• Title/Summary/Keyword: High-context Culture

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The Impact of Supertall Density on City Systems

  • Price, Bill;Bickerdyke, Andrew;Borchers, Meike;Gabbitas, Tim;Hailey, Lee
    • International Journal of High-Rise Buildings
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    • v.6 no.4
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    • pp.327-332
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    • 2017
  • This paper discusses several topics associated with the densification caused by supertall buildings and their impact on city systems. The paper covers five key areas where a supertall tower creates a concentration of needs and effects. First, the paper comments on population shifts towards the city and how they affect carbon footprint, utilities infrastructure and transport. The effect of single- and mixed-use towers is discussed in the context of population density. The second section brings the issues of transit, accessibility and master planning into focus. The use and criticality of public transport, cycling and walking is described. Servicing and deliveries using freight consolidation and shared systems is also discussed along with their contribution to the culture of sustainable travel. In the third section the paper reflects on supertall buildings' below-ground utilities and drainage provision, particularly the challenges faced in established city infrastructures. The utilities issues associated with supertall concentration (in land-use terms) compared to equivalent low-rise distribution is also commented on in the context of surface water runoff. In the fourth section, the topic of supertall sustainability is discussed and how city systems need to respond to create desirable and affordable space for occupiers. The changing need for vertical communities, 'stacked neighbourhoods' and the notion of a micro-city is described. Finally, the paper considers the energy consumption and resilience of supertall buildings in the context of basic geometry, façade design, climate and mixed-use benefits as they impact city systems.

An effect of Content-centered Class Using Movies in Learning Practical Expressions (영화를 활용한 내용 중심 수업이 실용적 영어표현 습득에 미치는 영향)

  • Kim, Hye Jeong
    • Cross-Cultural Studies
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    • v.39
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    • pp.407-432
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    • 2015
  • This study focuses on the flow of story and content or related context when using movies as learning materials in a class. A great advantage of using movies is that they have a consistent story and detailed content development. Most teachers, however, tend to concentrate on practical expressions totally unrelated to the story or context of the movie they are using. This way might be efficient in the short run but it is certain that the expressions are unlikely to be retained in long-term memory. This study examines how a story-centered class influences learning of practical expressions and how efficient this approach to learning is. Learning and teaching with focus only on the expressions in a movie shades the meaning of the use of the movie a little. In this study the movie, Cars 2, was used in a course of general education with 150 students enrolled. Various group activities were suggested to immerse students into the story and contents of Cars 2. It was found that a story-centered class is helpful for students to acquire practical expressions and that students' satisfaction level with the class was high.

Conception of Self in Korea: Indigenous, Cultural and Psychological Analysis (한국인의 자기 인식에 나타난 토착문화심리 분석)

  • Uichol Kim;Youngshin Park
    • Korean Journal of Culture and Social Issue
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    • v.12 no.4
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    • pp.1-36
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    • 2006
  • This study examines the conception of the self using indigenous, cultural and psychological analysis. The self is viewed from four aspects: (1) conception of the self as an entity (the self in general, the self as an unique entity and the self when alone), (2) conception of self in the context of family (the self when with mother, father, children and spouse), (3) the self with the context of close and working relationships (the self when with friends, teachers, work superior and work subordinate), and (4) the self in context of the larger society (the self when with strangers and foreigners). A total of 1,465 respondents (623 elementary, middle, high and university students and their parents = 842) completed an open-ended questionnaire developed by the present authors. The results reveal two patterns of results. First, the conception of self in Korea is influence by one's role. Second, the conception of self in influenced by relationship and context and there is an emphasis on the flexibility and adjustment of the self to relationship and context. Implications of the conception of the self in context of relationships, roles, and contexts are discussed, along with the importance of indigenous, cultural and psychological analysis.

Adolescent' Life Satisfaction in the Ecological Context (생태학적 맥락에 따른 청소년의 삶의 만족도)

  • Cho, Song-Yon;Kim, Hye-Won;Kim, Min
    • Journal of the Korean Home Economics Association
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    • v.49 no.3
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    • pp.87-98
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    • 2011
  • The purpose of this study was to examine the life satisfaction of adolescents in the ecological contexts of their individual, family, school, and social-cultural experiences. The participants were 1,099 middle and high school students in Chungnam-do. Instruments were the Satisfaction with Life Scale, Rosenberg Self-Esteem Scale, Parent-Adolescent Communication Inventory, the School Life Satisfaction Scale, and Social-Cultural Satisfaction Scale. Data analysis involved the use of descriptive statistics, t- and F-tests, Duncan's multiple range test, product-moment correlations, multiple regression, Cronbach's ${\alpha}$, and factor analysis. Results were as follows: Firstly, middle school students showed the highest levels of life satisfaction, and vocational high school students reported the lowest levels. Also, life satisfaction was inversely related to school grades. Secondly, for all the students, life satisfaction was positive correlated with self-esteem, open communication with parents, school life satisfaction, and social-cultural satisfaction. Lastly, open communication with parents and overall satisfaction with life at school explained more of the variance in adolescent life satisfaction than any other factors.

A culture study of women's sports of babyboom generation in Korea: through oral history interview (한국 베이비붐 세대 여성의 운동문화 연구: 구술생애사인터뷰를 중심으로)

  • Kim, Young-Sun
    • 한국체육학회지인문사회과학편
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    • v.54 no.4
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    • pp.439-452
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    • 2015
  • The purpose of this study was to criticize the sport culture of babyboom generation women in Korea society. In the traditional society with Confucianism dominating, women were told to walk in small strides with modesty, keep footsteps narrower than the size of foot and never run frivolously. But in the modern society, many middle aged women-babyboom generation who was born in 1955-1963 and the first generation was served high level education engaged to enjoy various physical activities. For this study, there is a important method to analysis through three oral history interviews. It can be seen the cultural context in the result of sport as a play, restricted P·E class, forced motive-a good motherhood, survival fitness and ready for later life. These results will can be founded as a reality of dynamic relations and provided implications about founding the important of women voice and creating important data for people who want to be engaged in sports as a physical activities.

Influencing factors of low-altitude unmanned aircraft navigation using AHP

  • Ku, SungKwan;An, HyoJung;Lee, DongJin
    • International Journal of Advanced Culture Technology
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    • v.8 no.1
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    • pp.173-181
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    • 2020
  • This study examines whether unmanned aircraft systems (UAS) operated in the context of UAS traffic management (UTM) can be properly operated in its flight environment. In detail, this study examines the influencing navigation factors affecting UASs during flight and examines factors affecting the navigation of UASs under UTM. After deriving various factors affecting navigation, their importance are determined by applying the analytic hierarchy process technique, and the important influencing factors are examined. For low-altitude UAS navigation, errors are classified into navigation-system and flight-technical errors, and a hierarchy is constructed for their sub-factors affecting the influencers. Through this, influencing factors for precise navigation of low-altitude UAS are analyzed, and high importance items are identified.

Development of IoT System Based on Context Awareness to Assist the Visually Impaired

  • Song, Mi-Hwa
    • International Journal of Advanced Culture Technology
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    • v.9 no.4
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    • pp.320-328
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    • 2021
  • As the number of visually impaired people steadily increases, interest in independent walking is also increasing. However, there are various inconveniences in the independent walking of the visually impaired at present, reducing the quality of life of the visually impaired. The white cane, which is an existing walking aid for the visually impaired, has difficulty in recognizing upper obstacles and obstacles outside the effective distance. In addition, it is inconvenient to cross the street because the sound signal to help the visually impaired cross the crosswalk is lacking or damaged. These factors make it difficult for the visually impaired to walk independently. Therefore, we propose the design of an embedded system that provides traffic light recognition through object recognition technology, voice guidance using TTS, and upper obstacle recognition through ultrasonic sensors so that blind people can realize safe and high-quality independent walking.

Best Practices on Improving the Virtual Reality (VR) Content Development Process with EPIC's Unreal Engine

  • Kong, Ji Hoon;Kim, Ki Du;Kim, R. Young Chul
    • International Journal of Advanced Culture Technology
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    • v.9 no.4
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    • pp.417-423
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    • 2021
  • Recently, in the Game industries, they are increasing to use of game engines to reduce the development cost of 3D content and software. In particular, Unreal Engine provides a blueprint visual scripting function that enables software production without programming (coding). Although High-end video content can be produced, the problem is that content development is complicated and requires advanced manpower. To solve this problem, we propose an optimized VR game context process. This is because 1) a Blueprint visual script is used, 2) VR games with various interactions can be produced, 3) Non-majors in the software field (or groups) can develop advanced content. In various related industries such as defense, medical care, manufacturing, and construction, we may easily develop any game content without programming with our refined VR rhythm action game development process. We expect to reduce the development cost with the process advantages in the game industries.

Adaptability and Fatalism as Southeast Asian Cultural Traits

  • Dhont, Frank
    • SUVANNABHUMI
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    • v.9 no.2
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    • pp.35-49
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    • 2017
  • This paper will concentrate on how various particular Southeast Asian conditions created a distinct Southeast Asian cultural identity despite a very challenging geographical and historical diversity in the region. The paper will argue that Southeast Asians demonstrate an ability to adapt to changes and new values but also exhibit fatalism through a very high degree of passive acceptance to political and other changes that affect their society. The paper identifies a degree of environmental and geographical uniqueness in Southeast Asia that shapes context and gives rise to very distinct cultural traits. The historical transformation in the region brought about by colonialism and nationalism, combined with this geographical and political make-up of the region, had an immense impact on Southeast Asian society as it fostered adaptability. Finally, the political transitions brought about by various conflicts and wars that continued to affect the area in rapid succession all throughout the 20th century likewise contributed immensely to a local Southeast Asian fatalistic response towards change. Historically, Southeast Asia demonstrated these socio-cultural responses to such an extent that these are argued to permeate the region forming a distinct aspect of Southeast Asian culture.

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Study on activation of job creation in Pyeongtaek area through natural dyeing education (천연염색 교육을 통한 평택지역 일자리창출 활성화 연구)

  • Park, HyeSook
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.2
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    • pp.117-122
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    • 2020
  • In this study, among the new industries that are attracting attention as a new industry to lead the 4th Industrial Revolution era, Korean traditional culture and arts are being promoted in the context of local community efforts and collaboration between industry and academia. It aims to create jobs through local traditional culture, arts, tourism events and design product development, while seeking ways to secure labor force that can save and revitalize high value-added industries in the community. In particular, in the current situation where the era of change and the education of traditional techniques are increasingly ignored and neglected, this study is a traditional cultural art through natural dyeing education and cultural and art events conducted by industry, regional universities, and research institutes in Pyeongtaek for many years. It is expected to be used as a basic data for the transmission and creation of high value-added jobs.