• Title/Summary/Keyword: Human joints

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Digital Human Modeling for Human-centered CAD System (인간 친화적 설계 시스템을 위한 디지털 인체 모델 구성 연구)

  • Jung, Moon-Ki;Lee, Kun-Woo;Cho, Hyun-Deok;Kim, Tae-Woo;Yanzhao, Ma;Lee, Sang-Hun
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.6
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    • pp.429-440
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    • 2007
  • The purpose of this research is to develop the Human-centered CAD system in which human factors can be considered during the design stage. For this system there are several issues to research, like the digital human modeling technology, the definition of interactions between human and product, the simulation of human motion when using the product, and the bio-mechanical analysis of human, etc. This paper introduces how to construct the kinematical structure of the digital human model. For our digital human model H-ANIM, the international specification of humanoid animation is referenced. And we added the skeleton geometry and the skin surfaces to our model. And it can manipulate its joints by forward kinematics. Also the IKAN inverse kinematics algorithm is adopted to support the posture prediction of the digital human model in the product environment. All of these ideas are implemented using CAD API so that we can apply these functions to the current commercial CAD systems. In this manner, the human factor issues can be effectively taken into account at the early design phase and the costs of bio-mechanical evaluation will be significantly reduced.

Applications of neural networks in manufacturing process monitoring and control

  • Cho, Hyung-Suck
    • 제어로봇시스템학회:학술대회논문집
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    • 1992.10b
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    • pp.11-21
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    • 1992
  • Modern manufacturing process requires machine intelligence to meet the demands for high technology products as well as intelligence-based operating skills to lessen human worker's intervene. To meet this trend there has been wide spread interest in applying artificial neural network(ANN) to the areas of manufacturing process monitoring and control. This paper addresses application problems in such processes as welding, assembly, hydroforming process and inspection of solder joints.

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Study on redundancy resolution algorithm of humanoid

  • Yoo, Dong-Su;So, Byung-Rok;Choi, Jae-Yeon;Yi, Byung-Ju;Kim, Whee-Kuk
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.2759-2764
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    • 2003
  • Humans usually employ more joints than they actually need, and thus they can be categorized as a kinematically redundant system. Therefore, the behavior of the human body can be analyzed by several redundancy resolution algorithms. Different from typical industrial robots that are fixed to the ground, the COG/ZMP condition should be taken into account in the human body motion in order not to fall down. Thus a COG/ZMP stability index is employed as a measure of stability. Kinematic redundancy inherent in the human body can be exploited to satisfy the COG/ZMP condition. Simulation result shows that the COG/ZMP condition can be satisfied by exploiting the null space motion of the kinematically redundant human body model.

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Road Traffic Control Gesture Recognition using Depth Images

  • Le, Quoc Khanh;Pham, Chinh Huu;Le, Thanh Ha
    • IEIE Transactions on Smart Processing and Computing
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    • v.1 no.1
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    • pp.1-7
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    • 2012
  • This paper presents a system used to automatically recognize the road traffic control gestures of police officers. In this approach,the control gestures of traffic police officers are captured in the form of depth images.A human skeleton is then constructed using a kinematic model. The feature vector describing a traffic control gesture is built from the relative angles found amongst the joints of the constructed human skeleton. We utilize Support Vector Machines (SVMs) to perform the gesture recognition. Experiments show that our proposed method is robust and efficient and is suitable for real-time application. We also present a testbed system based on the SVMs trained data for real-time traffic gesture recognition.

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A study on the 3Yr. old child human model for crashworthiness simulation (충돌안전도 해석을 위한 유아 인체모델 개발에 관한 연구)

  • Kim, Heon-Young;Kim, Sang-Bum
    • Journal of Industrial Technology
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    • v.22 no.B
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    • pp.45-50
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    • 2002
  • Airbag systems have improved the occupant safety in reducing the injuries of driver and passenger during collisions. They have occasionally caused fatalities; especially to small occupant and children. Recent airbag related fatalities of children have raised serious concerns on how to evaluate the safety of children in various crash environments. This paper present the development of the 3-year-old human model. Child human model is composed of skin, skeleton and joints. The positions of joint and mass properties of body segments are calculated from ARB(Ariticulated Rigid Body) program GEBOD. To verify the developed human model, ROM simulation and OOP simulations are conducted.

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Human motion recognition and application using Kinect sensor (Kinect 센서를 사용한 인체동작인식 및 활용)

  • Jeong, Jong-Hun;Han, Man-Su
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.625-626
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    • 2013
  • This paper introduces a new method that detects human motions using a Kinect sensor. Also this paper describes a method to mimic the detected human motions. We first build a human stick model by processing the output of Kinect sensor. We detect a specific motion by using the position of each joint of the human stick model and by using the angles between joints.

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Performance Analysis of Exercise Gesture-Recognition Using Convolutional Block Attention Module (합성 블록 어텐션 모듈을 이용한 운동 동작 인식 성능 분석)

  • Kyeong, Chanuk;Jung, Wooyong;Seon, Joonho;Sun, Young-Ghyu;Kim, Jin-Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.6
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    • pp.155-161
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    • 2021
  • Gesture recognition analytics through a camera in real time have been widely studied in recent years. Since a small number of features from human joints are extracted, low accuracy of classifying models is get in conventional gesture recognition studies. In this paper, CBAM (Convolutional Block Attention Module) with high accuracy for classifying images is proposed as a classification model and algorithm calculating the angle of joints depending on actions is presented to solve the issues. Employing five exercise gestures images from the fitness posture images provided by AI Hub, the images are applied to the classification model. Important 8-joint angles information for classifying the exercise gestures is extracted from the images by using MediaPipe, a graph-based framework provided by Google. Setting the features as input of the classification model, the classification model is learned. From the simulation results, it is confirmed that the exercise gestures are classified with high accuracy in the proposed model.

Design and Dynamic Walking Simulation of a Biped Robot (이족보행로봇의 설계와 동적보행을 위한 모의실험)

  • Park, In-GYu;Youm, Young-Il
    • Proceedings of the KIEE Conference
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    • 2001.11c
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    • pp.87-90
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    • 2001
  • This paper presents a design of new type biped robot and dynamic walking simulation for this system. The robot is distinguished from other one by which has a parallel mechanism type trunk and lead-screw type actuators to drive the joints of the trunk, knee and ankle. The basic consideration on the design is that it is able to accommodate itself to human's daily environments without any other modification of around and also to operate its upper limbs more smoothly with a spine functional trunk. It is designed according to a human with about 130 cm height and about 30 kg weight. And it also is able to dynamically walk on an even ground. It has constructed with total 14 DOFs which have two legs, a hip, and a trunk. The joints of each leg and trunk are adopted with a parallel structure which has good kinematic characteristics and take light weight. To test of the capacity of joint actuators and to analysis of the dynamic properties of the biped robot, optimized trunk trajectory is determined by means of an approximated FFT method based on ZMP criteria, and dynamic simulation is performed using DADS with a 1.1 time/step velocity on the even ground during four steps.

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Design and Control of Anthropomorphic Robot hand (인간형 다지 다관절 로봇 핸드의 개발)

  • Chun, Joo-Young;Choi, Byung-June;Chae, Han-Sang;Moon, Hyung-Pil;Choi, Hyouk-Ryeol
    • The Journal of Korea Robotics Society
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    • v.5 no.2
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    • pp.102-109
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    • 2010
  • In this study, an anthropomorphic robot Hand, called "SKKU Hand III" is presented. The hand has thirteen DOF(Degree-Of-Freedom) and is designed based on the skeletal structure of the human hand. Each finger module(except thumb module) has three DOF and four joints with a saddle joint mechanism which has two DOF at the base joint. Two distal joints of the finger module are mechanically coupled by a timing belt and pulleys. The thumb module is composed of a finger module and an additional actuator, which makes it possible to realize the opposition between the thumb and the other fingers. In addition, the palm DOF of the human hand is mimicked with a spatial link mechanism between the index finger and the thumb. Thus, it can grasp objects more stably and more strongly. For the modularization of the robotic hand all the driving circuits are embedded in the hand, and only the communication lines supporting CAN protocol with DC power cable are given as an interface. Therefore, it is possible to apply it to any robot system the interface. To validate the feasibility of the SKKU Hand III, a series of the representative grasp experiments such as power, precision, intermediate grasp etc. are carried out with the object around us and its operation is demonstrated.