• Title/Summary/Keyword: Hierarchy of image

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Hierarchical Behavior Control of Mobile Robot Based on Space & Time Sensor Fusion(STSF)

  • Han, Ho-Tack
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.6 no.4
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    • pp.314-320
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    • 2006
  • Navigation in environments that are densely cluttered with obstacles is still a challenge for Autonomous Ground Vehicles (AGVs), especially when the configuration of obstacles is not known a priori. Reactive local navigation schemes that tightly couple the robot actions to the sensor information have proved to be effective in these environments, and because of the environmental uncertainties, STSF(Space and Time Sensor Fusion)-based fuzzy behavior systems have been proposed. Realization of autonomous behavior in mobile robots, using STSF control based on spatial data fusion, requires formulation of rules which are collectively responsible for necessary levels of intelligence. This collection of rules can be conveniently decomposed and efficiently implemented as a hierarchy of fuzzy-behaviors. This paper describes how this can be done using a behavior-based architecture. The approach is motivated by ethological models which suggest hierarchical organizations of behavior. Experimental results show that the proposed method can smoothly and effectively guide a robot through cluttered environments such as dense forests.

Conceptual Design of the KAFASAT Using System Engineering Tools (시스템공학 도구를 이용한 KAFASAT 개념설계)

  • Lee, Kihun;Kim, Jongbum;Jung, Myungjin;Ohm, Yunjong;Cho, Donghyurn;Kwon, Kybeom
    • Journal of Aerospace System Engineering
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    • v.8 no.1
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    • pp.36-41
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    • 2014
  • KAFASAT is a CubeSat which has a high level mission of testing the possibility of establishing the LEO satellite constellation providing the role of communication nodes and quasi-realtime image recognition of battlefield in accordance with the aspect of future-war-environment. The high level mission is developed using the Pugh selection method, which is one of system engineering tools. In order to accomplish the high level mission objectives and deduce engineering level requirements, system engineering tools such as Analytic Hierarchy Process and Quality Function Deployment are used. The subsystem synthesis in the context of system engineering process is done using a developed integrated design environment. The paper also includes the conceptual design results of the KAFASAT, which can be used as a baseline for upcoming preliminary design.

Electromagnetic Field and the Poetry of Ezra Pound

  • Ryoo, Gi Taek
    • Journal of English Language & Literature
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    • v.57 no.6
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    • pp.939-958
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    • 2011
  • Ezra Pound has an idea of poetry as a field of energy in which words interact with each other with kinetic energy. The energy field which Pound creates in his poem is analogous to the theory of electromagnetism developed by Michael Faraday and James Maxwell, who look upon the space around magnets, electric charges and currents not as empty but as filled with energy and activity. Pound argues that "words are charged with force like electricity," demonstrating that words charged with their own images or energies of positive or negative valence interact one another. This idea is similar to Faraday's concept of "line of force" which he used to represent the disposition of electric and magnetic forces in space. Pound's concept of "image" as an "intellectual and emotional complex in an instant" is remarkably consonant with the confluence of electric and magnetic fields that are coupled to each other as they travel through space in the form of electromagnetic waves. The instant profusion of conception and perception, much like that of electric and magnetic fields, enables Pound to move beyond the sequential and linear hierarchy in time and space. Particularly, Maxwell's stunning discovery that the electromagnetic waves propagate in space at 'the speed of light' has allowed Pound a relativistic sense of escape from the limitations of Newtonian absolute time and space. Pound's poetry transcends any geographical space and sequential time by rendering and juxtaposing images simultaneously. Pound was fully aware of light and electricity fundamental to what he called his world "the electric world." Pound's experiments in Imagism and Vorticism can be considered an attempt to rediscover a place for poetry in the modern world of science and technology. Almost all the appliances that we think of today as modern were laid down in the closing decades of the 19th century and the first decades of the 20th century, in response to the availability of electromagnetic energy. This paper explores how Pound responded to the age of modern technology and science, examining his conception of "image" through his many analogies and similes drawn from electromagnetism. Pound's imagist poetics and poetry come to embody, not only the characteristics of the electric age in the early twentieth century, but the principles of electromagnetism the electric age is based upon.

A Study on the Building of Architectural Landscape Image in the Vulnerable Community - Focused on the villages of SaethulMaul Project - (취약지역 마을의 건축경관이미지형성에 관한 연구 - 새뜰마을사업 대상마을을 중심으로 -)

  • Chong, Geon-Chai
    • Journal of the Korean Institute of Rural Architecture
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    • v.18 no.3
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    • pp.17-24
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    • 2016
  • The aim of this study is to build an architectural landscaping design ways of vulnerable community in rural area. I surveyed scenery structures, public buildings and single home forms, and fence types of house in twelve villages which have undertaken improving environment of rural community in four provinces. They all have an inferior surroundings to live in rural village, because they were isolated from the city, located on the mountain or island, and made a living under the slate materials of roof. The central government has been driving to reform the conditions with local office, so that they may increase their living qualities and village environment to get to the general level of rural area. There are three results of this study as follows: First, the scenery of the village surveyed has a remarkable views of locality and hierarchy of layers between field and mountain, which is very identified as a typical image of Korean rural topology. Second, the public buildings and single homes and outside wall of houses were personally designed or reformed as a various types like a flat slab style and different architectural structure, because they followed only to keep the architectural code rather than to make a harmony with other traditional style buildings. When they have to remodel it again through SaethulMaul project, they are needed to consider of both architectural code and design guideline for the local landscape design image. Third, to make a different landscape view of each village and improve housing conditions, it should be taken a people participation design way.

Hierarchical Image Segmentation Based on HVS Characteristic for Region-Based Very Low Bit Rate Coding (영역기반 초저속 부호화를 위한 인간 시각 체계에 기반한 계층적 영상 분할)

  • Song, Kun-Woen;Park, Young-Sik;Han, Kyu-Phil;Nam, Jae-Yeal;Ha, Yeong-Ho
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.36S no.1
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    • pp.70-80
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    • 1999
  • In this paper, a new hierarchical image segmentation algorithm based on human visual system(HVS) characteristic is proposed which can efficiently reduce and control transmission information quantity without the degradation of the subjective and objective image quality. It consists of image segmentation based on mathematical morphology and region merging considering HVS characteristic for the pairs of two adjacent regions at each level of the hierarchy. Image segmentation is composed of 3-level hierarchical structure. In the region merging structure of each level, we extract the pairs of two adjacent regions which human vision can't discriminate, and then merge them. The proposed region merging method extracts pairs of two neighbor regions to be merged and performs region merging according to merging priority based on HVS characteristics. The merging priority for each adjacent pair is determined by the proposed merging priority function(MPF). First of all, the highest priority pair is merged. The information control factor is used to regulate the transmission information at each level. The proposed segmentation algorithm can efficiently improve bottleneck problem caused by excessive contour information at region-based very low bit rate coding. And it shows that it is more flexible structure than that of conventional method. In experimental results, though PSNR and the subjective image quality by the proposed algorithm is similar to that of conventional method, the contour information quantity to be transmitted is reduced considerably. Therefore it is an efficient image segmentation algorithm for region-based very low bit rate coding.

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Clustering-based Hierarchical Scene Structure Construction for Movie Videos (영화 비디오를 위한 클러스터링 기반의 계층적 장면 구조 구축)

  • Choi, Ick-Won;Byun, Hye-Ran
    • Journal of KIISE:Software and Applications
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    • v.27 no.5
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    • pp.529-542
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    • 2000
  • Recent years, the use of multimedia information is rapidly increasing, and the video media is the most rising one than any others, and this field Integrates all the media into a single data stream. Though the availability of digital video is raised largely, it is very difficult for users to make the effective video access, due to its length and unstructured video format. Thus, the minimal interaction of users and the explicit definition of video structure is a key requirement in the lately developing image and video management systems. This paper defines the terms and hierarchical video structure, and presents the system, which construct the clustering-based video hierarchy, which facilitate users by browsing the summary and do a random access to the video content. Instead of using a single feature and domain-specific thresholds, we use multiple features that have complementary relationship for each other and clustering-based methods that use normalization so as to interact with users minimally. The stage of shot boundary detection extracts multiple features, performs the adaptive filtering process for each features to enhance the performance by eliminating the false factors, and does k-means clustering with two classes. The shot list of a result after the proposed procedure is represented as the video hierarchy by the intelligent unsupervised clustering technique. We experimented the static and the dynamic movie videos that represent characteristics of various video types. In the result of shot boundary detection, we had almost more than 95% good performance, and had also rood result in the video hierarchy.

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A Study on the Correlation between Spatial Distance and Cognitive Intensity of High-rise Buildings - Focusing on High-rise Buildings of More than 30 Stories in Seoul - (초고층 랜드마크의 공간적 거리 및 인지강도와의 상관성 분석 - 서울시 30층 이상 고층건물을 대상으로 -)

  • Byeon, Jae-Sang;Im, Seung-Bin;Joo, Shin-Ha
    • Journal of the Korean Institute of Landscape Architecture
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    • v.35 no.4
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    • pp.90-104
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    • 2007
  • Landmarks like high-rise building are one of the important elements for the enhancement of city identity and provides the hierarchy of city streets, playing a central and symbolic role in cities. Research on physical attribute of landmarks, such as height, distance, location and shape, which are suitable for a city scale, can help a city create a distinct image and maintain comprehensible structure. To achieve this purpose, it is necessary to understand the spatial and cognitive characteristics of a landmark for the establishment and management of it. The results of this study can be summarized as follows: 1. The level of representativeness of a landmark increases in proportion to the degree of cognitive intensity on it. The relation between representativeness and cognitive intensity can be explained as the log-function as follows: Log(the number of people who respond "It has representativeness")=$-1.2579+1.5908{\times}$(cognitive intensity); 2. There are a few differences based on the attributes of respondents: while gender has no distinct influence, residential period and age show statistically meaningful influence on cognitive intensity of a vertical landmark Cognitive intensity of an individual landmarks especially, differs according to the class of main users. Because of frequent changes in occupation or employment, respondents consider the distance from a residential area more important than the distance from a working area in evaluating cognitive intensity of landmarks; 3. landmark can be classified into two kinds: a district landmark and an urban landmark A district landmark is closely connected with physical attributes of the landmark itself, such as distance, size and height. An urban landmark is mainly related to cognitive attributes such as the image and identity of a city as a whole. As a result, the landmark analysis data in this research provides spatial order and identity in a city. It is difficult to establish and reinforce the image of a city as a single element ike a landmark. However, withy steady follow-up research, this study could be seen as a systematic and logical model to improve urban landscape and image.

Importance Analysis for Improving the Quality of External Space in Urban Development Projects - Focusing on the Characteristics of Each Job Category - (도시개발사업 시 외부공간의 질적향상을 위한 중요도 분석 - 직군별 특성을 중심으로 -)

  • Lee, Lim-Jung;Kang, min-Sung;Lee, dong-gun
    • Journal of the Korean Institute of Rural Architecture
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    • v.26 no.1
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    • pp.1-9
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    • 2024
  • This study was motivated by the need to identify the characteristics of professionals involved in planning exterior spaces in urban development projects and to provide guidelines for maintaining the identity of urban images. Urban development's impact on external spaces can alter the image of the urban structure, especially due to the many boundaries between urban and rural areas. Therefore, there is a need for public standards for external spaces in such projects. This study collects and analyzes experts' opinions to understand the characteristics of each professional, selects the relative importance of each, and uses this as a guideline for step-by-step deliberation in planning external spaces. The research scope includes analyzing each expert's characteristics based on the external space evaluation items from Lee Limjeong's 2023 study, which builds upon existing research, and presenting the importance and priority of each expert. As a methodology, a questionnaire was conducted for each expert group using the indicators established in Lee Lim Jung's 2023 study for external spaces in urban development projects. An in-depth analysis was performed using the Analytic Hierarchy Process (AHP) for each expert. Using AHP analysis, the composite weight for each of the 17 detailed items was first adjusted by the number of item weights to account for the classification level of the large and detailed items. Then, the composite importance was calculated by multiplying the importance of the large, medium, and detailed classifications. The calculated composite importance was finally adjusted by applying the number of item weights again, ensuring the sum of the 17 importance values equals 1. The final importance calculated through this process was then presented by occupation.

Hierarchical Hidden Markov Model for Finger Language Recognition (지화 인식을 위한 계층적 은닉 마코프 모델)

  • Kwon, Jae-Hong;Kim, Tae-Yong
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.9
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    • pp.77-85
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    • 2015
  • The finger language is the part of the sign language, which is a language system that expresses vowels and consonants with hand gestures. Korean finger language has 31 gestures and each of them needs a lot of learning models for accurate recognition. If there exist mass learning models, it spends a lot of time to search. So a real-time awareness system concentrates on how to reduce search spaces. For solving these problems, this paper suggest a hierarchy HMM structure that reduces the exploration space effectively without decreasing recognition rate. The Korean finger language is divided into 3 categories according to the direction of a wrist, and a model can be searched within these categories. Pre-classification can discern a similar finger Korean language. And it makes a search space to be managed effectively. Therefore the proposed method can be applied on the real-time recognition system. Experimental results demonstrate that the proposed method can reduce the time about three times than general HMM recognition method.

A Study on Representation Techniques of Visual Tactility in the Surface of Contemporary Architectutre (현대건축의 표면에 나타난 시각적 촉각의 표현기법에 관한 연구)

  • Jeon, You-Chang;Kim, Sung-Wook
    • Korean Institute of Interior Design Journal
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    • v.17 no.3
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    • pp.139-147
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    • 2008
  • Modern architecture's optical mechanism focused on Ocuularcentrism neglects the tactility of vision and tends to eliminate the optical and tactile dualism of traditional spaces by representing spaces and surfaces that are abstract and cold-hearted. In other words, all sensory experiences, except for visual experiences, are eliminated to make it impossible to create the substantial core of architecture that combines time, image, and surface textures. The fast-changing social trends, the emergence of new materials and technologies, and the corresponding development of various types of media since the Industrial Revolution have changed the paradigm of human perception and representation. With the development of media, other sensory experiences besides visual experience have been stressed and human perception has converted from single perspective to complex perspective. In result, new sensory items, such as visual tactility, have replaced the traditional vision-centered hierarchy. The composition of architectural surfaces has represented the functional and commercial needs of technology, structure, as well as the socio-cultural needs of the community. In contemporary times, it is being changed and developed by the new tactility and the corresponding expression of modern architecture. Based on the visual representation of tactility of architectural surface, this study used a composition of surface that combines various events, meanings, and senses to examine how architecture can mediate and reproduce viewers' visual experiences and discover the existential relationship between architecture and men.