• Title/Summary/Keyword: Hybrid-App

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Metadata model-centered cost management app for small business owners in the restaurant business in O2O environment

  • Ryu, Gi-Hwan;Moon, Seok-Jae
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.2
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    • pp.52-59
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    • 2021
  • In this paper, we propose a system that allows small business owners focusing on the restaurant business to easily understand the management situation, and to manage the operation and management centering on the cost of food materials and profits and losses. In general, the metadata structure is different depending on the POS system, so it is necessary to first develop a standardized metadata model for a food material cost management system for small business owners in various industries. For that reason, the system proposed in this paper was applied to the cost management app by referring to the development of a data model using the metadata standard. In addition, in order to implement a cost profit/loss management system for small business owners in the restaurant industry, it was designed to support standardized metadata models from various types of POS systems, and is a hybrid app that can support a smart environment. Interface) was configured.

Distribution of Mobile Apps Considering Cross-Platform Development Frameworks in Android Environment (안드로이드 환경에서 크로스 플랫폼 개발 프레임워크에 따른 모바일 앱 분포)

  • Kim, Gyoosik;Jeon, Soyeon;Cho, Seong-je
    • Journal of Software Assessment and Valuation
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    • v.15 no.1
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    • pp.11-24
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    • 2019
  • Using cross-platform development frameworks, mobile app developers can easily implement mobile apps for multiple platforms in one step. The frameworks also provides adversaries with the ability to write malicious code once, and then run it anywhere for other platforms. In this paper, we analyze the ratio of benign and malicious apps written by cross-platform development frameworks for Android apps collected from AndroZoo's site. The analysis results show that the percentage of benign apps written in the frameworks continues to increase, accounting for 45% of all benign apps in 2018. The percentage of malicious apps written in the frameworks accounted for 25% of all malicious apps in 2015, but that percentage has declined since then. This study provides useful information to make a suitable choice when app developers face several challenges in cross platform app development.

A Study on Mobile Services Based on Smartphone Application in Academic Libraries (스마트폰 애플리케이션을 활용한 국내외 대학도서관의 모바일 서비스에 관한 연구)

  • Jung, Jong-Kee
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.22 no.1
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    • pp.171-191
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    • 2011
  • The purpose of this study is to introduce the concepts of smartphone and app, to review the theoretical researches and the representative service examples in academic libraries' mobile services based on smartphone apps, and to propose the proper mobile services methods based on smartphone apps in academic libraries of Korea. The ways for mobile app services in academic libraries are like these: 1) Libraries need to prepare the hybrid service system based on the combination of mobile web and app for smartphone. 2) Libraries have the guidelines for choosing apps which are applied to library services. 3) Libraries develop the apps for library marketing and education services and make use of existed apps to their own services. 4) Smartphone application bibliography service(Appography service) needs to be developed and serviced as an academic library service field.

Development of a Sexual Abuse Prevention Education Program for Elementary School Students Using a Hybrid Application (하이브리드 애플리케이션을 이용한 초등학생 성폭력 예방 프로그램 개발)

  • Kim, Shin-Jeong;Kang, So-Ra;Lee, Jung Min
    • Child Health Nursing Research
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    • v.24 no.1
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    • pp.109-118
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    • 2018
  • Purpose: The purpose of this study was to develop a sexual abuse prevention education program for elementary school students. Methods: Orem's Self-Care Theory (1995) and Seels & Richey's ADDIE model (1994) for developing learning materials were applied to develop this program Results: The development progress of the program consisted of 5 distinct phases: analysis, design, development, implementation, and evaluation. The contents was classified into 6 categories: the definition of sexual abuse, how to deal with sexual abuse, the situational reaction, areas with a high risk for sexual abuse, related organizations, and a wrap-up quiz. The app was easily accessible for elementary school students. Conclusion: A sexual abuse prevention program using a hybrid app may be an effective way to reach elementary students, and further research for children of various ages is required.

Smart mobile support for HTML5-based real-time Community Case Management System Development (스마트 모바일 지원을 위한 HTML5 기반의 사례관리 실시간 커뮤니티 시스템 개발)

  • Lee, Bong Soo;Kim, Bong Han;Oh, Dong Sik
    • Journal of Digital Convergence
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    • v.10 no.10
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    • pp.289-294
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    • 2012
  • In this paper, we take advantage of the characteristics of mobile smartphones can be serviced without the constraints of time and space, and Study was developed by a variety of mobile services were done in a traditional offline can be implemented in real-time Case Management Community. To this end, in addition to general PC/laptop, smart mobile until the configuration interface provide the same environment for HTML5 Web Switching and Optimal Network on the same device-specific browser Size to the implementation of the next generation of Web standards, HTML5-based integrated case management Web and Mobile Web. Hybrid App Development OS supports various kinds of smart devices based on SenchaTouch Mobile Framework between the server real-time synchronization and message through the implementation of the Push Notification function, administrators and guardians real-time two-way communication between the subjects is a real-time implementation of the system was implemented Case Management Community.

Development of mobile, online/offline-linked math learning content to promote group creativity (집단창의성 발현을 위한 모바일, 온/오프라인 연계 수학 학습 콘텐츠 개발)

  • Kim, Bumi
    • Journal of the Korean School Mathematics Society
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    • v.25 no.1
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    • pp.39-60
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    • 2022
  • In this study, in order to support the expression of group creativity of high school students, we developed mathematics learning contents linked with mobile and online/offline that obtain the maximum and minimum values of the function within a limited range. This learning content was developed in connection with the 'environment', a cross-curricular learning topic. We explored the concept of group creativity in school mathematics. Its manifestation process, elements of group creativity expression process, and mobile and on/offline implementation functions were also explored. Then, we developed a hybrid app, 'Making the Best Box that Thinks of the Earth', which can express group creativity through mobile and online/offline-linked cooperative learning. A learning management system (LMS) and a teaching and learning guidance plan were also developed to efficiently operate mobile and online/offline-linked math learning using the app in schools. Our study found that the hybrid app, 'Creating the Best Box that Thinks of the Earth', was suitable for promoting collective fluency and collective sophistication based on complementary-metacognitive interaction.

Development of Academy Management Prototype System Using Mobile App (모바일 앱을 이용한 학원관리 프로토타입 시스템 개발)

  • Kim, Seok-Hun;Song, Mi-Young
    • The Journal of the Korea Contents Association
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    • v.15 no.8
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    • pp.18-23
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    • 2015
  • Recently, in Korea, private education is being dramatically developed, and the number of small- and medium-sized academies is increasing exponentially. Therefore, academies are building their own management system to realize efficient management appropriate for their situations. Also, the academy management system is more needed in mobile environment nowadays on account of severe competition among academies and necessity for differentiated instruction and systematic and efficient management. In this study, a mobile academy management prototype app has been developed in order to reduce small-and medium-sized academies' temporal and economic costs by supporting their students' attendance management and communication among parents, students, academies, and instructors in mobile environment.

Development of school affairs information alerts Hybrid App in Mobile Envirement (모바일 환경에서의 학사정보 알리미 하이브리드 앱 개발)

  • Kim, Seokhun;Yeom, Cho-rong;Song, Miyeong;Sok, Yunyoung
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2015.01a
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    • pp.139-141
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    • 2015
  • 최근 대학 모바일 구축 환경의 트랜드가 변화하면서 네이티브 앱과 모바일 웹의 장점을 가진 하이브리드 앱의 필요성이 증가하고 있다. 현재 대학생들을 위한 공지사항, 취업정보, 학사 정보, 식당 메뉴, 교통정도 등의 정보를 보여주는 애플리케이션에 대한 필요성이 대두되고 있다. 본 논문에서는 모바일에서 접근할 수 없었던 학사정보를 모바일 하이브리드 환경에서의 애플리케이션 앱을 설계하고 개발하였다.

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Mobile app authoring tool with category builder and hybrid app generator (카테고리 빌더와 하이브리드앱 생성기를 통한 모바일앱 저작도구)

  • Hyun, Cheol;Kim, Sang-Heon
    • Proceedings of the Korea Contents Association Conference
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    • 2012.05a
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    • pp.69-70
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    • 2012
  • 본 연구는 콘텐츠 배포를 위한 앱 제작에 있어 모바일앱 개발의 어려움을 극복하기 위한 저작도구에 관한 것이다. 카테고리 빌더란 콘텐츠의 특성과 수요자의 특성을 분석한 카테고리를 기반으로 모바일웹을 생성할 수 있는 도구이며, 하이브리드앱 생성기는 모바일웹 코드를 기반으로 네이티브 코드와 통합된 하이브리드 모바일앱을 생성하는 도구이다. 모바일앱 저작도구는 모바일앱의 분류에 맞게 사전에 카테고리를 빌드 후 제공된 카테고리를 기반으로 콘텐츠의 세부 내용을 수정하여 저장하고, 저장된 내용은 HTML5 표준에 맞는 모바일웹페이지로 생성된 후 하이브리드앱으로 변환한다. 제안된 모바일앱 저작도구는 모바일앱 개발의 생산성을 높여줄 수 있으며 다양한 사용자 요구에 효율적으로 대응할 수 있다.

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App Developing for Restaurant Reservations and Store Management (식당 예약 및 매장 관리를 위한 앱 개발)

  • Eun-Gyeom Jang;Dae-Myeong Gwon;Dong-Min Kim;So-Mi Kim
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2024.01a
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    • pp.275-276
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    • 2024
  • 본 논문에서는 고객들이 쉽게 맛집을 찾고 예약할 수 있는 서비스를 제공하기 위해 웹 플랫폼인 Wait-Wise (ver.업주)와 WPMG, 하이브리드 앱인 Wait-Wise (ver.고객)과 포스시스템인 Pos-Ting이다. Wait-Wise (ver.고객)을 통해서 예약한 정보를 Pos-Ting에서 예약자명, 인원 수, 좌석, 예약번호와 같은 유요한 정보들을 업주에게 제공해주고, 업주는 Wait-Wise (ver.업주)을 통해서 매장정보, 메뉴정보, 테이블정보 저장하여 고객에게 Wait-Wise (ver.고객)을 통해서 정보를 제공하고, 관리자는 WPMG를 통해서 메뉴정보 저장하여 Pos-Ting에 정보를 제공한다. 일반 예약 어플리케이션은 예약시간만 지정할 수 있는데 반해 본 프로젝트는 예약 테이블을 지정하여 고객에 선택의 폭을 넓혀 원하는 시간과 원하는 자리에서 식사를 할 수 있게끔 본 프로젝트를 개발하였다.

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