Recently, various types of dramas have been broadcasted in Korea. Especially, historical dramas having backgrounds about historical events or characters have been recorded high ratings of the viewing audience, as well as a lot of influence on many parts of Korean society. Besides, the historical drama like raised a craze for popular Korean cultures in many Asian countries. The subjects and characters of historical drama are diversifying in recent years. For example, is a royal cook, is a story about running away slaves and their chaser, is a story about a very well-known painter of the Joseon Dynasty era, and is a veterinarian. At this point, in celebration of the officially appointed "year of mathematics", it is very meaningful to demonstrate the importance of mathematics with a historical drama about mathematics and mathematicians of the Joseon Dynasty. In this article, the reasons for production of historical dramas about mathematics and mathematicians in the Joseon Dynasty was presented in two ways. First, modern mathematics has high level of abstractness as its nature, and therefore many students and the public can not understand what except for some areas. Second, it is possible the easier and various approaches can be used to deal with contents about real-life in the view of popularization of mathematics. Also, this article would aim to explore the main character and episodes about mathematics and mathematicians in Joseon Dynasty. For example, the anecdote of Hong Jung Ha, the works of mathematics in the King Sejong's periods, the study of Hong Gil Ju, the joint researches between Nam Byung Gil and Lee Sang Hyuk, the story of Lee Seung Hun, and the mathematics study of middle class people.
This research aims for suggesting the significance and approaching method of historical study in health law in light of its historical progress and fundamental understanding of jurisprudential method. Historical research method of health law primarily targets to investigate the changes of the law in historical circumstances. In a further practical view point, however, the purpose of the study is to understand the 'current' system of health law appropriately. In addition, historical study enables us to recognize the fact that many systems related to health law are connected and interactive. The study can even function as an important reference when designing future health law system. Therefore, health law researchers have to investigate ideological, philosophical, political, economic, or social reasons of why such rules were legislated beyond a mere confirmation of past forms of the health law system. In other words, it is not only important to understand the provisions of past health law but also to examine how the regulations have formed, how they established the regulatory power in reality. Identifying how the rule of law had been executed in the reality of law is also a crucial part of historical study.
When culture took large part in industrial area, every country has tried to utilize own cultural contents for educational or commercial purpose and the various cultures and histories are recognized as a main concept or subject so that a number of scholars who study history increase. In video game field, special characteristics of interface that audiences participate in the game to complete story-telling is considered as efficient material for learning process. As observed above, it is important to analyze the games that every country makes and export to the world in which the video games is understood as a play of human in general. This Paper has firstly analyzed the most favorite historical games developed in Korea, the USA, Japan, Taiwan and Germany from 1980 to 2005 and secondly, compared that wars and historical origin appears in game scenario, a world view and background story and finally after point out the preferable era and genre of the countries then propose the promising way of design for historical video games. In the process of analysis of a view and heroes in historical games, we compared the real persons, the real historical events and novel in which 11.8% only employed the real persons in 8 out of 68 games. Also the real history and background story are appeared in 37 games which is 54.4% of them. We discovered that the main material that is popular for each country is the historical backing rather than real persons where the favorite historical background is chosen at which they are proud of; 3-Throne era with strong ancient Gogurye for Korea, the 1st and 2nd World Wars and the Independence War for the USA, the tide of war around Middle age for Japan, ancient history of Europe for Germany. The favorite age for video games is Ancient times with 37 games for 54.4%, Middle Age with 7 games fer 10.3%, the prehistoric age with 5 games for 7.35%, remote age with 1 for 1.47%, while current historical games favor Ancient or Modern Age.
This study analysed the narrative of and , two history documentary broadcasted on KBS, in terms of story-telling and discourse. And it also examined whether TV as mass media could provide an alternative interpretation against the dominant historical awareness. As a result, both programmes showed limitations on representing subversive point of view to the dominant ideology. At the story-telling level, firstly, they represented in a way of male-hero narrative though they were describing the history of woman, and while representing woman as a public figure they eliminated her feminity and individuality. Secondly, before evaluating woman as a historic figure they previously appreciated her appearance in a male-point of view. Thirdly, although they were telling the story of woman in a political view, they focused on love triangle, therefore failed to make her as a public figure. The discourses of both programmes were anchoring the existing historical interpretation instead of offering an alternative historical imagination. The narrator who were telling history at the studio in a omniscient viewpoint took a role as a meaning definer, placed at the highest rank in the hierarchy of discourse structure. Especially in , the dramatized images to cover lack of visual data helped anchor the patriarchal narrative and reduced the possibility of subversive interpretation on historic figure.
Journal of the Korean Institute of Landscape Architecture
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v.44
no.4
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pp.57-65
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2016
This study was conducted a visual landscape resources inventory and grade assessment on natural resources and cultural resources of Chiaksan National Park. Landscapes of National Parks are categorized into four types: seascape, mountain landscape, village landscape, and temple historical landscape. Landscape lists were constructed for each district for a total of 120 lists through field research on 7 trails. The landscape list per trail has Guryong~Birobong(31%), Seungnam~Namdaebong(22%), Geumdae~Namdaebong(16%), Bugok~Hanenggu(165), Hwanggol~Ipseoksa(6%), Hyangrobong~Nandaebong(5%) and Godeunjae~Wontonggol(4%). Landscape Assessment items were divided into five characteristics of view, unique, use, history culture, natural reflected by item. Items were divided into three grades of landscape by 4, 3, 2, 1 for each item of the assessment criteria and Delphi survey. Mountain landscapes were assessed in I grade of 72 sites, II grade of 26 sites, III grade of 7 sites. Temple Historical landscapes were assessed in I grade of 4 sites, II grade of 7 sites, III grade of 4 sites. The study results can be used as a basis for mountain parks management. It is necessary to focus on managing the landscape of I grade site. The higher ratings of the Mountain landscapes are related to the view and natural score. Also, the grading of Temple Historical landscapes is related to the history cultural, natural and use score. In addition, the mountain landscape were identified as being included outside landscape resources, the place of landscape resources with outside ratings were higher and the view was related. Landscape management is needed for the conservation of Mountain landscape and Temple Historical landscape type rating as excellent areas on the basis of the results of the inventory and assessment. For future improvement the Guryong-Birobong trail is judged as a harmonious representative landscape of the Mountain and Temple Historical landscape and will require conservation as a focus management area. In the case of Mountain landscape improvements, maintenance such as pruning trees, wood observatory and interpretation sign for a landscape with minimal inhibitory landscaping is needed. When installing artificial facilities in the Temple Historical landscapes, the use of materials harmonizing with the surroundings landscape must be considered as well as the standards of facilities limitation.
This study analyzed historical records on silk tabby-ju(細), Si(總)- in a diachronic and spatial point of view. The historical records were written in Samguksagi(三國史記) of Korea, Eastern barbarian[東弟] section of Ershiwush(二十五史) of China and Ritkokusi(六國史)of Japan from the $4^{th}$ century to the early $10^{th}$ century. The study finally could reach the conclusions as follow. Firstly, records that fabrics like Ju were used were found in the Korean historical documents written on Balhae(渤海) of the $8^{th}$ century and Sllla(新羅) of the $9^{th}$ century. On the other hand, no official record on production of fabrics like Ju was found in the Japanese historical documents up to the $10^{th}$ century. Instead, there are some records that Si was produced and used for the first time in the $7^{th}$ century and it was rapidly spread in the $8^{th}$ century. In the $9^{th}$ century, the number of records on Si was sharply decreased and the importance of Si in the foreign-relation point of view also went down gradually. Secondly, records on using and trading with both Ju(細) and Si(總)in the foreign relation of two countries were shown from the $8^{th}$ century to the $9^{th}$ century. In the period, international exchange had been promoted among Balhae, Silla and ancient Japan. In the $9^{th}$ century, fabrics like Ju of ancient Korea was introduced to ancient Japan ancient Japanese people could not manufacture Ju by themselves at that time. On this account, we assumed that ancient Japanese people might consider Ju as high quality fabric rather than Si that had been used as general fabric. Meanwhile, it is found that Japan presented various kinds of Si to Balhae and Silla from the early $8^{th}$ century. As the foreign relation between Sllia and ancient Japan got weaker in the mid-$8^{th}$ century, frequency and amount of supplying Si to Balhae were relatively increased. Besides Si, Balhae was given a lot of silk yarn and floss. These fabrics presumably were used as raw material of Ju in Balhae because Balhae got low output of silk due to its geographical condition.
Students of global development are often introduced to Southeast Asia by reading many of the influential authors whose ideas were derived from their experiences in the region. John Furnivall, Clifford Geertz, Benedict Anderson and James Scott have made Southeast Asia relevant to comprehending developments far beyond the region. It might even be added that others come to the region because it has also been the home to many key historical events and seminal social developments. However, when many of the best-known writings (and textbooks) of global history are examined, treatment of Southeast Asia is often scarce and in the worst cases non-existent. It is within this context that this paper will examine Southeast Asia's role in the interpretation of global history. The paper will consider the 'global history' as a historical production in order to depict the ways in which the construction of global narratives can be a reflection of the immediate needs of historians. Furthermore, the discussion will be historiographic, exhibiting the manner in which key global histories portrayed the significance of the region. Particular importance will be placed on the ways in which the region is used to present larger historical trajectories. Additionally, the paper will consider instances when Southeast Asia is either profoundly underrepresented in global narratives or misrepresented by global historians. Last, since the discussion will probe the nature of 'global history', it will also consider what the subject might look like from a Southeast Asian point of view. The paper will end by exploring the ways in which the region's history might be augmented to become visible to those who live outside or have little knowledge about it. Visual augmented reality offers great potential in many areas of education, training and heritage preservation. To draw upon augmented reality as a basic metaphor for enquiry (and methodology) means asking a different kind of question: how can a region be "augmented" to become (at least in this case) more prominent. That is, how can the region's nations, histories and cultures become augmented so that they can become the center of historical global narratives in their own right. Or, to put this in more familiar terms, how can the "autonomous voices" associated with the region make themselves heard?
Proceedings of the Korean Society of Agricultural Engineers Conference
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2002.10a
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pp.141-144
/
2002
A layout planning of the rural village must consider regional, environmental and historical background, at the view of future-oriental. The study is Ryongsan-chon, that common the Korean rural village in China. It has a good environment for agriculture but lacking facilities for life. The layout plans that consider the characteristic of in-China, and Korean made out.
Proceedings of the Korea Society of Costume Conference
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2003.10a
/
pp.80-80
/
2003
The velocity of change of the world in its speed and scale are very rapid. The new terms like "nano" and "genom map" and etc are continuously generated. The current main themes are focused on the society in change, the information-oriented society. To do it, it is very interesting to consider to view the diverseness of cultures in the western society. Especially this study reconsindered the historical background of the hippy's hairstyles and their influence on the current hairstyles. current hairstyles.
This paper deals with the relationship between the order structure and topological structure in the historical point of view. We first investigate how the order structure has developed along with the set theory and logic in the second half of the nineteenth century. After the general topology has emerged in the beginning of the twentieth century, two disciplines of the order theory and topology give each other a great deal of effect for their development via various dualities, compactifications by maximal filter spaces and Alexandroff's specialization order, which form eventually a fundamental setting for the development of the category theory or functor theory.
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