• Title/Summary/Keyword: Hologram Media

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Analysis of Digital Hologram Rendering Using a Computational Method

  • Choi, Hyun-Jun;Seo, Young-Ho;Jang, Seok-Woo;Kim, Dong-Wook
    • Journal of information and communication convergence engineering
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    • v.10 no.2
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    • pp.205-209
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    • 2012
  • To manufacture a real time digital holographic display system capable of being applied to next-generation television, it is important to rapidly generate a digital hologram. In this paper, we analyze digital hologram rendering based on a computer computation scheme. We analyze previous recursive methods to identify regularity between the depth-map image and the digital hologram.

Efficient mesh-based realistic computer-generated hologram synthesis with polygon resolution adjustment

  • Yeom, Han-Ju;Cheon, Sanghoon;Choi, Kyunghee;Park, Joongki
    • ETRI Journal
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    • v.44 no.1
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    • pp.85-93
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    • 2022
  • We propose an efficient method for synthesizing mesh-based realistic computer-generated hologram (CGH). In a previous nonanalytic mesh-based CGH synthesis, the angular spectrum of the two-dimensional (2D) plane is calculated using the fast Fourier transform (FFT) with the same size as the resolution of the final hologram. Because FFT increases the computation time as the size of the input matrix increases, the previous method has a problem: The higher the resolution of the hologram, the greater the computational load, thereby delaying synthesis time. In this study, when calculating the angular spectrum of the 2D plane in mesh-based CGH synthesis, we propose a method to calculate the angular spectrum by defining the 2D plane with an arbitrary size smaller than the resolution of the final hologram. The resolution adjustment method reduces the computation time and can be applied to occlusion culling and texturing for the realistic effect of mesh-based CGH. We describe the principle, error analysis, application of realistic effect, and experimental results of the proposed method.

Converged Study of Influencing Consumer Factors on Hologram Media Experience (홀로그램 미디어와 경험을 유도하는 소비자 성격과 동기의 융합연구)

  • Chin, HongKun;Kim, Min-Jung
    • Journal of the Korea Convergence Society
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    • v.8 no.1
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    • pp.149-154
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    • 2017
  • The purpose of this study is to investigate the possibility of Hologram media as Advertising media in terms of comsumer communication. First, Motivation and Personality Traits was set variables that drive consumer media experience and, also examined the impact on eWOM and Purchase Intention structurally. As the result, it Found that Intrinsic and Social motivation of consumers have a positive impact on the media experience, eWOM and PI. In the case of Personality Triats, Openness to the motivation, Openness and Extraversion had an impact of positive to the degree of eWOM. Furthermore, eWOM influence on PI positively. This result can be considered the need for the Media MIX Strategy or IMC.

A Gesture Interface based on Hologram and Haptics Environments for Interactive and Immersive Experiences (상호작용과 몰입 향상을 위한 홀로그램과 햅틱 환경 기반의 동작 인터페이스)

  • Pyun, Hae-Gul;An, Haeng-A;Yuk, Seongmin;Park, Jinho
    • Journal of Korea Game Society
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    • v.15 no.1
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    • pp.27-34
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    • 2015
  • This paper proposes a user interface for enhancing immersiveness and usability by combining hologram and haptic device with common Leap Motion. While Leap Motion delivers physical motion of user hand to control virtual environment, it is limited to handle virtual hands on screen and interact with virtual environment in one way. In our system, hologram is coupled with Leap Motion to improve user immersiveness by arranging real and virtual hands in the same place. Moreover, we provide a interaction prototype of sense by designing a haptic device to convey touch sense in virtual environment to user's hand.

HI-SPEED COMPUTER-GENERATED HOLOGRAM ALGORITHM

  • Choi, Hyun-Jun;Seo, Young-Ho;Yoo, Ji-Sang;Kim, Dong-Wook
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.242-245
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    • 2009
  • This paper proposes an algorithm that increases the speed of generating a Fresnel hologram using a recursive addition operation covering the whole coordinate array of a digital hologram. The 3D object designed to calculate the digital hologram used the depth-map image produced by computer graphics (CG). The proposed algorithm is a technique that performs CGH (computer generated hologram) operation with only the recursive addition from the hologram's whole coordinates by analyzing the regularity between the 3D object and the digital hologram coordinates. The experimental results showed that the proposed algorithm increased operation speed by 30% over the technique using the conventional CGH equation.

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Noise Reduction Algorithm of Digital Hologram Using Histogram Changing Method (히스토그램 변환기법을 이용한 디지털 홀로그램의 잡음제거 알고리듬)

  • Choi, Hyun-Jun;Seo, Young-Ho;Kim, Dong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.4
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    • pp.603-610
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    • 2008
  • In this paper, we propose an efficient noise reduction algorithm for digital hologram during acquisition and transmission. The proposed algorithm segment a digital hologram with object region and background region after DCT. Then, we adopt a histogram transition method for object region and zero-value change method for background region. The experimental results show that our algorithm has beuer performance than a natural image denoising algorithm.

Analysis of CGH and Watermarking Method using Global 2DDCT (전역 2차원 DCT를 이용한 디지털 홀로그램의 분석 및 워터마킹 기법)

  • Choi, Hyun-Jun;Seo, Young-Ho;Yoo, Ji-Sang;Kim, Dong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.7
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    • pp.1267-1274
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    • 2007
  • In this paper, we propose a digital watermarking algorithm for digital hologram generated by computer generated hologram(CGH) method. Digital hologram generated by a computer calculation(CGH) is one of the most expensive contents and its usage is being expanded. Thus, it is highly necessary to protect the ownership of digital hologram. In this paper two digital watermarking schemes are introduced hologram-domain and global 2DDCT-domain scheme. Proposed watermarking scheme showed very high imperceptibility and quite high robustness against the attacks. The purpose of this paper is to introduce these global 2DDCT based watermarking schemes. Thus, we expect that these and the contents in this paper can be very useful bases for the further digital watermarking schemes of the digital holograms.

Study on the Production of Interactive Multimedia Content using Floating Holograms (플로팅 홀로그램을 활용한 인터랙티브 멀티미디어 콘텐츠 제작 연구)

  • Choi, Junhwan;Kim, Jun
    • Journal of Digital Contents Society
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    • v.19 no.9
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    • pp.1625-1630
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    • 2018
  • Image presentation ways have recently been growing, and hologram, which is one of the next generation image presentation methods, has been developed through a lot of researches, but it is difficult to embody. Therefore, a similar hologram method has been used for different multimedia contents to present the hologram-like effects. This paper intends to investigate ways to effectively use a floating hologram method as one of the pseudo hologram methods to apply to interactive multimedia contents. It also aims to produce works applying a motion sensor to contents of a boxed form using the floating hologram method while studying real-time interaction between sound and image presented from audience's participation to provide researches on advantages and disadvantages of utilizing hologram and the technology while suggesting complementary methods on them.

A Study on Reconstruction Performance of Phase-only Holograms with Varying Propagation Distance (전파 거리에 따른 위상 홀로그램 복원성능 분석 및 BL-ASM 개선 방안 연구)

  • Jun Yeong Cha;Hyun Min Ban;Seung Mi Choi;Jin Woong Kim;Hui Yong Kim
    • Journal of Broadcast Engineering
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    • v.28 no.1
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    • pp.3-20
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    • 2023
  • A computer-generated hologram (CGH) is a digitally calculated and recorded hologram in which the amplitude and phase information of an image is transmitted in free space. The CGH is in the form of a complex hologram, but it is converted into a phase-only hologram to display through a phase-only spatial light modulator (SLM). In this paper, in the process of including the amplitude information of an object in the phase information, when a technique that includes subsampling such as DPAC is used, we showed experimentally that the bandwidth of the phase-only hologram increases, and as a result, aliasing that was not present in the complex hologram can occur. In addition, it was experimentally shown that it is possible to generate a high-quality phase-only hologram by restricting the spatial frequency range even at a distance where the numerical reconstruction performance is degraded by aliasing.