• 제목/요약/키워드: Human Recognition

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인간의 감정 인식을 위한 신경회로망 기반의 휴먼과 컴퓨터 인터페이스 구현 (Implementation of Human and Computer Interface for Detecting Human Emotion Using Neural Network)

  • 조기호;최호진;정슬
    • 제어로봇시스템학회논문지
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    • 제13권9호
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    • pp.825-831
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    • 2007
  • In this paper, an interface between a human and a computer is presented. The human and computer interface(HCI) serves as another area of human and machine interfaces. Methods for the HCI we used are voice recognition and image recognition for detecting human's emotional feelings. The idea is that the computer can recognize the present emotional state of the human operator, and amuses him/her in various ways such as turning on musics, searching webs, and talking. For the image recognition process, the human face is captured, and eye and mouth are selected from the facial image for recognition. To train images of the mouth, we use the Hopfield Net. The results show 88%$\sim$92% recognition of the emotion. For the vocal recognition, neural network shows 80%$\sim$98% recognition of voice.

3차원 영상 객체 휴먼팩터 알고리즘 측정에 관한 연구 (A Research on the Measurement of Human Factor Algorithm 3D Object)

  • 최병관
    • 디지털산업정보학회논문지
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    • 제14권2호
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    • pp.35-47
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    • 2018
  • The 4th industrial revolution, digital image technology has developed beyond the limit of multimedia industry to advanced IT fusion and composite industry. Particularly, application technology related to HCI element algorithm in 3D image object recognition field is actively developed. 3D image object recognition technology evolved into intelligent image sensing and recognition technology through 3D modeling. In particular, image recognition technology has been actively studied in image processing using object recognition recognition processing, face recognition, object recognition, and 3D object recognition. In this paper, we propose a research method of human factor 3D image recognition technology applying human factor algorithm for 3D object recognition. 1. Methods of 3D object recognition using 3D modeling, image system analysis, design and human cognitive technology analysis 2. We propose a 3D object recognition parameter estimation method using FACS algorithm and optimal object recognition measurement method. In this paper, we propose a method to effectively evaluate psychological research techniques using 3D image objects. We studied the 3D 3D recognition and applied the result to the object recognition element to extract and study the characteristic points of the recognition technology.

Human Posture Recognition: Methodology and Implementation

  • Htike, Kyaw Kyaw;Khalifa, Othman O.
    • Journal of Electrical Engineering and Technology
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    • 제10권4호
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    • pp.1910-1914
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    • 2015
  • Human posture recognition is an attractive and challenging topic in computer vision due to its promising applications in the areas of personal health care, environmental awareness, human-computer-interaction and surveillance systems. Human posture recognition in video sequences consists of two stages: the first stage is training and evaluation and the second is deployment. In the first stage, the system is trained and evaluated using datasets of human postures to ‘teach’ the system to classify human postures for any future inputs. When the training and evaluation process is deemed satisfactory as measured by recognition rates, the trained system is then deployed to recognize human postures in any input video sequence. Different classifiers were used in the training such as Multilayer Perceptron Feedforward Neural networks, Self-Organizing Maps, Fuzzy C Means and K Means. Results show that supervised learning classifiers tend to perform better than unsupervised classifiers for the case of human posture recognition.

스마트폰 센서를 이용하여 행동을 인식하기 위한 계층적인 심층 신뢰 신경망 (Hierarchical Deep Belief Network for Activity Recognition Using Smartphone Sensor)

  • 이현진
    • 한국멀티미디어학회논문지
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    • 제20권8호
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    • pp.1421-1429
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    • 2017
  • Human activity recognition has been studied using various sensors and algorithms. Human activity recognition can be divided into sensor based and vision based on the method. In this paper, we proposed an activity recognition system using acceleration sensor and gyroscope sensor in smartphone among sensor based methods. We used Deep Belief Network (DBN), which is one of the most popular deep learning methods, to improve an accuracy of human activity recognition. DBN uses the entire input set as a common input. However, because of the characteristics of different time window depending on the type of human activity, the RBMs, which is a component of DBN, are configured hierarchically by combining them from different time windows. As a result of applying to real data, The proposed human activity recognition system showed stable precision.

객체 감지 데이터 셋 기반 인체 자세 인식시스템 연구 (Research on Human Posture Recognition System Based on The Object Detection Dataset)

  • 유암;리라이춘;루징쉬엔;쉬멍;정양권
    • 한국전자통신학회논문지
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    • 제17권1호
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    • pp.111-118
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    • 2022
  • 컴퓨터 비전 연구에서 2차원 인체 자세는 매우 광범위한 연구 방향으로 특히 자세 추적과 행동 인식에서 유의미한 분야다. 인체 자세 표적 획득은 이미지에서 인체 목표를 정확히 찾는 방법을 연구하는 것이 핵심이며 인체 자세 인식은 인공지능(AI)에 적용하는 한편 일상생활에 활용되고 있어서 매우 중요한 연구의의가 있다. 인체 자세 인식 효과의 우수성의 기준은 인식 과정의 성공률과 정확도에 의해 결정된다. 본 연구의 인체 자세 인식에서는 딥러닝 전용 데이터셋인 MS COCO를 기반하여 인체를 17개의 키 포인트로 구분하였다. 다음으로 주요 특징에 대한 세분화 마스크(segmentation mask) 방법을 사용하여 인식률을 개선하였다. 최종적으로 신경망 모델을 설계하고 간단한 단계별 학습부터 효율적인 학습에 이르기까지 많은 수의 표본을 학습시키는 알고리즘을 제안하여 정확도를 향상할 수 있었다.

다중 시점 영상 시퀀스를 이용한 강인한 행동 인식 (Robust Action Recognition Using Multiple View Image Sequences)

  • 아마드;이성환
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 2006년도 가을 학술발표논문집 Vol.33 No.2 (B)
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    • pp.509-514
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    • 2006
  • Human action recognition is an active research area in computer vision. In this paper, we present a robust method for human action recognition by using combined information of human body shape and motion information with multiple views image sequence. The principal component analysis is used to extract the shape feature of human body and multiple block motion of the human body is used to extract the motion features of human. This combined information with multiple view sequences enhances the recognition of human action. We represent each action using a set of hidden Markov model and we model each action by multiple views. This characterizes the human action recognition from arbitrary view information. Several daily actions of elderly persons are modeled and tested by using this approach and they are correctly classified, which indicate the robustness of our method.

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The Effects of Children's Self-perception and Human Rights Recognition in Local Children Center - Focusing on moderation effects of right guarantee and use satisfaction -

  • Rho, Seon-duk;Sim, Mi-young
    • 한국컴퓨터정보학회논문지
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    • 제24권2호
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    • pp.201-207
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    • 2019
  • The purpose of this study is to suggest some implications by empirical testing the relationships between children's self-perception and human rights recognition in local children's center. For this study, Total 438 children were sampled and surveyed. The analytical results are the followings. First, personal characteristics was shown to have a significant effect to human right recognition. Second, self-perception was shown to have a significant effect to human right recognition. Third, right guarantee of center was shown to moderate the relationship between self-perception and human right recognition. This study provides some theoretical and polcy implications basing on these analytical results.

사람 행동 인식에서 반복 감소를 위한 저수준 사람 행동 변화 감지 방법 (Detection of Low-Level Human Action Change for Reducing Repetitive Tasks in Human Action Recognition)

  • 노요환;김민정;이도훈
    • 한국멀티미디어학회논문지
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    • 제22권4호
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    • pp.432-442
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    • 2019
  • Most current human action recognition methods based on deep learning methods. It is required, however, a very high computational cost. In this paper, we propose an action change detection method to reduce repetitive human action recognition tasks. In reality, simple actions are often repeated and it is time consuming process to apply high cost action recognition methods on repeated actions. The proposed method decides whether action has changed. The action recognition is executed only when it has detected action change. The action change detection process is as follows. First, extract the number of non-zero pixel from motion history image and generate one-dimensional time-series data. Second, detecting action change by comparison of difference between current time trend and local extremum of time-series data and threshold. Experiments on the proposed method achieved 89% balanced accuracy on action change data and 61% reduced action recognition repetition.

Human Activity Recognition Based on 3D Residual Dense Network

  • Park, Jin-Ho;Lee, Eung-Joo
    • 한국멀티미디어학회논문지
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    • 제23권12호
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    • pp.1540-1551
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    • 2020
  • Aiming at the problem that the existing human behavior recognition algorithm cannot fully utilize the multi-level spatio-temporal information of the network, a human behavior recognition algorithm based on a dense three-dimensional residual network is proposed. First, the proposed algorithm uses a dense block of three-dimensional residuals as the basic module of the network. The module extracts the hierarchical features of human behavior through densely connected convolutional layers; Secondly, the local feature aggregation adaptive method is used to learn the local dense features of human behavior; Then, the residual connection module is applied to promote the flow of feature information and reduced the difficulty of training; Finally, the multi-layer local feature extraction of the network is realized by cascading multiple three-dimensional residual dense blocks, and use the global feature aggregation adaptive method to learn the features of all network layers to realize human behavior recognition. A large number of experimental results on benchmark datasets KTH show that the recognition rate (top-l accuracy) of the proposed algorithm reaches 93.52%. Compared with the three-dimensional convolutional neural network (C3D) algorithm, it has improved by 3.93 percentage points. The proposed algorithm framework has good robustness and transfer learning ability, and can effectively handle a variety of video behavior recognition tasks.

Comparison of Computer and Human Face Recognition According to Facial Components

  • Nam, Hyun-Ha;Kang, Byung-Jun;Park, Kang-Ryoung
    • 한국멀티미디어학회논문지
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    • 제15권1호
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    • pp.40-50
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    • 2012
  • Face recognition is a biometric technology used to identify individuals based on facial feature information. Previous studies of face recognition used features including the eye, mouth and nose; however, there have been few studies on the effects of using other facial components, such as the eyebrows and chin, on recognition performance. We measured the recognition accuracy affected by these facial components, and compared the differences between computer-based and human-based facial recognition methods. This research is novel in the following four ways compared to previous works. First, we measured the effect of components such as the eyebrows and chin. And the accuracy of computer-based face recognition was compared to human-based face recognition according to facial components. Second, for computer-based recognition, facial components were automatically detected using the Adaboost algorithm and active appearance model (AAM), and user authentication was achieved with the face recognition algorithm based on principal component analysis (PCA). Third, we experimentally proved that the number of facial features (when including eyebrows, eye, nose, mouth, and chin) had a greater impact on the accuracy of human-based face recognition, but consistent inclusion of some feature such as chin area had more influence on the accuracy of computer-based face recognition because a computer uses the pixel values of facial images in classifying faces. Fourth, we experimentally proved that the eyebrow feature enhanced the accuracy of computer-based face recognition. However, the problem of occlusion by hair should be solved in order to use the eyebrow feature for face recognition.