• Title/Summary/Keyword: Home-based work

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Teachers' Recognition on the Optimization of the Educational Contents of Clothing and Textiles in Practical Arts or Technology.Home Economics (실과 및 기술.가정 교과에서 의생활 교육내용의 적정성에 대한 교사의 인식)

  • Baek Seung-Hee;Han Young-Sook;Lee Hye-Ja
    • Journal of Korean Home Economics Education Association
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    • v.18 no.3 s.41
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    • pp.97-117
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    • 2006
  • The purpose of this study was to investigate the teachers' recognition on the optimization of the educational contents of Clothing & Textiles in subjects of :he Practical Arts or the Technology & Home Economics in the course of elementary, middle and high schools. The statistical data for this research were collected from 203 questionnaires of teachers who work on elementary, middle and high schools. Mean. standard deviation, percentage were calculated using SPSS/WIN 12.0 program. Also. these materials were verified by t-test, One-way ANOVA and post verification Duncan. The results were as follows; First, The equipment ratio of practice laboratory were about 24% and very poor in elementary schools but those of middle and high school were 97% and 78% each and higher than elementary schools. Second, More than 50% of teachers recognized the amount of learning 'proper'. The elementary school teachers recognized the mount of learning in 'operating sewing machines' too heavy especially, the same as middle school teachers in 'making shorts': the same as high school teachers in 'making tablecloth and curtain' and 'making pillow cover or bag'. Third, All of the elementary, middle and high school teachers recognized the levels of total contents of clothing and textiles 'common'. The 80% of elementary school teachers recognized 'operating sewing machines' and 'making cushions' difficult especially. The same as middle school teachers in 'hand knitting handbag by crochet hoop needle', 'the various kinds of cloth' and 'making short pants'. The same as high school teachers in 'making tablecloth or curtain'. Fourth, Elementary school teachers recognized 'practicing basic hand needlework' and 'making pouch using hand needlework' important in the degree of educational contents importance. Middle school teachers recognized 'making short pants unimportant. High school teachers considered the contents focusing on practice such as 'making tablecloth and curtain' and 'making pillow cover or bags' unimportant. My suggestions were as follows; Both laboratories and facilities for practice should be established for making clothing and textiles lessons effective in Practical Arts in elementary schools. The 'operating sewing machines' which were considered difficult should be dealt in upper grade, re-conditioning to easier or omitted. The practical contents should be changed to student-activity-oriented and should be recomposed in order to familiar with students' living. It was needed to various and sufficient supports for increasing the teachers' practical abilities.

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Women's Spatial-Temporal Entrapment in Access to Urban Opportunities by Child Age (자녀 연령별 여성의 도시기회 접근성의 시.공간적 구속성에 관한 연구)

  • Kim, Hyun-Mi
    • Journal of the Korean Geographical Society
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    • v.43 no.3
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    • pp.358-374
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    • 2008
  • This study examines whether and how ages of child affect accessibility experiences of women and men differently. Space-time accessibility measures based on Time-geographic framework with activity-travel diary datasets in Portland Metro, US were calculated using GIS-based geocomputation, and spatial-temporal patterns of accessibility of dual-earner couples by ages of their youngest child were compared. The results are as follows. (1) Although more women than men work part-time, which would render women more spatial-temporal autonomy, accessibility levels of women are not higher than men's. It implies that there exists another constraint placed on women which largely stems from gender inequality. (2) It is distinctively women with child under age 6 of which accessibility spaces are found to be restricted doser to home compared to men. Women with no child or with child aged over 6, however, show more or less similar spatial-temporal patterns of accessibility with men's which are quite unvarying regardless of parental status and their child age. Women's accessibility experiences characterized by spatial-temporal entrapment, thus, can be seen as problems associated with gender rather than sex. (3) Intensified spatial-temporal entrapment of women with young child are associated with the significant spatial pegs shaping their accessibility spaces, which are located much closer to home compared to men's: workplaces and child's daycare centers.

A Wireless Sensor Network Systems to Identify User and Detect Location Transition for Smart Home (지능형 주택을 위한 구성원 식별 및 위치 이동 감지 센서 네트워크 시스템)

  • Lee, Seon-Woo;Yang, Seung-Yong
    • Journal of KIISE:Information Networking
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    • v.37 no.5
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    • pp.396-402
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    • 2010
  • The tracking of current location of residents is an essential requirement for context-aware service of smart houses. This paper presents a wireless sensor network system which could detect location transition such as entrance and exit to a room and also identify the user who passed the room, without duty of wearing any sort of tag. We designed new sensor node to solve the problem of short operation lifetime of previous work[1] which has two pyroelectric infrared (PIR) sensors and an ultrasonic sensor, as well as a 2.4 GHz radio frequency wireless transceiver. The proposed user identification method is to discriminate a person based on his/her height by using an ultrasonic sensor. The detection idea of entering/exiting behavior is based on order of triggering of two PIR sensors. The topology of the developed wireless sensor network system is simple star structure in which each sensor node is connected to one sink node directly. We evaluated the proposed sensing system with a set of experiments for three subjects in a model house. The experimental result shows that the averaged recognition rate of user identification is 81.3% for three persons. and perfect entering/exiting behavior detection performance.

The Effectiveness of Problem-Solving Treatment on Geriatric Depression (노인 우울증에 대한 문제해결치료(Problem-Solving Treatment)의 효과성 연구)

  • Yoon, Hyun-Sook;Koo, Bon-Mi;Lee, Kang;Lee, Jea-Yeon
    • 한국노년학
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    • v.30 no.3
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    • pp.871-894
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    • 2010
  • Research was undertaken to examine the effectiveness of PST for the depression of Korean Elderly. The program and manual for korean elderly was developed based on PST procedures for depression as outlined by Nezu and D'Zurilla(2007). For the purpose, 150 old people over 65 who resided in chunchun were randomly selected. and screened with PHQ-9. 42 elderly who had depression symptom at middle level, were chosen for study and randomly assigned into experimental group(n=23) and control group(n=19). PST is a six session, manual-based conducted over an 6-week period by trained interviewers in the elderly's home. As a results, CES-D and KGDS of the experimental group have been significantly decreased and total SPSI-R has been significantly increased between pre-and post measures while no statically significant change was found in control group. This results suggest that problem-solving therapy program might decrease the depression and enhance the problem solving ability of the elderly and that PST can be suitable to home visit program with social work perspectives.

Using Traditional Costumes in the Design of Game Character Clothing for 'Heungbu and Nolbu 1' Series of On-line Game Tales Runner (전통복식을 응용한 게임 캐릭터 의상 디자인 개발: 테일즈런너의 '흥부와 놀부1' 게임을 중심으로)

  • Cho, Du Na;Kim, Eun Jung
    • Human Ecology Research
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    • v.52 no.4
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    • pp.347-354
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    • 2014
  • 'Heongbu and Nolbu 1' is a series of the on-line game 'Tales Runner.' It is based on a traditional Korean fairy tale. However, the game characters in Heongbu and Nolbu 1 wear casual clothes even though the game is set in the Joseon Dynasty. Therefore, this paper presents proposed game characters clothes based on traditional Korean costumes from the Joseon Dynasty. This work should help inspire gamers and game designers with the beauty of Korean traditional costumes and familiarize them with an aspect of Korean people's identity. A literature review of online games and game characters was carried out, and game characters' clothes were analyzed. The design motifs of historical relics of the Joseon era were evaluated. Three styles, one traditional and two "fusion" styles integrating traditional and modern elements were proposed for each of the 4 characters: Chowon, Ruff, Bada and Abell. The chulrik and jurip were used as design motifs for Chowon. A traditional chulrik, short chulriks and pants are suggested. Second, the dongari and jeonrip were used as design motifs for Ruff. A traditional dongdari, sapok pants, deck pants and a vest are suggested. Third, the jeogori and chima were used as design motifs for Bada. A traditional female hanbok, arm warmers, short-sleeved jeogori and dress are suggested. Fourth, the dang-ui and daeran-chima were used as design motifs for Abell. A traditional dang-ui and daeran-chima, blouse, skirt, jumper and tight Bermuda shorts are suggested. The length, shape and color were converted into new styles, but some traditional elements such as the git and goreum were retained.

The Body Images of Stars in the Screens by Linked with the Fashion in the Based on the Jean Baudrillard's Theory (현대 패션에 나타난 스타의 신체 이미지에 대한 시뮬라시옹 연구)

  • Lee, Song-Lim
    • The Korean Journal of Community Living Science
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    • v.19 no.3
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    • pp.431-444
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    • 2008
  • Today people obtain much information about appearances through movies. The stars' body images in movies have been created through total fashion as they play the roles of an ideal model to create actual body images. This study examined the relations between the body images in the film media in terms of appearances or total fashion and actual body images based on the simulation theory by Jean Baudrillard. It conducted a literature study by collecting and analyzing film media-related picture images from books, papers, periodicals and the Internet home and abroad. The research scope was limited to the stars who made appearances in movies and the ones who starred in movies in addition to their other lines of work. As a result, the following conclusions were drawn; the stars' body images went hyperreal between their actual body images and the ones of their roles in movies and then were simulated in fashion. To be specific, 1. the stars' actual body images went hyperreal and were simulated in fashion in the following cases; 1) the stars in the heyday of film; 2) fashionistas; and 3) pictures taken by paparazzi. 2. The body images of their roles went hyperreal in the following cases; 1) through brand participation; 2) through changed body images; and 3) through cyber body images. Their body images became hyperreal and were simulated in fashion by the input of fashion designers and the techniques of other areas. The body images in film are the object of desire to the audience. They go hyperreal and become the ideal body image to real people. The various kinds of hyperreal images in the film media create new beauty as a reference and object of comparison for people to change their body images in reality.

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Statistical Consideration on the Resources of the Countries in the World (세계 각국의 자원에 대한 통계적 고찰)

  • Huh, Moon-Yul;Choi, Byong-Su;Lee, Seung-Chun
    • The Korean Journal of Applied Statistics
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    • v.22 no.1
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    • pp.41-57
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    • 2009
  • The paper investigates the resources of the 232 countries based on the 39 resources of these countries. The data used in this work is from various sources like UN, CIA, World bank, OECD reports and the home pages of each country. The purpose of the study is to evaluate what resources are most influential to the wealth of a country, to the well-bring of the country, or the status of the country's development. For this, data visualization method is applied. Data visualization technique, although powerful for exploratory purposes, is dependent upon the users expertize and the interpretation is also dependent on the of the users. For objective methods of investigation, mutual information based on the Shanon's entropy theory is applied here. All the statistical methods employed in this paper are processed with DAVIS (Huh and Song, 2002)

Software Release Management System : ThinkSync DM-SoftMan for Wireless Device based on OMA DM (OMA DM 기반의 무선 단말기 소프트웨어 배포 관리 시스템 ThinkSync DM-SoftMan 개발)

  • Ju, Hong-Taek;Park, Kee-Hyun;Bang, Dae-Wook
    • The KIPS Transactions:PartC
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    • v.13C no.5 s.108
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    • pp.641-650
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    • 2006
  • There has been a continued increase in the complexity of software equipped with wireless mobile devices, due to the introduction of new device functionality and services via network connection. The increasement expected to be accelerated by convergence of telecommunication and broadcasting, and proliferation of telematics and home networking services using wireless mobile devices. The higher the complexity of mobile device software, the higher the necessity of management for the software. As for the global standard of mobile device management technology, OMA DM has been widely adopted by device manufacture and expected to be accelerated its adoption. In this paper, we present a development result of mobile device software release management system ThinkSync DM SoftMan. The implementation details of ThinkSync DM SoftMan are provided in implementation architecture and its working scenario based on the design of ThinkSync DM SoftMan that is summarized in this paper as our previous work. The conformance and performance test of the system are presented.

Baby Boomers' Residential Life Images and Supportive Service Needs at Post-retirement Homes - With a Focus on Korean-American Immigrants - (베이비부머의 은퇴주택 계획을 위한 주거생활상과 주거생활지원서비스 조사연구 - 재미 한인 베이비부머를 중심으로 -)

  • Kim, Mi-Hee;Kim, Suk-Kyung
    • Korean Institute of Interior Design Journal
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    • v.22 no.5
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    • pp.3-10
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    • 2013
  • The principle of aging-in-place should be fundamental in designing post-retirement homes to support baby boomers' healthy aging in their current living conditions. This study investigated Korean-American baby boomers' opinions about their life images in their post-retirement homes and the needs for supportive services therein. A questionnaire survey was conducted, and a total of 247 responses were used for statistical analyses. As the most important life image for their post-retirement homes, baby boomers emphasized the living environments offering various recreational activities. They indicated the post-retirement homes close to their children or family members as the next important life image. These opinions differed depending on their socioeconomic characteristics. In particular, baby boomers with higher-income preferred housing environments offering diverse recreational activities while those with lower-income preferred the housing close to more employment opportunities. In terms of supportive services available in the post-retirement homes, they wanted 'healthcare assistance services' and 'diverse recreational programs.' Gender, educational attainment, and annual income affected their preferences in these services, though. Based on the findings, this study concluded that post-retirement housing environments should create spaces to accommodate various recreational activities and include places for them to work in near-home environments. In the community, various need-based customized recreational activities and educational programs should be planned considering different socioeconomic characteristics of baby boomers. All these considerations will provide supportive residential environments for their successful aging in place.

Construction of Thoughts and Roles of Parents with Multiple Children (다자녀의 부모로 살아가기: 세 자녀 부모의 다자녀 양육에 대한 생각과 역할 형성)

  • Kwon, Youngin;Choi, Jieun
    • Journal of Families and Better Life
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    • v.33 no.4
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    • pp.83-104
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    • 2015
  • The purpose of this study is to provide diverse points of view to understand the low fertility issue of Korean society. For this phenomenological qualitative study, in-depth interviews were conducted with 14 married couples(28 persons) all raising three children. Participants were asked about overall family and work life, child care role performance, thoughts about child rearing, and their sociocultural context. Interview data were explored based on 6 analyzing steps offered by S, J, Talyor and R. Bogdan(1984). Most participants of this study were formed positive perceptions about having three children. Parents' positive perception was closely related with their attitude of not worrying too much about their children's future as well as child caring contexts around them. Parents' perception about having three children was also linked with their child care role construction process. In detail, parents with more positive perceptions tended to increase their level of child care involvement. This was particularly true for fathers. Mother and father's job situation emerged as an important factor to shape their child care involvement. In addition, child care attitude of people around them explained father's child care involvement. Applying these qualitative results, we first expect to provide detailed ideas about lives with three children in Korea. Second, based on our study findings, a more realistic and helpful policy to help the low fertility problem could be developed. Lastly, we also hope to provide helpful phenomenological qualitative research about low fertility issues of Korea.