선방안)

  • Hong, K.S.;Min, H.K.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.8 no.2
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    • pp.125-131
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    • 2014
  • This study is aim to investigate and propose ways to improve real condition of the accessibility compliance that is required to use mobile applications for special education student with a disabilities. Especially, expert examined some mobile applications with 12 items out of 15 mobile application accessibility guidelines from Ministry of Science, ICT and Future Planning which is helpful for people with physical disabilities such as difficulty in seeing, hearing, and upper limb. Based on the results of expert evaluation, we analyzed the problem for mobile applications without accessibility compliance and presents improvement plans for people with disabilities to use mobile applications.

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Unsupervised Outpatients Clustering: A Case Study in Avissawella Base Hospital, Sri Lanka

  • Hoang, Huu-Trung;Pham, Quoc-Viet;Kim, Jung Eon;Kim, Hoon;Park, Junseok;Hwang, Won-Joo
    • Journal of Korea Multimedia Society
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    • v.22 no.4
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    • pp.480-490
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    • 2019
  • Nowadays, Electronic Medical Record (EMR) has just implemented at few hospitals for Outpatient Department (OPD). OPD is the diversified data, it includes demographic and diseases of patient, so it need to be clustered in order to explore the hidden rules and the relationship of data types of patient's information. In this paper, we propose a novel approach for unsupervised clustering of patient's demographic and diseases in OPD. Firstly, we collect data from a hospital at OPD. Then, we preprocess and transform data by using powerful techniques such as standardization, label encoder, and categorical encoder. After obtaining transformed data, we use some strong experiments, techniques, and evaluation to select the best number of clusters and best clustering algorithm. In addition, we use some tests and measurements to analyze and evaluate cluster tendency, models, and algorithms. Finally, we obtain the results to analyze and discover new knowledge, meanings, and rules. Clusters that are found out in this research provide knowledge to medical managers and doctors. From these information, they can improve the patient management methods, patient arrangement methods, and doctor's ability. In addition, it is a reference for medical data scientist to mine OPD dataset.

Evolution Of Educational Activity: Digitalization Of Information Space Of Distance Education

  • Postova, Svitlana;Karpliuk, Svitlana;Vdovina, Olena;Nakonechna, Oksana;Khoroshev, Oleksandr;Chernova, Iryna
    • International Journal of Computer Science & Network Security
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    • v.21 no.9
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    • pp.163-168
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    • 2021
  • The article discusses the use of the concept of digitalization in the science of education. The influence of information technologies on the ability to self-study is analyzed. Various technologies that are used in science and education are shown. The issues of the advantages of using IT as a tool for creating conditions for the implementation of the problem-activity approach and the organization of project activities are considered. The possibilities are shown, which gives the opportunities that the use of ICT of distance educational resources in the educational process gives. Shown is their auxiliary form of transmission, information retrieval; working out skills and consolidating what has been learned. Based on the analysis of the presented material of the article, you can see what problems can be solved using IT and remote resources.

An Exploratory Study on the Educational Enviroment for the Application of Virtual Reality Contents to the Curriculum -Focusing on Improving the Quality of Education (가상현실 콘텐츠의 교육 과정 운영을 위한 중학교 교육 환경에 대한 연구 - 교육 품질의 질적 제고를 중심으로)

  • Kim, Ki-yoon
    • Journal of Korean Society for Quality Management
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    • v.49 no.3
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    • pp.405-420
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    • 2021
  • Purpose: This study started with the question of how to use Virtual Reality (VR) contents as a part of the non-face-to-face education tool that has recently attracted attention. Methods: In this paper, the use of VR contents as an educational tool is explained as a process of 'new media access dimension'. The question was explored on why Virtual Reality (or Augmented Reality) contents are not used as educational tools in the educational field. Results: As a result, the lack of 'material access' such as devices and infrastructure affects 'motivational access' approach stage, which is the previous stage. Again, it has a negative effect on literacy, which is 'skill access' approach stage. As it was found that it was not circulating to the level of "motive-material-skill-usage", it was discussed that it was taking a different step from the past adoption process of ICT and smart media. Conclusion: Based on this, it is believed that immersive content will contribute to arousing interest that can be applied and spread in the educational field, and it is also thought that it will be possible to derive academic interest in the educational effect according to the characteristics of immersive content such as VR.

Digital Divide in Riyadh Neighborhoods: A Spatial Analysis

  • Rawan, Almutlaq;Shuruq, Alshamrani;Ohoud, Alhaqbani;Fatimah, Altamimi;Ghadah, Alammaj;Omer, Alrwais
    • International Journal of Computer Science & Network Security
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    • v.23 no.1
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    • pp.17-24
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    • 2023
  • The objective of this paper is to use Geographical Information Systems for identifying Digital Divide in Riyadh Neighborhoods, Saudi Arabia. Geo-database was created that includes Streets, Neighborhoods, ICT Access Data and Coverage Map for Riyadh. We used QGIS and overlay for analysis, intersection selected as tool for this paper. The results indicate that after analyzing the use of information communication technology in all regions of the Kingdom it turns that Riyadh, Ash Sharqiyyah and Makkah in average with percentage 50%, While Al Jawf, Al Madinah, and Najran are the least with percentage 42%. Then we focused on Riyadh to analyze the digital divide because it is the capital of Saudi Arabia and occupations the highest percent of communications towers in the KSA due to population density. Regarding coverage of the 4G, the neighborhoods at the center have recorded very high coverage score. While neighborhoods at the edges of the city have low values of coverage score. Same for 3G, it is more intense in the center and the coverage percentage is higher than 4G. For 2G we found it had the highest coverage compared to 3G or 4G

Learners' Perceptions and Experiences of Using e-Textbooks in Online Learning Environment

  • LEE, Sunghye;CHAE, Yoojung;CHOI, Kyoungae
    • Educational Technology International
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    • v.20 no.2
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    • pp.195-221
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    • 2019
  • This study explored middle and high school students' learning experiences using e-textbooks in online learning courses. Data were collected from in-depth interviews. The interviewees for this study were 19 students who enrolled voluntarily in an online mathematics and science inquiry program, actively participated in the online learning. The students generally have high academic achievement and motivation for learning in science and mathematics. Data were analyzed based on a grounded theory approach. As a result, the characteristics of the online learning environment using e-textbooks were conceptualized via three different categories including temporal, spatial, and technical. Such characteristics of the learning environment were able to provoke self-directed learning, extended learning, interactive learning, in-depth learning, improved ICT literacy, and formation of positive emotions and learning habits. Most of the learners showed positive feedback towards the use of e-textbooks, while some mentioned the technical limitations compared to conventional paper-based learning. This study suggested that e-textbooks are likely to induce positive experiences for learners in the context of online learning, so it is necessary to design contents that utilize various functions and advantages of electronic teaching materials in order to use e-textbooks effectively.