• 제목/요약/키워드: Human body segment model

검색결과 17건 처리시간 0.032초

한국인의 인체측정 데이터를 이용한 파라메트릭 인체분절모델 생성 (Generation of Parametric Human Body Segment Models Using Korean Anthropometric Data)

  • 구본열;최명환;채제욱;김재정
    • 한국CDE학회논문집
    • /
    • 제16권6호
    • /
    • pp.424-436
    • /
    • 2011
  • In this paper, we propose a methodology of generating a parametric segment model for human body using the Korean anthropometric data. The model is defined as an articulated body model consisted with 19 ellipsoid primitives. The primitives are joined at locations representing the physical joints of human body. A lot of previous researches have suggested methodologies of generating body models using the European or American anthropometric data, so that these models were inappropriate for engineering analyses and simulations in case of the Koreans. We defined a set of 35 body dimensions representing our segment model based on the anthropometric data of Koreans. Also we defined four key parameters of age, height, weight and waist circumference, and then we applied regression equations to associate the parameters to the aforementioned dimensions. As the results, we obtained the parametric human body segment models according to the various body types and the subject-specific models for a specific individual. The models in the various industries can be used as the base models for static and dynamic analysis considering the Koreans.

가상현실 기반에서 차량 운전자 거동의 가시화 (Motion Visualization of a Vehicle Driver Based on Virtual Reality)

  • 정윤석;손권;최경현
    • 한국자동차공학회논문집
    • /
    • 제11권5호
    • /
    • pp.201-209
    • /
    • 2003
  • Virtual human models are widely used to save time and expense in vehicle safety studies. A human model is an essential tool to visualize and simulate a vehicle driver in virtual environments. This research is focused on creation and application of a human model fer virtual reality. The Korean anthropometric data published are selected to determine basic human model dimensions. These data are applied to GEBOD, a human body data generation program, which computes the body segment geometry, mass properties, joints locations and mechanical properties. The human model was constituted using MADYMO based on data from GEBOD. Frontal crash and bump passing test were simulated and the driver's motion data calculated were transmitted into the virtual environment. The human model was organized into scene graphs and its motion was visualized by virtual reality techniques including OpenGL Performer. The human model can be controlled by an arm master to test driver's behavior in the virtual environment.

인체 하지부 근골격계 모델 및 의자에서 일어서는 동작 시 근력 예측 (A Musculoskeletal Model of a Human Lower Extremity and Estimation of Muscle Forces while Rising from a Seated Position)

  • 조영남;유홍희
    • 한국소음진동공학회논문집
    • /
    • 제22권6호
    • /
    • pp.502-508
    • /
    • 2012
  • An analytical model for a human body is important to predict muscle and joint forces. Because it is difficult to estimate muscle or joint forces from a human body, the objective of this study is the development of a reliable analytical model for a human body to evaluate the lower extremity muscle and joint forces. The musculoskeletal system of the human lower extremity is modeled as a multibody system employing the Hill-type muscle model. Muscle forces are determined to minimize energy consumption, and we assume that motion is constrained in the sagittal plane. Muscle forces are calculated through an equilibrium analysis while rising from a seated position. The musculoskeletal model consists of four segments. Each segment is a rigid body and connected by frictionless revolute joints. Muscles of the lower extremity are simplified to seven muscles with those that are not related to the sagittal plane motion are ignored. Muscles that play a similar role are combined together. The results of the present study are compared with experimental results to validate the lower extremity model and the assumptions of the present study.

A Method for Identifying Human-generated Forces during an Extensor Thrust

  • Hong Seong-Wook;Patrangenaru Vlad;Singhose William;Sprigle Stephen
    • International Journal of Precision Engineering and Manufacturing
    • /
    • 제7권3호
    • /
    • pp.66-71
    • /
    • 2006
  • Some wheelchair users with neuromuscular disorders experience involuntary extensor thrusts, which may cause injuries via impact with the wheelchair, cause the user to slide out of the wheelchair seat, and damage the wheelchair. Knowledge of the human-generated forces during an extensor thrust is of great importance in devising safer, more comfortable wheelchairs. This paper presents an efficient method for identifying human-generated forces during an extensor thrust. We used an inverse dynamic approach with a three-link human body model and a system for measuring human body motion. We developed an experimental system that determines the angular motion of each human body segment and the force at the footrest, which was used to overcome the mathematical indeterminacy of the problem. The proposed method was validated experimentally, illustrating the force-identification process during an extensor thrust.

Automatic Person Identification using Multiple Cues

  • Swangpol, Danuwat;Chalidabhongse, Thanarat
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 제어로봇시스템학회 2005년도 ICCAS
    • /
    • pp.1202-1205
    • /
    • 2005
  • This paper describes a method for vision-based person identification that can detect, track, and recognize person from video using multiple cues: height and dressing colors. The method does not require constrained target's pose or fully frontal face image to identify the person. First, the system, which is connected to a pan-tilt-zoom camera, detects target using motion detection and human cardboard model. The system keeps tracking the moving target while it is trying to identify whether it is a human and identify who it is among the registered persons in the database. To segment the moving target from the background scene, we employ a version of background subtraction technique and some spatial filtering. Once the target is segmented, we then align the target with the generic human cardboard model to verify whether the detected target is a human. If the target is identified as a human, the card board model is also used to segment the body parts to obtain some salient features such as head, torso, and legs. The whole body silhouette is also analyzed to obtain the target's shape information such as height and slimness. We then use these multiple cues (at present, we uses shirt color, trousers color, and body height) to recognize the target using a supervised self-organization process. We preliminary tested the system on a set of 5 subjects with multiple clothes. The recognition rate is 100% if the person is wearing the clothes that were learned before. In case a person wears new dresses the system fail to identify. This means height is not enough to classify persons. We plan to extend the work by adding more cues such as skin color, and face recognition by utilizing the zoom capability of the camera to obtain high resolution view of face; then, evaluate the system with more subjects.

  • PDF

한국인 인체 모델의 개발과 적용 (Development and Application of Korean Dummy Models)

  • 이상철;손권;김성진
    • 대한인간공학회지
    • /
    • 제21권2호
    • /
    • pp.13-23
    • /
    • 2002
  • Human dummies are essential tools in the development of such products as vehicle have been actively used not only in reach and view field tests. but also in impact perception evaluations. This study attempted to obtain geometric and dynamic model body segments from Korean anthropometric data. The investigation focused on the de both human and dummy for the geometric and inertial properties. The dynamic modeli being suggested is based on rigid body dynamics using fifteen individual body segments by joins. The segments are connected at the locations representing the physical joint body so that each segment has its mass and moment of inertia. For visual three-dimensional graphic was used for easier implementation of the dumn applications. For applications, proposed Korean dummies Were used in dynamic crash and driver's view and reach test modules were developed in virtual environment.

An experimental study on the human upright standing posture exposed to longitudinal vibration

  • Shin, Young-Kyun;Arif Muhammad;Inooka Hikaru
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 제어로봇시스템학회 2002년도 ICCAS
    • /
    • pp.77.2-77
    • /
    • 2002
  • Human upright standing posture in the sagittal plane is studied, when it exposed in the antero-posterior vibration. A two link inverted pendulum model is considered and described its functional behavior in terms of ankle and hip joint according to the dominant joints that provides the largest contribution to the corresponding human reactionary motion. The data is analyzed, both in the time domain and the frequency domain. Subjects behave as a non-rigid pendulum with a mass and a spring throughout the whole period of the platform motion. When vision was allowed, each segment of body shows more stabilized.

  • PDF

ATB의 전처리 프로그램 개발 (Development of a Preprocessor Program for Articulated Total Body)

  • 이동재;손권;최경현;전규남
    • 한국자동차공학회논문집
    • /
    • 제10권5호
    • /
    • pp.214-222
    • /
    • 2002
  • Computer simulations are widely used to analyze passenger safety in simulated traffic accidents. ATB, Articulated Total Body, is a computer simulation model developed to predict gross human body response to such dynamic environments as vehicle crashes and pilot ejections. ATB, whose code is open, has high flexibility and application capability that users can easily insert defined modules and functions. ATB is, however, inconvenient as it was coded in FORTRAN and it needs a formated input file. Moreover, it takes much time to make input files and to modify coding errors. This study aims to increase user friendliness by adding a preprocessor program, WINATB(WINdows ATB), to the conventional ATB. WINATB, programmed in Visual C++ and OpenGL, uses ATB IV as a dynamic solver. The preprocessor helps users prepare input files through graphic interface and dialog box. An additional postprocessor makes the graphical presentation of simulated results. In these case of the frontal crash, the rear impact and the side impact, the simulation results obtained by WINATB and MADYMO(MAthematical Dynamic Model) are compared to validate the effectiveness of WINAIB.

신체 분절의 연조직 변형을 고려한 관성센서신호 기반의 상대위치 추정 칼만필터 (Relative Position Estimation using Kalman Filter Based on Inertial Sensor Signals Considering Soft Tissue Artifacts of Human Body Segments)

  • 이창준;이정근
    • 센서학회지
    • /
    • 제29권4호
    • /
    • pp.237-242
    • /
    • 2020
  • This paper deals with relative position estimation using a Kalman filter (KF) based on inertial sensors that have been widely used in various biomechanics-related outdoor applications. In previous studies, the relative position is determined using relative orientation and predetermined segment-to-joint (S2J) vectors, which are assumed to be constant. However, because body segments are influenced by soft tissue artifacts (STAs), including the deformation and sliding of the skin over the underlying bone structures, they are not constant, resulting in significant errors during relative position estimation. In this study, relative position estimation was performed using a KF, where the S2J vectors were adopted as time-varying states. The joint constraint and the variations of the S2J vectors were used to develop a measurement model of the proposed KF. Accordingly, the covariance matrix corresponding to the variations of the S2J vectors continuously changed within the ranges of the STA-causing flexion angles. The experimental results of the knee flexion tests showed that the proposed KF decreased the estimation errors in the longitudinal and lateral directions by 8.86 and 17.89 mm, respectively, compared with a conventional approach based on the application of constant S2J vectors.

선형외란에 대응하는 인체의 자세응답 해석 (Human Postural Response to Linear Perturbation)

  • 김세영;박수경
    • 대한기계학회논문집A
    • /
    • 제33권1호
    • /
    • pp.27-33
    • /
    • 2009
  • Human postural responses appeared to have stereotyped modality, such as ankle mode, knee mode and hip mode in response to various perturbations. We examined whether human postural control gain of full-state feedback could be decoupled along with the eigenvector. To verify the model, postural responses subjected to fast backward perturbation were used. Upright posture was modeled as 3-segment inverted pendulum incorporated with feedback control, and joint torques were calculated using inverse dynamics. Postural modalities such as ankle, knee and hip mode were obtained from eigenvectors of biomechanical model. As oppose to the full-state feedback control, independent eigenvector control assumes that modal control input is determined by the linear combination of corresponding modality. We used optimization method to obtain and compare the feedback gains for both independent eigenvector control and full-state feedback control. As a result, we found that simulation result of eigenvector feedback was not competitive in comparison with that of full-state feedback control. This implies that the CNS would make use of full-state body information to generate compensative joint torques.